1 <!--{ 2 "Title": "Frequently Asked Questions (FAQ)", 3 "Path": "/doc/faq" 4 }--> 5 6 <h2 id="Origins">Origins</h2> 7 8 <h3 id="What_is_the_purpose_of_the_project"> 9 What is the purpose of the project?</h3> 10 11 <p> 12 No major systems language has emerged in over a decade, but over that time 13 the computing landscape has changed tremendously. There are several trends: 14 </p> 15 16 <ul> 17 <li> 18 Computers are enormously quicker but software development is not faster. 19 <li> 20 Dependency management is a big part of software development today but the 21 “header files” of languages in the C tradition are antithetical to clean 22 dependency analysis—and fast compilation. 23 <li> 24 There is a growing rebellion against cumbersome type systems like those of 25 Java and C++, pushing people towards dynamically typed languages such as 26 Python and JavaScript. 27 <li> 28 Some fundamental concepts such as garbage collection and parallel computation 29 are not well supported by popular systems languages. 30 <li> 31 The emergence of multicore computers has generated worry and confusion. 32 </ul> 33 34 <p> 35 We believe it's worth trying again with a new language, a concurrent, 36 garbage-collected language with fast compilation. Regarding the points above: 37 </p> 38 39 <ul> 40 <li> 41 It is possible to compile a large Go program in a few seconds on a single computer. 42 <li> 43 Go provides a model for software construction that makes dependency 44 analysis easy and avoids much of the overhead of C-style include files and 45 libraries. 46 <li> 47 Go's type system has no hierarchy, so no time is spent defining the 48 relationships between types. Also, although Go has static types the language 49 attempts to make types feel lighter weight than in typical OO languages. 50 <li> 51 Go is fully garbage-collected and provides fundamental support for 52 concurrent execution and communication. 53 <li> 54 By its design, Go proposes an approach for the construction of system 55 software on multicore machines. 56 </ul> 57 58 <p> 59 A much more expansive answer to this question is available in the article, 60 <a href="//talks.golang.org/2012/splash.article">Go at Google: 61 Language Design in the Service of Software Engineering</a>. 62 63 <h3 id="What_is_the_status_of_the_project"> 64 What is the status of the project?</h3> 65 66 <p> 67 Go became a public open source project on November 10, 2009. 68 After a couple of years of very active design and development, stability was called for and 69 Go 1 was <a href="//blog.golang.org/2012/03/go-version-1-is-released.html">released</a> 70 on March 28, 2012. 71 Go 1, which includes a <a href="/ref/spec">language specification</a>, 72 <a href="/pkg/">standard libraries</a>, 73 and <a href="/cmd/go/">custom tools</a>, 74 provides a stable foundation for creating reliable products, projects, and publications. 75 </p> 76 77 <p> 78 With that stability established, we are using Go to develop programs, products, and tools rather than 79 actively changing the language and libraries. 80 In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>. 81 Backwards-incompatible changes will not be made to any Go 1 point release. 82 We want to use what we have to learn how a future version of Go might look, rather than to play with 83 the language underfoot. 84 </p> 85 86 <p> 87 Of course, development will continue on Go itself, but the focus will be on performance, reliability, 88 portability and the addition of new functionality such as improved support for internationalization. 89 </p> 90 91 <p> 92 There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today. 93 </p> 94 95 <h3 id="Whats_the_origin_of_the_mascot"> 96 What's the origin of the mascot?</h3> 97 98 <p> 99 The mascot and logo were designed by 100 <a href="http://reneefrench.blogspot.com">Rene French</a>, who also designed 101 <a href="https://9p.io/plan9/glenda.html">Glenda</a>, 102 the Plan 9 bunny. 103 The <a href="https://blog.golang.org/gopher">gopher</a> 104 is derived from one she used for an <a href="http://wfmu.org/">WFMU</a> 105 T-shirt design some years ago. 106 The logo and mascot are covered by the 107 <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a> 108 license. 109 </p> 110 111 <h3 id="history"> 112 What is the history of the project?</h3> 113 <p> 114 Robert Griesemer, Rob Pike and Ken Thompson started sketching the 115 goals for a new language on the white board on September 21, 2007. 116 Within a few days the goals had settled into a plan to do something 117 and a fair idea of what it would be. Design continued part-time in 118 parallel with unrelated work. By January 2008, Ken had started work 119 on a compiler with which to explore ideas; it generated C code as its 120 output. By mid-year the language had become a full-time project and 121 had settled enough to attempt a production compiler. In May 2008, 122 Ian Taylor independently started on a GCC front end for Go using the 123 draft specification. Russ Cox joined in late 2008 and helped move the language 124 and libraries from prototype to reality. 125 </p> 126 127 <p> 128 Go became a public open source project on November 10, 2009. 129 Many people from the community have contributed ideas, discussions, and code. 130 </p> 131 132 <h3 id="creating_a_new_language"> 133 Why are you creating a new language?</h3> 134 <p> 135 Go was born out of frustration with existing languages and 136 environments for systems programming. Programming had become too 137 difficult and the choice of languages was partly to blame. One had to 138 choose either efficient compilation, efficient execution, or ease of 139 programming; all three were not available in the same mainstream 140 language. Programmers who could were choosing ease over 141 safety and efficiency by moving to dynamically typed languages such as 142 Python and JavaScript rather than C++ or, to a lesser extent, Java. 143 </p> 144 145 <p> 146 Go is an attempt to combine the ease of programming of an interpreted, 147 dynamically typed 148 language with the efficiency and safety of a statically typed, compiled language. 149 It also aims to be modern, with support for networked and multicore 150 computing. Finally, working with Go is intended to be <i>fast</i>: it should take 151 at most a few seconds to build a large executable on a single computer. 152 To meet these goals required addressing a number of 153 linguistic issues: an expressive but lightweight type system; 154 concurrency and garbage collection; rigid dependency specification; 155 and so on. These cannot be addressed well by libraries or tools; a new 156 language was called for. 157 </p> 158 159 <p> 160 The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a> 161 discusses the background and motivation behind the design of the Go language, 162 as well as providing more detail about many of the answers presented in this FAQ. 163 </p> 164 165 <h3 id="ancestors"> 166 What are Go's ancestors?</h3> 167 <p> 168 Go is mostly in the C family (basic syntax), 169 with significant input from the Pascal/Modula/Oberon 170 family (declarations, packages), 171 plus some ideas from languages 172 inspired by Tony Hoare's CSP, 173 such as Newsqueak and Limbo (concurrency). 174 However, it is a new language across the board. 175 In every respect the language was designed by thinking 176 about what programmers do and how to make programming, at least the 177 kind of programming we do, more effective, which means more fun. 178 </p> 179 180 <h3 id="principles"> 181 What are the guiding principles in the design?</h3> 182 <p> 183 Programming today involves too much bookkeeping, repetition, and 184 clerical work. As Dick Gabriel says, “Old programs read 185 like quiet conversations between a well-spoken research worker and a 186 well-studied mechanical colleague, not as a debate with a compiler. 187 Who'd have guessed sophistication bought such noise?” 188 The sophistication is worthwhile—no one wants to go back to 189 the old languages—but can it be more quietly achieved? 190 </p> 191 <p> 192 Go attempts to reduce the amount of typing in both senses of the word. 193 Throughout its design, we have tried to reduce clutter and 194 complexity. There are no forward declarations and no header files; 195 everything is declared exactly once. Initialization is expressive, 196 automatic, and easy to use. Syntax is clean and light on keywords. 197 Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by 198 simple type derivation using the <code>:=</code> 199 declare-and-initialize construct. And perhaps most radically, there 200 is no type hierarchy: types just <i>are</i>, they don't have to 201 announce their relationships. These simplifications allow Go to be 202 expressive yet comprehensible without sacrificing, well, sophistication. 203 </p> 204 <p> 205 Another important principle is to keep the concepts orthogonal. 206 Methods can be implemented for any type; structures represent data while 207 interfaces represent abstraction; and so on. Orthogonality makes it 208 easier to understand what happens when things combine. 209 </p> 210 211 <h2 id="Usage">Usage</h2> 212 213 <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3> 214 215 <p> 216 Yes. There are now several Go programs deployed in 217 production inside Google. A public example is the server behind 218 <a href="//golang.org">golang.org</a>. 219 It's just the <a href="/cmd/godoc"><code>godoc</code></a> 220 document server running in a production configuration on 221 <a href="https://developers.google.com/appengine/">Google App Engine</a>. 222 </p> 223 224 <p> 225 Other examples include the <a href="//github.com/youtube/vitess/">Vitess</a> 226 system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>, 227 which delivers Chrome binaries and other large installables such as <code>apt-get</code> 228 packages. 229 </p> 230 231 <h3 id="Do_Go_programs_link_with_Cpp_programs"> 232 Do Go programs link with C/C++ programs?</h3> 233 234 <p> 235 There are two Go compiler implementations, <code>gc</code> 236 and <code>gccgo</code>. 237 <code>Gc</code> uses a different calling convention and linker and can 238 therefore only be linked with C programs using the same convention. 239 There is such a C compiler but no C++ compiler. 240 <code>Gccgo</code> is a GCC front-end that can, with care, be linked with 241 GCC-compiled C or C++ programs. 242 </p> 243 244 <p> 245 The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a 246 “foreign function interface” to allow safe calling of 247 C libraries from Go code. SWIG extends this capability to C++ libraries. 248 </p> 249 250 251 <h3 id="Does_Go_support_Google_protocol_buffers"> 252 Does Go support Google's protocol buffers?</h3> 253 254 <p> 255 A separate open source project provides the necessary compiler plugin and library. 256 It is available at 257 <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a> 258 </p> 259 260 261 <h3 id="Can_I_translate_the_Go_home_page"> 262 Can I translate the Go home page into another language?</h3> 263 264 <p> 265 Absolutely. We encourage developers to make Go Language sites in their own languages. 266 However, if you choose to add the Google logo or branding to your site 267 (it does not appear on <a href="//golang.org/">golang.org</a>), 268 you will need to abide by the guidelines at 269 <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a> 270 </p> 271 272 <h2 id="Design">Design</h2> 273 274 <h3 id="runtime"> 275 Does Go have a runtime?</h3> 276 277 <p> 278 Go does have an extensive library, called the <em>runtime</em>, 279 that is part of every Go program. 280 The runtime library implements garbage collection, concurrency, 281 stack management, and other critical features of the Go language. 282 Although it is more central to the language, Go's runtime is analogous 283 to <code>libc</code>, the C library. 284 </p> 285 286 <p> 287 It is important to understand, however, that Go's runtime does not 288 include a virtual machine, such as is provided by the Java runtime. 289 Go programs are compiled ahead of time to native machine code. 290 Thus, although the term is often used to describe the virtual 291 environment in which a program runs, in Go the word “runtime” 292 is just the name given to the library providing critical language services. 293 </p> 294 295 <h3 id="unicode_identifiers"> 296 What's up with Unicode identifiers?</h3> 297 298 <p> 299 It was important to us to extend the space of identifiers from the 300 confines of ASCII. Go's rule—identifier characters must be 301 letters or digits as defined by Unicode—is simple to understand 302 and to implement but has restrictions. Combining characters are 303 excluded by design, for instance. 304 Until there 305 is an agreed external definition of what an identifier might be, 306 plus a definition of canonicalization of identifiers that guarantees 307 no ambiguity, it seemed better to keep combining characters out of 308 the mix. Thus we have a simple rule that can be expanded later 309 without breaking programs, one that avoids bugs that would surely arise 310 from a rule that admits ambiguous identifiers. 311 </p> 312 313 <p> 314 On a related note, since an exported identifier must begin with an 315 upper-case letter, identifiers created from “letters” 316 in some languages can, by definition, not be exported. For now the 317 only solution is to use something like <code>X</code>, which 318 is clearly unsatisfactory; we are considering other options. The 319 case-for-visibility rule is unlikely to change however; it's one 320 of our favorite features of Go. 321 </p> 322 323 <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3> 324 325 <p> 326 Every language contains novel features and omits someone's favorite 327 feature. Go was designed with an eye on felicity of programming, speed of 328 compilation, orthogonality of concepts, and the need to support features 329 such as concurrency and garbage collection. Your favorite feature may be 330 missing because it doesn't fit, because it affects compilation speed or 331 clarity of design, or because it would make the fundamental system model 332 too difficult. 333 </p> 334 335 <p> 336 If it bothers you that Go is missing feature <var>X</var>, 337 please forgive us and investigate the features that Go does have. You might find that 338 they compensate in interesting ways for the lack of <var>X</var>. 339 </p> 340 341 <h3 id="generics"> 342 Why does Go not have generic types?</h3> 343 <p> 344 Generics may well be added at some point. We don't feel an urgency for 345 them, although we understand some programmers do. 346 </p> 347 348 <p> 349 Generics are convenient but they come at a cost in 350 complexity in the type system and run-time. We haven't yet found a 351 design that gives value proportionate to the complexity, although we 352 continue to think about it. Meanwhile, Go's built-in maps and slices, 353 plus the ability to use the empty interface to construct containers 354 (with explicit unboxing) mean in many cases it is possible to write 355 code that does what generics would enable, if less smoothly. 356 </p> 357 358 <p> 359 The topic remains open. 360 For a look at several previous unsuccessful attempts to 361 design a good generics solution for Go, see 362 <a href="https://golang.org/issue/15292">this proposal</a>. 363 </p> 364 365 <h3 id="exceptions"> 366 Why does Go not have exceptions?</h3> 367 <p> 368 We believe that coupling exceptions to a control 369 structure, as in the <code>try-catch-finally</code> idiom, results in 370 convoluted code. It also tends to encourage programmers to label 371 too many ordinary errors, such as failing to open a file, as 372 exceptional. 373 </p> 374 375 <p> 376 Go takes a different approach. For plain error handling, Go's multi-value 377 returns make it easy to report an error without overloading the return value. 378 <a href="/doc/articles/error_handling.html">A canonical error type, coupled 379 with Go's other features</a>, makes error handling pleasant but quite different 380 from that in other languages. 381 </p> 382 383 <p> 384 Go also has a couple 385 of built-in functions to signal and recover from truly exceptional 386 conditions. The recovery mechanism is executed only as part of a 387 function's state being torn down after an error, which is sufficient 388 to handle catastrophe but requires no extra control structures and, 389 when used well, can result in clean error-handling code. 390 </p> 391 392 <p> 393 See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details. 394 </p> 395 396 <h3 id="assertions"> 397 Why does Go not have assertions?</h3> 398 399 <p> 400 Go doesn't provide assertions. They are undeniably convenient, but our 401 experience has been that programmers use them as a crutch to avoid thinking 402 about proper error handling and reporting. Proper error handling means that 403 servers continue operation after non-fatal errors instead of crashing. 404 Proper error reporting means that errors are direct and to the point, 405 saving the programmer from interpreting a large crash trace. Precise 406 errors are particularly important when the programmer seeing the errors is 407 not familiar with the code. 408 </p> 409 410 <p> 411 We understand that this is a point of contention. There are many things in 412 the Go language and libraries that differ from modern practices, simply 413 because we feel it's sometimes worth trying a different approach. 414 </p> 415 416 <h3 id="csp"> 417 Why build concurrency on the ideas of CSP?</h3> 418 <p> 419 Concurrency and multi-threaded programming have a reputation 420 for difficulty. We believe this is due partly to complex 421 designs such as pthreads and partly to overemphasis on low-level details 422 such as mutexes, condition variables, and memory barriers. 423 Higher-level interfaces enable much simpler code, even if there are still 424 mutexes and such under the covers. 425 </p> 426 427 <p> 428 One of the most successful models for providing high-level linguistic support 429 for concurrency comes from Hoare's Communicating Sequential Processes, or CSP. 430 Occam and Erlang are two well known languages that stem from CSP. 431 Go's concurrency primitives derive from a different part of the family tree 432 whose main contribution is the powerful notion of channels as first class objects. 433 Experience with several earlier languages has shown that the CSP model 434 fits well into a procedural language framework. 435 </p> 436 437 <h3 id="goroutines"> 438 Why goroutines instead of threads?</h3> 439 <p> 440 Goroutines are part of making concurrency easy to use. The idea, which has 441 been around for a while, is to multiplex independently executing 442 functions—coroutines—onto a set of threads. 443 When a coroutine blocks, such as by calling a blocking system call, 444 the run-time automatically moves other coroutines on the same operating 445 system thread to a different, runnable thread so they won't be blocked. 446 The programmer sees none of this, which is the point. 447 The result, which we call goroutines, can be very cheap: they have little 448 overhead beyond the memory for the stack, which is just a few kilobytes. 449 </p> 450 451 <p> 452 To make the stacks small, Go's run-time uses resizable, bounded stacks. A newly 453 minted goroutine is given a few kilobytes, which is almost always enough. 454 When it isn't, the run-time grows (and shrinks) the memory for storing 455 the stack automatically, allowing many goroutines to live in a modest 456 amount of memory. 457 The CPU overhead averages about three cheap instructions per function call. 458 It is practical to create hundreds of thousands of goroutines in the same 459 address space. 460 If goroutines were just threads, system resources would 461 run out at a much smaller number. 462 </p> 463 464 <h3 id="atomic_maps"> 465 Why are map operations not defined to be atomic?</h3> 466 467 <p> 468 After long discussion it was decided that the typical use of maps did not require 469 safe access from multiple goroutines, and in those cases where it did, the map was 470 probably part of some larger data structure or computation that was already 471 synchronized. Therefore requiring that all map operations grab a mutex would slow 472 down most programs and add safety to few. This was not an easy decision, 473 however, since it means uncontrolled map access can crash the program. 474 </p> 475 476 <p> 477 The language does not preclude atomic map updates. When required, such 478 as when hosting an untrusted program, the implementation could interlock 479 map access. 480 </p> 481 482 <h3 id="language_changes"> 483 Will you accept my language change?</h3> 484 485 <p> 486 People often suggest improvements to the languagethe 487 <a href="//groups.google.com/group/golang-nuts">mailing list</a> 488 contains a rich history of such discussionsbut very few of these changes have 489 been accepted. 490 </p> 491 492 <p> 493 Although Go is an open source project, the language and libraries are protected 494 by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents 495 changes that break existing programs. 496 If your proposal violates the Go 1 specification we cannot even entertain the 497 idea, regardless of its merit. 498 A future major release of Go may be incompatible with Go 1, but we're not ready 499 to start talking about what that might be. 500 </p> 501 502 <p> 503 Even if your proposal is compatible with the Go 1 spec, it might 504 not be in the spirit of Go's design goals. 505 The article <i><a href="//talks.golang.org/2012/splash.article">Go 506 at Google: Language Design in the Service of Software Engineering</a></i> 507 explains Go's origins and the motivation behind its design. 508 </p> 509 510 <h2 id="types">Types</h2> 511 512 <h3 id="Is_Go_an_object-oriented_language"> 513 Is Go an object-oriented language?</h3> 514 515 <p> 516 Yes and no. Although Go has types and methods and allows an 517 object-oriented style of programming, there is no type hierarchy. 518 The concept of “interface” in Go provides a different approach that 519 we believe is easy to use and in some ways more general. There are 520 also ways to embed types in other types to provide something 521 analogous—but not identical—to subclassing. 522 Moreover, methods in Go are more general than in C++ or Java: 523 they can be defined for any sort of data, even built-in types such 524 as plain, “unboxed” integers. 525 They are not restricted to structs (classes). 526 </p> 527 528 <p> 529 Also, the lack of a type hierarchy makes “objects” in Go feel much more 530 lightweight than in languages such as C++ or Java. 531 </p> 532 533 <h3 id="How_do_I_get_dynamic_dispatch_of_methods"> 534 How do I get dynamic dispatch of methods?</h3> 535 536 <p> 537 The only way to have dynamically dispatched methods is through an 538 interface. Methods on a struct or any other concrete type are always resolved statically. 539 </p> 540 541 <h3 id="inheritance"> 542 Why is there no type inheritance?</h3> 543 <p> 544 Object-oriented programming, at least in the best-known languages, 545 involves too much discussion of the relationships between types, 546 relationships that often could be derived automatically. Go takes a 547 different approach. 548 </p> 549 550 <p> 551 Rather than requiring the programmer to declare ahead of time that two 552 types are related, in Go a type automatically satisfies any interface 553 that specifies a subset of its methods. Besides reducing the 554 bookkeeping, this approach has real advantages. Types can satisfy 555 many interfaces at once, without the complexities of traditional 556 multiple inheritance. 557 Interfaces can be very lightweight—an interface with 558 one or even zero methods can express a useful concept. 559 Interfaces can be added after the fact if a new idea comes along 560 or for testing—without annotating the original types. 561 Because there are no explicit relationships between types 562 and interfaces, there is no type hierarchy to manage or discuss. 563 </p> 564 565 <p> 566 It's possible to use these ideas to construct something analogous to 567 type-safe Unix pipes. For instance, see how <code>fmt.Fprintf</code> 568 enables formatted printing to any output, not just a file, or how the 569 <code>bufio</code> package can be completely separate from file I/O, 570 or how the <code>image</code> packages generate compressed 571 image files. All these ideas stem from a single interface 572 (<code>io.Writer</code>) representing a single method 573 (<code>Write</code>). And that's only scratching the surface. 574 Go's interfaces have a profound influence on how programs are structured. 575 </p> 576 577 <p> 578 It takes some getting used to but this implicit style of type 579 dependency is one of the most productive things about Go. 580 </p> 581 582 <h3 id="methods_on_basics"> 583 Why is <code>len</code> a function and not a method?</h3> 584 <p> 585 We debated this issue but decided 586 implementing <code>len</code> and friends as functions was fine in practice and 587 didn't complicate questions about the interface (in the Go type sense) 588 of basic types. 589 </p> 590 591 <h3 id="overloading"> 592 Why does Go not support overloading of methods and operators?</h3> 593 <p> 594 Method dispatch is simplified if it doesn't need to do type matching as well. 595 Experience with other languages told us that having a variety of 596 methods with the same name but different signatures was occasionally useful 597 but that it could also be confusing and fragile in practice. Matching only by name 598 and requiring consistency in the types was a major simplifying decision 599 in Go's type system. 600 </p> 601 602 <p> 603 Regarding operator overloading, it seems more a convenience than an absolute 604 requirement. Again, things are simpler without it. 605 </p> 606 607 <h3 id="implements_interface"> 608 Why doesn't Go have "implements" declarations?</h3> 609 610 <p> 611 A Go type satisfies an interface by implementing the methods of that interface, 612 nothing more. This property allows interfaces to be defined and used without 613 having to modify existing code. It enables a kind of structural typing that 614 promotes separation of concerns and improves code re-use, and makes it easier 615 to build on patterns that emerge as the code develops. 616 The semantics of interfaces is one of the main reasons for Go's nimble, 617 lightweight feel. 618 </p> 619 620 <p> 621 See the <a href="#inheritance">question on type inheritance</a> for more detail. 622 </p> 623 624 <h3 id="guarantee_satisfies_interface"> 625 How can I guarantee my type satisfies an interface?</h3> 626 627 <p> 628 You can ask the compiler to check that the type <code>T</code> implements the 629 interface <code>I</code> by attempting an assignment using the zero value for 630 <code>T</code> or pointer to <code>T</code>, as appropriate: 631 </p> 632 633 <pre> 634 type T struct{} 635 var _ I = T{} // Verify that T implements I. 636 var _ I = (*T)(nil) // Verify that *T implements I. 637 </pre> 638 639 <p> 640 If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement 641 <code>I</code>, the mistake will be caught at compile time. 642 </p> 643 644 <p> 645 If you wish the users of an interface to explicitly declare that they implement 646 it, you can add a method with a descriptive name to the interface's method set. 647 For example: 648 </p> 649 650 <pre> 651 type Fooer interface { 652 Foo() 653 ImplementsFooer() 654 } 655 </pre> 656 657 <p> 658 A type must then implement the <code>ImplementsFooer</code> method to be a 659 <code>Fooer</code>, clearly documenting the fact and announcing it in 660 <a href="/cmd/godoc/">godoc</a>'s output. 661 </p> 662 663 <pre> 664 type Bar struct{} 665 func (b Bar) ImplementsFooer() {} 666 func (b Bar) Foo() {} 667 </pre> 668 669 <p> 670 Most code doesn't make use of such constraints, since they limit the utility of 671 the interface idea. Sometimes, though, they're necessary to resolve ambiguities 672 among similar interfaces. 673 </p> 674 675 <h3 id="t_and_equal_interface"> 676 Why doesn't type T satisfy the Equal interface?</h3> 677 678 <p> 679 Consider this simple interface to represent an object that can compare 680 itself with another value: 681 </p> 682 683 <pre> 684 type Equaler interface { 685 Equal(Equaler) bool 686 } 687 </pre> 688 689 <p> 690 and this type, <code>T</code>: 691 </p> 692 693 <pre> 694 type T int 695 func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler 696 </pre> 697 698 <p> 699 Unlike the analogous situation in some polymorphic type systems, 700 <code>T</code> does not implement <code>Equaler</code>. 701 The argument type of <code>T.Equal</code> is <code>T</code>, 702 not literally the required type <code>Equaler</code>. 703 </p> 704 705 <p> 706 In Go, the type system does not promote the argument of 707 <code>Equal</code>; that is the programmer's responsibility, as 708 illustrated by the type <code>T2</code>, which does implement 709 <code>Equaler</code>: 710 </p> 711 712 <pre> 713 type T2 int 714 func (t T2) Equal(u Equaler) bool { return t == u.(T2) } // satisfies Equaler 715 </pre> 716 717 <p> 718 Even this isn't like other type systems, though, because in Go <em>any</em> 719 type that satisfies <code>Equaler</code> could be passed as the 720 argument to <code>T2.Equal</code>, and at run time we must 721 check that the argument is of type <code>T2</code>. 722 Some languages arrange to make that guarantee at compile time. 723 </p> 724 725 <p> 726 A related example goes the other way: 727 </p> 728 729 <pre> 730 type Opener interface { 731 Open() Reader 732 } 733 734 func (t T3) Open() *os.File 735 </pre> 736 737 <p> 738 In Go, <code>T3</code> does not satisfy <code>Opener</code>, 739 although it might in another language. 740 </p> 741 742 <p> 743 While it is true that Go's type system does less for the programmer 744 in such cases, the lack of subtyping makes the rules about 745 interface satisfaction very easy to state: are the function's names 746 and signatures exactly those of the interface? 747 Go's rule is also easy to implement efficiently. 748 We feel these benefits offset the lack of 749 automatic type promotion. Should Go one day adopt some form of polymorphic 750 typing, we expect there would be a way to express the idea of these 751 examples and also have them be statically checked. 752 </p> 753 754 <h3 id="convert_slice_of_interface"> 755 Can I convert a []T to an []interface{}?</h3> 756 757 <p> 758 Not directly, because they do not have the same representation in memory. 759 It is necessary to copy the elements individually to the destination 760 slice. This example converts a slice of <code>int</code> to a slice of 761 <code>interface{}</code>: 762 </p> 763 764 <pre> 765 t := []int{1, 2, 3, 4} 766 s := make([]interface{}, len(t)) 767 for i, v := range t { 768 s[i] = v 769 } 770 </pre> 771 772 <h3 id="convert_slice_with_same_underlying_type"> 773 Can I convert []T1 to []T2 if T1 and T2 have the same underlying type?</h3> 774 775 This last line of this code sample does not compile. 776 777 <pre> 778 type T1 int 779 type T2 int 780 var t1 T1 781 var x = T2(t1) // OK 782 var st1 []T1 783 var sx = ([]T2)(st1) // NOT OK 784 </pre> 785 786 <p> 787 In Go, types are closely tied to methods, in that every named type has 788 a (possibly empty) method set. 789 The general rule is that you can change the name of the type being 790 converted (and thus possibly change its method set) but you can't 791 change the name (and method set) of elements of a composite type. 792 Go requires you to be explicit about type conversions. 793 </p> 794 795 <h3 id="nil_error"> 796 Why is my nil error value not equal to nil? 797 </h3> 798 799 <p> 800 Under the covers, interfaces are implemented as two elements, a type and a value. 801 The value, called the interface's dynamic value, 802 is an arbitrary concrete value and the type is that of the value. 803 For the <code>int</code> value 3, an interface value contains, 804 schematically, (<code>int</code>, <code>3</code>). 805 </p> 806 807 <p> 808 An interface value is <code>nil</code> only if the inner value and type are both unset, 809 (<code>nil</code>, <code>nil</code>). 810 In particular, a <code>nil</code> interface will always hold a <code>nil</code> type. 811 If we store a <code>nil</code> pointer of type <code>*int</code> inside 812 an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer: 813 (<code>*int</code>, <code>nil</code>). 814 Such an interface value will therefore be non-<code>nil</code> 815 <em>even when the pointer inside is</em> <code>nil</code>. 816 </p> 817 818 <p> 819 This situation can be confusing, and arises when a <code>nil</code> value is 820 stored inside an interface value such as an <code>error</code> return: 821 </p> 822 823 <pre> 824 func returnsError() error { 825 var p *MyError = nil 826 if bad() { 827 p = ErrBad 828 } 829 return p // Will always return a non-nil error. 830 } 831 </pre> 832 833 <p> 834 If all goes well, the function returns a <code>nil</code> <code>p</code>, 835 so the return value is an <code>error</code> interface 836 value holding (<code>*MyError</code>, <code>nil</code>). 837 This means that if the caller compares the returned error to <code>nil</code>, 838 it will always look as if there was an error even if nothing bad happened. 839 To return a proper <code>nil</code> <code>error</code> to the caller, 840 the function must return an explicit <code>nil</code>: 841 </p> 842 843 844 <pre> 845 func returnsError() error { 846 if bad() { 847 return ErrBad 848 } 849 return nil 850 } 851 </pre> 852 853 <p> 854 It's a good idea for functions 855 that return errors always to use the <code>error</code> type in 856 their signature (as we did above) rather than a concrete type such 857 as <code>*MyError</code>, to help guarantee the error is 858 created correctly. As an example, 859 <a href="/pkg/os/#Open"><code>os.Open</code></a> 860 returns an <code>error</code> even though, if not <code>nil</code>, 861 it's always of concrete type 862 <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>. 863 </p> 864 865 <p> 866 Similar situations to those described here can arise whenever interfaces are used. 867 Just keep in mind that if any concrete value 868 has been stored in the interface, the interface will not be <code>nil</code>. 869 For more information, see 870 <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>. 871 </p> 872 873 874 <h3 id="unions"> 875 Why are there no untagged unions, as in C?</h3> 876 877 <p> 878 Untagged unions would violate Go's memory safety 879 guarantees. 880 </p> 881 882 <h3 id="variant_types"> 883 Why does Go not have variant types?</h3> 884 885 <p> 886 Variant types, also known as algebraic types, provide a way to specify 887 that a value might take one of a set of other types, but only those 888 types. A common example in systems programming would specify that an 889 error is, say, a network error, a security error or an application 890 error and allow the caller to discriminate the source of the problem 891 by examining the type of the error. Another example is a syntax tree 892 in which each node can be a different type: declaration, statement, 893 assignment and so on. 894 </p> 895 896 <p> 897 We considered adding variant types to Go, but after discussion 898 decided to leave them out because they overlap in confusing ways 899 with interfaces. What would happen if the elements of a variant type 900 were themselves interfaces? 901 </p> 902 903 <p> 904 Also, some of what variant types address is already covered by the 905 language. The error example is easy to express using an interface 906 value to hold the error and a type switch to discriminate cases. The 907 syntax tree example is also doable, although not as elegantly. 908 </p> 909 910 <h3 id="covariant_types"> 911 Why does Go not have covariant result types?</h3> 912 913 <p> 914 Covariant result types would mean that an interface like 915 </p> 916 917 <pre> 918 type Copyable interface { 919 Copy() interface{} 920 } 921 </pre> 922 923 <p> 924 would be satisfied by the method 925 </p> 926 927 <pre> 928 func (v Value) Copy() Value 929 </pre> 930 931 <p>because <code>Value</code> implements the empty interface. 932 In Go method types must match exactly, so <code>Value</code> does not 933 implement <code>Copyable</code>. 934 Go separates the notion of what a 935 type does—its methods—from the type's implementation. 936 If two methods return different types, they are not doing the same thing. 937 Programmers who want covariant result types are often trying to 938 express a type hierarchy through interfaces. 939 In Go it's more natural to have a clean separation between interface 940 and implementation. 941 </p> 942 943 <h2 id="values">Values</h2> 944 945 <h3 id="conversions"> 946 Why does Go not provide implicit numeric conversions?</h3> 947 <p> 948 The convenience of automatic conversion between numeric types in C is 949 outweighed by the confusion it causes. When is an expression unsigned? 950 How big is the value? Does it overflow? Is the result portable, independent 951 of the machine on which it executes? 952 It also complicates the compiler; “the usual arithmetic conversions” 953 are not easy to implement and inconsistent across architectures. 954 For reasons of portability, we decided to make things clear and straightforward 955 at the cost of some explicit conversions in the code. 956 The definition of constants in Go—arbitrary precision values free 957 of signedness and size annotations—ameliorates matters considerably, 958 though. 959 </p> 960 961 <p> 962 A related detail is that, unlike in C, <code>int</code> and <code>int64</code> 963 are distinct types even if <code>int</code> is a 64-bit type. The <code>int</code> 964 type is generic; if you care about how many bits an integer holds, Go 965 encourages you to be explicit. 966 </p> 967 968 <p> 969 A blog post titled <a href="https://blog.golang.org/constants">Constants</a> 970 explores this topic in more detail. 971 </p> 972 973 <h3 id="builtin_maps"> 974 Why are maps built in?</h3> 975 <p> 976 The same reason strings are: they are such a powerful and important data 977 structure that providing one excellent implementation with syntactic support 978 makes programming more pleasant. We believe that Go's implementation of maps 979 is strong enough that it will serve for the vast majority of uses. 980 If a specific application can benefit from a custom implementation, it's possible 981 to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff. 982 </p> 983 984 <h3 id="map_keys"> 985 Why don't maps allow slices as keys?</h3> 986 <p> 987 Map lookup requires an equality operator, which slices do not implement. 988 They don't implement equality because equality is not well defined on such types; 989 there are multiple considerations involving shallow vs. deep comparison, pointer vs. 990 value comparison, how to deal with recursive types, and so on. 991 We may revisit this issue—and implementing equality for slices 992 will not invalidate any existing programs—but without a clear idea of what 993 equality of slices should mean, it was simpler to leave it out for now. 994 </p> 995 996 <p> 997 In Go 1, unlike prior releases, equality is defined for structs and arrays, so such 998 types can be used as map keys. Slices still do not have a definition of equality, though. 999 </p> 1000 1001 <h3 id="references"> 1002 Why are maps, slices, and channels references while arrays are values?</h3> 1003 <p> 1004 There's a lot of history on that topic. Early on, maps and channels 1005 were syntactically pointers and it was impossible to declare or use a 1006 non-pointer instance. Also, we struggled with how arrays should work. 1007 Eventually we decided that the strict separation of pointers and 1008 values made the language harder to use. Changing these 1009 types to act as references to the associated, shared data structures resolved 1010 these issues. This change added some regrettable complexity to the 1011 language but had a large effect on usability: Go became a more 1012 productive, comfortable language when it was introduced. 1013 </p> 1014 1015 <h2 id="Writing_Code">Writing Code</h2> 1016 1017 <h3 id="How_are_libraries_documented"> 1018 How are libraries documented?</h3> 1019 1020 <p> 1021 There is a program, <code>godoc</code>, written in Go, that extracts 1022 package documentation from the source code. It can be used on the 1023 command line or on the web. An instance is running at 1024 <a href="/pkg/">golang.org/pkg/</a>. 1025 In fact, <code>godoc</code> implements the full site at 1026 <a href="/">golang.org/</a>. 1027 </p> 1028 1029 <p> 1030 A <code>godoc</code> instance may be configured to provide rich, 1031 interactive static analyses of symbols in the programs it displays; details are 1032 listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>. 1033 </p> 1034 1035 <p> 1036 For access to documentation from the command line, the 1037 <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a 1038 <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a> 1039 subcommand that provides a textual interface to the same information. 1040 </p> 1041 1042 <h3 id="Is_there_a_Go_programming_style_guide"> 1043 Is there a Go programming style guide?</h3> 1044 1045 <p> 1046 Eventually, there may be a small number of rules to guide things 1047 like naming, layout, and file organization. 1048 The document <a href="effective_go.html">Effective Go</a> 1049 contains some style advice. 1050 More directly, the program <code>gofmt</code> is a pretty-printer 1051 whose purpose is to enforce layout rules; it replaces the usual 1052 compendium of do's and don'ts that allows interpretation. 1053 All the Go code in the repository has been run through <code>gofmt</code>. 1054 </p> 1055 1056 <p> 1057 The document titled 1058 <a href="//golang.org/s/comments">Go Code Review Comments</a> 1059 is a collection of very short essays about details of Go idiom that are often 1060 missed by programmers. 1061 It is a handy reference for people doing code reviews for Go projects. 1062 </p> 1063 1064 <h3 id="How_do_I_submit_patches_to_the_Go_libraries"> 1065 How do I submit patches to the Go libraries?</h3> 1066 1067 <p> 1068 The library sources are in the <code>src</code> directory of the repository. 1069 If you want to make a significant change, please discuss on the mailing list before embarking. 1070 </p> 1071 1072 <p> 1073 See the document 1074 <a href="contribute.html">Contributing to the Go project</a> 1075 for more information about how to proceed. 1076 </p> 1077 1078 <h3 id="git_https"> 1079 Why does "go get" use HTTPS when cloning a repository?</h3> 1080 1081 <p> 1082 Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP) 1083 and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 1084 (git) and TCP port 22 (SSH). 1085 When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by 1086 default, providing protection against man-in-the-middle, eavesdropping and tampering attacks. 1087 The <code>go get</code> command therefore uses HTTPS for safety. 1088 </p> 1089 1090 <p> 1091 If you use <code>git</code> and prefer to push changes through SSH using your existing key 1092 it's easy to work around this. For GitHub, try one of these solutions: 1093 </p> 1094 <ul> 1095 <li>Manually clone the repository in the expected package directory: 1096 <pre> 1097 $ cd src/github.com/username 1098 $ git clone git (a] github.com:username/package.git 1099 </pre> 1100 </li> 1101 <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending 1102 these two lines to <code>~/.gitconfig</code>: 1103 <pre> 1104 [url "git (a] github.com:"] 1105 pushInsteadOf = https://github.com/ 1106 </pre> 1107 </li> 1108 </ul> 1109 1110 <h3 id="get_version"> 1111 How should I manage package versions using "go get"?</h3> 1112 1113 <p> 1114 "Go get" does not have any explicit concept of package versions. 1115 Versioning is a source of significant complexity, especially in large code bases, 1116 and we are unaware of any approach that works well at scale in a large enough 1117 variety of situations to be appropriate to force on all Go users. 1118 What "go get" and the larger Go toolchain do provide is isolation of 1119 packages with different import paths. 1120 For example, the standard library's <code>html/template</code> and <code>text/template</code> 1121 coexist even though both are "package template". 1122 This observation leads to some advice for package authors and package users. 1123 </p> 1124 1125 <p> 1126 Packages intended for public use should try to maintain backwards compatibility as they evolve. 1127 The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here: 1128 don't remove exported names, encourage tagged composite literals, and so on. 1129 If different functionality is required, add a new name instead of changing an old one. 1130 If a complete break is required, create a new package with a new import path.</p> 1131 1132 <p> 1133 If you're using an externally supplied package and worry that it might change in 1134 unexpected ways, the simplest solution is to copy it to your local repository. 1135 (This is the approach Google takes internally.) 1136 Store the copy under a new import path that identifies it as a local copy. 1137 For example, you might copy "original.com/pkg" to "you.com/external/original.com/pkg". 1138 The <a href="https://godoc.org/golang.org/x/tools/cmd/gomvpkg">gomvpkg</a> 1139 program is one tool to help automate this process. 1140 </p> 1141 1142 <p> 1143 The Go 1.5 release includes an experimental facility to the 1144 <a href="https://golang.org/cmd/go">go</a> command 1145 that makes it easier to manage external dependencies by "vendoring" 1146 them into a special directory near the package that depends upon them. 1147 See the <a href="https://golang.org/s/go15vendor">design 1148 document</a> for details. 1149 </p> 1150 1151 <h2 id="Pointers">Pointers and Allocation</h2> 1152 1153 <h3 id="pass_by_value"> 1154 When are function parameters passed by value?</h3> 1155 1156 <p> 1157 As in all languages in the C family, everything in Go is passed by value. 1158 That is, a function always gets a copy of the 1159 thing being passed, as if there were an assignment statement assigning the 1160 value to the parameter. For instance, passing an <code>int</code> value 1161 to a function makes a copy of the <code>int</code>, and passing a pointer 1162 value makes a copy of the pointer, but not the data it points to. 1163 (See a <a href="/doc/faq#methods_on_values_or_pointers">later 1164 section</a> for a discussion of how this affects method receivers.) 1165 </p> 1166 1167 <p> 1168 Map and slice values behave like pointers: they are descriptors that 1169 contain pointers to the underlying map or slice data. Copying a map or 1170 slice value doesn't copy the data it points to. Copying an interface value 1171 makes a copy of the thing stored in the interface value. If the interface 1172 value holds a struct, copying the interface value makes a copy of the 1173 struct. If the interface value holds a pointer, copying the interface value 1174 makes a copy of the pointer, but again not the data it points to. 1175 </p> 1176 1177 <p> 1178 Note that this discussion is about the semantics of the operations. 1179 Actual implementations may apply optimizations to avoid copying 1180 as long as the optimizations do not change the semantics. 1181 </p> 1182 1183 <h3 id="pointer_to_interface"> 1184 When should I use a pointer to an interface?</h3> 1185 1186 <p> 1187 Almost never. Pointers to interface values arise only in rare, tricky situations involving 1188 disguising an interface value's type for delayed evaluation. 1189 </p> 1190 1191 <p> 1192 It is however a common mistake to pass a pointer to an interface value 1193 to a function expecting an interface. The compiler will complain about this 1194 error but the situation can still be confusing, because sometimes a 1195 <a href="#different_method_sets">pointer 1196 is necessary to satisfy an interface</a>. 1197 The insight is that although a pointer to a concrete type can satisfy 1198 an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>. 1199 </p> 1200 1201 <p> 1202 Consider the variable declaration, 1203 </p> 1204 1205 <pre> 1206 var w io.Writer 1207 </pre> 1208 1209 <p> 1210 The printing function <code>fmt.Fprintf</code> takes as its first argument 1211 a value that satisfies <code>io.Writer</code>something that implements 1212 the canonical <code>Write</code> method. Thus we can write 1213 </p> 1214 1215 <pre> 1216 fmt.Fprintf(w, "hello, world\n") 1217 </pre> 1218 1219 <p> 1220 If however we pass the address of <code>w</code>, the program will not compile. 1221 </p> 1222 1223 <pre> 1224 fmt.Fprintf(&w, "hello, world\n") // Compile-time error. 1225 </pre> 1226 1227 <p> 1228 The one exception is that any value, even a pointer to an interface, can be assigned to 1229 a variable of empty interface type (<code>interface{}</code>). 1230 Even so, it's almost certainly a mistake if the value is a pointer to an interface; 1231 the result can be confusing. 1232 </p> 1233 1234 <h3 id="methods_on_values_or_pointers"> 1235 Should I define methods on values or pointers?</h3> 1236 1237 <pre> 1238 func (s *MyStruct) pointerMethod() { } // method on pointer 1239 func (s MyStruct) valueMethod() { } // method on value 1240 </pre> 1241 1242 <p> 1243 For programmers unaccustomed to pointers, the distinction between these 1244 two examples can be confusing, but the situation is actually very simple. 1245 When defining a method on a type, the receiver (<code>s</code> in the above 1246 examples) behaves exactly as if it were an argument to the method. 1247 Whether to define the receiver as a value or as a pointer is the same 1248 question, then, as whether a function argument should be a value or 1249 a pointer. 1250 There are several considerations. 1251 </p> 1252 1253 <p> 1254 First, and most important, does the method need to modify the 1255 receiver? 1256 If it does, the receiver <em>must</em> be a pointer. 1257 (Slices and maps act as references, so their story is a little 1258 more subtle, but for instance to change the length of a slice 1259 in a method the receiver must still be a pointer.) 1260 In the examples above, if <code>pointerMethod</code> modifies 1261 the fields of <code>s</code>, 1262 the caller will see those changes, but <code>valueMethod</code> 1263 is called with a copy of the caller's argument (that's the definition 1264 of passing a value), so changes it makes will be invisible to the caller. 1265 </p> 1266 1267 <p> 1268 By the way, pointer receivers are identical to the situation in Java, 1269 although in Java the pointers are hidden under the covers; it's Go's 1270 value receivers that are unusual. 1271 </p> 1272 1273 <p> 1274 Second is the consideration of efficiency. If the receiver is large, 1275 a big <code>struct</code> for instance, it will be much cheaper to 1276 use a pointer receiver. 1277 </p> 1278 1279 <p> 1280 Next is consistency. If some of the methods of the type must have 1281 pointer receivers, the rest should too, so the method set is 1282 consistent regardless of how the type is used. 1283 See the section on <a href="#different_method_sets">method sets</a> 1284 for details. 1285 </p> 1286 1287 <p> 1288 For types such as basic types, slices, and small <code>structs</code>, 1289 a value receiver is very cheap so unless the semantics of the method 1290 requires a pointer, a value receiver is efficient and clear. 1291 </p> 1292 1293 1294 <h3 id="new_and_make"> 1295 What's the difference between new and make?</h3> 1296 1297 <p> 1298 In short: <code>new</code> allocates memory, <code>make</code> initializes 1299 the slice, map, and channel types. 1300 </p> 1301 1302 <p> 1303 See the <a href="/doc/effective_go.html#allocation_new">relevant section 1304 of Effective Go</a> for more details. 1305 </p> 1306 1307 <h3 id="q_int_sizes"> 1308 What is the size of an <code>int</code> on a 64 bit machine?</h3> 1309 1310 <p> 1311 The sizes of <code>int</code> and <code>uint</code> are implementation-specific 1312 but the same as each other on a given platform. 1313 For portability, code that relies on a particular 1314 size of value should use an explicitly sized type, like <code>int64</code>. 1315 Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used 1316 a 32-bit representation for <code>int</code>. As of Go 1.1 they use 1317 a 64-bit representation. 1318 </p> 1319 1320 <p> 1321 On the other hand, floating-point scalars and complex 1322 types are always sized (there are no <code>float</code> or <code>complex</code> basic types), 1323 because programmers should be aware of precision when using floating-point numbers. 1324 The default type used for an (untyped) floating-point constant is <code>float64</code>. 1325 Thus <code>foo</code> <code>:=</code> <code>3.0</code> declares a variable <code>foo</code> 1326 of type <code>float64</code>. 1327 For a <code>float32</code> variable initialized by an (untyped) constant, the variable type 1328 must be specified explicitly in the variable declaration: 1329 </p> 1330 1331 <pre> 1332 var foo float32 = 3.0 1333 </pre> 1334 1335 <p> 1336 Alternatively, the constant must be given a type with a conversion as in 1337 <code>foo := float32(3.0)</code>. 1338 </p> 1339 1340 <h3 id="stack_or_heap"> 1341 How do I know whether a variable is allocated on the heap or the stack?</h3> 1342 1343 <p> 1344 From a correctness standpoint, you don't need to know. 1345 Each variable in Go exists as long as there are references to it. 1346 The storage location chosen by the implementation is irrelevant to the 1347 semantics of the language. 1348 </p> 1349 1350 <p> 1351 The storage location does have an effect on writing efficient programs. 1352 When possible, the Go compilers will allocate variables that are 1353 local to a function in that function's stack frame. However, if the 1354 compiler cannot prove that the variable is not referenced after the 1355 function returns, then the compiler must allocate the variable on the 1356 garbage-collected heap to avoid dangling pointer errors. 1357 Also, if a local variable is very large, it might make more sense 1358 to store it on the heap rather than the stack. 1359 </p> 1360 1361 <p> 1362 In the current compilers, if a variable has its address taken, that variable 1363 is a candidate for allocation on the heap. However, a basic <em>escape 1364 analysis</em> recognizes some cases when such variables will not 1365 live past the return from the function and can reside on the stack. 1366 </p> 1367 1368 <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory"> 1369 Why does my Go process use so much virtual memory?</h3> 1370 1371 <p> 1372 The Go memory allocator reserves a large region of virtual memory as an arena 1373 for allocations. This virtual memory is local to the specific Go process; the 1374 reservation does not deprive other processes of memory. 1375 </p> 1376 1377 <p> 1378 To find the amount of actual memory allocated to a Go process, use the Unix 1379 <code>top</code> command and consult the <code>RES</code> (Linux) or 1380 <code>RSIZE</code> (Mac OS X) columns. 1381 <!-- TODO(adg): find out how this works on Windows --> 1382 </p> 1383 1384 <h2 id="Concurrency">Concurrency</h2> 1385 1386 <h3 id="What_operations_are_atomic_What_about_mutexes"> 1387 What operations are atomic? What about mutexes?</h3> 1388 1389 <p> 1390 We haven't fully defined it all yet, but some details about atomicity are 1391 available in the <a href="/ref/mem">Go Memory Model specification</a>. 1392 </p> 1393 1394 <p> 1395 Regarding mutexes, the <a href="/pkg/sync">sync</a> 1396 package implements them, but we hope Go programming style will 1397 encourage people to try higher-level techniques. In particular, consider 1398 structuring your program so that only one goroutine at a time is ever 1399 responsible for a particular piece of data. 1400 </p> 1401 1402 <p> 1403 Do not communicate by sharing memory. Instead, share memory by communicating. 1404 </p> 1405 1406 <p> 1407 See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="//blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept. 1408 </p> 1409 1410 <h3 id="Why_no_multi_CPU"> 1411 Why doesn't my multi-goroutine program use multiple CPUs?</h3> 1412 1413 <p> 1414 The number of CPUs available simultaneously to executing goroutines is 1415 controlled by the <code>GOMAXPROCS</code> shell environment variable. 1416 In earlier releases of Go, the default value was 1, but as of Go 1.5 the default 1417 value is the number of cores available. 1418 Therefore programs compiled after 1.5 should demonstrate parallel execution 1419 of multiple goroutines. 1420 To change the behavior, set the environment variable or use the similarly-named 1421 <a href="/pkg/runtime/#GOMAXPROCS">function</a> 1422 of the runtime package to configure the 1423 run-time support to utilize a different number of threads. 1424 </p> 1425 1426 <p> 1427 Programs that perform parallel computation might benefit from a further increase in 1428 <code>GOMAXPROCS</code>. 1429 However, be aware that 1430 <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency 1431 is not parallelism</a>. 1432 </p> 1433 1434 <h3 id="Why_GOMAXPROCS"> 1435 Why does using <code>GOMAXPROCS</code> > 1 sometimes make my program 1436 slower?</h3> 1437 1438 <p> 1439 It depends on the nature of your program. 1440 Problems that are intrinsically sequential cannot be sped up by adding 1441 more goroutines. 1442 Concurrency only becomes parallelism when the problem is 1443 intrinsically parallel. 1444 </p> 1445 1446 <p> 1447 In practical terms, programs that spend more time 1448 communicating on channels than doing computation 1449 may experience performance degradation when using 1450 multiple OS threads. 1451 This is because sending data between threads involves switching 1452 contexts, which has significant cost. 1453 For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a> 1454 from the Go specification has no significant parallelism although it launches many 1455 goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than 1456 to speed it up. 1457 </p> 1458 1459 <p> 1460 Go's goroutine scheduler is not as good as it needs to be, although it 1461 has improved in recent releases. 1462 In the future, it may better optimize its use of OS threads. 1463 For now, if there are performance issues, 1464 setting <code>GOMAXPROCS</code> on a per-application basis may help. 1465 </p> 1466 1467 <p> 1468 For more detail on this topic see the talk entitled, 1469 <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency 1470 is not Parallelism</a>. 1471 1472 <h2 id="Functions_methods">Functions and Methods</h2> 1473 1474 <h3 id="different_method_sets"> 1475 Why do T and *T have different method sets?</h3> 1476 1477 <p> 1478 From the <a href="/ref/spec#Types">Go Spec</a>: 1479 </p> 1480 1481 <blockquote> 1482 The method set of any other named type <code>T</code> consists of all methods 1483 with receiver type <code>T</code>. The method set of the corresponding pointer 1484 type <code>*T</code> is the set of all methods with receiver <code>*T</code> or 1485 <code>T</code> (that is, it also contains the method set of <code>T</code>). 1486 </blockquote> 1487 1488 <p> 1489 If an interface value contains a pointer <code>*T</code>, 1490 a method call can obtain a value by dereferencing the pointer, 1491 but if an interface value contains a value <code>T</code>, 1492 there is no useful way for a method call to obtain a pointer. 1493 </p> 1494 1495 <p> 1496 Even in cases where the compiler could take the address of a value 1497 to pass to the method, if the method modifies the value the changes 1498 will be lost in the caller. 1499 As an example, if the <code>Write</code> method of 1500 <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a> 1501 used a value receiver rather than a pointer, 1502 this code: 1503 </p> 1504 1505 <pre> 1506 var buf bytes.Buffer 1507 io.Copy(buf, os.Stdin) 1508 </pre> 1509 1510 <p> 1511 would copy standard input into a <i>copy</i> of <code>buf</code>, 1512 not into <code>buf</code> itself. 1513 This is almost never the desired behavior. 1514 </p> 1515 1516 <h3 id="closures_and_goroutines"> 1517 What happens with closures running as goroutines?</h3> 1518 1519 <p> 1520 Some confusion may arise when using closures with concurrency. 1521 Consider the following program: 1522 </p> 1523 1524 <pre> 1525 func main() { 1526 done := make(chan bool) 1527 1528 values := []string{"a", "b", "c"} 1529 for _, v := range values { 1530 go func() { 1531 fmt.Println(v) 1532 done <- true 1533 }() 1534 } 1535 1536 // wait for all goroutines to complete before exiting 1537 for _ = range values { 1538 <-done 1539 } 1540 } 1541 </pre> 1542 1543 <p> 1544 One might mistakenly expect to see <code>a, b, c</code> as the output. 1545 What you'll probably see instead is <code>c, c, c</code>. This is because 1546 each iteration of the loop uses the same instance of the variable <code>v</code>, so 1547 each closure shares that single variable. When the closure runs, it prints the 1548 value of <code>v</code> at the time <code>fmt.Println</code> is executed, 1549 but <code>v</code> may have been modified since the goroutine was launched. 1550 To help detect this and other problems before they happen, run 1551 <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>. 1552 </p> 1553 1554 <p> 1555 To bind the current value of <code>v</code> to each closure as it is launched, one 1556 must modify the inner loop to create a new variable each iteration. 1557 One way is to pass the variable as an argument to the closure: 1558 </p> 1559 1560 <pre> 1561 for _, v := range values { 1562 go func(<b>u</b> string) { 1563 fmt.Println(<b>u</b>) 1564 done <- true 1565 }(<b>v</b>) 1566 } 1567 </pre> 1568 1569 <p> 1570 In this example, the value of <code>v</code> is passed as an argument to the 1571 anonymous function. That value is then accessible inside the function as 1572 the variable <code>u</code>. 1573 </p> 1574 1575 <p> 1576 Even easier is just to create a new variable, using a declaration style that may 1577 seem odd but works fine in Go: 1578 </p> 1579 1580 <pre> 1581 for _, v := range values { 1582 <b>v := v</b> // create a new 'v'. 1583 go func() { 1584 fmt.Println(<b>v</b>) 1585 done <- true 1586 }() 1587 } 1588 </pre> 1589 1590 <h2 id="Control_flow">Control flow</h2> 1591 1592 <h3 id="Does_Go_have_a_ternary_form"> 1593 Does Go have the <code>?:</code> operator?</h3> 1594 1595 <p> 1596 There is no ternary testing operation in Go. You may use the following to achieve the same 1597 result: 1598 </p> 1599 1600 <pre> 1601 if expr { 1602 n = trueVal 1603 } else { 1604 n = falseVal 1605 } 1606 </pre> 1607 1608 <h2 id="Packages_Testing">Packages and Testing</h2> 1609 1610 <h3 id="How_do_I_create_a_multifile_package"> 1611 How do I create a multifile package?</h3> 1612 1613 <p> 1614 Put all the source files for the package in a directory by themselves. 1615 Source files can refer to items from different files at will; there is 1616 no need for forward declarations or a header file. 1617 </p> 1618 1619 <p> 1620 Other than being split into multiple files, the package will compile and test 1621 just like a single-file package. 1622 </p> 1623 1624 <h3 id="How_do_I_write_a_unit_test"> 1625 How do I write a unit test?</h3> 1626 1627 <p> 1628 Create a new file ending in <code>_test.go</code> in the same directory 1629 as your package sources. Inside that file, <code>import "testing"</code> 1630 and write functions of the form 1631 </p> 1632 1633 <pre> 1634 func TestFoo(t *testing.T) { 1635 ... 1636 } 1637 </pre> 1638 1639 <p> 1640 Run <code>go test</code> in that directory. 1641 That script finds the <code>Test</code> functions, 1642 builds a test binary, and runs it. 1643 </p> 1644 1645 <p>See the <a href="/doc/code.html">How to Write Go Code</a> document, 1646 the <a href="/pkg/testing/"><code>testing</code></a> package 1647 and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details. 1648 </p> 1649 1650 <h3 id="testing_framework"> 1651 Where is my favorite helper function for testing?</h3> 1652 1653 <p> 1654 Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks 1655 features provided in other language's testing frameworks such as assertion functions. 1656 An <a href="#assertions">earlier section</a> of this document explained why Go 1657 doesn't have assertions, and 1658 the same arguments apply to the use of <code>assert</code> in tests. 1659 Proper error handling means letting other tests run after one has failed, so 1660 that the person debugging the failure gets a complete picture of what is 1661 wrong. It is more useful for a test to report that 1662 <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for 1663 2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong 1664 answer for 2 and therefore no more tests were run. The programmer who 1665 triggers the test failure may not be familiar with the code that fails. 1666 Time invested writing a good error message now pays off later when the 1667 test breaks. 1668 </p> 1669 1670 <p> 1671 A related point is that testing frameworks tend to develop into mini-languages 1672 of their own, with conditionals and controls and printing mechanisms, 1673 but Go already has all those capabilities; why recreate them? 1674 We'd rather write tests in Go; it's one fewer language to learn and the 1675 approach keeps the tests straightforward and easy to understand. 1676 </p> 1677 1678 <p> 1679 If the amount of extra code required to write 1680 good errors seems repetitive and overwhelming, the test might work better if 1681 table-driven, iterating over a list of inputs and outputs defined 1682 in a data structure (Go has excellent support for data structure literals). 1683 The work to write a good test and good error messages will then be amortized over many 1684 test cases. The standard Go library is full of illustrative examples, such as in 1685 <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>. 1686 </p> 1687 1688 <h3 id="x_in_std"> 1689 Why isn't <i>X</i> in the standard library?</h3> 1690 1691 <p> 1692 The standard library's purpose is to support the runtime, connect to 1693 the operating system, and provide key functionality that many Go 1694 programs require, such as formatted I/O and networking. 1695 It also contains elements important for web programming, including 1696 cryptography and support for standards like HTTP, JSON, and XML. 1697 </p> 1698 1699 <p> 1700 There is no clear criterion that defines what is included because for 1701 a long time, this was the <i>only</i> Go library. 1702 There are criteria that define what gets added today, however. 1703 </p> 1704 1705 <p> 1706 New additions to the standard library are rare and the bar for 1707 inclusion is high. 1708 Code included in the standard library bears a large ongoing maintenance cost 1709 (often borne by those other than the original author), 1710 is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a> 1711 (blocking fixes to any flaws in the API), 1712 and is subject to the Go 1713 <a href="https://golang.org/s/releasesched">release schedule</a>, 1714 preventing bug fixes from being available to users quickly. 1715 </p> 1716 1717 <p> 1718 Most new code should live outside of the standard library and be accessible 1719 via the <a href="/cmd/go/"><code>go</code> tool</a>'s 1720 <code>go get</code> command. 1721 Such code can have its own maintainers, release cycle, 1722 and compatibility guarantees. 1723 Users can find packages and read their documentation at 1724 <a href="https://godoc.org/">godoc.org</a>. 1725 </p> 1726 1727 <p> 1728 Although there are pieces in the standard library that don't really belong, 1729 such as <code>log/syslog</code>, we continue to maintain everything in the 1730 library because of the Go 1 compatibility promise. 1731 But we encourage most new code to live elsewhere. 1732 </p> 1733 1734 <h2 id="Implementation">Implementation</h2> 1735 1736 <h3 id="What_compiler_technology_is_used_to_build_the_compilers"> 1737 What compiler technology is used to build the compilers?</h3> 1738 1739 <p> 1740 <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the 1741 standard GCC back end. <code>Gc</code> is written in Go with a recursive descent parser 1742 and uses a custom loader, also written in Go but 1743 based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries. 1744 </p> 1745 1746 <p> 1747 We considered using LLVM for <code>gc</code> but we felt it was too large and 1748 slow to meet our performance goals. 1749 </p> 1750 1751 <p> 1752 The original <code>gc</code>, the Go compiler, was written in C 1753 because of the difficulties of bootstrapping—you'd need a Go compiler to 1754 set up a Go environment. 1755 But things have advanced and as of Go 1.5 the compiler is written in Go. 1756 It was converted from C to Go using automatic translation tools, as 1757 described in <a href="/s/go13compiler">this design document</a> 1758 and <a href="https://talks.golang.org/2015/gogo.slide#1">a recent talk</a>. 1759 Thus the compiler is now "self-hosting", which means we must face 1760 the bootstrapping problem. 1761 The solution, naturally, is to have a working Go installation already, 1762 just as one normally has a working C installation in place. 1763 The story of how to bring up a new Go installation from source 1764 is described <a href="/s/go15bootstrap">separately</a>. 1765 </p> 1766 1767 <p> 1768 Go is a fine language in which to implement a Go compiler. 1769 Although <code>gc</code> does not use them (yet?), a native lexer and 1770 parser are available in the <a href="/pkg/go/"><code>go</code></a> package 1771 and there is also a <a href="/pkg/go/types">type checker</a>. 1772 </p> 1773 1774 <h3 id="How_is_the_run_time_support_implemented"> 1775 How is the run-time support implemented?</h3> 1776 1777 <p> 1778 Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a 1779 tiny bit of assembler) but it has since been translated to Go 1780 (except for some assembler bits). 1781 <code>Gccgo</code>'s run-time support uses <code>glibc</code>. 1782 The <code>gccgo</code> compiler implements goroutines using 1783 a technique called segmented stacks, 1784 supported by recent modifications to the gold linker. 1785 </p> 1786 1787 <h3 id="Why_is_my_trivial_program_such_a_large_binary"> 1788 Why is my trivial program such a large binary?</h3> 1789 1790 <p> 1791 The linker in the <code>gc</code> tool chain 1792 creates statically-linked binaries by default. All Go binaries therefore include the Go 1793 run-time, along with the run-time type information necessary to support dynamic 1794 type checks, reflection, and even panic-time stack traces. 1795 </p> 1796 1797 <p> 1798 A simple C "hello, world" program compiled and linked statically using gcc 1799 on Linux is around 750 kB, 1800 including an implementation of <code>printf</code>. 1801 An equivalent Go program using <code>fmt.Printf</code> 1802 is around 1.5 MB, but 1803 that includes more powerful run-time support and type information. 1804 </p> 1805 1806 <h3 id="unused_variables_and_imports"> 1807 Can I stop these complaints about my unused variable/import?</h3> 1808 1809 <p> 1810 The presence of an unused variable may indicate a bug, while 1811 unused imports just slow down compilation, 1812 an effect that can become substantial as a program accumulates 1813 code and programmers over time. 1814 For these reasons, Go refuses to compile programs with unused 1815 variables or imports, 1816 trading short-term convenience for long-term build speed and 1817 program clarity. 1818 </p> 1819 1820 <p> 1821 Still, when developing code, it's common to create these situations 1822 temporarily and it can be annoying to have to edit them out before the 1823 program will compile. 1824 </p> 1825 1826 <p> 1827 Some have asked for a compiler option to turn those checks off 1828 or at least reduce them to warnings. 1829 Such an option has not been added, though, 1830 because compiler options should not affect the semantics of the 1831 language and because the Go compiler does not report warnings, only 1832 errors that prevent compilation. 1833 </p> 1834 1835 <p> 1836 There are two reasons for having no warnings. First, if it's worth 1837 complaining about, it's worth fixing in the code. (And if it's not 1838 worth fixing, it's not worth mentioning.) Second, having the compiler 1839 generate warnings encourages the implementation to warn about weak 1840 cases that can make compilation noisy, masking real errors that 1841 <em>should</em> be fixed. 1842 </p> 1843 1844 <p> 1845 It's easy to address the situation, though. Use the blank identifier 1846 to let unused things persist while you're developing. 1847 </p> 1848 1849 <pre> 1850 import "unused" 1851 1852 // This declaration marks the import as used by referencing an 1853 // item from the package. 1854 var _ = unused.Item // TODO: Delete before committing! 1855 1856 func main() { 1857 debugData := debug.Profile() 1858 _ = debugData // Used only during debugging. 1859 .... 1860 } 1861 </pre> 1862 1863 <p> 1864 Nowadays, most Go programmers use a tool, 1865 <a href="http://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>, 1866 which automatically rewrites a Go source file to have the correct imports, 1867 eliminating the unused imports issue in practice. 1868 This program is easily connected to most editors to run automatically when a Go source file is written. 1869 </p> 1870 1871 <h2 id="Performance">Performance</h2> 1872 1873 <h3 id="Why_does_Go_perform_badly_on_benchmark_x"> 1874 Why does Go perform badly on benchmark X?</h3> 1875 1876 <p> 1877 One of Go's design goals is to approach the performance of C for comparable 1878 programs, yet on some benchmarks it does quite poorly, including several 1879 in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>. 1880 The slowest depend on libraries for which versions of comparable performance 1881 are not available in Go. 1882 For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a> 1883 depends on a multi-precision math package, and the C 1884 versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is 1885 written in optimized assembler). 1886 Benchmarks that depend on regular expressions 1887 (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>, 1888 for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to 1889 mature, highly optimized regular expression libraries like PCRE. 1890 </p> 1891 1892 <p> 1893 Benchmark games are won by extensive tuning and the Go versions of most 1894 of the benchmarks need attention. If you measure comparable C 1895 and Go programs 1896 (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a> 1897 is one example), you'll see the two languages are much closer in raw performance 1898 than this suite would indicate. 1899 </p> 1900 1901 <p> 1902 Still, there is room for improvement. The compilers are good but could be 1903 better, many libraries need major performance work, and the garbage collector 1904 isn't fast enough yet. (Even if it were, taking care not to generate unnecessary 1905 garbage can have a huge effect.) 1906 </p> 1907 1908 <p> 1909 In any case, Go can often be very competitive. 1910 There has been significant improvement in the performance of many programs 1911 as the language and tools have developed. 1912 See the blog post about 1913 <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling 1914 Go programs</a> for an informative example. 1915 1916 <h2 id="change_from_c">Changes from C</h2> 1917 1918 <h3 id="different_syntax"> 1919 Why is the syntax so different from C?</h3> 1920 <p> 1921 Other than declaration syntax, the differences are not major and stem 1922 from two desires. First, the syntax should feel light, without too 1923 many mandatory keywords, repetition, or arcana. Second, the language 1924 has been designed to be easy to analyze 1925 and can be parsed without a symbol table. This makes it much easier 1926 to build tools such as debuggers, dependency analyzers, automated 1927 documentation extractors, IDE plug-ins, and so on. C and its 1928 descendants are notoriously difficult in this regard. 1929 </p> 1930 1931 <h3 id="declarations_backwards"> 1932 Why are declarations backwards?</h3> 1933 <p> 1934 They're only backwards if you're used to C. In C, the notion is that a 1935 variable is declared like an expression denoting its type, which is a 1936 nice idea, but the type and expression grammars don't mix very well and 1937 the results can be confusing; consider function pointers. Go mostly 1938 separates expression and type syntax and that simplifies things (using 1939 prefix <code>*</code> for pointers is an exception that proves the rule). In C, 1940 the declaration 1941 </p> 1942 <pre> 1943 int* a, b; 1944 </pre> 1945 <p> 1946 declares <code>a</code> to be a pointer but not <code>b</code>; in Go 1947 </p> 1948 <pre> 1949 var a, b *int 1950 </pre> 1951 <p> 1952 declares both to be pointers. This is clearer and more regular. 1953 Also, the <code>:=</code> short declaration form argues that a full variable 1954 declaration should present the same order as <code>:=</code> so 1955 </p> 1956 <pre> 1957 var a uint64 = 1 1958 </pre> 1959 <p> 1960 has the same effect as 1961 </p> 1962 <pre> 1963 a := uint64(1) 1964 </pre> 1965 <p> 1966 Parsing is also simplified by having a distinct grammar for types that 1967 is not just the expression grammar; keywords such as <code>func</code> 1968 and <code>chan</code> keep things clear. 1969 </p> 1970 1971 <p> 1972 See the article about 1973 <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a> 1974 for more details. 1975 </p> 1976 1977 <h3 id="no_pointer_arithmetic"> 1978 Why is there no pointer arithmetic?</h3> 1979 <p> 1980 Safety. Without pointer arithmetic it's possible to create a 1981 language that can never derive an illegal address that succeeds 1982 incorrectly. Compiler and hardware technology have advanced to the 1983 point where a loop using array indices can be as efficient as a loop 1984 using pointer arithmetic. Also, the lack of pointer arithmetic can 1985 simplify the implementation of the garbage collector. 1986 </p> 1987 1988 <h3 id="inc_dec"> 1989 Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h3> 1990 <p> 1991 Without pointer arithmetic, the convenience value of pre- and postfix 1992 increment operators drops. By removing them from the expression 1993 hierarchy altogether, expression syntax is simplified and the messy 1994 issues around order of evaluation of <code>++</code> and <code>--</code> 1995 (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>) 1996 are eliminated as well. The simplification is 1997 significant. As for postfix vs. prefix, either would work fine but 1998 the postfix version is more traditional; insistence on prefix arose 1999 with the STL, a library for a language whose name contains, ironically, a 2000 postfix increment. 2001 </p> 2002 2003 <h3 id="semicolons"> 2004 Why are there braces but no semicolons? And why can't I put the opening 2005 brace on the next line?</h3> 2006 <p> 2007 Go uses brace brackets for statement grouping, a syntax familiar to 2008 programmers who have worked with any language in the C family. 2009 Semicolons, however, are for parsers, not for people, and we wanted to 2010 eliminate them as much as possible. To achieve this goal, Go borrows 2011 a trick from BCPL: the semicolons that separate statements are in the 2012 formal grammar but are injected automatically, without lookahead, by 2013 the lexer at the end of any line that could be the end of a statement. 2014 This works very well in practice but has the effect that it forces a 2015 brace style. For instance, the opening brace of a function cannot 2016 appear on a line by itself. 2017 </p> 2018 2019 <p> 2020 Some have argued that the lexer should do lookahead to permit the 2021 brace to live on the next line. We disagree. Since Go code is meant 2022 to be formatted automatically by 2023 <a href="/cmd/gofmt/"><code>gofmt</code></a>, 2024 <i>some</i> style must be chosen. That style may differ from what 2025 you've used in C or Java, but Go is a new language and 2026 <code>gofmt</code>'s style is as good as any other. More 2027 important—much more important—the advantages of a single, 2028 programmatically mandated format for all Go programs greatly outweigh 2029 any perceived disadvantages of the particular style. 2030 Note too that Go's style means that an interactive implementation of 2031 Go can use the standard syntax one line at a time without special rules. 2032 </p> 2033 2034 <h3 id="garbage_collection"> 2035 Why do garbage collection? Won't it be too expensive?</h3> 2036 <p> 2037 One of the biggest sources of bookkeeping in systems programs is 2038 memory management. We feel it's critical to eliminate that 2039 programmer overhead, and advances in garbage collection 2040 technology in the last few years give us confidence that we can 2041 implement it with low enough overhead and no significant 2042 latency. 2043 </p> 2044 2045 <p> 2046 Another point is that a large part of the difficulty of concurrent 2047 and multi-threaded programming is memory management; 2048 as objects get passed among threads it becomes cumbersome 2049 to guarantee they become freed safely. 2050 Automatic garbage collection makes concurrent code far easier to write. 2051 Of course, implementing garbage collection in a concurrent environment is 2052 itself a challenge, but meeting it once rather than in every 2053 program helps everyone. 2054 </p> 2055 2056 <p> 2057 Finally, concurrency aside, garbage collection makes interfaces 2058 simpler because they don't need to specify how memory is managed across them. 2059 </p> 2060 2061 <p> 2062 The current implementation is a parallel mark-and-sweep collector. 2063 Recent improvements, documented in 2064 <a href="/s/go14gc">this design document</a>, 2065 have introduced bounded pause times and improved the 2066 parallelism. 2067 Future versions might attempt new approaches. 2068 </p> 2069 2070 <p> 2071 On the topic of performance, keep in mind that Go gives the programmer 2072 considerable control over memory layout and allocation, much more than 2073 is typical in garbage-collected languages. A careful programmer can reduce 2074 the garbage collection overhead dramatically by using the language well; 2075 see the article about 2076 <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling 2077 Go programs</a> for a worked example, including a demonstration of Go's 2078 profiling tools. 2079 </p> 2080