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      1 target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S128"
      2 target triple = "i686-unknown-linux"
      3 
      4 declare <4 x float> @llvm.x86.sse.min.ps(<4 x float>, <4 x float>)
      5 declare <4 x float> @llvm.x86.sse.max.ps(<4 x float>, <4 x float>)
      6 declare <4 x float> @llvm.x86.sse.min.ss(<4 x float>, <4 x float>)
      7 declare <4 x float> @llvm.x86.sse.max.ss(<4 x float>, <4 x float>)
      8 
      9 declare float @llvm.sqrt.f32(float) nounwind readnone
     10 declare <2 x float> @llvm.sqrt.v2f32(<2 x float>) nounwind readnone
     11 declare <3 x float> @llvm.sqrt.v3f32(<3 x float>) nounwind readnone
     12 declare <4 x float> @llvm.sqrt.v4f32(<4 x float>) nounwind readnone
     13 
     14 declare float @llvm.exp.f32(float) nounwind readonly
     15 declare float @llvm.pow.f32(float, float) nounwind readonly
     16 
     17 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %in, <4 x float> %low, <4 x float> %high) nounwind readnone alwaysinline {
     18   %1 = tail call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %in, <4 x float> %high) nounwind readnone
     19   %2 = tail call <4 x float> @llvm.x86.sse.max.ps(<4 x float> %1, <4 x float> %low) nounwind readnone
     20   ret <4 x float> %2
     21 }
     22 
     23 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %in, <3 x float> %low, <3 x float> %high) nounwind readnone alwaysinline {
     24   %1 = shufflevector <3 x float> %in, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     25   %2 = shufflevector <3 x float> %low, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     26   %3 = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     27   %4 = tail call <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %1, <4 x float> %2, <4 x float> %3) nounwind readnone
     28   %5 = shufflevector <4 x float> %4, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
     29   ret <3 x float> %5
     30 }
     31 
     32 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %in, <2 x float> %low, <2 x float> %high) nounwind readnone alwaysinline {
     33   %1 = shufflevector <2 x float> %in, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     34   %2 = shufflevector <2 x float> %low, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     35   %3 = shufflevector <2 x float> %high, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     36   %4 = tail call <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %1, <4 x float> %2, <4 x float> %3) nounwind readnone
     37   %5 = shufflevector <4 x float> %4, <4 x float> undef, <2 x i32> <i32 0, i32 1>
     38   ret <2 x float> %5
     39 }
     40 
     41 define float @_Z5clampfff(float %in, float %low, float %high) nounwind readnone alwaysinline {
     42   %1 = insertelement <4 x float> undef, float %in, i32 0
     43   %2 = insertelement <4 x float> undef, float %low, i32 0
     44   %3 = insertelement <4 x float> undef, float %high, i32 0
     45   %4 = tail call <4 x float> @llvm.x86.sse.min.ss(<4 x float> %1, <4 x float> %3) nounwind readnone
     46   %5 = tail call <4 x float> @llvm.x86.sse.max.ss(<4 x float> %4, <4 x float> %2) nounwind readnone
     47   %6 = extractelement <4 x float> %5, i32 0
     48   ret float %6
     49 }
     50 
     51 define <4 x float> @_Z5clampDv4_fff(<4 x float> %in, float %low, float %high) nounwind readonly {
     52   %1 = insertelement <4 x float> undef, float %low, i32 0
     53   %2 = insertelement <4 x float> %1, float %low, i32 1
     54   %3 = insertelement <4 x float> %2, float %low, i32 2
     55   %4 = insertelement <4 x float> %3, float %low, i32 3
     56   %5 = insertelement <4 x float> undef, float %high, i32 0
     57   %6 = insertelement <4 x float> %5, float %high, i32 1
     58   %7 = insertelement <4 x float> %6, float %high, i32 2
     59   %8 = insertelement <4 x float> %7, float %high, i32 3
     60   %9 = tail call <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %in, <4 x float> %4, <4 x float> %8) nounwind readnone
     61   ret <4 x float> %9
     62 }
     63 
     64 define <3 x float> @_Z5clampDv3_fff(<3 x float> %in, float %low, float %high) nounwind readonly {
     65   %1 = insertelement <3 x float> undef, float %low, i32 0
     66   %2 = insertelement <3 x float> %1, float %low, i32 1
     67   %3 = insertelement <3 x float> %2, float %low, i32 2
     68   %4 = insertelement <3 x float> undef, float %high, i32 0
     69   %5 = insertelement <3 x float> %4, float %high, i32 1
     70   %6 = insertelement <3 x float> %5, float %high, i32 2
     71   %7 = tail call <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %in, <3 x float> %3, <3 x float> %6) nounwind readnone
     72   ret <3 x float> %7
     73 }
     74 
     75 define <2 x float> @_Z5clampDv2_fff(<2 x float> %in, float %low, float %high) nounwind readonly {
     76   %1 = insertelement <2 x float> undef, float %low, i32 0
     77   %2 = insertelement <2 x float> %1, float %low, i32 1
     78   %3 = insertelement <2 x float> undef, float %high, i32 0
     79   %4 = insertelement <2 x float> %3, float %high, i32 1
     80   %5 = tail call <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %in, <2 x float> %2, <2 x float> %4) nounwind readnone
     81   ret <2 x float> %5
     82 }
     83 
     84 define float @_Z4sqrtf(float %in) nounwind readnone alwaysinline {
     85   %1 = tail call float @llvm.sqrt.f32(float %in) nounwind readnone
     86   ret float %1
     87 }
     88 
     89 define <2 x float> @_Z4sqrtDv2_f(<2 x float> %in) nounwind readnone alwaysinline {
     90   %1 = tail call <2 x float> @llvm.sqrt.v2f32(<2 x float> %in) nounwind readnone
     91   ret <2 x float> %1
     92 }
     93 
     94 define <3 x float> @_Z4sqrtDv3_f(<3 x float> %in) nounwind readnone alwaysinline {
     95   %1 = tail call <3 x float> @llvm.sqrt.v3f32(<3 x float> %in) nounwind readnone
     96   ret <3 x float> %1
     97 }
     98 
     99 define <4 x float> @_Z4sqrtDv4_f(<4 x float> %in) nounwind readnone alwaysinline {
    100   %1 = tail call <4 x float> @llvm.sqrt.v4f32(<4 x float> %in) nounwind readnone
    101   ret <4 x float> %1
    102 }
    103 
    104 define float @_Z3powff(float %v1, float %v2) nounwind readnone alwaysinline {
    105   %1 = tail call float @llvm.pow.f32(float  %v1, float %v2)
    106   ret float %1
    107 }
    108