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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HARDWARE_EFFECTS_FACTORY_HAL_HIDL_H
     18 #define ANDROID_HARDWARE_EFFECTS_FACTORY_HAL_HIDL_H
     19 
     20 #include <android/hardware/audio/effect/2.0/IEffectsFactory.h>
     21 #include <android/hardware/audio/effect/2.0/types.h>
     22 #include <media/audiohal/EffectsFactoryHalInterface.h>
     23 
     24 namespace android {
     25 
     26 using ::android::hardware::audio::effect::V2_0::EffectDescriptor;
     27 using ::android::hardware::audio::effect::V2_0::IEffectsFactory;
     28 using ::android::hardware::hidl_vec;
     29 
     30 class EffectsFactoryHalHidl : public EffectsFactoryHalInterface, public ConversionHelperHidl
     31 {
     32   public:
     33     // Returns the number of different effects in all loaded libraries.
     34     virtual status_t queryNumberEffects(uint32_t *pNumEffects);
     35 
     36     // Returns a descriptor of the next available effect.
     37     virtual status_t getDescriptor(uint32_t index,
     38             effect_descriptor_t *pDescriptor);
     39 
     40     virtual status_t getDescriptor(const effect_uuid_t *pEffectUuid,
     41             effect_descriptor_t *pDescriptor);
     42 
     43     // Creates an effect engine of the specified type.
     44     // To release the effect engine, it is necessary to release references
     45     // to the returned effect object.
     46     virtual status_t createEffect(const effect_uuid_t *pEffectUuid,
     47             int32_t sessionId, int32_t ioId,
     48             sp<EffectHalInterface> *effect);
     49 
     50     virtual status_t dumpEffects(int fd);
     51 
     52   private:
     53     friend class EffectsFactoryHalInterface;
     54 
     55     sp<IEffectsFactory> mEffectsFactory;
     56     hidl_vec<EffectDescriptor> mLastDescriptors;
     57 
     58     // Can not be constructed directly by clients.
     59     EffectsFactoryHalHidl();
     60     virtual ~EffectsFactoryHalHidl();
     61 
     62     status_t queryAllDescriptors();
     63 };
     64 
     65 } // namespace android
     66 
     67 #endif // ANDROID_HARDWARE_EFFECTS_FACTORY_HAL_HIDL_H
     68