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36  *  They can have an additional color tint or alpha modulation applied to
99 * \brief The texture channel modulation used in SDL_RenderCopy().
103 SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
285 * \return 0 on success, or -1 if the texture is not valid or color modulation
316 * \return 0 on success, or -1 if the texture is not valid or alpha modulation