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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "benchmark/benchmark.h"
     18 
     19 #include "androidfw/ApkAssets.h"
     20 #include "androidfw/AssetManager.h"
     21 #include "androidfw/AssetManager2.h"
     22 #include "androidfw/ResourceTypes.h"
     23 
     24 namespace android {
     25 
     26 constexpr const static char* kFrameworkPath = "/system/framework/framework-res.apk";
     27 constexpr const static uint32_t kStyleId = 0x01030237u;  // android:style/Theme.Material.Light
     28 constexpr const static uint32_t kAttrId = 0x01010030u;   // android:attr/colorForeground
     29 
     30 static void BM_ThemeApplyStyleFramework(benchmark::State& state) {
     31   std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(kFrameworkPath);
     32   if (apk == nullptr) {
     33     state.SkipWithError("Failed to load assets");
     34     return;
     35   }
     36 
     37   AssetManager2 assets;
     38   assets.SetApkAssets({apk.get()});
     39 
     40   while (state.KeepRunning()) {
     41     auto theme = assets.NewTheme();
     42     theme->ApplyStyle(kStyleId, false /* force */);
     43   }
     44 }
     45 BENCHMARK(BM_ThemeApplyStyleFramework);
     46 
     47 static void BM_ThemeApplyStyleFrameworkOld(benchmark::State& state) {
     48   AssetManager assets;
     49   if (!assets.addAssetPath(String8(kFrameworkPath), nullptr /* cookie */, false /* appAsLib */,
     50                            true /* isSystemAsset */)) {
     51     state.SkipWithError("Failed to load assets");
     52     return;
     53   }
     54 
     55   const ResTable& res_table = assets.getResources(true);
     56 
     57   while (state.KeepRunning()) {
     58     std::unique_ptr<ResTable::Theme> theme{new ResTable::Theme(res_table)};
     59     theme->applyStyle(kStyleId, false /* force */);
     60   }
     61 }
     62 BENCHMARK(BM_ThemeApplyStyleFrameworkOld);
     63 
     64 static void BM_ThemeGetAttribute(benchmark::State& state) {
     65   std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(kFrameworkPath);
     66 
     67   AssetManager2 assets;
     68   assets.SetApkAssets({apk.get()});
     69 
     70   auto theme = assets.NewTheme();
     71   theme->ApplyStyle(kStyleId, false /* force */);
     72 
     73   Res_value value;
     74   uint32_t flags;
     75 
     76   while (state.KeepRunning()) {
     77     theme->GetAttribute(kAttrId, &value, &flags);
     78   }
     79 }
     80 BENCHMARK(BM_ThemeGetAttribute);
     81 
     82 static void BM_ThemeGetAttributeOld(benchmark::State& state) {
     83   AssetManager assets;
     84   assets.addAssetPath(String8(kFrameworkPath), nullptr /* cookie */, false /* appAsLib */,
     85                       true /* isSystemAsset */);
     86   const ResTable& res_table = assets.getResources(true);
     87   std::unique_ptr<ResTable::Theme> theme{new ResTable::Theme(res_table)};
     88   theme->applyStyle(kStyleId, false /* force */);
     89 
     90   Res_value value;
     91   uint32_t flags;
     92 
     93   while (state.KeepRunning()) {
     94     theme->getAttribute(kAttrId, &value, &flags);
     95   }
     96 }
     97 BENCHMARK(BM_ThemeGetAttributeOld);
     98 
     99 }  // namespace android
    100