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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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      9 /// copies of the Software, and to permit persons to whom the Software is
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     11 ///
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     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref gtx_inertia
     24 /// @file glm/gtx/inertia.hpp
     25 /// @date 2006-04-21 / 2011-06-07
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see core (dependence)
     29 /// @see gtx_extented_min_max (dependence)
     30 ///
     31 /// @defgroup gtx_inertia GLM_GTX_inertia
     32 /// @ingroup gtx
     33 ///
     34 /// @brief Create inertia matrices
     35 ///
     36 /// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
     37 ///////////////////////////////////////////////////////////////////////////////////
     38 
     39 #ifndef GLM_GTX_inertia
     40 #define GLM_GTX_inertia
     41 
     42 // Dependency:
     43 #include "../glm.hpp"
     44 
     45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
     46 #	pragma message("GLM: GLM_GTX_inertia extension included")
     47 #endif
     48 
     49 namespace glm
     50 {
     51 	/*
     52 	/// @addtogroup gtx_inertia
     53 	/// @{
     54 
     55 	//! Build an inertia matrix for a box.
     56 	//! From GLM_GTX_inertia extension.
     57 	template <typename T, precision P>
     58 	detail::tmat3x3<T, P> boxInertia3(
     59 		T const & Mass,
     60 		detail::tvec3<T, P> const & Scale);
     61 
     62 	//! Build an inertia matrix for a box.
     63 	//! From GLM_GTX_inertia extension.
     64 	template <typename T, precision P>
     65 	detail::tmat4x4<T, P> boxInertia4(
     66 		T const & Mass,
     67 		detail::tvec3<T, P> const & Scale);
     68 
     69 	//! Build an inertia matrix for a disk.
     70 	//! From GLM_GTX_inertia extension.
     71 	template <typename T, precision P>
     72 	detail::tmat3x3<T, P> diskInertia3(
     73 		T const & Mass,
     74 		T const & Radius);
     75 
     76 	//! Build an inertia matrix for a disk.
     77 	//! From GLM_GTX_inertia extension.
     78 	template <typename T, precision P>
     79 	detail::tmat4x4<T, P> diskInertia4(
     80 		T const & Mass,
     81 		T const & Radius);
     82 
     83 	//! Build an inertia matrix for a ball.
     84 	//! From GLM_GTX_inertia extension.
     85 	template <typename T, precision P>
     86 	detail::tmat3x3<T, P> ballInertia3(
     87 		T const & Mass,
     88 		T const & Radius);
     89 
     90 	//! Build an inertia matrix for a ball.
     91 	//! From GLM_GTX_inertia extension.
     92 	template <typename T, precision P>
     93 	detail::tmat4x4<T, P> ballInertia4(
     94 		T const & Mass,
     95 		T const & Radius);
     96 
     97 	//! Build an inertia matrix for a sphere.
     98 	//! From GLM_GTX_inertia extension.
     99 	template <typename T, precision P>
    100 	detail::tmat3x3<T, P> sphereInertia3(
    101 		T const & Mass,
    102 		T const & Radius);
    103 
    104 	//! Build an inertia matrix for a sphere.
    105 	//! From GLM_GTX_inertia extension.
    106 	template <typename T, precision P>
    107 	detail::tmat4x4<T, P> sphereInertia4(
    108 		T const & Mass,
    109 		T const & Radius);
    110 	*/
    111 	/// @}
    112 }// namespace glm
    113 
    114 #include "inertia.inl"
    115 
    116 #endif//GLM_GTX_inertia
    117