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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
      8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref gtc_random
     24 /// @file glm/gtc/random.hpp
     25 /// @date 2011-09-18 / 2011-09-18
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see core (dependence)
     29 /// @see gtc_half_float (dependence)
     30 /// @see gtx_random (extended)
     31 ///
     32 /// @defgroup gtc_random GLM_GTC_random
     33 /// @ingroup gtc
     34 ///
     35 /// @brief Generate random number from various distribution methods.
     36 ///
     37 /// <glm/gtc/random.hpp> need to be included to use these functionalities.
     38 ///////////////////////////////////////////////////////////////////////////////////
     39 
     40 #ifndef GLM_GTC_random
     41 #define GLM_GTC_random
     42 
     43 // Dependency:
     44 #include "../vec2.hpp"
     45 #include "../vec3.hpp"
     46 
     47 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
     48 #	pragma message("GLM: GLM_GTC_random extension included")
     49 #endif
     50 
     51 namespace glm
     52 {
     53 	/// @addtogroup gtc_random
     54 	/// @{
     55 
     56 	/// Generate random numbers in the interval [Min, Max], according a linear distribution
     57 	///
     58 	/// @param Min
     59 	/// @param Max
     60 	/// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
     61 	/// @see gtc_random
     62 	template <typename genType>
     63 	GLM_FUNC_DECL genType linearRand(
     64 		genType const & Min,
     65 		genType const & Max);
     66 
     67 	/// Generate random numbers in the interval [Min, Max], according a gaussian distribution
     68 	///
     69 	/// @param Mean
     70 	/// @param Deviation
     71 	/// @see gtc_random
     72 	template <typename genType>
     73 	GLM_FUNC_DECL genType gaussRand(
     74 		genType const & Mean,
     75 		genType const & Deviation);
     76 
     77 	/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
     78 	///
     79 	/// @param Radius
     80 	/// @see gtc_random
     81 	template <typename T>
     82 	GLM_FUNC_DECL detail::tvec2<T, defaultp> circularRand(
     83 		T const & Radius);
     84 
     85 	/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
     86 	///
     87 	/// @param Radius
     88 	/// @see gtc_random
     89 	template <typename T>
     90 	GLM_FUNC_DECL detail::tvec3<T, defaultp> sphericalRand(
     91 		T const & Radius);
     92 
     93 	/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
     94 	///
     95 	/// @param Radius
     96 	/// @see gtc_random
     97 	template <typename T>
     98 	GLM_FUNC_DECL detail::tvec2<T, defaultp> diskRand(
     99 		T const & Radius);
    100 
    101 	/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
    102 	///
    103 	/// @param Radius
    104 	/// @see gtc_random
    105 	template <typename T>
    106 	GLM_FUNC_DECL detail::tvec3<T, defaultp> ballRand(
    107 		T const & Radius);
    108 
    109 	/// @}
    110 }//namespace glm
    111 
    112 #include "random.inl"
    113 
    114 #endif//GLM_GTC_random
    115