Home | History | Annotate | Download | only in test

Lines Matching refs:renderer

89         SDL_Renderer *renderer = state->renderers[i];
90 sprites[i] = SDL_CreateTextureFromSurface(renderer, temp);
105 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
112 SDL_RenderGetViewport(renderer, &viewport);
142 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
143 SDL_RenderClear(renderer);
146 SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
147 SDL_RenderDrawPoint(renderer, 0, 0);
148 SDL_RenderDrawPoint(renderer, viewport.w-1, 0);
149 SDL_RenderDrawPoint(renderer, 0, viewport.h-1);
150 SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1);
153 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
154 SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
155 SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
156 SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
157 SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
160 SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
165 SDL_RenderFillRect(renderer, &temp);
166 SDL_RenderCopy(renderer, sprite, NULL, &temp);
171 SDL_RenderFillRect(renderer, &temp);
172 SDL_RenderCopy(renderer, sprite, NULL, &temp);
177 SDL_RenderFillRect(renderer, &temp);
178 SDL_RenderCopy(renderer, sprite, NULL, &temp);
183 SDL_RenderFillRect(renderer, &temp);
184 SDL_RenderCopy(renderer, sprite, NULL, &temp);
187 SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
188 SDL_RenderDrawLine(renderer, sprite_w, sprite_h,
190 SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h,
226 SDL_RenderCopy(renderer, sprite, NULL, position);
230 SDL_RenderPresent(renderer);
312 SDL_Renderer *renderer = state->renderers[i];
313 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
314 SDL_RenderClear(renderer);