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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkRRectsGaussianEdgeMaskFilter.h"
      9 #include "SkReadBuffer.h"
     10 #include "SkRRect.h"
     11 #include "SkWriteBuffer.h"
     12 
     13 #if SK_SUPPORT_GPU
     14 #include "GrFragmentProcessor.h"
     15 #endif
     16 
     17  /** \class SkRRectsGaussianEdgeMaskFilterImpl
     18   * This mask filter applies a gaussian edge to the intersection of two round rects.
     19   * The round rects must have the same radii at each corner and the x&y radii
     20   * must also be equal.
     21   */
     22 class SkRRectsGaussianEdgeMaskFilterImpl : public SkMaskFilter {
     23 public:
     24     SkRRectsGaussianEdgeMaskFilterImpl(const SkRRect& first, const SkRRect& second,
     25                                        SkScalar radius)
     26         : fFirst(first)
     27         , fSecond(second)
     28         , fRadius(radius) {
     29     }
     30 
     31     SkMask::Format getFormat() const override { return SkMask::kA8_Format; }
     32     bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
     33                     SkIPoint* margin) const override;
     34 
     35 #if SK_SUPPORT_GPU
     36     bool asFragmentProcessor(GrFragmentProcessor**) const override;
     37 #endif
     38 
     39     SK_TO_STRING_OVERRIDE()
     40     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRRectsGaussianEdgeMaskFilterImpl)
     41 
     42 protected:
     43     void flatten(SkWriteBuffer&) const override;
     44 
     45 private:
     46     SkRRect  fFirst;
     47     SkRRect  fSecond;
     48     SkScalar fRadius;
     49 
     50     friend class SkRRectsGaussianEdgeMaskFilter; // for serialization registration system
     51 
     52     typedef SkMaskFilter INHERITED;
     53 };
     54 
     55 // x & y are in device space
     56 static SkScalar compute_rrect_normalized_dist(const SkRRect& rr, const SkPoint& p, SkScalar rad) {
     57     SkASSERT(rr.getType() == SkRRect::kOval_Type || rr.getType() == SkRRect::kRect_Type ||
     58              rr.getType() == SkRRect::kSimple_Type);
     59     SkASSERT(rad > 0.0f);
     60 
     61     SkVector delta = { SkTAbs(p.fX - rr.rect().centerX()), SkTAbs(p.fY - rr.rect().centerY()) };
     62 
     63     SkScalar halfW = 0.5f * rr.rect().width();
     64     SkScalar halfH = 0.5f * rr.rect().height();
     65     SkScalar invRad = 1.0f/rad;
     66 
     67     const SkVector& radii = rr.getSimpleRadii();
     68     SkASSERT(SkScalarNearlyEqual(radii.fX, radii.fY));
     69 
     70     switch (rr.getType()) {
     71         case SkRRect::kOval_Type: {
     72             float scaledDist = delta.length() * invRad;
     73             return SkTPin(halfW * invRad - scaledDist, 0.0f, 1.0f);
     74         }
     75         case SkRRect::kRect_Type: {
     76             SkScalar xDist = (halfW - delta.fX) * invRad;
     77             SkScalar yDist = (halfH - delta.fY) * invRad;
     78 
     79             SkVector v = { 1.0f - SkTPin(xDist, 0.0f, 1.0f), 1.0f - SkTPin(yDist, 0.0f, 1.0f) };
     80             return SkTPin(1.0f - v.length(), 0.0f, 1.0f);
     81         }
     82         case SkRRect::kSimple_Type: {
     83 
     84             //----------------
     85             // ice-cream-cone fractional distance computation
     86 
     87             // When the blurRadius is larger than the corner radius we want to use it to
     88             // compute the pointy end of the ice cream cone. If it smaller we just want to use
     89             // the center of the corner's circle. When using the blurRadius the inset amount
     90             // can't exceed the halfwidths of the RRect.
     91             SkScalar insetDist = SkTMin(SkTMax(rad, radii.fX), SkTMin(halfW, halfH));
     92 
     93             // "maxValue" is a correction term for if the blurRadius is larger than the
     94             // size of the RRect. In that case we don't want to go all the way to black.
     95             SkScalar maxValue = insetDist * invRad;
     96 
     97             SkVector coneBottom = { halfW - insetDist, halfH - insetDist };
     98             SkVector ptInConeSpace = delta - coneBottom;
     99 
    100             SkVector cornerTop = { halfW - radii.fX - coneBottom.fX, halfH - coneBottom.fY };
    101             SkVector cornerRight = { halfW - coneBottom.fX, halfH - radii.fY - coneBottom.fY };
    102 
    103             SkScalar cross1 = ptInConeSpace.cross(cornerTop);
    104             SkScalar cross2 = cornerRight.cross(ptInConeSpace);
    105             bool inCone = cross1 > 0.0f && cross2 > 0.0f;
    106 
    107             if (!inCone) {
    108                 SkScalar xDist = (halfW - delta.fX) * invRad;
    109                 SkScalar yDist = (halfH - delta.fY) * invRad;
    110 
    111                 return SkTPin(SkTMin(xDist, yDist), 0.0f, 1.0f); // perpendicular distance
    112             }
    113 
    114             SkVector cornerCenterInConeSpace = { insetDist - radii.fX, insetDist - radii.fY };
    115 
    116             SkVector connectingVec = ptInConeSpace - cornerCenterInConeSpace;
    117             float distToPtInConeSpace = SkPoint::Normalize(&ptInConeSpace);
    118 
    119             // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since
    120             // ptInConeSpace is now normalized
    121             SkScalar b = 2.0f * ptInConeSpace.dot(connectingVec);
    122             SkScalar c = connectingVec.dot(connectingVec) - radii.fX * radii.fY;
    123 
    124             // lop off negative values that are outside the cone
    125             SkScalar coneDist = SkTMax(0.0f, 0.5f * (-b + SkScalarSqrt(b*b - 4*c)));
    126 
    127             // make the coneDist a fraction of how far it is from the edge to the cone's base
    128             coneDist = (maxValue*coneDist) / (coneDist+distToPtInConeSpace);
    129             return SkTPin(coneDist, 0.0f, 1.0f);
    130         }
    131         default:
    132             return 0.0f;
    133     }
    134 }
    135 
    136 bool SkRRectsGaussianEdgeMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src,
    137                                                     const SkMatrix& matrix,
    138                                                     SkIPoint* margin) const {
    139 
    140     if (src.fFormat != SkMask::kA8_Format) {
    141         return false;
    142     }
    143 
    144     if (margin) {
    145         margin->set(0, 0);
    146     }
    147 
    148     dst->fBounds = src.fBounds;
    149     dst->fRowBytes = dst->fBounds.width();
    150     dst->fFormat = SkMask::kA8_Format;
    151     dst->fImage = nullptr;
    152 
    153     if (src.fImage) {
    154         size_t dstSize = dst->computeImageSize();
    155         if (0 == dstSize) {
    156             return false;   // too big to allocate, abort
    157         }
    158 
    159         const uint8_t* srcPixels = src.fImage;
    160         uint8_t* dstPixels = dst->fImage = SkMask::AllocImage(dstSize);
    161 
    162         SkPoint basePt = { SkIntToScalar(src.fBounds.fLeft), SkIntToScalar(src.fBounds.fTop) };
    163 
    164         for (int y = 0; y < dst->fBounds.height(); ++y) {
    165             const uint8_t* srcRow = srcPixels + y * dst->fRowBytes;
    166             uint8_t* dstRow = dstPixels + y*dst->fRowBytes;
    167 
    168             for (int x = 0; x < dst->fBounds.width(); ++x) {
    169                 SkPoint curPt = { basePt.fX + x, basePt.fY + y };
    170 
    171                 SkVector vec;
    172                 vec.fX = 1.0f - compute_rrect_normalized_dist(fFirst, curPt, fRadius);
    173                 vec.fY = 1.0f - compute_rrect_normalized_dist(fSecond, curPt, fRadius);
    174 
    175                 SkScalar factor = SkTPin(vec.length(), 0.0f, 1.0f);
    176                 factor = exp(-factor * factor * 4.0f) - 0.018f;
    177                 SkASSERT(factor >= 0.0f && factor <= 1.0f);
    178 
    179                 dstRow[x] = (uint8_t) (factor * srcRow[x]);
    180             }
    181         }
    182     }
    183 
    184     return true;
    185 }
    186 
    187 ////////////////////////////////////////////////////////////////////////////
    188 
    189 #if SK_SUPPORT_GPU
    190 
    191 #include "GrCoordTransform.h"
    192 #include "GrFragmentProcessor.h"
    193 #include "glsl/GrGLSLFragmentProcessor.h"
    194 #include "glsl/GrGLSLFragmentShaderBuilder.h"
    195 #include "glsl/GrGLSLProgramDataManager.h"
    196 #include "glsl/GrGLSLUniformHandler.h"
    197 #include "SkGr.h"
    198 
    199 class RRectsGaussianEdgeFP : public GrFragmentProcessor {
    200 public:
    201     enum Mode {
    202         kCircle_Mode,
    203         kRect_Mode,
    204         kSimpleCircular_Mode,
    205     };
    206 
    207     static sk_sp<GrFragmentProcessor> Make(const SkRRect& first, const SkRRect& second,
    208                                            SkScalar radius) {
    209         return sk_sp<GrFragmentProcessor>(new RRectsGaussianEdgeFP(first, second, radius));
    210     }
    211 
    212     class GLSLRRectsGaussianEdgeFP : public GrGLSLFragmentProcessor {
    213     public:
    214         GLSLRRectsGaussianEdgeFP() { }
    215 
    216         // This method emits code so that, for each shape, the distance from the edge is returned
    217         // in 'outputName' clamped to 0..1 with positive distance being towards the center of the
    218         // shape. The distance will have been normalized by the radius.
    219         void emitModeCode(Mode mode,
    220                           GrGLSLFPFragmentBuilder* fragBuilder,
    221                           const char* posName,
    222                           const char* sizesName,
    223                           const char* radiiName,
    224                           const char* radName,
    225                           const char* outputName,
    226                           const char  indices[2]) { // how to access the params for the 2 rrects
    227 
    228             // Positive distance is towards the center of the circle.
    229             // Map all the cases to the lower right quadrant.
    230             fragBuilder->codeAppendf("vec2 delta = abs(sk_FragCoord.xy - %s.%s);",
    231                                      posName, indices);
    232 
    233             switch (mode) {
    234                 case kCircle_Mode:
    235                     // When a shadow circle gets large we can have some precision issues if
    236                     // we do "length(delta)/radius". The scaleDist temporary cuts the
    237                     // delta vector down a bit before invoking length.
    238                     fragBuilder->codeAppendf("float scaledDist = length(delta/%s);", radName);
    239                     fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.0, 1.0);",
    240                                              outputName, sizesName, indices[0], radName);
    241                     break;
    242                 case kRect_Mode:
    243                     fragBuilder->codeAppendf(
    244                         "vec2 rectDist = vec2(1.0 - clamp((%s.%c - delta.x)/%s, 0.0, 1.0),"
    245                                              "1.0 - clamp((%s.%c - delta.y)/%s, 0.0, 1.0));",
    246                         sizesName, indices[0], radName,
    247                         sizesName, indices[1], radName);
    248                     fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0, 1.0);",
    249                                              outputName);
    250                     break;
    251                 case kSimpleCircular_Mode:
    252                     // For the circular round rect we combine 2 distances:
    253                     //    the fractional position from the corner inset point to the corner's circle
    254                     //    the minimum perpendicular distance to the bounding rectangle
    255                     // The first distance is used when the pixel is inside the ice-cream-cone-shaped
    256                     // portion of a corner. The second is used everywhere else.
    257                     // This is intended to approximate the interpolation pattern if we had
    258                     // tessellated this geometry into a RRect outside and a rect inside.
    259 
    260                     //----------------
    261                     // rect distance computation
    262                     fragBuilder->codeAppendf("float xDist = (%s.%c - delta.x) / %s;",
    263                                              sizesName, indices[0], radName);
    264                     fragBuilder->codeAppendf("float yDist = (%s.%c - delta.y) / %s;",
    265                                              sizesName, indices[1], radName);
    266                     fragBuilder->codeAppend("float rectDist = clamp(min(xDist, yDist), 0.0, 1.0);");
    267 
    268                     //----------------
    269                     // ice-cream-cone fractional distance computation
    270 
    271                     // When the blurRadius is larger than the corner radius we want to use it to
    272                     // compute the pointy end of the ice cream cone. If it smaller we just want to
    273                     // use the center of the corner's circle. When using the blurRadius the inset
    274                     // amount can't exceed the halfwidths of the RRect.
    275                     fragBuilder->codeAppendf("float insetDist = min(max(%s, %s.%c),"
    276                                                                    "min(%s.%c, %s.%c));",
    277                                              radName, radiiName, indices[0],
    278                                              sizesName, indices[0], sizesName, indices[1]);
    279                     // "maxValue" is a correction term for if the blurRadius is larger than the
    280                     // size of the RRect. In that case we don't want to go all the way to black.
    281                     fragBuilder->codeAppendf("float maxValue = insetDist/%s;", radName);
    282 
    283                     fragBuilder->codeAppendf("vec2 coneBottom = vec2(%s.%c - insetDist,"
    284                                                                     "%s.%c - insetDist);",
    285                                              sizesName, indices[0], sizesName, indices[1]);
    286 
    287                     fragBuilder->codeAppendf("vec2 cornerTop = vec2(%s.%c - %s.%c, %s.%c) -"
    288                                                                         "coneBottom;",
    289                                              sizesName, indices[0], radiiName, indices[0],
    290                                              sizesName, indices[1]);
    291                     fragBuilder->codeAppendf("vec2 cornerRight = vec2(%s.%c, %s.%c - %s.%c) -"
    292                                                                         "coneBottom;",
    293                                              sizesName, indices[0],
    294                                              sizesName, indices[1], radiiName, indices[1]);
    295 
    296                     fragBuilder->codeAppend("vec2 ptInConeSpace = delta - coneBottom;");
    297                     fragBuilder->codeAppend("float distToPtInConeSpace = length(ptInConeSpace);");
    298 
    299                     fragBuilder->codeAppend("float cross1 =  ptInConeSpace.x * cornerTop.y -"
    300                                                             "ptInConeSpace.y * cornerTop.x;");
    301                     fragBuilder->codeAppend("float cross2 = -ptInConeSpace.x * cornerRight.y + "
    302                                                             "ptInConeSpace.y * cornerRight.x;");
    303 
    304                     fragBuilder->codeAppend("float inCone = step(0.0, cross1) *"
    305                                                            "step(0.0, cross2);");
    306 
    307                     fragBuilder->codeAppendf("vec2 cornerCenterInConeSpace = vec2(insetDist -"
    308                                                                                  "%s.%c);",
    309                                              radiiName, indices[0]);
    310 
    311                     fragBuilder->codeAppend("vec2 connectingVec = ptInConeSpace -"
    312                                                                         "cornerCenterInConeSpace;");
    313                     fragBuilder->codeAppend("ptInConeSpace = normalize(ptInConeSpace);");
    314 
    315                     // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since
    316                     // ptInConeSpace is now normalized
    317                     fragBuilder->codeAppend("float b = 2.0 * dot(ptInConeSpace, connectingVec);");
    318                     fragBuilder->codeAppendf("float c = dot(connectingVec, connectingVec) - "
    319                                                                                    "%s.%c * %s.%c;",
    320                                              radiiName, indices[0], radiiName, indices[0]);
    321 
    322                     fragBuilder->codeAppend("float fourAC = 4*c;");
    323                     // This max prevents sqrt(-1) when outside the cone
    324                     fragBuilder->codeAppend("float bSq = max(b*b, fourAC);");
    325 
    326                     // lop off negative values that are outside the cone
    327                     fragBuilder->codeAppend("float coneDist = "
    328                                                     "max(0.0, 0.5 * (-b + sqrt(bSq - fourAC)));");
    329                     // make the coneDist a fraction of how far it is from the edge to the
    330                     // cone's base
    331                     fragBuilder->codeAppend("coneDist = (maxValue*coneDist) /"
    332                                                                 "(coneDist+distToPtInConeSpace);");
    333                     fragBuilder->codeAppend("coneDist = clamp(coneDist, 0.0, 1.0);");
    334 
    335                     //----------------
    336                     fragBuilder->codeAppendf("%s = mix(rectDist, coneDist, inCone);", outputName);
    337                     break;
    338                 }
    339         }
    340 
    341         void emitCode(EmitArgs& args) override {
    342             const RRectsGaussianEdgeFP& fp = args.fFp.cast<RRectsGaussianEdgeFP>();
    343             GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
    344             GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
    345 
    346             const char* positionsUniName = nullptr;
    347             fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
    348                                                        kVec4f_GrSLType, kDefault_GrSLPrecision,
    349                                                        "Positions", &positionsUniName);
    350             const char* sizesUniName = nullptr;
    351             fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
    352                                                    kVec4f_GrSLType, kDefault_GrSLPrecision,
    353                                                    "Sizes", &sizesUniName);
    354             const char* radiiUniName = nullptr;
    355             if (fp.fFirstMode == kSimpleCircular_Mode || fp.fSecondMode == kSimpleCircular_Mode) {
    356                 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
    357                                                        kVec4f_GrSLType, kDefault_GrSLPrecision,
    358                                                        "Radii", &radiiUniName);
    359             }
    360             const char* radUniName = nullptr;
    361             fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
    362                                                     kFloat_GrSLType, kDefault_GrSLPrecision,
    363                                                     "Radius", &radUniName);
    364 
    365             fragBuilder->codeAppend("float firstDist;");
    366             fragBuilder->codeAppend("{");
    367             this->emitModeCode(fp.firstMode(), fragBuilder,
    368                                positionsUniName, sizesUniName, radiiUniName,
    369                                radUniName, "firstDist", "xy");
    370             fragBuilder->codeAppend("}");
    371 
    372             fragBuilder->codeAppend("float secondDist;");
    373             fragBuilder->codeAppend("{");
    374             this->emitModeCode(fp.secondMode(), fragBuilder,
    375                                positionsUniName, sizesUniName, radiiUniName,
    376                                radUniName, "secondDist", "zw");
    377             fragBuilder->codeAppend("}");
    378 
    379             fragBuilder->codeAppend("vec2 distVec = vec2(1.0 - firstDist, 1.0 - secondDist);");
    380 
    381             // Finally use the distance to apply the Gaussian edge
    382             fragBuilder->codeAppend("float factor = clamp(length(distVec), 0.0, 1.0);");
    383             fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
    384             fragBuilder->codeAppendf("%s = factor*%s;",
    385                                      args.fOutputColor, args.fInputColor);
    386         }
    387 
    388         static void GenKey(const GrProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
    389             const RRectsGaussianEdgeFP& fp = proc.cast<RRectsGaussianEdgeFP>();
    390 
    391             b->add32(fp.firstMode() | (fp.secondMode() << 4));
    392         }
    393 
    394     protected:
    395         void onSetData(const GrGLSLProgramDataManager& pdman,
    396                        const GrFragmentProcessor& proc) override {
    397             const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
    398 
    399             const SkRRect& first = edgeFP.first();
    400             const SkRRect& second = edgeFP.second();
    401 
    402             pdman.set4f(fPositionsUni,
    403                         first.getBounds().centerX(),
    404                         first.getBounds().centerY(),
    405                         second.getBounds().centerX(),
    406                         second.getBounds().centerY());
    407 
    408             pdman.set4f(fSizesUni,
    409                         0.5f * first.rect().width(),
    410                         0.5f * first.rect().height(),
    411                         0.5f * second.rect().width(),
    412                         0.5f * second.rect().height());
    413 
    414             if (edgeFP.firstMode() == kSimpleCircular_Mode ||
    415                 edgeFP.secondMode() == kSimpleCircular_Mode) {
    416                 // This is a bit of overkill since fX should equal fY for both round rects but it
    417                 // makes the shader code simpler.
    418                 pdman.set4f(fRadiiUni,
    419                             first.getSimpleRadii().fX,  first.getSimpleRadii().fY,
    420                             second.getSimpleRadii().fX, second.getSimpleRadii().fY);
    421             }
    422 
    423             pdman.set1f(fRadiusUni, edgeFP.radius());
    424         }
    425 
    426     private:
    427         // The centers of the two round rects (x1, y1, x2, y2)
    428         GrGLSLProgramDataManager::UniformHandle fPositionsUni;
    429 
    430         // The half widths and half heights of the two round rects (w1/2, h1/2, w2/2, h2/2)
    431         // For circles we still upload both width & height to simplify things
    432         GrGLSLProgramDataManager::UniformHandle fSizesUni;
    433 
    434         // The corner radii of the two round rects (rx1, ry1, rx2, ry2)
    435         // We upload both the x&y radii (although they are currently always the same) to make
    436         // the indexing in the shader code simpler. In some future world we could also support
    437         // non-circular corner round rects & ellipses.
    438         GrGLSLProgramDataManager::UniformHandle fRadiiUni;
    439 
    440         // The radius parameters (radius)
    441         GrGLSLProgramDataManager::UniformHandle fRadiusUni;
    442 
    443         typedef GrGLSLFragmentProcessor INHERITED;
    444     };
    445 
    446     void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
    447         GLSLRRectsGaussianEdgeFP::GenKey(*this, caps, b);
    448     }
    449 
    450     const char* name() const override { return "RRectsGaussianEdgeFP"; }
    451 
    452     const SkRRect& first() const { return fFirst; }
    453     Mode firstMode() const { return fFirstMode; }
    454     const SkRRect& second() const { return fSecond; }
    455     Mode secondMode() const { return fSecondMode; }
    456     SkScalar radius() const { return fRadius; }
    457 
    458 private:
    459     RRectsGaussianEdgeFP(const SkRRect& first, const SkRRect& second, SkScalar radius)
    460             : INHERITED(kCompatibleWithCoverageAsAlpha_OptimizationFlag)
    461             , fFirst(first)
    462             , fSecond(second)
    463             , fRadius(radius) {
    464         this->initClassID<RRectsGaussianEdgeFP>();
    465 
    466         fFirstMode = ComputeMode(fFirst);
    467         fSecondMode = ComputeMode(fSecond);
    468     }
    469 
    470     static Mode ComputeMode(const SkRRect& rr) {
    471         if (rr.isCircle()) {
    472             return kCircle_Mode;
    473         } else if (rr.isRect()) {
    474             return kRect_Mode;
    475         } else {
    476             SkASSERT(rr.isSimpleCircular());
    477             return kSimpleCircular_Mode;
    478         }
    479     }
    480 
    481     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
    482         return new GLSLRRectsGaussianEdgeFP;
    483     }
    484 
    485     bool onIsEqual(const GrFragmentProcessor& proc) const override {
    486         const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
    487         return fFirst  == edgeFP.fFirst &&
    488                fSecond == edgeFP.fSecond &&
    489                fRadius == edgeFP.fRadius;
    490     }
    491 
    492     SkRRect  fFirst;
    493     Mode     fFirstMode;
    494     SkRRect  fSecond;
    495     Mode     fSecondMode;
    496     SkScalar fRadius;
    497 
    498     typedef GrFragmentProcessor INHERITED;
    499 };
    500 
    501 ////////////////////////////////////////////////////////////////////////////
    502 bool SkRRectsGaussianEdgeMaskFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp) const {
    503     if (fp) {
    504         *fp = RRectsGaussianEdgeFP::Make(fFirst, fSecond, fRadius).release();
    505     }
    506 
    507     return true;
    508 }
    509 
    510 #endif
    511 
    512 ////////////////////////////////////////////////////////////////////////////
    513 
    514 #ifndef SK_IGNORE_TO_STRING
    515 void SkRRectsGaussianEdgeMaskFilterImpl::toString(SkString* str) const {
    516     str->appendf("RRectsGaussianEdgeMaskFilter: ()");
    517 }
    518 #endif
    519 
    520 sk_sp<SkFlattenable> SkRRectsGaussianEdgeMaskFilterImpl::CreateProc(SkReadBuffer& buf) {
    521     SkRect rect1, rect2;
    522 
    523     buf.readRect(&rect1);
    524     SkScalar xRad1 = buf.readScalar();
    525     SkScalar yRad1 = buf.readScalar();
    526 
    527     buf.readRect(&rect2);
    528     SkScalar xRad2 = buf.readScalar();
    529     SkScalar yRad2 = buf.readScalar();
    530 
    531     SkScalar radius = buf.readScalar();
    532 
    533     return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(SkRRect::MakeRectXY(rect1, xRad1, yRad1),
    534                                                           SkRRect::MakeRectXY(rect2, xRad2, yRad2),
    535                                                           radius);
    536 }
    537 
    538 void SkRRectsGaussianEdgeMaskFilterImpl::flatten(SkWriteBuffer& buf) const {
    539     INHERITED::flatten(buf);
    540 
    541     SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular());
    542     buf.writeRect(fFirst.rect());
    543     const SkVector& radii1 = fFirst.getSimpleRadii();
    544     buf.writeScalar(radii1.fX);
    545     buf.writeScalar(radii1.fY);
    546 
    547     SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular());
    548     buf.writeRect(fSecond.rect());
    549     const SkVector& radii2 = fSecond.getSimpleRadii();
    550     buf.writeScalar(radii2.fX);
    551     buf.writeScalar(radii2.fY);
    552 
    553     buf.writeScalar(fRadius);
    554 }
    555 
    556 ///////////////////////////////////////////////////////////////////////////////
    557 
    558 sk_sp<SkMaskFilter> SkRRectsGaussianEdgeMaskFilter::Make(const SkRRect& first,
    559                                                          const SkRRect& second,
    560                                                          SkScalar radius) {
    561     if ((!first.isRect()  && !first.isCircle()  && !first.isSimpleCircular()) ||
    562         (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) {
    563         // we only deal with the shapes where the x & y radii are equal
    564         // and the same for all four corners
    565         return nullptr;
    566     }
    567 
    568     return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(first, second, radius);
    569 }
    570 
    571 ///////////////////////////////////////////////////////////////////////////////
    572 
    573 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeMaskFilter)
    574 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeMaskFilterImpl)
    575 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
    576 
    577 ///////////////////////////////////////////////////////////////////////////////
    578