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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrTextureDomainEffect_DEFINED
      9 #define GrTextureDomainEffect_DEFINED
     10 
     11 #include "GrSingleTextureEffect.h"
     12 #include "glsl/GrGLSLFragmentProcessor.h"
     13 #include "glsl/GrGLSLProgramDataManager.h"
     14 
     15 class GrGLProgramBuilder;
     16 class GrGLSLColorSpaceXformHelper;
     17 class GrGLSLShaderBuilder;
     18 class GrInvariantOutput;
     19 class GrGLSLUniformHandler;
     20 struct SkRect;
     21 
     22 /**
     23  * Limits a texture's lookup coordinates to a domain. Samples outside the domain are either clamped
     24  * the edge of the domain or result in a vec4 of zeros (decal mode). The domain is clipped to
     25  * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the
     26  * domain to affect the read value unless the caller considers this when calculating the domain.
     27  */
     28 class GrTextureDomain {
     29 public:
     30     enum Mode {
     31         // Ignore the texture domain rectangle.
     32         kIgnore_Mode,
     33         // Clamp texture coords to the domain rectangle.
     34         kClamp_Mode,
     35         // Treat the area outside the domain rectangle as fully transparent.
     36         kDecal_Mode,
     37         // Wrap texture coordinates.  NOTE: filtering may not work as expected because Bilerp will
     38         // read texels outside of the domain.  We could perform additional texture reads and filter
     39         // in the shader, but are not currently doing this for performance reasons
     40         kRepeat_Mode,
     41 
     42         kLastMode = kRepeat_Mode
     43     };
     44     static const int kModeCount = kLastMode + 1;
     45 
     46     static const GrTextureDomain& IgnoredDomain() {
     47         static const GrTextureDomain gDomain((GrTextureProxy*)nullptr,
     48                                              SkRect::MakeEmpty(), kIgnore_Mode);
     49         return gDomain;
     50     }
     51 
     52     /**
     53      * @param index     Pass a value >= 0 if using multiple texture domains in the same effect.
     54      *                  It is used to keep inserted variables from causing name collisions.
     55      */
     56     GrTextureDomain(GrTextureProxy*, const SkRect& domain, Mode, int index = -1);
     57 
     58     const SkRect& domain() const { return fDomain; }
     59     Mode mode() const { return fMode; }
     60 
     61     /* Computes a domain that bounds all the texels in texelRect. Note that with bilerp enabled
     62        texels neighboring the domain may be read. */
     63     static const SkRect MakeTexelDomain(const SkIRect& texelRect) {
     64         return SkRect::Make(texelRect);
     65     }
     66 
     67     static const SkRect MakeTexelDomainForMode(const SkIRect& texelRect, Mode mode) {
     68         // For Clamp mode, inset by half a texel.
     69         SkScalar inset = (mode == kClamp_Mode && !texelRect.isEmpty()) ? SK_ScalarHalf : 0;
     70         return SkRect::MakeLTRB(texelRect.fLeft + inset, texelRect.fTop + inset,
     71                                 texelRect.fRight - inset, texelRect.fBottom - inset);
     72     }
     73 
     74     bool operator==(const GrTextureDomain& that) const {
     75         return fMode == that.fMode && (kIgnore_Mode == fMode || fDomain == that.fDomain);
     76     }
     77 
     78     /**
     79      * A GrGLSLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses
     80      * GrTextureDomain should include this helper. It generates the texture domain GLSL, produces
     81      * the part of the effect key that reflects the texture domain code, and performs the uniform
     82      * uploads necessary for texture domains.
     83      */
     84     class GLDomain {
     85     public:
     86         GLDomain() {
     87             for (int i = 0; i < kPrevDomainCount; i++) {
     88                 fPrevDomain[i] = SK_FloatNaN;
     89             }
     90             SkDEBUGCODE(fMode = (Mode) -1;)
     91         }
     92 
     93         /**
     94          * Call this from GrGLSLFragmentProcessor::emitCode() to sample the texture W.R.T. the
     95          * domain and mode.
     96          *
     97          * @param outcolor  name of vec4 variable to hold the sampled color.
     98          * @param inCoords  name of vec2 variable containing the coords to be used with the domain.
     99          *                  It is assumed that this is a variable and not an expression.
    100          * @param inModulateColor   if non-nullptr the sampled color will be modulated with this
    101          *                          expression before being written to outColor.
    102          */
    103         void sampleTexture(GrGLSLShaderBuilder* builder,
    104                            GrGLSLUniformHandler* uniformHandler,
    105                            const GrShaderCaps* shaderCaps,
    106                            const GrTextureDomain& textureDomain,
    107                            const char* outColor,
    108                            const SkString& inCoords,
    109                            GrGLSLFragmentProcessor::SamplerHandle sampler,
    110                            const char* inModulateColor = nullptr,
    111                            GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr);
    112 
    113         /**
    114          * Call this from GrGLSLFragmentProcessor::setData() to upload uniforms necessary for the
    115          * texture domain. The rectangle is automatically adjusted to account for the texture's
    116          * origin.
    117          */
    118         void setData(const GrGLSLProgramDataManager& pdman, const GrTextureDomain& textureDomain,
    119                      GrTexture* texure);
    120 
    121         enum {
    122             kDomainKeyBits = 2, // See DomainKey().
    123         };
    124 
    125         /**
    126          * GrGLSLFragmentProcessor::GenKey() must call this and include the returned value in it's
    127          * computed key. The returned will be limited to the lower kDomainKeyBits bits.
    128          */
    129         static uint32_t DomainKey(const GrTextureDomain& domain) {
    130             GR_STATIC_ASSERT(kModeCount <= (1 << kDomainKeyBits));
    131             return domain.mode();
    132         }
    133 
    134     private:
    135         static const int kPrevDomainCount = 4;
    136         SkDEBUGCODE(Mode                        fMode;)
    137         GrGLSLProgramDataManager::UniformHandle fDomainUni;
    138         SkString                                fDomainName;
    139         float                                   fPrevDomain[kPrevDomainCount];
    140     };
    141 
    142 protected:
    143     Mode    fMode;
    144     SkRect  fDomain;
    145     int     fIndex;
    146 };
    147 
    148 /**
    149  * A basic texture effect that uses GrTextureDomain.
    150  */
    151 class GrTextureDomainEffect : public GrSingleTextureEffect {
    152 
    153 public:
    154     static sk_sp<GrFragmentProcessor> Make(sk_sp<GrTextureProxy>,
    155                                            sk_sp<GrColorSpaceXform>,
    156                                            const SkMatrix&,
    157                                            const SkRect& domain,
    158                                            GrTextureDomain::Mode,
    159                                            GrSamplerParams::FilterMode filterMode);
    160 
    161     const char* name() const override { return "TextureDomain"; }
    162 
    163     SkString dumpInfo() const override {
    164         SkString str;
    165         str.appendf("Domain: [L: %.2f, T: %.2f, R: %.2f, B: %.2f]",
    166                     fTextureDomain.domain().fLeft, fTextureDomain.domain().fTop,
    167                     fTextureDomain.domain().fRight, fTextureDomain.domain().fBottom);
    168         str.append(INHERITED::dumpInfo());
    169         return str;
    170     }
    171 
    172 private:
    173     GrTextureDomain fTextureDomain;
    174 
    175     GrTextureDomainEffect(sk_sp<GrTextureProxy>,
    176                           sk_sp<GrColorSpaceXform>,
    177                           const SkMatrix&,
    178                           const SkRect& domain,
    179                           GrTextureDomain::Mode,
    180                           GrSamplerParams::FilterMode);
    181 
    182     static OptimizationFlags OptFlags(GrPixelConfig config, GrTextureDomain::Mode mode);
    183 
    184     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
    185 
    186     void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
    187 
    188     bool onIsEqual(const GrFragmentProcessor&) const override;
    189 
    190     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
    191 
    192     typedef GrSingleTextureEffect INHERITED;
    193 };
    194 
    195 class GrDeviceSpaceTextureDecalFragmentProcessor : public GrFragmentProcessor {
    196 public:
    197     static sk_sp<GrFragmentProcessor> Make(sk_sp<GrTextureProxy>,
    198                                            const SkIRect& subset,
    199                                            const SkIPoint& deviceSpaceOffset);
    200 
    201     const char* name() const override { return "GrDeviceSpaceTextureDecalFragmentProcessor"; }
    202 
    203     SkString dumpInfo() const override {
    204         SkString str;
    205         str.appendf("Domain: [L: %.2f, T: %.2f, R: %.2f, B: %.2f] Offset: [%d %d]",
    206                     fTextureDomain.domain().fLeft, fTextureDomain.domain().fTop,
    207                     fTextureDomain.domain().fRight, fTextureDomain.domain().fBottom,
    208                     fDeviceSpaceOffset.fX, fDeviceSpaceOffset.fY);
    209         str.append(INHERITED::dumpInfo());
    210         return str;
    211     }
    212 
    213 private:
    214     TextureSampler fTextureSampler;
    215     GrTextureDomain fTextureDomain;
    216     SkIPoint fDeviceSpaceOffset;
    217 
    218     GrDeviceSpaceTextureDecalFragmentProcessor(sk_sp<GrTextureProxy>,
    219                                                const SkIRect&, const SkIPoint&);
    220 
    221     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
    222 
    223     // Since we always use decal mode, there is no need for key data.
    224     void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
    225 
    226     bool onIsEqual(const GrFragmentProcessor& fp) const override;
    227 
    228     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
    229 
    230     typedef GrFragmentProcessor INHERITED;
    231 };
    232 #endif
    233