Lines Matching refs:CommonFunctionCase
235 // CommonFunctionCase
237 class CommonFunctionCase : public TestCase
240 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
241 ~CommonFunctionCase (void);
248 CommonFunctionCase (const CommonFunctionCase& other);
249 CommonFunctionCase& operator= (const CommonFunctionCase& other);
264 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
272 CommonFunctionCase::~CommonFunctionCase (void)
274 CommonFunctionCase::deinit();
277 void CommonFunctionCase::init (void)
290 void CommonFunctionCase::deinit (void)
398 CommonFunctionCase::IterateResult CommonFunctionCase::iterate (void)
497 class AbsCase : public CommonFunctionCase
501 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "abs", shaderType)
579 class SignCase : public CommonFunctionCase
583 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "sign", shaderType)
685 class RoundEvenCase : public CommonFunctionCase
689 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
796 class ModfCase : public CommonFunctionCase
800 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "modf", shaderType)
862 class IsnanCase : public CommonFunctionCase
866 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isnan", shaderType)
945 class IsinfCase : public CommonFunctionCase
949 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isinf", shaderType)
1029 class FloatBitsToUintIntCase : public CommonFunctionCase
1033 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToInt" : "floatBitsToUint", shaderType)
1107 class BitsToFloatCase : public CommonFunctionCase
1111 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_str(), glu::isDataTypeIntOrIVec(baseType) ? "intBitsToFloat" : "uintBitsToFloat", shaderType)
1157 class FloorCase : public CommonFunctionCase
1161 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "floor", shaderType)
1253 class TruncCase : public CommonFunctionCase
1257 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "trunc", shaderType)
1361 class RoundCase : public CommonFunctionCase
1365 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "round", shaderType)
1489 class CeilCase : public CommonFunctionCase
1493 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "ceil", shaderType)
1594 class FractCase : public CommonFunctionCase
1598 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "fract", shaderType)
1737 class FrexpCase : public CommonFunctionCase
1741 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "frexp", shaderType)
1828 class LdexpCase : public CommonFunctionCase
1832 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "ldexp", shaderType)
1964 class FmaCase : public CommonFunctionCase
1968 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "fma", shaderType)
1983 CommonFunctionCase::init();