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      1 #include "rsScriptGroup2.h"
      2 
      3 #include "rsContext.h"
      4 
      5 namespace android {
      6 namespace renderscript {
      7 
      8 ScriptGroup2::~ScriptGroup2() {
      9     if (mRSC->mHal.funcs.scriptgroup.destroy) {
     10         mRSC->mHal.funcs.scriptgroup.destroy(mRSC, this);
     11     }
     12 }
     13 
     14 void ScriptGroup2::execute(Context* rsc) {
     15     if (rsc->mHal.funcs.scriptgroup.execute) {
     16         rsc->mHal.funcs.scriptgroup.execute(rsc, this);
     17     }
     18 }
     19 
     20 RsScriptGroup2 rsi_ScriptGroup2Create(Context* rsc, const char* name,
     21                                       size_t nameLength,
     22                                       const char* cacheDir,
     23                                       size_t cacheDirLength,
     24                                       RsClosure* closures, size_t numClosures) {
     25     ScriptGroup2* group = new ScriptGroup2(rsc, name, cacheDir,
     26                                            (Closure**)closures, numClosures);
     27 
     28     // Create a device-specific implementation by calling the device driver
     29     if (rsc->mHal.funcs.scriptgroup.init) {
     30         rsc->mHal.funcs.scriptgroup.init(rsc, group);
     31     }
     32 
     33     group->incUserRef();
     34 
     35     return group;
     36 }
     37 
     38 }  // namespace renderscript
     39 }  // namespace android
     40