Home | History | Annotate | Download | only in rs
      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "rsContext.h"
     18 #include "rsScriptC.h"
     19 
     20 #include <time.h>
     21 
     22 namespace android {
     23 namespace renderscript {
     24 
     25 
     26 //////////////////////////////////////////////////////////////////////////////
     27 // Context
     28 //////////////////////////////////////////////////////////////////////////////
     29 
     30 void rsrAllocationSyncAll(Context *, Script *, Allocation *);
     31 
     32 #ifndef RS_COMPATIBILITY_LIB
     33 void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *);
     34 void rsrBindConstant(Context *, ProgramFragment *, uint32_t slot, Allocation *);
     35 void rsrBindConstant(Context *, ProgramVertex*, uint32_t slot, Allocation *);
     36 void rsrBindSampler(Context *, ProgramFragment *, uint32_t slot, Sampler *);
     37 void rsrBindProgramStore(Context *, ProgramStore *);
     38 void rsrBindProgramFragment(Context *, ProgramFragment *);
     39 void rsrBindProgramVertex(Context *, ProgramVertex *);
     40 void rsrBindProgramRaster(Context *, ProgramRaster *);
     41 void rsrBindFrameBufferObjectColorTarget(Context *, Allocation *, uint32_t slot);
     42 void rsrBindFrameBufferObjectDepthTarget(Context *, Allocation *);
     43 void rsrClearFrameBufferObjectColorTarget(Context *, uint32_t slot);
     44 void rsrClearFrameBufferObjectDepthTarget(Context *);
     45 void rsrClearFrameBufferObjectTargets(Context *);
     46 
     47 //////////////////////////////////////////////////////////////////////////////
     48 // VP
     49 //////////////////////////////////////////////////////////////////////////////
     50 
     51 void rsrVpLoadProjectionMatrix(Context *, const rsc_Matrix *m);
     52 void rsrVpLoadModelMatrix(Context *, const rsc_Matrix *m);
     53 void rsrVpLoadTextureMatrix(Context *, const rsc_Matrix *m);
     54 void rsrPfConstantColor(Context *, ProgramFragment *, float r, float g, float b, float a);
     55 void rsrVpGetProjectionMatrix(Context *, rsc_Matrix *m);
     56 
     57 //////////////////////////////////////////////////////////////////////////////
     58 // Drawing
     59 //////////////////////////////////////////////////////////////////////////////
     60 
     61 void rsrDrawPath(Context *, Path *);
     62 void rsrDrawMesh(Context *, Mesh *);
     63 void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex);
     64 void rsrDrawMeshPrimitiveRange(Context *, Mesh *,
     65                                uint32_t primIndex, uint32_t start, uint32_t len);
     66 void rsrMeshComputeBoundingBox(Context *, Mesh *,
     67                                float *minX, float *minY, float *minZ,
     68                                float *maxX, float *maxY, float *maxZ);
     69 
     70 
     71 //////////////////////////////////////////////////////////////////////////////
     72 //
     73 //////////////////////////////////////////////////////////////////////////////
     74 
     75 
     76 void rsrColor(Context *, float r, float g, float b, float a);
     77 #endif
     78 
     79 void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc,
     80                               uint32_t dstOff,
     81                               uint32_t dstMip,
     82                               uint32_t count,
     83                               Allocation *srcAlloc,
     84                               uint32_t srcOff, uint32_t srcMip);
     85 void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc,
     86                               uint32_t dstXoff, uint32_t dstYoff,
     87                               uint32_t dstMip, uint32_t dstFace,
     88                               uint32_t width, uint32_t height,
     89                               Allocation *srcAlloc,
     90                               uint32_t srcXoff, uint32_t srcYoff,
     91                               uint32_t srcMip, uint32_t srcFace);
     92 
     93 #ifndef RS_COMPATIBILITY_LIB
     94 void rsrPrepareClear(Context *);
     95 uint32_t rsrGetWidth(Context *);
     96 uint32_t rsrGetHeight(Context *);
     97 void rsrDrawTextAlloc(Context *, Allocation *, int x, int y);
     98 void rsrDrawText(Context *, const char *text, int x, int y);
     99 void rsrSetMetrics(Context *, Font::Rect *metrics,
    100                    int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
    101 void rsrMeasureTextAlloc(Context *, Allocation *,
    102                          int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
    103 void rsrMeasureText(Context *, const char *text,
    104                     int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
    105 void rsrBindFont(Context *, Font *);
    106 void rsrFontColor(Context *, float r, float g, float b, float a);
    107 
    108 #endif
    109 
    110 void rsrAllocationIoSend(Context *, Allocation *);
    111 void rsrAllocationIoReceive(Context *, Allocation *);
    112 
    113 //////////////////////////////////////////////////////////////////////////////
    114 // Time routines
    115 //////////////////////////////////////////////////////////////////////////////
    116 
    117 float rsrGetDt(Context *, const Script *sc);
    118 time_t rsrTime(Context *, time_t *timer);
    119 tm* rsrLocalTime(Context *, tm *local, time_t *timer);
    120 int64_t rsrUptimeMillis(Context *);
    121 int64_t rsrUptimeNanos(Context *);
    122 
    123 //////////////////////////////////////////////////////////////////////////////
    124 // Message routines
    125 //////////////////////////////////////////////////////////////////////////////
    126 
    127 // Keep existing routines to not break current GPU drivers.
    128 uint32_t __attribute((used)) rsrToClient(Context *, int cmdID, void *data, int len);
    129 uint32_t __attribute((used)) rsrToClientBlocking(Context *, int cmdID, void *data, int len);
    130 
    131 uint32_t rsrToClient(Context *, int cmdID, const void *data, int len);
    132 uint32_t rsrToClientBlocking(Context *, int cmdID, const void *data, int len);
    133 
    134 //////////////////////////////////////////////////////////////////////////////
    135 //
    136 //////////////////////////////////////////////////////////////////////////////
    137 
    138 void rsrSetObject(const Context *, rs_object_base *dst, const ObjectBase *src);
    139 void rsrClearObject(rs_object_base *dst);
    140 
    141 bool rsrIsObject(const Context *, rs_object_base src);
    142 bool rsrIsObject(const Context *, ObjectBase* src);
    143 
    144 void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
    145                           size_t elementCount, size_t startOffset);
    146 void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
    147                           size_t elementCount, size_t startOffset);
    148 
    149 
    150 void rsrAllocationSyncAll(Context *, Allocation *a, RsAllocationUsageType source);
    151 
    152 
    153 void rsrForEach(Context *, Script *target,
    154                 uint32_t slot,
    155                 uint32_t numInputs,
    156                 Allocation **in,
    157                 Allocation *out,
    158                 const void *usr,
    159                 uint32_t usrBytes,
    160                 const RsScriptCall *call);
    161 
    162 RsElement rsrElementCreate(Context *rsc, RsDataType dt, RsDataKind dk,
    163                            bool norm, uint32_t vecSize);
    164 
    165 RsType rsrTypeCreate(Context *, const RsElement element, uint32_t dimX,
    166                      uint32_t dimY, uint32_t dimZ, bool mipmaps, bool faces,
    167                      uint32_t yuv);
    168 
    169 RsAllocation rsrAllocationCreateTyped(Context *, const RsType type,
    170                                       RsAllocationMipmapControl mipmaps,
    171                                       uint32_t usages, uintptr_t ptr);
    172 
    173 //////////////////////////////////////////////////////////////////////////////
    174 // Heavy math functions
    175 //////////////////////////////////////////////////////////////////////////////
    176 
    177 
    178 void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
    179 float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
    180 void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
    181 float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
    182 void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
    183 float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
    184 void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
    185 void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m);
    186 void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m);
    187 void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
    188 void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v);
    189 void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v);
    190 void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
    191 void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
    192 void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
    193 void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v);
    194 void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v);
    195 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
    196 void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
    197 void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
    198 void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
    199                                        const rs_matrix4x4 *rhs);
    200 void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
    201 void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs,
    202                                        const rs_matrix3x3 *rhs);
    203 void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
    204 void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs,
    205                                        const rs_matrix2x2 *rhs);
    206 void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
    207 void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
    208 void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
    209 void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
    210 void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
    211                         float bottom, float top, float near, float far);
    212 void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
    213                           float bottom, float top, float near, float far);
    214 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
    215 
    216 // Returns true if the matrix was successfully inversed
    217 bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
    218 // Returns true if the matrix was successfully inversed
    219 bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
    220 
    221 void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);
    222 void rsrMatrixTranspose_3x3(rs_matrix3x3 *m);
    223 void rsrMatrixTranspose_2x2(rs_matrix2x2 *m);
    224 
    225 } // namespace renderscript
    226 } // namespace android
    227