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      1 #include <_mingw_unicode.h>
      2 /*
      3  * Copyright 2010 Christian Costa
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Lesser General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2.1 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Lesser General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Lesser General Public
     16  * License along with this library; if not, write to the Free Software
     17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     18  */
     19 
     20 #include "d3dx9.h"
     21 
     22 #ifndef __D3DX9SHAPE_H__
     23 #define __D3DX9SHAPE_H__
     24 
     25 #ifdef __cplusplus
     26 extern "C" {
     27 #endif
     28 
     29 HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
     30         float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
     31 HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
     32         float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
     33 HRESULT WINAPI D3DXCreatePolygon(struct IDirect3DDevice9 *device, float length, UINT sides, struct ID3DXMesh **mesh,
     34         ID3DXBuffer **adjacency);
     35 HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
     36         UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
     37 HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
     38         struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
     39 HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
     40         float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
     41 HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
     42         FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
     43 HRESULT WINAPI D3DXCreateTorus(struct IDirect3DDevice9 *device,
     44         float innerradius, float outerradius, UINT sides, UINT rings, struct ID3DXMesh **mesh, ID3DXBuffer **adjacency);
     45 #define D3DXCreateText __MINGW_NAME_AW(D3DXCreateText)
     46 
     47 #ifdef __cplusplus
     48 }
     49 #endif
     50 
     51 #endif /* __D3DX9SHAPE_H__ */
     52