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Lines Matching defs:DrawState

32 } DrawState;
93 Draw(DrawState *s)
126 DrawState *drawstates;
154 drawstates = SDL_stack_alloc(DrawState, state->num_windows);
156 DrawState *drawstate = &drawstates[i];
158 drawstate->window = state->windows[i];
159 drawstate->renderer = state->renderers[i];
160 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
161 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
162 if (!drawstate->sprite || !drawstate->background) {
165 SDL_QueryTexture(drawstate->sprite, NULL, NULL,
166 &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
167 drawstate->scale_direction = 1;