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      1 #version 300 es
      2 
      3 uniform  sampler2D     sTexture;
      4 uniform  mediump sampler3D		sColourLUT;
      5 
      6 in mediump vec2 texCoords;
      7 layout(location = 0) out lowp vec4 oFragColour;
      8 
      9 void main()
     10 {
     11     highp vec3 vCol = texture(sTexture, texCoords).rgb;
     12 	lowp vec3 vAlteredCol = texture(sColourLUT, vCol.rgb).rgb;
     13     oFragColour = vec4(vAlteredCol, 1.0);
     14 }
     15