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    Searched defs:uniformHandler (Results 1 - 25 of 27) sorted by null

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  /external/skia/src/gpu/effects/
GrShadowGeoProc.cpp 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
41 uniformHandler,
GrBitmapTextGeoProc.cpp 27 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
47 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
57 uniformHandler,
GrBicubicEffect.cpp 46 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
47 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
51 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
53 fColorSpaceHelper.emitCode(uniformHandler, bicubicEffect.colorSpaceXform());
GrNonlinearColorSpaceXformEffect.cpp 21 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
25 fSrcTransferFnUni = uniformHandler->addUniformArray(
33 fDstTransferFnUni = uniformHandler->addUniformArray(
41 fGamutXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat44f_GrSLType,
GrBezierEffect.cpp 75 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
90 uniformHandler,
99 uniformHandler,
205 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
336 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
347 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
351 uniformHandler,
360 uniformHandler,
409 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag
    [all...]
GrDistanceFieldGeoProc.cpp 39 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
48 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
58 uniformHandler,
67 uniformHandler,
321 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
335 uniformHandler,
344 uniformHandler,
350 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
560 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
572 uniformHandler,
    [all...]
GrGaussianConvolutionFragmentProcessor.cpp 43 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
44 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
47 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
56 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kVec4f_GrSLType,
64 const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni);
65 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
84 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni);
GrMatrixConvolutionEffect.cpp 49 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
50 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
53 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
57 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
60 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
62 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
65 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
66 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
67 const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
68 const char* gain = uniformHandler->getUniformCStr(fGainUni)
    [all...]
GrRRectEffect.cpp 149 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
156 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
161 fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
501 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
504 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
530 fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
539 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
554 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
    [all...]
  /external/skia/src/gpu/glsl/
GrGLSLXferProcessor.cpp 38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
68 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
98 uniformHandler,
GrGLSLShaderBuilder.cpp 141 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
143 uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()));
GrGLSLProgramBuilder.cpp 84 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(rtAdjustVisibility,
89 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni);
111 this->uniformHandler(),
182 this->uniformHandler(),
239 this->uniformHandler(),
327 return this->uniformHandler()->addSampler(visibility, swizzle, samplerType, precision, name);
334 return this->uniformHandler()->addTexelBuffer(visibility, precision, name);
350 return this->uniformHandler()->addImageStorage(access.visibility(), uniformType,
463 this->uniformHandler()->appendUniformDecls(visibility, out);
468 GrGLSLUniformHandler* uniformHandler = this->uniformHandler()
    [all...]
  /external/skia/src/core/
SkNormalMapSource.cpp 39 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
43 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat22f_GrSLType,
SkColorMatrixFilterRowMajor255.cpp 200 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
201 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
204 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
219 uniformHandler->getUniformCStr(fMatrixHandle),
221 uniformHandler->getUniformCStr(fVectorHandle));
  /external/skia/src/gpu/
GrDefaultGeoProcFactory.cpp 78 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
118 fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(),
130 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
136 uniformHandler,
146 uniformHandler,
155 uniformHandler,
171 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
  /external/skia/src/shaders/
SkLightingShader.cpp 131 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
137 fLightDirsUni = uniformHandler->addUniformArray(
144 fLightColorsUni = uniformHandler->addUniformArray(
154 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
SkPerlinNoiseShader.cpp     [all...]
  /external/skia/src/effects/
SkMagnifierImageFilter.cpp 150 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
151 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
154 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
157 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
160 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
165 fColorSpaceHelper.emitCode(uniformHandler, zoom.colorSpaceXform());
171 uniformHandler->getUniformCStr(fOffsetVar),
173 uniformHandler->getUniformCStr(fInvZoomVar));
174 const char* bounds = uniformHandler->getUniformCStr(fBoundsVar);
178 uniformHandler->getUniformCStr(fInvInsetVar))
    [all...]
SkMorphologyImageFilter.cpp 213 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
214 fPixelSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
217 const char* pixelSizeInc = uniformHandler->getUniformCStr(fPixelSizeUni);
218 fRangeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
221 const char* range = uniformHandler->getUniformCStr(fRangeUni);
SkRRectsGaussianEdgeMaskFilter.cpp 344 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
347 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
351 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
356 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
361 fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
SkBlurMaskFilter.cpp     [all...]
SkLightingImageFilter.cpp     [all...]
  /external/skia/src/gpu/ops/
GrMSAAPathRenderer.cpp 137 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
148 this->setupPosition(vsBuilder, uniformHandler, gpArgs, qp.inPosition()->fName,
152 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar,
GrAAConvexPathRenderer.cpp 562 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
582 uniformHandler,
    [all...]
  /external/skia/src/shaders/gradients/
SkTwoPointConicalGradient_gpu.cpp 225 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
226 this->emitUniforms(uniformHandler, ge);
227 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
238 p0.appendf("%s.x", uniformHandler->getUniformVariable(fParamUni).getName().c_str());
239 p1.appendf("%s.y", uniformHandler->getUniformVariable(fParamUni).getName().c_str());
240 p2.appendf("%s.z", uniformHandler->getUniformVariable(fParamUni).getName().c_str());
277 uniformHandler,
508 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
509 this->emitUniforms(uniformHandler, ge);
510 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag
    [all...]

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