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21  * \brief Precision and range tests for GLSL builtins and types.
119 * of T. This is mainly used for our GLSL function implementations: each
529 * We represent GLSL programs as syntax objects: an Expr<T> represents an
530 * expression whose GLSL type corresponds to the C++ type T, and a Statement
957 * These operators allow the use of C++ syntax to construct GLSL expressions
1173 * Each Func object represents a GLSL function. It can be applied to interval
1175 * approximation of the image of the GLSL function over the argument
2051 // \todo [2014-03-05 lauri] Check that the limits in GLSL 3.10 are actually correct.
2482 // These are not defined as derived forms in the GLSL ES spec, but
3357 // GLSL (in contrast to IEEE) says that result of applying frexp