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      1 <!--{
      2 	"Title": "A Quick Guide to Go's Assembler",
      3 	"Path":  "/doc/asm"
      4 }-->
      5 
      6 <h2 id="introduction">A Quick Guide to Go's Assembler</h2>
      7 
      8 <p>
      9 This document is a quick outline of the unusual form of assembly language used by the <code>gc</code> Go compiler.
     10 The document is not comprehensive.
     11 </p>
     12 
     13 <p>
     14 The assembler is based on the input style of the Plan 9 assemblers, which is documented in detail
     15 <a href="https://9p.io/sys/doc/asm.html">elsewhere</a>.
     16 If you plan to write assembly language, you should read that document although much of it is Plan 9-specific.
     17 The current document provides a summary of the syntax and the differences with
     18 what is explained in that document, and
     19 describes the peculiarities that apply when writing assembly code to interact with Go.
     20 </p>
     21 
     22 <p>
     23 The most important thing to know about Go's assembler is that it is not a direct representation of the underlying machine.
     24 Some of the details map precisely to the machine, but some do not.
     25 This is because the compiler suite (see
     26 <a href="https://9p.io/sys/doc/compiler.html">this description</a>)
     27 needs no assembler pass in the usual pipeline.
     28 Instead, the compiler operates on a kind of semi-abstract instruction set,
     29 and instruction selection occurs partly after code generation.
     30 The assembler works on the semi-abstract form, so
     31 when you see an instruction like <code>MOV</code>
     32 what the tool chain actually generates for that operation might
     33 not be a move instruction at all, perhaps a clear or load.
     34 Or it might correspond exactly to the machine instruction with that name.
     35 In general, machine-specific operations tend to appear as themselves, while more general concepts like
     36 memory move and subroutine call and return are more abstract.
     37 The details vary with architecture, and we apologize for the imprecision; the situation is not well-defined.
     38 </p>
     39 
     40 <p>
     41 The assembler program is a way to parse a description of that
     42 semi-abstract instruction set and turn it into instructions to be
     43 input to the linker.
     44 If you want to see what the instructions look like in assembly for a given architecture, say amd64, there
     45 are many examples in the sources of the standard library, in packages such as
     46 <a href="/pkg/runtime/"><code>runtime</code></a> and
     47 <a href="/pkg/math/big/"><code>math/big</code></a>.
     48 You can also examine what the compiler emits as assembly code
     49 (the actual output may differ from what you see here):
     50 </p>
     51 
     52 <pre>
     53 $ cat x.go
     54 package main
     55 
     56 func main() {
     57 	println(3)
     58 }
     59 $ GOOS=linux GOARCH=amd64 go tool compile -S x.go        # or: go build -gcflags -S x.go
     60 
     61 --- prog list "main" ---
     62 0000 (x.go:3) TEXT    main+0(SB),$8-0
     63 0001 (x.go:3) FUNCDATA $0,gcargs0+0(SB)
     64 0002 (x.go:3) FUNCDATA $1,gclocals0+0(SB)
     65 0003 (x.go:4) MOVQ    $3,(SP)
     66 0004 (x.go:4) PCDATA  $0,$8
     67 0005 (x.go:4) CALL    ,runtime.printint+0(SB)
     68 0006 (x.go:4) PCDATA  $0,$-1
     69 0007 (x.go:4) PCDATA  $0,$0
     70 0008 (x.go:4) CALL    ,runtime.printnl+0(SB)
     71 0009 (x.go:4) PCDATA  $0,$-1
     72 0010 (x.go:5) RET     ,
     73 ...
     74 </pre>
     75 
     76 <p>
     77 The <code>FUNCDATA</code> and <code>PCDATA</code> directives contain information
     78 for use by the garbage collector; they are introduced by the compiler.
     79 </p> 
     80 
     81 <!-- Commenting out because the feature is gone but it's popular and may come back.
     82 
     83 <p>
     84 To see what gets put in the binary after linking, add the <code>-a</code> flag to the linker:
     85 </p>
     86 
     87 <pre>
     88 $ go tool 6l -a x.6        # or: go build -ldflags -a x.go
     89 codeblk [0x2000,0x1d059) at offset 0x1000
     90 002000	main.main            | (3)	TEXT	main.main+0(SB),$8
     91 002000	65488b0c25a0080000   | (3)	MOVQ	2208(GS),CX
     92 002009	483b21               | (3)	CMPQ	SP,(CX)
     93 00200c	7707                 | (3)	JHI	,2015
     94 00200e	e83da20100           | (3)	CALL	,1c250+runtime.morestack00
     95 002013	ebeb                 | (3)	JMP	,2000
     96 002015	4883ec08             | (3)	SUBQ	$8,SP
     97 002019	                     | (3)	FUNCDATA	$0,main.gcargs0+0(SB)
     98 002019	                     | (3)	FUNCDATA	$1,main.gclocals0+0(SB)
     99 002019	48c7042403000000     | (4)	MOVQ	$3,(SP)
    100 002021	                     | (4)	PCDATA	$0,$8
    101 002021	e8aad20000           | (4)	CALL	,f2d0+runtime.printint
    102 002026	                     | (4)	PCDATA	$0,$-1
    103 002026	                     | (4)	PCDATA	$0,$0
    104 002026	e865d40000           | (4)	CALL	,f490+runtime.printnl
    105 00202b	                     | (4)	PCDATA	$0,$-1
    106 00202b	4883c408             | (5)	ADDQ	$8,SP
    107 00202f	c3                   | (5)	RET	,
    108 ...
    109 </pre>
    110 
    111 -->
    112 
    113 <h3 id="constants">Constants</h3>
    114 
    115 <p>
    116 Although the assembler takes its guidance from the Plan 9 assemblers,
    117 it is a distinct program, so there are some differences.
    118 One is in constant evaluation.
    119 Constant expressions in the assembler are parsed using Go's operator
    120 precedence, not the C-like precedence of the original.
    121 Thus <code>3&amp;1<<2</code> is 4, not 0it parses as <code>(3&amp;1)<<2</code>
    122 not <code>3&amp;(1<<2)</code>.
    123 Also, constants are always evaluated as 64-bit unsigned integers.
    124 Thus <code>-2</code> is not the integer value minus two,
    125 but the unsigned 64-bit integer with the same bit pattern.
    126 The distinction rarely matters but
    127 to avoid ambiguity, division or right shift where the right operand's
    128 high bit is set is rejected.
    129 </p>
    130 
    131 <h3 id="symbols">Symbols</h3>
    132 
    133 <p>
    134 Some symbols, such as <code>R1</code> or <code>LR</code>,
    135 are predefined and refer to registers.
    136 The exact set depends on the architecture.
    137 </p>
    138 
    139 <p>
    140 There are four predeclared symbols that refer to pseudo-registers.
    141 These are not real registers, but rather virtual registers maintained by
    142 the tool chain, such as a frame pointer.
    143 The set of pseudo-registers is the same for all architectures:
    144 </p>
    145 
    146 <ul>
    147 
    148 <li>
    149 <code>FP</code>: Frame pointer: arguments and locals.
    150 </li>
    151 
    152 <li>
    153 <code>PC</code>: Program counter:
    154 jumps and branches.
    155 </li>
    156 
    157 <li>
    158 <code>SB</code>: Static base pointer: global symbols.
    159 </li>
    160 
    161 <li>
    162 <code>SP</code>: Stack pointer: top of stack.
    163 </li>
    164 
    165 </ul>
    166 
    167 <p>
    168 All user-defined symbols are written as offsets to the pseudo-registers
    169 <code>FP</code> (arguments and locals) and <code>SB</code> (globals).
    170 </p>
    171 
    172 <p>
    173 The <code>SB</code> pseudo-register can be thought of as the origin of memory, so the symbol <code>foo(SB)</code>
    174 is the name <code>foo</code> as an address in memory.
    175 This form is used to name global functions and data.
    176 Adding <code>&lt;&gt;</code> to the name, as in <span style="white-space: nowrap"><code>foo&lt;&gt;(SB)</code></span>, makes the name
    177 visible only in the current source file, like a top-level <code>static</code> declaration in a C file.
    178 Adding an offset to the name refers to that offset from the symbol's address, so
    179 <code>foo+4(SB)</code> is four bytes past the start of <code>foo</code>.
    180 </p>
    181 
    182 <p>
    183 The <code>FP</code> pseudo-register is a virtual frame pointer
    184 used to refer to function arguments.
    185 The compilers maintain a virtual frame pointer and refer to the arguments on the stack as offsets from that pseudo-register.
    186 Thus <code>0(FP)</code> is the first argument to the function,
    187 <code>8(FP)</code> is the second (on a 64-bit machine), and so on.
    188 However, when referring to a function argument this way, it is necessary to place a name
    189 at the beginning, as in <code>first_arg+0(FP)</code> and <code>second_arg+8(FP)</code>.
    190 (The meaning of the offsetoffset from the frame pointerdistinct
    191 from its use with <code>SB</code>, where it is an offset from the symbol.)
    192 The assembler enforces this convention, rejecting plain <code>0(FP)</code> and <code>8(FP)</code>.
    193 The actual name is semantically irrelevant but should be used to document
    194 the argument's name.
    195 It is worth stressing that <code>FP</code> is always a
    196 pseudo-register, not a hardware
    197 register, even on architectures with a hardware frame pointer.
    198 </p>
    199 
    200 <p>
    201 For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the argument names
    202 and offsets match.
    203 On 32-bit systems, the low and high 32 bits of a 64-bit value are distinguished by adding
    204 a <code>_lo</code> or <code>_hi</code> suffix to the name, as in <code>arg_lo+0(FP)</code> or <code>arg_hi+4(FP)</code>.
    205 If a Go prototype does not name its result, the expected assembly name is <code>ret</code>.
    206 </p>
    207 
    208 <p>
    209 The <code>SP</code> pseudo-register is a virtual stack pointer
    210 used to refer to frame-local variables and the arguments being
    211 prepared for function calls.
    212 It points to the top of the local stack frame, so references should use negative offsets
    213 in the range [framesize, 0):
    214 <code>x-8(SP)</code>, <code>y-4(SP)</code>, and so on.
    215 </p>
    216 
    217 <p>
    218 On architectures with a hardware register named <code>SP</code>,
    219 the name prefix distinguishes
    220 references to the virtual stack pointer from references to the architectural
    221 <code>SP</code> register.
    222 That is, <code>x-8(SP)</code> and <code>-8(SP)</code>
    223 are different memory locations:
    224 the first refers to the virtual stack pointer pseudo-register,
    225 while the second refers to the
    226 hardware's <code>SP</code> register.
    227 </p>
    228 
    229 <p>
    230 On machines where <code>SP</code> and <code>PC</code> are
    231 traditionally aliases for a physical, numbered register,
    232 in the Go assembler the names <code>SP</code> and <code>PC</code>
    233 are still treated specially;
    234 for instance, references to <code>SP</code> require a symbol,
    235 much like <code>FP</code>.
    236 To access the actual hardware register use the true <code>R</code> name.
    237 For example, on the ARM architecture the hardware
    238 <code>SP</code> and <code>PC</code> are accessible as
    239 <code>R13</code> and <code>R15</code>.
    240 </p>
    241 
    242 <p>
    243 Branches and direct jumps are always written as offsets to the PC, or as
    244 jumps to labels:
    245 </p>
    246 
    247 <pre>
    248 label:
    249 	MOVW $0, R1
    250 	JMP label
    251 </pre>
    252 
    253 <p>
    254 Each label is visible only within the function in which it is defined.
    255 It is therefore permitted for multiple functions in a file to define
    256 and use the same label names.
    257 Direct jumps and call instructions can target text symbols,
    258 such as <code>name(SB)</code>, but not offsets from symbols,
    259 such as <code>name+4(SB)</code>.
    260 </p>
    261 
    262 <p>
    263 Instructions, registers, and assembler directives are always in UPPER CASE to remind you
    264 that assembly programming is a fraught endeavor.
    265 (Exception: the <code>g</code> register renaming on ARM.)
    266 </p>
    267 
    268 <p>
    269 In Go object files and binaries, the full name of a symbol is the 
    270 package path followed by a period and the symbol name:
    271 <code>fmt.Printf</code> or <code>math/rand.Int</code>.
    272 Because the assembler's parser treats period and slash as punctuation,
    273 those strings cannot be used directly as identifier names.
    274 Instead, the assembler allows the middle dot character U+00B7
    275 and the division slash U+2215 in identifiers and rewrites them to
    276 plain period and slash.
    277 Within an assembler source file, the symbols above are written as
    278 <code>fmtPrintf</code> and <code>mathrandInt</code>.
    279 The assembly listings generated by the compilers when using the <code>-S</code> flag
    280 show the period and slash directly instead of the Unicode replacements
    281 required by the assemblers.
    282 </p>
    283 
    284 <p>
    285 Most hand-written assembly files do not include the full package path
    286 in symbol names, because the linker inserts the package path of the current
    287 object file at the beginning of any name starting with a period:
    288 in an assembly source file within the math/rand package implementation,
    289 the package's Int function can be referred to as <code>Int</code>.
    290 This convention avoids the need to hard-code a package's import path in its
    291 own source code, making it easier to move the code from one location to another.
    292 </p>
    293 
    294 <h3 id="directives">Directives</h3>
    295 
    296 <p>
    297 The assembler uses various directives to bind text and data to symbol names.
    298 For example, here is a simple complete function definition. The <code>TEXT</code>
    299 directive declares the symbol <code>runtimeprofileloop</code> and the instructions
    300 that follow form the body of the function.
    301 The last instruction in a <code>TEXT</code> block must be some sort of jump, usually a <code>RET</code> (pseudo-)instruction.
    302 (If it's not, the linker will append a jump-to-itself instruction; there is no fallthrough in <code>TEXTs</code>.)
    303 After the symbol, the arguments are flags (see below)
    304 and the frame size, a constant (but see below):
    305 </p>
    306 
    307 <pre>
    308 TEXT runtimeprofileloop(SB),NOSPLIT,$8
    309 	MOVQ	$runtimeprofileloop1(SB), CX
    310 	MOVQ	CX, 0(SP)
    311 	CALL	runtimeexternalthreadhandler(SB)
    312 	RET
    313 </pre>
    314 
    315 <p>
    316 In the general case, the frame size is followed by an argument size, separated by a minus sign.
    317 (It's not a subtraction, just idiosyncratic syntax.)
    318 The frame size <code>$24-8</code> states that the function has a 24-byte frame
    319 and is called with 8 bytes of argument, which live on the caller's frame.
    320 If <code>NOSPLIT</code> is not specified for the <code>TEXT</code>,
    321 the argument size must be provided.
    322 For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the
    323 argument size is correct.
    324 </p>
    325 
    326 <p>
    327 Note that the symbol name uses a middle dot to separate the components and is specified as an offset from the
    328 static base pseudo-register <code>SB</code>.
    329 This function would be called from Go source for package <code>runtime</code> using the
    330 simple name <code>profileloop</code>.
    331 </p>
    332 
    333 <p>
    334 Global data symbols are defined by a sequence of initializing
    335 <code>DATA</code> directives followed by a <code>GLOBL</code> directive.
    336 Each <code>DATA</code> directive initializes a section of the
    337 corresponding memory.
    338 The memory not explicitly initialized is zeroed.
    339 The general form of the <code>DATA</code> directive is
    340 
    341 <pre>
    342 DATA	symbol+offset(SB)/width, value
    343 </pre>
    344 
    345 <p>
    346 which initializes the symbol memory at the given offset and width with the given value.
    347 The <code>DATA</code> directives for a given symbol must be written with increasing offsets.
    348 </p>
    349 
    350 <p>
    351 The <code>GLOBL</code> directive declares a symbol to be global.
    352 The arguments are optional flags and the size of the data being declared as a global,
    353 which will have initial value all zeros unless a <code>DATA</code> directive
    354 has initialized it.
    355 The <code>GLOBL</code> directive must follow any corresponding <code>DATA</code> directives.
    356 </p>
    357 
    358 <p>
    359 For example,
    360 </p>
    361 
    362 <pre>
    363 DATA divtab&lt;&gt;+0x00(SB)/4, $0xf4f8fcff
    364 DATA divtab&lt;&gt;+0x04(SB)/4, $0xe6eaedf0
    365 ...
    366 DATA divtab&lt;&gt;+0x3c(SB)/4, $0x81828384
    367 GLOBL divtab&lt;&gt;(SB), RODATA, $64
    368 
    369 GLOBL runtimetlsoffset(SB), NOPTR, $4
    370 </pre>
    371 
    372 <p>
    373 declares and initializes <code>divtab&lt;&gt;</code>, a read-only 64-byte table of 4-byte integer values,
    374 and declares <code>runtimetlsoffset</code>, a 4-byte, implicitly zeroed variable that
    375 contains no pointers.
    376 </p>
    377 
    378 <p>
    379 There may be one or two arguments to the directives.
    380 If there are two, the first is a bit mask of flags,
    381 which can be written as numeric expressions, added or or-ed together,
    382 or can be set symbolically for easier absorption by a human.
    383 Their values, defined in the standard <code>#include</code>  file <code>textflag.h</code>, are:
    384 </p>
    385 
    386 <ul>
    387 <li>
    388 <code>NOPROF</code> = 1
    389 <br>
    390 (For <code>TEXT</code> items.)
    391 Don't profile the marked function.  This flag is deprecated.
    392 </li>
    393 <li>
    394 <code>DUPOK</code> = 2
    395 <br>
    396 It is legal to have multiple instances of this symbol in a single binary.
    397 The linker will choose one of the duplicates to use.
    398 </li>
    399 <li>
    400 <code>NOSPLIT</code> = 4
    401 <br>
    402 (For <code>TEXT</code> items.)
    403 Don't insert the preamble to check if the stack must be split.
    404 The frame for the routine, plus anything it calls, must fit in the
    405 spare space at the top of the stack segment.
    406 Used to protect routines such as the stack splitting code itself.
    407 </li>
    408 <li>
    409 <code>RODATA</code> = 8
    410 <br>
    411 (For <code>DATA</code> and <code>GLOBL</code> items.)
    412 Put this data in a read-only section.
    413 </li>
    414 <li>
    415 <code>NOPTR</code> = 16
    416 <br>
    417 (For <code>DATA</code> and <code>GLOBL</code> items.)
    418 This data contains no pointers and therefore does not need to be
    419 scanned by the garbage collector.
    420 </li>
    421 <li>
    422 <code>WRAPPER</code> = 32
    423 <br>
    424 (For <code>TEXT</code> items.)
    425 This is a wrapper function and should not count as disabling <code>recover</code>.
    426 </li>
    427 <li>
    428 <code>NEEDCTXT</code> = 64
    429 <br>
    430 (For <code>TEXT</code> items.)
    431 This function is a closure so it uses its incoming context register.
    432 </li>
    433 </ul>
    434 
    435 <h3 id="runtime">Runtime Coordination</h3>
    436 
    437 <p>
    438 For garbage collection to run correctly, the runtime must know the
    439 location of pointers in all global data and in most stack frames.
    440 The Go compiler emits this information when compiling Go source files,
    441 but assembly programs must define it explicitly.
    442 </p>
    443 
    444 <p>
    445 A data symbol marked with the <code>NOPTR</code> flag (see above)
    446 is treated as containing no pointers to runtime-allocated data.
    447 A data symbol with the <code>RODATA</code> flag
    448 is allocated in read-only memory and is therefore treated
    449 as implicitly marked <code>NOPTR</code>.
    450 A data symbol with a total size smaller than a pointer
    451 is also treated as implicitly marked <code>NOPTR</code>.
    452 It is not possible to define a symbol containing pointers in an assembly source file;
    453 such a symbol must be defined in a Go source file instead.
    454 Assembly source can still refer to the symbol by name
    455 even without <code>DATA</code> and <code>GLOBL</code> directives.
    456 A good general rule of thumb is to define all non-<code>RODATA</code>
    457 symbols in Go instead of in assembly.
    458 </p>
    459 
    460 <p>
    461 Each function also needs annotations giving the location of
    462 live pointers in its arguments, results, and local stack frame.
    463 For an assembly function with no pointer results and
    464 either no local stack frame or no function calls,
    465 the only requirement is to define a Go prototype for the function
    466 in a Go source file in the same package. The name of the assembly
    467 function must not contain the package name component (for example,
    468 function <code>Syscall</code> in package <code>syscall</code> should
    469 use the name <code>Syscall</code> instead of the equivalent name
    470 <code>syscallSyscall</code> in its <code>TEXT</code> directive).
    471 For more complex situations, explicit annotation is needed.
    472 These annotations use pseudo-instructions defined in the standard
    473 <code>#include</code> file <code>funcdata.h</code>.
    474 </p>
    475 
    476 <p>
    477 If a function has no arguments and no results,
    478 the pointer information can be omitted.
    479 This is indicated by an argument size annotation of <code>$<i>n</i>-0</code>
    480 on the <code>TEXT</code> instruction.
    481 Otherwise, pointer information must be provided by
    482 a Go prototype for the function in a Go source file,
    483 even for assembly functions not called directly from Go.
    484 (The prototype will also let <code>go</code> <code>vet</code> check the argument references.)
    485 At the start of the function, the arguments are assumed
    486 to be initialized but the results are assumed uninitialized.
    487 If the results will hold live pointers during a call instruction,
    488 the function should start by zeroing the results and then 
    489 executing the pseudo-instruction <code>GO_RESULTS_INITIALIZED</code>.
    490 This instruction records that the results are now initialized
    491 and should be scanned during stack movement and garbage collection.
    492 It is typically easier to arrange that assembly functions do not
    493 return pointers or do not contain call instructions;
    494 no assembly functions in the standard library use
    495 <code>GO_RESULTS_INITIALIZED</code>.
    496 </p>
    497 
    498 <p>
    499 If a function has no local stack frame,
    500 the pointer information can be omitted.
    501 This is indicated by a local frame size annotation of <code>$0-<i>n</i></code>
    502 on the <code>TEXT</code> instruction.
    503 The pointer information can also be omitted if the
    504 function contains no call instructions.
    505 Otherwise, the local stack frame must not contain pointers,
    506 and the assembly must confirm this fact by executing the 
    507 pseudo-instruction <code>NO_LOCAL_POINTERS</code>.
    508 Because stack resizing is implemented by moving the stack,
    509 the stack pointer may change during any function call:
    510 even pointers to stack data must not be kept in local variables.
    511 </p>
    512 
    513 <p>
    514 Assembly functions should always be given Go prototypes,
    515 both to provide pointer information for the arguments and results
    516 and to let <code>go</code> <code>vet</code> check that
    517 the offsets being used to access them are correct.
    518 </p>
    519 
    520 <h2 id="architectures">Architecture-specific details</h2>
    521 
    522 <p>
    523 It is impractical to list all the instructions and other details for each machine.
    524 To see what instructions are defined for a given machine, say ARM,
    525 look in the source for the <code>obj</code> support library for
    526 that architecture, located in the directory <code>src/cmd/internal/obj/arm</code>.
    527 In that directory is a file <code>a.out.go</code>; it contains
    528 a long list of constants starting with <code>A</code>, like this:
    529 </p>
    530 
    531 <pre>
    532 const (
    533 	AAND = obj.ABaseARM + obj.A_ARCHSPECIFIC + iota
    534 	AEOR
    535 	ASUB
    536 	ARSB
    537 	AADD
    538 	...
    539 </pre>
    540 
    541 <p>
    542 This is the list of instructions and their spellings as known to the assembler and linker for that architecture.
    543 Each instruction begins with an initial capital <code>A</code> in this list, so <code>AAND</code>
    544 represents the bitwise and instruction,
    545 <code>AND</code> (without the leading <code>A</code>),
    546 and is written in assembly source as <code>AND</code>.
    547 The enumeration is mostly in alphabetical order.
    548 (The architecture-independent <code>AXXX</code>, defined in the
    549 <code>cmd/internal/obj</code> package,
    550 represents an invalid instruction).
    551 The sequence of the <code>A</code> names has nothing to do with the actual
    552 encoding of the machine instructions.
    553 The <code>cmd/internal/obj</code> package takes care of that detail.
    554 </p>
    555 
    556 <p>
    557 The instructions for both the 386 and AMD64 architectures are listed in
    558 <code>cmd/internal/obj/x86/a.out.go</code>.
    559 </p>
    560 
    561 <p>
    562 The architectures share syntax for common addressing modes such as
    563 <code>(R1)</code> (register indirect),
    564 <code>4(R1)</code> (register indirect with offset), and
    565 <code>$foo(SB)</code> (absolute address).
    566 The assembler also supports some (not necessarily all) addressing modes
    567 specific to each architecture.
    568 The sections below list these.
    569 </p>
    570 
    571 <p>
    572 One detail evident in the examples from the previous sections is that data in the instructions flows from left to right:
    573 <code>MOVQ</code> <code>$0,</code> <code>CX</code> clears <code>CX</code>.
    574 This rule applies even on architectures where the conventional notation uses the opposite direction.
    575 </p>
    576 
    577 <p>
    578 Here follow some descriptions of key Go-specific details for the supported architectures.
    579 </p>
    580 
    581 <h3 id="x86">32-bit Intel 386</h3>
    582 
    583 <p>
    584 The runtime pointer to the <code>g</code> structure is maintained
    585 through the value of an otherwise unused (as far as Go is concerned) register in the MMU.
    586 A OS-dependent macro <code>get_tls</code> is defined for the assembler if the source includes
    587 a special header, <code>go_asm.h</code>:
    588 </p>
    589 
    590 <pre>
    591 #include "go_asm.h"
    592 </pre>
    593 
    594 <p>
    595 Within the runtime, the <code>get_tls</code> macro loads its argument register
    596 with a pointer to the <code>g</code> pointer, and the <code>g</code> struct
    597 contains the <code>m</code> pointer.
    598 The sequence to load <code>g</code> and <code>m</code> using <code>CX</code> looks like this:
    599 </p>
    600 
    601 <pre>
    602 get_tls(CX)
    603 MOVL	g(CX), AX     // Move g into AX.
    604 MOVL	g_m(AX), BX   // Move g.m into BX.
    605 </pre>
    606 
    607 <p>
    608 Addressing modes:
    609 </p>
    610 
    611 <ul>
    612 
    613 <li>
    614 <code>(DI)(BX*2)</code>: The location at address <code>DI</code> plus <code>BX*2</code>.
    615 </li>
    616 
    617 <li>
    618 <code>64(DI)(BX*2)</code>: The location at address <code>DI</code> plus <code>BX*2</code> plus 64.
    619 These modes accept only 1, 2, 4, and 8 as scale factors.
    620 </li>
    621 
    622 </ul>
    623 
    624 <p>
    625 When using the compiler and assembler's
    626 <code>-dynlink</code> or <code>-shared</code> modes,
    627 any load or store of a fixed memory location such as a global variable
    628 must be assumed to overwrite <code>CX</code>.
    629 Therefore, to be safe for use with these modes,
    630 assembly sources should typically avoid CX except between memory references.
    631 </p>
    632 
    633 <h3 id="amd64">64-bit Intel 386 (a.k.a. amd64)</h3>
    634 
    635 <p>
    636 The two architectures behave largely the same at the assembler level.
    637 Assembly code to access the <code>m</code> and <code>g</code>
    638 pointers on the 64-bit version is the same as on the 32-bit 386,
    639 except it uses <code>MOVQ</code> rather than <code>MOVL</code>:
    640 </p>
    641 
    642 <pre>
    643 get_tls(CX)
    644 MOVQ	g(CX), AX     // Move g into AX.
    645 MOVQ	g_m(AX), BX   // Move g.m into BX.
    646 </pre>
    647 
    648 <h3 id="arm">ARM</h3>
    649 
    650 <p>
    651 The registers <code>R10</code> and <code>R11</code>
    652 are reserved by the compiler and linker.
    653 </p>
    654 
    655 <p>
    656 <code>R10</code> points to the <code>g</code> (goroutine) structure.
    657 Within assembler source code, this pointer must be referred to as <code>g</code>;
    658 the name <code>R10</code> is not recognized.
    659 </p>
    660 
    661 <p>
    662 To make it easier for people and compilers to write assembly, the ARM linker
    663 allows general addressing forms and pseudo-operations like <code>DIV</code> or <code>MOD</code>
    664 that may not be expressible using a single hardware instruction.
    665 It implements these forms as multiple instructions, often using the <code>R11</code> register
    666 to hold temporary values.
    667 Hand-written assembly can use <code>R11</code>, but doing so requires
    668 being sure that the linker is not also using it to implement any of the other
    669 instructions in the function.
    670 </p>
    671 
    672 <p>
    673 When defining a <code>TEXT</code>, specifying frame size <code>$-4</code>
    674 tells the linker that this is a leaf function that does not need to save <code>LR</code> on entry.
    675 </p>
    676 
    677 <p>
    678 The name <code>SP</code> always refers to the virtual stack pointer described earlier.
    679 For the hardware register, use <code>R13</code>.
    680 </p>
    681 
    682 <p>
    683 Condition code syntax is to append a period and the one- or two-letter code to the instruction,
    684 as in <code>MOVW.EQ</code>.
    685 Multiple codes may be appended: <code>MOVM.IA.W</code>.
    686 The order of the code modifiers is irrelevant.
    687 </p>
    688 
    689 <p>
    690 Addressing modes:
    691 </p>
    692 
    693 <ul>
    694 
    695 <li>
    696 <code>R0-&gt;16</code>
    697 <br>
    698 <code>R0&gt;&gt;16</code>
    699 <br>
    700 <code>R0&lt;&lt;16</code>
    701 <br>
    702 <code>R0@&gt;16</code>:
    703 For <code>&lt;&lt;</code>, left shift <code>R0</code> by 16 bits.
    704 The other codes are <code>-&gt;</code> (arithmetic right shift),
    705 <code>&gt;&gt;</code> (logical right shift), and
    706 <code>@&gt;</code> (rotate right).
    707 </li>
    708 
    709 <li>
    710 <code>R0-&gt;R1</code>
    711 <br>
    712 <code>R0&gt;&gt;R1</code>
    713 <br>
    714 <code>R0&lt;&lt;R1</code>
    715 <br>
    716 <code>R0@&gt;R1</code>:
    717 For <code>&lt;&lt;</code>, left shift <code>R0</code> by the count in <code>R1</code>.
    718 The other codes are <code>-&gt;</code> (arithmetic right shift),
    719 <code>&gt;&gt;</code> (logical right shift), and
    720 <code>@&gt;</code> (rotate right).
    721 
    722 </li>
    723 
    724 <li>
    725 <code>[R0,g,R12-R15]</code>: For multi-register instructions, the set comprising
    726 <code>R0</code>, <code>g</code>, and <code>R12</code> through <code>R15</code> inclusive.
    727 </li>
    728 
    729 <li>
    730 <code>(R5, R6)</code>: Destination register pair.
    731 </li>
    732 
    733 </ul>
    734 
    735 <h3 id="arm64">ARM64</h3>
    736 
    737 <p>
    738 The ARM64 port is in an experimental state.
    739 </p>
    740 
    741 <p>
    742 Instruction modifiers are appended to the instruction following a period.
    743 The only modifiers are <code>P</code> (postincrement) and <code>W</code>
    744 (preincrement):
    745 <code>MOVW.P</code>, <code>MOVW.W</code>
    746 </p>
    747 
    748 <p>
    749 Addressing modes:
    750 </p>
    751 
    752 <ul>
    753 
    754 <li>
    755 <code>(R5, R6)</code>: Register pair for <code>LDP</code>/<code>STP</code>.
    756 </li>
    757 
    758 </ul>
    759 
    760 <h3 id="ppc64">64-bit PowerPC, a.k.a. ppc64</h3>
    761 
    762 <p>
    763 The 64-bit PowerPC port is in an experimental state.
    764 </p>
    765 
    766 <p>
    767 Addressing modes:
    768 </p>
    769 
    770 <ul>
    771 
    772 <li>
    773 <code>(R5)(R6*1)</code>: The location at <code>R5</code> plus <code>R6</code>. It is a scaled
    774 mode as on the x86, but the only scale allowed is <code>1</code>.
    775 </li>
    776 
    777 <li>
    778 <code>(R5+R6)</code>: Alias for (R5)(R6*1)
    779 </li>
    780 
    781 </ul>
    782 
    783 <h3 id="s390x">IBM z/Architecture, a.k.a. s390x</h3>
    784 
    785 <p>
    786 The registers <code>R10</code> and <code>R11</code> are reserved.
    787 The assembler uses them to hold temporary values when assembling some instructions.
    788 </p>
    789 
    790 <p>
    791 <code>R13</code> points to the <code>g</code> (goroutine) structure.
    792 This register must be referred to as <code>g</code>; the name <code>R13</code> is not recognized.
    793 </p>
    794 
    795 <p>
    796 <code>R15</code> points to the stack frame and should typically only be accessed using the
    797 virtual registers <code>SP</code> and <code>FP</code>.
    798 </p>
    799 
    800 <p>
    801 Load- and store-multiple instructions operate on a range of registers.
    802 The range of registers is specified by a start register and an end register.
    803 For example, <code>LMG</code> <code>(R9),</code> <code>R5,</code> <code>R7</code> would load
    804 <code>R5</code>, <code>R6</code> and <code>R7</code> with the 64-bit values at
    805 <code>0(R9)</code>, <code>8(R9)</code> and <code>16(R9)</code> respectively.
    806 </p>
    807 
    808 <p>
    809 Storage-and-storage instructions such as <code>MVC</code> and <code>XC</code> are written
    810 with the length as the first argument.
    811 For example, <code>XC</code> <code>$8,</code> <code>(R9),</code> <code>(R9)</code> would clear
    812 eight bytes at the address specified in <code>R9</code>.
    813 </p>
    814 
    815 <p>
    816 If a vector instruction takes a length or an index as an argument then it will be the
    817 first argument.
    818 For example, <code>VLEIF</code> <code>$1,</code> <code>$16,</code> <code>V2</code> will load
    819 the value sixteen into index one of <code>V2</code>.
    820 Care should be taken when using vector instructions to ensure that they are available at
    821 runtime.
    822 To use vector instructions a machine must have both the vector facility (bit 129 in the
    823 facility list) and kernel support.
    824 Without kernel support a vector instruction will have no effect (it will be equivalent
    825 to a <code>NOP</code> instruction).
    826 </p>
    827 
    828 <p>
    829 Addressing modes:
    830 </p>
    831 
    832 <ul>
    833 
    834 <li>
    835 <code>(R5)(R6*1)</code>: The location at <code>R5</code> plus <code>R6</code>.
    836 It is a scaled mode as on the x86, but the only scale allowed is <code>1</code>.
    837 </li>
    838 
    839 </ul>
    840 
    841 <h3 id="mips">MIPS, MIPS64</h3>
    842 
    843 <p>
    844 General purpose registers are named <code>R0</code> through <code>R31</code>,
    845 floating point registers are <code>F0</code> through <code>F31</code>.
    846 </p>
    847 
    848 <p>
    849 <code>R30</code> is reserved to point to <code>g</code>.
    850 <code>R23</code> is used as a temporary register.
    851 </p>
    852 
    853 <p>
    854 In a <code>TEXT</code> directive, the frame size <code>$-4</code> for MIPS or
    855 <code>$-8</code> for MIPS64 instructs the linker not to save <code>LR</code>.
    856 </p>
    857 
    858 <p>
    859 <code>SP</code> refers to the virtual stack pointer.
    860 For the hardware register, use <code>R29</code>.
    861 </p>
    862 
    863 <p>
    864 Addressing modes:
    865 </p>
    866 
    867 <ul>
    868 
    869 <li>
    870 <code>16(R1)</code>: The location at <code>R1</code> plus 16.
    871 </li>
    872 
    873 <li>
    874 <code>(R1)</code>: Alias for <code>0(R1)</code>.
    875 </li>
    876 
    877 </ul>
    878 
    879 <h3 id="unsupported_opcodes">Unsupported opcodes</h3>
    880 
    881 <p>
    882 The assemblers are designed to support the compiler so not all hardware instructions
    883 are defined for all architectures: if the compiler doesn't generate it, it might not be there.
    884 If you need to use a missing instruction, there are two ways to proceed.
    885 One is to update the assembler to support that instruction, which is straightforward
    886 but only worthwhile if it's likely the instruction will be used again.
    887 Instead, for simple one-off cases, it's possible to use the <code>BYTE</code>
    888 and <code>WORD</code> directives
    889 to lay down explicit data into the instruction stream within a <code>TEXT</code>.
    890 Here's how the 386 runtime defines the 64-bit atomic load function.
    891 </p>
    892 
    893 <pre>
    894 // uint64 atomicload64(uint64 volatile* addr);
    895 // so actually
    896 // void atomicload64(uint64 *res, uint64 volatile *addr);
    897 TEXT runtimeatomicload64(SB), NOSPLIT, $0-12
    898 	MOVL	ptr+0(FP), AX
    899 	TESTL	$7, AX
    900 	JZ	2(PC)
    901 	MOVL	0, AX // crash with nil ptr deref
    902 	LEAL	ret_lo+4(FP), BX
    903 	// MOVQ (%EAX), %MM0
    904 	BYTE $0x0f; BYTE $0x6f; BYTE $0x00
    905 	// MOVQ %MM0, 0(%EBX)
    906 	BYTE $0x0f; BYTE $0x7f; BYTE $0x03
    907 	// EMMS
    908 	BYTE $0x0F; BYTE $0x77
    909 	RET
    910 </pre>
    911