Home | History | Annotate | Download | only in DisplayHardware

Lines Matching refs:Fence

94     virtual const sp<Fence>& getClientTargetAcquireFence() const override;
107 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, uint32_t w, uint32_t h,
112 sp<Fence>* outFence);
116 virtual status_t cancelBuffer(int pslot, const sp<Fence>& fence);
131 sp<Fence>* outFence, float outTransformMatrix[16]) override;
140 int* sslot, sp<Fence>* fence);
202 // mFbFence is the fence HWC should wait for before reading the framebuffer
204 sp<Fence> mFbFence;
206 // mOutputFence is the fence HWC should wait for before writing to the
208 sp<Fence> mOutputFence;