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      1 #version 310 es
      2 
      3 precision highp float;
      4 
      5 layout(location = 0) in vec3 color;
      6 
      7 layout(location = 0) out vec4 fragcolor;
      8 
      9 void main()
     10 {
     11 	fragcolor = vec4(color, 0.5);
     12 }
     13