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Each device vendor can supply his or 321 her own runtime bitcode library (lib*.bc) that differentiates his or 322 her system. Specialization becomes ecosystem-friendly.</li> 323 </ul> 324 <p>libbcc provides:</p> 325 <ul class="simple"> 326 <li>a <em>just-in-time bitcode compiler</em>, which translates the LLVM bitcode 327 into machine code</li> 328 <li>a <em>caching mechanism</em>, which can:<ul> 329 <li>after each compilation, serialize the in-memory executable into a 330 cache file. Note that the compilation is triggered by a cache 331 miss.</li> 332 <li>load from the cache file upon cache-hit.</li> 333 </ul> 334 </li> 335 </ul> 336 <p>Highlights of libbcc are:</p> 337 <ul> 338 <li><p class="first">libbcc supports bitcode from various language frontends, such as 339 Renderscript, GLSL (pixelflinger2).</p> 340 </li> 341 <li><p class="first">libbcc strives to balance between library size, launch time and 342 steady-state performance:</p> 343 <ul> 344 <li><p class="first">The size of libbcc is aggressively reduced for mobile devices. We 345 customize and improve upon the default Execution Engine from 346 upstream. Otherwise, libbcc's execution engine can easily become 347 at least 2 times bigger.</p> 348 </li> 349 <li><p class="first">To reduce launch time, we support caching of 350 binaries. Just-in-Time compilation are oftentimes Just-too-Late, 351 if the given apps are performance-sensitive. Thus, we implemented 352 AOT to get the best of both worlds: Fast launch time and high 353 steady-state performance.</p> 354 <p>AOT is also important for projects such as NDK on LLVM with 355 portability enhancement. Launch time reduction after we 356 implemented AOT is signficant:</p> 357 <pre class="literal-block"> 358 Apps libbcc without AOT libbcc with AOT 359 launch time in libbcc launch time in libbcc 360 App_1 1218ms 9ms 361 App_2 842ms 4ms 362 Wallpaper: 363 MagicSmoke 182ms 3ms 364 Halo 127ms 3ms 365 Balls 149ms 3ms 366 SceneGraph 146ms 90ms 367 Model 104ms 4ms 368 Fountain 57ms 3ms 369 </pre> 370 <p>AOT also masks the launching time overhead of on-device linking 371 and helps it become reality.</p> 372 </li> 373 <li><p class="first">For steady-state performance, we enable VFP3 and aggressive 374 optimizations.</p> 375 </li> 376 </ul> 377 </li> 378 <li><p class="first">Currently we disable Lazy JITting.</p> 379 </li> 380 </ul> 381 </div> 382 <div class="section" id="api"> 383 <h1>API</h1> 384 <p><strong>Basic:</strong></p> 385 <ul class="simple"> 386 <li><strong>bccCreateScript</strong> - Create new bcc script</li> 387 <li><strong>bccRegisterSymbolCallback</strong> - Register the callback function for external 388 symbol lookup</li> 389 <li><strong>bccReadBC</strong> - Set the source bitcode for compilation</li> 390 <li><strong>bccReadModule</strong> - Set the llvm::Module for compilation</li> 391 <li><strong>bccLinkBC</strong> - Set the library bitcode for linking</li> 392 <li><strong>bccPrepareExecutable</strong> - <em>deprecated</em> - Use bccPrepareExecutableEx instead</li> 393 <li><strong>bccPrepareExecutableEx</strong> - Create the in-memory executable by either 394 just-in-time compilation or cache loading</li> 395 <li><strong>bccGetFuncAddr</strong> - Get the entry address of the function</li> 396 <li><strong>bccDisposeScript</strong> - Destroy bcc script and release the resources</li> 397 <li><strong>bccGetError</strong> - <em>deprecated</em> - Don't use this</li> 398 </ul> 399 <p><strong>Reflection:</strong></p> 400 <ul class="simple"> 401 <li><strong>bccGetExportVarCount</strong> - Get the count of exported variables</li> 402 <li><strong>bccGetExportVarList</strong> - Get the addresses of exported variables</li> 403 <li><strong>bccGetExportFuncCount</strong> - Get the count of exported functions</li> 404 <li><strong>bccGetExportFuncList</strong> - Get the addresses of exported functions</li> 405 <li><strong>bccGetPragmaCount</strong> - Get the count of pragmas</li> 406 <li><strong>bccGetPragmaList</strong> - Get the pragmas</li> 407 </ul> 408 <p><strong>Debug:</strong></p> 409 <ul class="simple"> 410 <li><strong>bccGetFuncCount</strong> - Get the count of functions (including non-exported)</li> 411 <li><strong>bccGetFuncInfoList</strong> - Get the function information (name, base, size)</li> 412 </ul> 413 </div> 414 <div class="section" id="cache-file-format"> 415 <h1>Cache File Format</h1> 416 <p>A cache file (denoted as *.oBCC) for libbcc consists of several sections: 417 header, string pool, dependencies table, relocation table, exported 418 variable list, exported function list, pragma list, function information 419 table, and bcc context. Every section should be aligned to a word size. 420 Here is the brief description of each sections:</p> 421 <ul class="simple"> 422 <li><strong>Header</strong> (MCO_Header) - The header of a cache file. It contains the 423 magic word, version, machine integer type information (the endianness, 424 the size of off_t, size_t, and ptr_t), and the size 425 and offset of other sections. The header section is guaranteed 426 to be at the beginning of the cache file.</li> 427 <li><strong>String Pool</strong> (MCO_StringPool) - A collection of serialized variable 428 length strings. The strp_index in the other part of the cache file 429 represents the index of such string in this string pool.</li> 430 <li><strong>Dependencies Table</strong> (MCO_DependencyTable) - The dependencies table. 431 This table stores the resource name (or file path), the resource 432 type (rather in APK or on the file system), and the SHA1 checksum.</li> 433 <li><strong>Relocation Table</strong> (MCO_RelocationTable) - <em>not enabled</em></li> 434 <li><strong>Exported Variable List</strong> (MCO_ExportVarList) - 435 The list of the addresses of exported variables.</li> 436 <li><strong>Exported Function List</strong> (MCO_ExportFuncList) - 437 The list of the addresses of exported functions.</li> 438 <li><strong>Pragma List</strong> (MCO_PragmaList) - The list of pragma key-value pair.</li> 439 <li><strong>Function Information Table</strong> (MCO_FuncTable) - This is a table of 440 function information, such as function name, function entry address, 441 and function binary size. Besides, the table should be ordered by 442 function name.</li> 443 <li><strong>Context</strong> - The context of the in-memory executable, including 444 the code and the data. The offset of context should aligned to 445 a page size, so that we can mmap the context directly into memory.</li> 446 </ul> 447 <p>For furthur information, you may read <a class="reference external" href="include/bcc/bcc_cache.h">bcc_cache.h</a>, 448 <a class="reference external" href="lib/bcc/CacheReader.cpp">CacheReader.cpp</a>, and 449 <a class="reference external" href="lib/bcc/CacheWriter.cpp">CacheWriter.cpp</a> for details.</p> 450 </div> 451 <div class="section" id="jit-ed-code-calling-conventions"> 452 <h1>JIT'ed Code Calling Conventions</h1> 453 <ol class="arabic"> 454 <li><p class="first">Calls from Execution Environment or from/to within script:</p> 455 <p>On ARM, the first 4 arguments will go into r0, r1, r2, and r3, in that order. 456 The remaining (if any) will go through stack.</p> 457 <p>For ext_vec_types such as float2, a set of registers will be used. In the case 458 of float2, a register pair will be used. Specifically, if float2 is the first 459 argument in the function prototype, float2.x will go into r0, and float2.y, 460 r1.</p> 461 <p>Note: stack will be aligned to the coarsest-grained argument. In the case of 462 float2 above as an argument, parameter stack will be aligned to an 8-byte 463 boundary (if the sizes of other arguments are no greater than 8.)</p> 464 </li> 465 <li><p class="first">Calls from/to a separate compilation unit: (E.g., calls to Execution 466 Environment if those runtime library callees are not compiled using LLVM.)</p> 467 <p>On ARM, we use hardfp. Note that double will be placed in a register pair.</p> 468 </li> 469 </ol> 470 </div> 471 </div> 472 </body> 473 </html> 474