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      1 :Title:
      2 DisplacementMap
      3 
      4 :ShortDescription:
      5 This training course demonstrates displacement mapping using a texture read from the vertex shader.
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      7 :FullDescription:
      8 This training course demonstrates displacement mapping using a texture read from the vertex shader. A tesselated grid of vertices is displaced by differing amounts as dictated by the value read from the texture.
      9 Displacement mapping is an alternative to bump mapping, normal mapping, and parallax mapping, that causes the actual geometric position of points over a textured surface to be displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. It gives surfaces a great sense of depth and detail, permitting self-occlusion, self-shadowing and silhouettes.
     10 Additional geometry is requried in order for the effect to be achieved and thus performance will be affected.
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     12 Controls:
     13 	-	Esc	-	Close the application
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