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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "Readback.h"
     20 
     21 namespace android {
     22 namespace uirenderer {
     23 
     24 class Matrix4;
     25 class GlLayer;
     26 
     27 class OpenGLReadback : public Readback {
     28 public:
     29     virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect,
     30             SkBitmap* bitmap) override;
     31     virtual CopyResult copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
     32             SkBitmap* bitmap) override;
     33 
     34 protected:
     35     explicit OpenGLReadback(renderthread::RenderThread& thread) : Readback(thread) {}
     36     virtual ~OpenGLReadback() {}
     37 
     38     virtual CopyResult copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
     39             int imgWidth, int imgHeight, const Rect& srcRect, SkBitmap* bitmap) = 0;
     40 private:
     41     CopyResult copyGraphicBufferInto(GraphicBuffer* graphicBuffer, Matrix4& texTransform,
     42             const Rect& srcRect, SkBitmap* bitmap);
     43 };
     44 
     45 class OpenGLReadbackImpl : public OpenGLReadback {
     46 public:
     47     OpenGLReadbackImpl(renderthread::RenderThread& thread) : OpenGLReadback(thread) {}
     48 
     49     /**
     50      * Copies the layer's contents into the provided bitmap.
     51      */
     52     static bool copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
     53             SkBitmap* bitmap);
     54 
     55 protected:
     56     virtual CopyResult copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
     57             int imgWidth, int imgHeight, const Rect& srcRect, SkBitmap* bitmap) override;
     58 };
     59 
     60 } // namespace uirenderer
     61 } // namespace android
     62