1 /////////////////////////////////////////////////////////////////////////////////// 2 /// OpenGL Mathematics (glm.g-truc.net) 3 /// 4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) 5 /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 /// of this software and associated documentation files (the "Software"), to deal 7 /// in the Software without restriction, including without limitation the rights 8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 /// copies of the Software, and to permit persons to whom the Software is 10 /// furnished to do so, subject to the following conditions: 11 /// 12 /// The above copyright notice and this permission notice shall be included in 13 /// all copies or substantial portions of the Software. 14 /// 15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 /// THE SOFTWARE. 22 /// 23 /// @ref gtx_inertia 24 /// @file glm/gtx/inertia.hpp 25 /// @date 2006-04-21 / 2011-06-07 26 /// @author Christophe Riccio 27 /// 28 /// @see core (dependence) 29 /// @see gtx_extented_min_max (dependence) 30 /// 31 /// @defgroup gtx_inertia GLM_GTX_inertia 32 /// @ingroup gtx 33 /// 34 /// @brief Create inertia matrices 35 /// 36 /// <glm/gtx/inertia.hpp> need to be included to use these functionalities. 37 /////////////////////////////////////////////////////////////////////////////////// 38 39 #ifndef GLM_GTX_inertia 40 #define GLM_GTX_inertia 41 42 // Dependency: 43 #include "../glm.hpp" 44 45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 46 # pragma message("GLM: GLM_GTX_inertia extension included") 47 #endif 48 49 namespace glm 50 { 51 /* 52 /// @addtogroup gtx_inertia 53 /// @{ 54 55 //! Build an inertia matrix for a box. 56 //! From GLM_GTX_inertia extension. 57 template <typename T, precision P> 58 detail::tmat3x3<T, P> boxInertia3( 59 T const & Mass, 60 detail::tvec3<T, P> const & Scale); 61 62 //! Build an inertia matrix for a box. 63 //! From GLM_GTX_inertia extension. 64 template <typename T, precision P> 65 detail::tmat4x4<T, P> boxInertia4( 66 T const & Mass, 67 detail::tvec3<T, P> const & Scale); 68 69 //! Build an inertia matrix for a disk. 70 //! From GLM_GTX_inertia extension. 71 template <typename T, precision P> 72 detail::tmat3x3<T, P> diskInertia3( 73 T const & Mass, 74 T const & Radius); 75 76 //! Build an inertia matrix for a disk. 77 //! From GLM_GTX_inertia extension. 78 template <typename T, precision P> 79 detail::tmat4x4<T, P> diskInertia4( 80 T const & Mass, 81 T const & Radius); 82 83 //! Build an inertia matrix for a ball. 84 //! From GLM_GTX_inertia extension. 85 template <typename T, precision P> 86 detail::tmat3x3<T, P> ballInertia3( 87 T const & Mass, 88 T const & Radius); 89 90 //! Build an inertia matrix for a ball. 91 //! From GLM_GTX_inertia extension. 92 template <typename T, precision P> 93 detail::tmat4x4<T, P> ballInertia4( 94 T const & Mass, 95 T const & Radius); 96 97 //! Build an inertia matrix for a sphere. 98 //! From GLM_GTX_inertia extension. 99 template <typename T, precision P> 100 detail::tmat3x3<T, P> sphereInertia3( 101 T const & Mass, 102 T const & Radius); 103 104 //! Build an inertia matrix for a sphere. 105 //! From GLM_GTX_inertia extension. 106 template <typename T, precision P> 107 detail::tmat4x4<T, P> sphereInertia4( 108 T const & Mass, 109 T const & Radius); 110 */ 111 /// @} 112 }// namespace glm 113 114 #include "inertia.inl" 115 116 #endif//GLM_GTX_inertia 117