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Lines Matching refs:renderer

25     SDL_Renderer *renderer;
41 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
78 texture = SDL_CreateTextureFromSurface(renderer, temp);
101 A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1);
104 B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1);
107 SDL_SetRenderTarget(s->renderer, A);
108 SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x80);
109 SDL_RenderFillRect(s->renderer, NULL);
111 SDL_SetRenderTarget(s->renderer, B);
112 SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00);
113 SDL_RenderFillRect(s->renderer, NULL);
114 SDL_RenderCopy(s->renderer, A, NULL, NULL);
115 SDL_RenderReadPixels(s->renderer, NULL, SDL_PIXELFORMAT_ARGB8888, &P, sizeof(P));
124 SDL_RenderGetViewport(s->renderer, &viewport);
126 target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
128 SDL_SetRenderTarget(s->renderer, target);
133 SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00);
134 SDL_RenderFillRect(s->renderer, NULL);
151 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
153 SDL_SetRenderTarget(s->renderer, NULL);
154 SDL_RenderCopy(s->renderer, s->background, NULL, NULL);
156 SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_BLEND);
157 SDL_SetRenderDrawColor(s->renderer, 0xff, 0x00, 0x00, 0x80);
162 SDL_RenderFillRect(s->renderer, &R);
163 SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_NONE);
165 SDL_RenderCopy(s->renderer, target, NULL, NULL);
169 SDL_RenderPresent(s->renderer);
179 SDL_RenderGetViewport(s->renderer, &viewport);
181 target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
186 SDL_SetRenderTarget(s->renderer, target);
189 SDL_RenderCopy(s->renderer, s->background, NULL, NULL);
206 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
208 SDL_SetRenderTarget(s->renderer, NULL);
209 SDL_RenderCopy(s->renderer, target, NULL, NULL);
213 SDL_RenderPresent(s->renderer);
262 drawstate->renderer = state->renderers[i];
264 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE);
266 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
268 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);