/external/skia/src/gpu/effects/ |
GrShadowGeoProc.cpp | 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 41 uniformHandler,
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GrBitmapTextGeoProc.cpp | 27 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 47 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 57 uniformHandler,
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GrBicubicEffect.cpp | 46 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 47 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 51 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 53 fColorSpaceHelper.emitCode(uniformHandler, bicubicEffect.colorSpaceXform());
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GrNonlinearColorSpaceXformEffect.cpp | 21 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 25 fSrcTransferFnUni = uniformHandler->addUniformArray( 33 fDstTransferFnUni = uniformHandler->addUniformArray( 41 fGamutXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat44f_GrSLType,
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GrBezierEffect.cpp | 75 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); 90 uniformHandler, 99 uniformHandler, 205 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 336 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 347 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); 351 uniformHandler, 360 uniformHandler, 409 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag [all...] |
GrDistanceFieldGeoProc.cpp | 39 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 48 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 58 uniformHandler, 67 uniformHandler, 321 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 335 uniformHandler, 344 uniformHandler, 350 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 560 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 572 uniformHandler, [all...] |
GrGaussianConvolutionFragmentProcessor.cpp | 43 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 44 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, 47 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, 56 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kVec4f_GrSLType, 64 const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); 65 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 84 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni);
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GrMatrixConvolutionEffect.cpp | 49 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 53 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, 57 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 60 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 62 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 65 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); 66 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 67 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); 68 const char* gain = uniformHandler->getUniformCStr(fGainUni) [all...] |
GrRRectEffect.cpp | 149 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 156 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 161 fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 501 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 504 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 530 fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 539 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 554 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, [all...] |
/external/skia/src/gpu/glsl/ |
GrGLSLXferProcessor.cpp | 38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 68 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 98 uniformHandler,
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GrGLSLShaderBuilder.cpp | 141 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); 143 uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()));
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GrGLSLProgramBuilder.cpp | 84 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(rtAdjustVisibility, 89 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); 111 this->uniformHandler(), 182 this->uniformHandler(), 239 this->uniformHandler(), 327 return this->uniformHandler()->addSampler(visibility, swizzle, samplerType, precision, name); 334 return this->uniformHandler()->addTexelBuffer(visibility, precision, name); 350 return this->uniformHandler()->addImageStorage(access.visibility(), uniformType, 463 this->uniformHandler()->appendUniformDecls(visibility, out); 468 GrGLSLUniformHandler* uniformHandler = this->uniformHandler() [all...] |
/external/skia/src/core/ |
SkNormalMapSource.cpp | 39 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 43 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat22f_GrSLType,
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SkColorMatrixFilterRowMajor255.cpp | 200 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 201 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, 204 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, 219 uniformHandler->getUniformCStr(fMatrixHandle), 221 uniformHandler->getUniformCStr(fVectorHandle));
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/external/skia/src/gpu/ |
GrDefaultGeoProcFactory.cpp | 78 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 118 fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), 130 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 136 uniformHandler, 146 uniformHandler, 155 uniformHandler, 171 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
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/external/skia/src/shaders/ |
SkLightingShader.cpp | 131 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 137 fLightDirsUni = uniformHandler->addUniformArray( 144 fLightColorsUni = uniformHandler->addUniformArray( 154 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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SkPerlinNoiseShader.cpp | [all...] |
/external/skia/src/effects/ |
SkMagnifierImageFilter.cpp | 150 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 151 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 154 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 157 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 160 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 165 fColorSpaceHelper.emitCode(uniformHandler, zoom.colorSpaceXform()); 171 uniformHandler->getUniformCStr(fOffsetVar), 173 uniformHandler->getUniformCStr(fInvZoomVar)); 174 const char* bounds = uniformHandler->getUniformCStr(fBoundsVar); 178 uniformHandler->getUniformCStr(fInvInsetVar)) [all...] |
SkMorphologyImageFilter.cpp | 213 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 214 fPixelSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 217 const char* pixelSizeInc = uniformHandler->getUniformCStr(fPixelSizeUni); 218 fRangeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 221 const char* range = uniformHandler->getUniformCStr(fRangeUni);
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SkRRectsGaussianEdgeMaskFilter.cpp | 344 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 347 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 351 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 356 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 361 fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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SkBlurMaskFilter.cpp | [all...] |
SkLightingImageFilter.cpp | [all...] |
/external/skia/src/gpu/ops/ |
GrMSAAPathRenderer.cpp | 137 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 148 this->setupPosition(vsBuilder, uniformHandler, gpArgs, qp.inPosition()->fName, 152 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar,
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GrAAConvexPathRenderer.cpp | 562 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 582 uniformHandler, [all...] |
/external/skia/src/shaders/gradients/ |
SkTwoPointConicalGradient_gpu.cpp | 225 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 226 this->emitUniforms(uniformHandler, ge); 227 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 238 p0.appendf("%s.x", uniformHandler->getUniformVariable(fParamUni).getName().c_str()); 239 p1.appendf("%s.y", uniformHandler->getUniformVariable(fParamUni).getName().c_str()); 240 p2.appendf("%s.z", uniformHandler->getUniformVariable(fParamUni).getName().c_str()); 277 uniformHandler, 508 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 509 this->emitUniforms(uniformHandler, ge); 510 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag [all...] |