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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "VecTest"
     18 
     19 #include <math.h>
     20 #include <stdlib.h>
     21 
     22 #include <math/vec4.h>
     23 
     24 #include <gtest/gtest.h>
     25 
     26 namespace android {
     27 
     28 class VecTest : public testing::Test {
     29 };
     30 
     31 TEST_F(VecTest, Basics) {
     32     vec4 v4;
     33     vec3& v3(v4.xyz);
     34 
     35     EXPECT_EQ(sizeof(vec4), sizeof(float)*4);
     36     EXPECT_EQ(sizeof(vec3), sizeof(float)*3);
     37     EXPECT_EQ(sizeof(vec2), sizeof(float)*2);
     38     EXPECT_EQ(reinterpret_cast<void*>(&v3), reinterpret_cast<void*>(&v4));
     39 }
     40 
     41 TEST_F(VecTest, Constructors) {
     42     vec4 v0;
     43     EXPECT_EQ(v0.x, 0);
     44     EXPECT_EQ(v0.y, 0);
     45     EXPECT_EQ(v0.z, 0);
     46     EXPECT_EQ(v0.w, 0);
     47 
     48     vec4 v1(1);
     49     EXPECT_EQ(v1.x, 1);
     50     EXPECT_EQ(v1.y, 1);
     51     EXPECT_EQ(v1.z, 1);
     52     EXPECT_EQ(v1.w, 1);
     53 
     54     vec4 v2(1, 2, 3, 4);
     55     EXPECT_EQ(v2.x, 1);
     56     EXPECT_EQ(v2.y, 2);
     57     EXPECT_EQ(v2.z, 3);
     58     EXPECT_EQ(v2.w, 4);
     59 
     60     vec4 v3(v2);
     61     EXPECT_EQ(v3.x, 1);
     62     EXPECT_EQ(v3.y, 2);
     63     EXPECT_EQ(v3.z, 3);
     64     EXPECT_EQ(v3.w, 4);
     65 
     66     vec4 v4(v3.xyz, 42);
     67     EXPECT_EQ(v4.x, 1);
     68     EXPECT_EQ(v4.y, 2);
     69     EXPECT_EQ(v4.z, 3);
     70     EXPECT_EQ(v4.w, 42);
     71 
     72     vec4 v5(vec3(v2.xy, 42), 24);
     73     EXPECT_EQ(v5.x, 1);
     74     EXPECT_EQ(v5.y, 2);
     75     EXPECT_EQ(v5.z, 42);
     76     EXPECT_EQ(v5.w, 24);
     77 
     78     float4 vf(2);
     79     EXPECT_EQ(vf.x, 2);
     80     EXPECT_EQ(vf.y, 2);
     81     EXPECT_EQ(vf.z, 2);
     82     EXPECT_EQ(vf.w, 2);
     83 }
     84 
     85 TEST_F(VecTest, Access) {
     86     vec4 v0(1, 2, 3, 4);
     87 
     88     v0.x = 10;
     89     v0.y = 20;
     90     v0.z = 30;
     91     v0.w = 40;
     92     EXPECT_EQ(v0.x, 10);
     93     EXPECT_EQ(v0.y, 20);
     94     EXPECT_EQ(v0.z, 30);
     95     EXPECT_EQ(v0.w, 40);
     96 
     97     v0[0] = 100;
     98     v0[1] = 200;
     99     v0[2] = 300;
    100     v0[3] = 400;
    101     EXPECT_EQ(v0.x, 100);
    102     EXPECT_EQ(v0.y, 200);
    103     EXPECT_EQ(v0.z, 300);
    104     EXPECT_EQ(v0.w, 400);
    105 
    106     v0.xyz = vec3(1, 2, 3);
    107     EXPECT_EQ(v0.x, 1);
    108     EXPECT_EQ(v0.y, 2);
    109     EXPECT_EQ(v0.z, 3);
    110     EXPECT_EQ(v0.w, 400);
    111 }
    112 
    113 TEST_F(VecTest, UnaryOps) {
    114     vec4 v0(1, 2, 3, 4);
    115 
    116     v0 += 1;
    117     EXPECT_EQ(v0.x, 2);
    118     EXPECT_EQ(v0.y, 3);
    119     EXPECT_EQ(v0.z, 4);
    120     EXPECT_EQ(v0.w, 5);
    121 
    122     v0 -= 1;
    123     EXPECT_EQ(v0.x, 1);
    124     EXPECT_EQ(v0.y, 2);
    125     EXPECT_EQ(v0.z, 3);
    126     EXPECT_EQ(v0.w, 4);
    127 
    128     v0 *= 2;
    129     EXPECT_EQ(v0.x, 2);
    130     EXPECT_EQ(v0.y, 4);
    131     EXPECT_EQ(v0.z, 6);
    132     EXPECT_EQ(v0.w, 8);
    133 
    134     v0 /= 2;
    135     EXPECT_EQ(v0.x, 1);
    136     EXPECT_EQ(v0.y, 2);
    137     EXPECT_EQ(v0.z, 3);
    138     EXPECT_EQ(v0.w, 4);
    139 
    140     vec4 v1(10, 20, 30, 40);
    141 
    142     v0 += v1;
    143     EXPECT_EQ(v0.x, 11);
    144     EXPECT_EQ(v0.y, 22);
    145     EXPECT_EQ(v0.z, 33);
    146     EXPECT_EQ(v0.w, 44);
    147 
    148     v0 -= v1;
    149     EXPECT_EQ(v0.x, 1);
    150     EXPECT_EQ(v0.y, 2);
    151     EXPECT_EQ(v0.z, 3);
    152     EXPECT_EQ(v0.w, 4);
    153 
    154     v0 *= v1;
    155     EXPECT_EQ(v0.x, 10);
    156     EXPECT_EQ(v0.y, 40);
    157     EXPECT_EQ(v0.z, 90);
    158     EXPECT_EQ(v0.w, 160);
    159 
    160     v0 /= v1;
    161     EXPECT_EQ(v0.x, 1);
    162     EXPECT_EQ(v0.y, 2);
    163     EXPECT_EQ(v0.z, 3);
    164     EXPECT_EQ(v0.w, 4);
    165 
    166     v1 = -v1;
    167     EXPECT_EQ(v1.x, -10);
    168     EXPECT_EQ(v1.y, -20);
    169     EXPECT_EQ(v1.z, -30);
    170     EXPECT_EQ(v1.w, -40);
    171 
    172     float4 fv(1, 2, 3, 4);
    173     v1 += fv;
    174     EXPECT_EQ(v1.x,  -9);
    175     EXPECT_EQ(v1.y, -18);
    176     EXPECT_EQ(v1.z, -27);
    177     EXPECT_EQ(v1.w, -36);
    178 }
    179 
    180 TEST_F(VecTest, ComparisonOps) {
    181     vec4 v0(1, 2, 3, 4);
    182     vec4 v1(10, 20, 30, 40);
    183 
    184     EXPECT_TRUE(v0 == v0);
    185     EXPECT_TRUE(v0 != v1);
    186     EXPECT_FALSE(v0 != v0);
    187     EXPECT_FALSE(v0 == v1);
    188 }
    189 
    190 TEST_F(VecTest, ComparisonFunctions) {
    191     vec4 v0(1, 2, 3, 4);
    192     vec4 v1(10, 20, 30, 40);
    193 
    194     EXPECT_TRUE(all(equal(v0, v0)));
    195     EXPECT_TRUE(all(notEqual(v0, v1)));
    196     EXPECT_FALSE(any(notEqual(v0, v0)));
    197     EXPECT_FALSE(any(equal(v0, v1)));
    198 
    199     EXPECT_FALSE(all(lessThan(v0, v0)));
    200     EXPECT_TRUE(all(lessThanEqual(v0, v0)));
    201     EXPECT_FALSE(all(greaterThan(v0, v0)));
    202     EXPECT_TRUE(all(greaterThanEqual(v0, v0)));
    203     EXPECT_TRUE(all(lessThan(v0, v1)));
    204     EXPECT_TRUE(all(greaterThan(v1, v0)));
    205 }
    206 
    207 TEST_F(VecTest, ArithmeticOps) {
    208     vec4 v0(1, 2, 3, 4);
    209     vec4 v1(10, 20, 30, 40);
    210 
    211     vec4 v2(v0 + v1);
    212     EXPECT_EQ(v2.x, 11);
    213     EXPECT_EQ(v2.y, 22);
    214     EXPECT_EQ(v2.z, 33);
    215     EXPECT_EQ(v2.w, 44);
    216 
    217     v0 = v1 * 2;
    218     EXPECT_EQ(v0.x, 20);
    219     EXPECT_EQ(v0.y, 40);
    220     EXPECT_EQ(v0.z, 60);
    221     EXPECT_EQ(v0.w, 80);
    222 
    223     v0 = 2 * v1;
    224     EXPECT_EQ(v0.x, 20);
    225     EXPECT_EQ(v0.y, 40);
    226     EXPECT_EQ(v0.z, 60);
    227     EXPECT_EQ(v0.w, 80);
    228 
    229     float4 vf(2);
    230     v0 = v1 * vf;
    231     EXPECT_EQ(v0.x, 20);
    232     EXPECT_EQ(v0.y, 40);
    233     EXPECT_EQ(v0.z, 60);
    234     EXPECT_EQ(v0.w, 80);
    235 }
    236 
    237 TEST_F(VecTest, ArithmeticFunc) {
    238     vec3 east(1, 0, 0);
    239     vec3 north(0, 1, 0);
    240     vec3 up(cross(east, north));
    241     EXPECT_EQ(up, vec3(0, 0, 1));
    242     EXPECT_EQ(dot(east, north), 0);
    243     EXPECT_EQ(length(east), 1);
    244     EXPECT_EQ(distance(east, north), sqrtf(2));
    245 
    246     vec3 v0(1, 2, 3);
    247     vec3 vn(normalize(v0));
    248     EXPECT_FLOAT_EQ(1, length(vn));
    249     EXPECT_FLOAT_EQ(length(v0), dot(v0, vn));
    250 
    251     float3 vf(east);
    252     EXPECT_EQ(length(vf), 1);
    253 
    254     EXPECT_TRUE(any(vec3(0, 0, 1)));
    255     EXPECT_FALSE(any(vec3(0, 0, 0)));
    256 
    257     EXPECT_TRUE(all(vec3(1, 1, 1)));
    258     EXPECT_FALSE(all(vec3(0, 0, 1)));
    259 
    260     EXPECT_TRUE(any(bool3(false, false, true)));
    261     EXPECT_FALSE(any(bool3(false)));
    262 
    263     EXPECT_TRUE(all(bool3(true)));
    264     EXPECT_FALSE(all(bool3(false, false, true)));
    265 
    266     std::function<bool(float)> p = [](auto v) -> bool { return v > 0.0f; };
    267     EXPECT_TRUE(all(map(vec3(1, 2, 3), p)));
    268 }
    269 
    270 }; // namespace android
    271