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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
      8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref core
     24 /// @file glm/core/func_geometric.hpp
     25 /// @date 2008-08-03 / 2011-06-14
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
     29 ///
     30 /// @defgroup core_func_geometric Geometric functions
     31 /// @ingroup core
     32 ///
     33 /// These operate on vectors as vectors, not component-wise.
     34 ///////////////////////////////////////////////////////////////////////////////////
     35 
     36 #ifndef glm_core_func_geometric
     37 #define glm_core_func_geometric
     38 
     39 #include "type_vec3.hpp"
     40 
     41 namespace glm
     42 {
     43 	/// @addtogroup core_func_geometric
     44 	/// @{
     45 
     46 	/// Returns the length of x, i.e., sqrt(x * x).
     47 	///
     48 	/// @tparam genType Floating-point vector types.
     49 	///
     50 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
     51 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
     52 	template <typename genType>
     53 	GLM_FUNC_DECL typename genType::value_type length(
     54 		genType const & x);
     55 
     56 	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
     57 	///
     58 	/// @tparam genType Floating-point vector types.
     59 	///
     60 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
     61 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
     62 	template <typename genType>
     63 	GLM_FUNC_DECL typename genType::value_type distance(
     64 		genType const & p0,
     65 		genType const & p1);
     66 
     67 	/// Returns the dot product of x and y, i.e., result = x * y.
     68 	///
     69 	/// @tparam genType Floating-point vector types.
     70 	///
     71 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
     72 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
     73 	template <typename T, precision P, template <typename, precision> class vecType>
     74 	GLM_FUNC_DECL T dot(
     75 		vecType<T, P> const & x,
     76 		vecType<T, P> const & y);
     77 
     78 	/// Returns the dot product of x and y, i.e., result = x * y.
     79 	///
     80 	/// @tparam genType Floating-point vector types.
     81 	///
     82 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
     83 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
     84 	template <typename genType>
     85 	GLM_FUNC_DECL genType dot(
     86 		genType const & x,
     87 		genType const & y);
     88 
     89 	/// Returns the cross product of x and y.
     90 	///
     91 	/// @tparam valType Floating-point scalar types.
     92 	///
     93 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
     94 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
     95 	template <typename T, precision P>
     96 	GLM_FUNC_DECL detail::tvec3<T, P> cross(
     97 		detail::tvec3<T, P> const & x,
     98 		detail::tvec3<T, P> const & y);
     99 
    100 	/// Returns a vector in the same direction as x but with length of 1.
    101 	///
    102 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
    103 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
    104 	template <typename genType>
    105 	GLM_FUNC_DECL genType normalize(
    106 		genType const & x);
    107 
    108 	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
    109 	///
    110 	/// @tparam genType Floating-point vector types.
    111 	///
    112 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
    113 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
    114 	template <typename genType>
    115 	GLM_FUNC_DECL genType faceforward(
    116 		genType const & N,
    117 		genType const & I,
    118 		genType const & Nref);
    119 
    120 	/// For the incident vector I and surface orientation N,
    121 	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
    122 	///
    123 	/// @tparam genType Floating-point vector types.
    124 	///
    125 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
    126 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
    127 	template <typename genType>
    128 	GLM_FUNC_DECL genType reflect(
    129 		genType const & I,
    130 		genType const & N);
    131 
    132 	/// For the incident vector I and surface normal N,
    133 	/// and the ratio of indices of refraction eta,
    134 	/// return the refraction vector.
    135 	///
    136 	/// @tparam genType Floating-point vector types.
    137 	///
    138 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
    139 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
    140 	template <typename T, precision P, template <typename, precision> class vecType>
    141 	GLM_FUNC_DECL vecType<T, P> refract(
    142 		vecType<T, P> const & I,
    143 		vecType<T, P> const & N,
    144 		T const & eta);
    145 
    146 	/// @}
    147 }//namespace glm
    148 
    149 #include "func_geometric.inl"
    150 
    151 #endif//glm_core_func_geometric
    152