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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <utils/JenkinsHash.h>
     18 
     19 #include "Caches.h"
     20 #include "Debug.h"
     21 #include "GradientCache.h"
     22 #include "Properties.h"
     23 
     24 #include <cutils/properties.h>
     25 
     26 namespace android {
     27 namespace uirenderer {
     28 
     29 ///////////////////////////////////////////////////////////////////////////////
     30 // Functions
     31 ///////////////////////////////////////////////////////////////////////////////
     32 
     33 template<typename T>
     34 static inline T min(T a, T b) {
     35     return a < b ? a : b;
     36 }
     37 
     38 ///////////////////////////////////////////////////////////////////////////////
     39 // Cache entry
     40 ///////////////////////////////////////////////////////////////////////////////
     41 
     42 hash_t GradientCacheEntry::hash() const {
     43     uint32_t hash = JenkinsHashMix(0, count);
     44     for (uint32_t i = 0; i < count; i++) {
     45         hash = JenkinsHashMix(hash, android::hash_type(colors[i]));
     46         hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
     47     }
     48     return JenkinsHashWhiten(hash);
     49 }
     50 
     51 int GradientCacheEntry::compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
     52     int deltaInt = int(lhs.count) - int(rhs.count);
     53     if (deltaInt != 0) return deltaInt;
     54 
     55     deltaInt = memcmp(lhs.colors.get(), rhs.colors.get(), lhs.count * sizeof(uint32_t));
     56     if (deltaInt != 0) return deltaInt;
     57 
     58     return memcmp(lhs.positions.get(), rhs.positions.get(), lhs.count * sizeof(float));
     59 }
     60 
     61 ///////////////////////////////////////////////////////////////////////////////
     62 // Constructors/destructor
     63 ///////////////////////////////////////////////////////////////////////////////
     64 
     65 GradientCache::GradientCache(Extensions& extensions)
     66         : mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity)
     67         , mSize(0)
     68         , mMaxSize(Properties::gradientCacheSize)
     69         , mUseFloatTexture(extensions.hasFloatTextures())
     70         , mHasNpot(extensions.hasNPot())
     71         , mHasLinearBlending(extensions.hasLinearBlending()) {
     72     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
     73 
     74     mCache.setOnEntryRemovedListener(this);
     75 }
     76 
     77 GradientCache::~GradientCache() {
     78     mCache.clear();
     79 }
     80 
     81 ///////////////////////////////////////////////////////////////////////////////
     82 // Size management
     83 ///////////////////////////////////////////////////////////////////////////////
     84 
     85 uint32_t GradientCache::getSize() {
     86     return mSize;
     87 }
     88 
     89 uint32_t GradientCache::getMaxSize() {
     90     return mMaxSize;
     91 }
     92 
     93 ///////////////////////////////////////////////////////////////////////////////
     94 // Callbacks
     95 ///////////////////////////////////////////////////////////////////////////////
     96 
     97 void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) {
     98     if (texture) {
     99         mSize -= texture->objectSize();
    100         texture->deleteTexture();
    101         delete texture;
    102     }
    103 }
    104 
    105 ///////////////////////////////////////////////////////////////////////////////
    106 // Caching
    107 ///////////////////////////////////////////////////////////////////////////////
    108 
    109 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
    110     GradientCacheEntry gradient(colors, positions, count);
    111     Texture* texture = mCache.get(gradient);
    112 
    113     if (!texture) {
    114         texture = addLinearGradient(gradient, colors, positions, count);
    115     }
    116 
    117     return texture;
    118 }
    119 
    120 void GradientCache::clear() {
    121     mCache.clear();
    122 }
    123 
    124 void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
    125         GradientInfo& info) {
    126     uint32_t width = 256 * (count - 1);
    127 
    128     // If the npot extension is not supported we cannot use non-clamp
    129     // wrap modes. We therefore find the nearest largest power of 2
    130     // unless width is already a power of 2
    131     if (!mHasNpot && (width & (width - 1)) != 0) {
    132         width = 1 << (32 - __builtin_clz(width));
    133     }
    134 
    135     bool hasAlpha = false;
    136     for (int i = 0; i < count; i++) {
    137         if (((colors[i] >> 24) & 0xff) < 255) {
    138             hasAlpha = true;
    139             break;
    140         }
    141     }
    142 
    143     info.width = min(width, uint32_t(mMaxTextureSize));
    144     info.hasAlpha = hasAlpha;
    145 }
    146 
    147 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
    148         uint32_t* colors, float* positions, int count) {
    149 
    150     GradientInfo info;
    151     getGradientInfo(colors, count, info);
    152 
    153     Texture* texture = new Texture(Caches::getInstance());
    154     texture->blend = info.hasAlpha;
    155     texture->generation = 1;
    156 
    157     // Assume the cache is always big enough
    158     const uint32_t size = info.width * 2 * bytesPerPixel();
    159     while (getSize() + size > mMaxSize) {
    160         LOG_ALWAYS_FATAL_IF(!mCache.removeOldest(),
    161                 "Ran out of things to remove from the cache? getSize() = %" PRIu32
    162                 ", size = %" PRIu32 ", mMaxSize = %" PRIu32 ", width = %" PRIu32,
    163                 getSize(), size, mMaxSize, info.width);
    164     }
    165 
    166     generateTexture(colors, positions, info.width, 2, texture);
    167 
    168     mSize += size;
    169     LOG_ALWAYS_FATAL_IF((int)size != texture->objectSize(),
    170             "size != texture->objectSize(), size %" PRIu32 ", objectSize %d"
    171             " width = %" PRIu32 " bytesPerPixel() = %zu",
    172             size, texture->objectSize(), info.width, bytesPerPixel());
    173     mCache.put(gradient, texture);
    174 
    175     return texture;
    176 }
    177 
    178 size_t GradientCache::bytesPerPixel() const {
    179     // We use 4 channels (RGBA)
    180     return 4 * (mUseFloatTexture ? /* fp16 */ 2 : sizeof(uint8_t));
    181 }
    182 
    183 size_t GradientCache::sourceBytesPerPixel() const {
    184     // We use 4 channels (RGBA) and upload from floats (not half floats)
    185     return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
    186 }
    187 
    188 void GradientCache::mixBytes(const FloatColor& start, const FloatColor& end,
    189         float amount, uint8_t*& dst) const {
    190     float oppAmount = 1.0f - amount;
    191     float a = start.a * oppAmount + end.a * amount;
    192     *dst++ = uint8_t(OECF(start.r * oppAmount + end.r * amount) * 255.0f);
    193     *dst++ = uint8_t(OECF(start.g * oppAmount + end.g * amount) * 255.0f);
    194     *dst++ = uint8_t(OECF(start.b * oppAmount + end.b * amount) * 255.0f);
    195     *dst++ = uint8_t(a * 255.0f);
    196 }
    197 
    198 void GradientCache::mixFloats(const FloatColor& start, const FloatColor& end,
    199         float amount, uint8_t*& dst) const {
    200     float oppAmount = 1.0f - amount;
    201     float a = start.a * oppAmount + end.a * amount;
    202     float* d = (float*) dst;
    203 #ifdef ANDROID_ENABLE_LINEAR_BLENDING
    204     // We want to stay linear
    205     *d++ = (start.r * oppAmount + end.r * amount);
    206     *d++ = (start.g * oppAmount + end.g * amount);
    207     *d++ = (start.b * oppAmount + end.b * amount);
    208 #else
    209     *d++ = OECF(start.r * oppAmount + end.r * amount);
    210     *d++ = OECF(start.g * oppAmount + end.g * amount);
    211     *d++ = OECF(start.b * oppAmount + end.b * amount);
    212 #endif
    213     *d++ = a;
    214     dst += 4 * sizeof(float);
    215 }
    216 
    217 void GradientCache::generateTexture(uint32_t* colors, float* positions,
    218         const uint32_t width, const uint32_t height, Texture* texture) {
    219     const GLsizei rowBytes = width * sourceBytesPerPixel();
    220     uint8_t pixels[rowBytes * height];
    221 
    222     static ChannelMixer gMixers[] = {
    223             // colors are stored gamma-encoded
    224             &android::uirenderer::GradientCache::mixBytes,
    225             // colors are stored in linear (linear blending on)
    226             // or gamma-encoded (linear blending off)
    227             &android::uirenderer::GradientCache::mixFloats,
    228     };
    229     ChannelMixer mix = gMixers[mUseFloatTexture];
    230 
    231     FloatColor start;
    232     start.set(colors[0]);
    233 
    234     FloatColor end;
    235     end.set(colors[1]);
    236 
    237     int currentPos = 1;
    238     float startPos = positions[0];
    239     float distance = positions[1] - startPos;
    240 
    241     uint8_t* dst = pixels;
    242     for (uint32_t x = 0; x < width; x++) {
    243         float pos = x / float(width - 1);
    244         if (pos > positions[currentPos]) {
    245             start = end;
    246             startPos = positions[currentPos];
    247 
    248             currentPos++;
    249 
    250             end.set(colors[currentPos]);
    251             distance = positions[currentPos] - startPos;
    252         }
    253 
    254         float amount = (pos - startPos) / distance;
    255         (this->*mix)(start, end, amount, dst);
    256     }
    257 
    258     memcpy(pixels + rowBytes, pixels, rowBytes);
    259 
    260     if (mUseFloatTexture) {
    261         texture->upload(GL_RGBA16F, width, height, GL_RGBA, GL_FLOAT, pixels);
    262     } else {
    263         GLint internalFormat = mHasLinearBlending ? GL_SRGB8_ALPHA8 : GL_RGBA;
    264         texture->upload(internalFormat, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
    265     }
    266 
    267     texture->setFilter(GL_LINEAR);
    268     texture->setWrap(GL_CLAMP_TO_EDGE);
    269 }
    270 
    271 }; // namespace uirenderer
    272 }; // namespace android
    273