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  /external/skia/src/gpu/glsl/
GrGLSLXferProcessor.cpp 20 static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder,
24 fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
37 GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
39 const char* dstColor = fragBuilder->dstColor();
55 fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, vec3(0)))) {"
74 fragBuilder->codeAppend("// Read color from copy of the destination.\n");
75 fragBuilder->codeAppendf("vec2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;",
79 fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
82 fragBuilder->codeAppendf("vec4 %s = ", dstColor);
83 fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord"
    [all...]
GrGLSLFragmentProcessor.cpp 30 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
31 outputColor->append(fragBuilder->getMangleString());
32 fragBuilder->codeAppendf("vec4 %s;", outputColor->c_str());
39 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
41 fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated
46 fragBuilder->codeAppend("{\n");
47 fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
48 fragBuilder->getMangleString().c_str(), childProc.name());
53 EmitArgs childArgs(fragBuilder,
64 fragBuilder->codeAppend("}\n")
    [all...]
GrGLSLPrimitiveProcessor.cpp 39 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
50 fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
51 if (fragBuilder->getProgramBuilder()->shaderCaps()->mustObfuscateUniformColor()) {
52 fragBuilder->codeAppendf("%s = max(%s, vec4(0, 0, 0, 0));", outputName, outputName);
GrGLSLXferProcessor.h 30 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder,
40 : fXPFragBuilder(fragBuilder)
78 static void DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder,
  /external/skia/src/effects/
SkHighContrastFilter.cpp 255 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
257 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
260 fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
261 fragBuilder->codeAppendf("color = vec4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
265 fragBuilder->codeAppendf("float luma = dot(color, vec4(%f, %f, %f, 0));",
267 fragBuilder->codeAppendf("color = vec4(luma, luma, luma, 0);");
271 fragBuilder->codeAppendf("color = vec4(1, 1, 1, 1) - color;");
276 fragBuilder->codeAppendf("float fmax = max(color.r, max(color.g, color.b));");
277 fragBuilder->codeAppendf("float fmin = min(color.r, min(color.g, color.b));");
278 fragBuilder->codeAppendf("float l = (fmax + fmin) / 2;")
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SkRRectsGaussianEdgeMaskFilter.cpp 220 GrGLSLFPFragmentBuilder* fragBuilder,
230 fragBuilder->codeAppendf("vec2 delta = abs(sk_FragCoord.xy - %s.%s);",
238 fragBuilder->codeAppendf("float scaledDist = length(delta/%s);", radName);
239 fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.0, 1.0);",
243 fragBuilder->codeAppendf(
248 fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0, 1.0);",
262 fragBuilder->codeAppendf("float xDist = (%s.%c - delta.x) / %s;",
264 fragBuilder->codeAppendf("float yDist = (%s.%c - delta.y) / %s;",
266 fragBuilder->codeAppend("float rectDist = clamp(min(xDist, yDist), 0.0, 1.0);");
275 fragBuilder->codeAppendf("float insetDist = min(max(%s, %s.%c),
    [all...]
SkOverdrawColorFilter.cpp 146 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
148 fragBuilder->codeAppendf("%s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
154 fragBuilder->codeAppendf("float alpha = 255.0 * %s.a;", args.fInputColor);
155 fragBuilder->codeAppendf("if (alpha < 0.5) {");
156 fragBuilder->codeAppendf(" %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
161 fragBuilder->codeAppendf("} else if (alpha < 1.5) {");
162 fragBuilder->codeAppendf(" %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
167 fragBuilder->codeAppendf("} else if (alpha < 2.5) {");
168 fragBuilder->codeAppendf(" %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
173 fragBuilder->codeAppendf("} else if (alpha < 3.5) {")
    [all...]
GrAlphaThresholdFragmentProcessor.cpp 33 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
43 fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
45 fragBuilder->ensureCoords2D(args.fTransformedCoords[1]);
46 fragBuilder->codeAppendf(
53 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
55 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
63 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[1]).c_str(),
65 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[1]).c_str(),
SkLumaColorFilter.cpp 63 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
64 fragBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n",
69 fragBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n",
SkMagnifierImageFilter.cpp 167 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
168 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
169 fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
170 fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
175 fragBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
176 fragBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
177 fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
180 fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
181 fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
182 fragBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n")
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  /external/skia/src/gpu/effects/
GrShadowGeoProc.cpp 25 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
29 fragBuilder->codeAppend("vec4 shadowParams;");
46 fragBuilder->codeAppend("float d = length(shadowParams.xy);");
47 fragBuilder->codeAppend("float distance = shadowParams.z * (1.0 - d);");
49 fragBuilder->codeAppend("float factor = 1.0 - clamp(distance, 0.0, shadowParams.w);");
50 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
51 fragBuilder->codeAppendf("%s = vec4(factor);",
GrDistanceFieldGeoProc.cpp 35 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
97 fragBuilder->codeAppendf("highp vec2 uv = %s;\n", uv.fsIn());
99 fragBuilder->codeAppend("\tfloat texColor = ");
100 fragBuilder->appendTextureLookup(args.fTexSamplers[0],
103 fragBuilder->codeAppend(".r;\n");
104 fragBuilder->codeAppend("\tfloat distance = "
108 fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
111 fragBuilder->codeAppend("float afwidth;");
119 fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));",
123 fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));"
    [all...]
GrConvexPolyEffect.cpp 108 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
112 fragBuilder->codeAppend("\t\tfloat xSub, ySub;\n");
113 fragBuilder->codeAppendf("\t\txSub = min(sk_FragCoord.x - %s.x, 0.0);\n", rectName);
114 fragBuilder->codeAppendf("\t\txSub += min(%s.z - sk_FragCoord.x, 0.0);\n", rectName);
115 fragBuilder->codeAppendf("\t\tySub = min(sk_FragCoord.y - %s.y, 0.0);\n", rectName);
116 fragBuilder->codeAppendf("\t\tySub += min(%s.w - sk_FragCoord.y, 0.0);\n", rectName);
119 fragBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
121 fragBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
122 fragBuilder->codeAppendf("\t\talpha *= (sk_FragCoord.x - %s.x) > -0.5 ? 1.0 : 0.0;\n",
124 fragBuilder->codeAppendf("\t\talpha *= (%s.z - sk_FragCoord.x) > -0.5 ? 1.0 : 0.0;\n"
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GrBezierEffect.cpp 84 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
126 fragBuilder->declAppend(edgeAlpha);
127 fragBuilder->declAppend(dklmdx);
128 fragBuilder->declAppend(dklmdy);
129 fragBuilder->declAppend(dfdx);
130 fragBuilder->declAppend(dfdy);
131 fragBuilder->declAppend(gF);
132 fragBuilder->declAppend(gFM);
133 fragBuilder->declAppend(func)
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GrRRectEffect.cpp 175 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
193 fragBuilder->codeAppendf("vec2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
194 fragBuilder->codeAppendf("vec2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
195 fragBuilder->codeAppend("vec2 dxy = max(max(dxy0, dxy1), 0.0);");
196 fragBuilder->codeAppendf("float alpha = %s;", clampedCircleDistance.c_str());
199 fragBuilder->codeAppendf("vec2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);",
201 fragBuilder->codeAppendf("float rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
203 fragBuilder->codeAppendf("float bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);",
205 fragBuilder->codeAppendf("float alpha = bottomAlpha * rightAlpha * %s;",
209 fragBuilder->codeAppendf("vec2 dxy = max(vec2(sk_FragCoord.x - %s.z,
    [all...]
GrSRGBEffect.cpp 19 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
27 fragBuilder->emitFunction(kFloat_GrSLType,
36 fragBuilder->emitFunction(kFloat_GrSLType,
50 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
52 fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
53 fragBuilder->codeAppendf("color = vec4(color.rgb / nonZeroAlpha, color.a);");
55 fragBuilder->codeAppendf("color = vec4(%s(color.r), %s(color.g), %s(color.b), color.a);",
60 fragBuilder->codeAppendf("color = vec4(color.rgb, 1) * color.a;");
62 fragBuilder->codeAppendf("%s = color;", args.fOutputColor);
GrBicubicEffect.cpp 55 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
56 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
76 fragBuilder->codeAppend("mat4 kMitchellCoefficients = mat4("
81 fragBuilder->codeAppendf("vec2 coord = %s - %s * vec2(0.5);", coords2D.c_str(), imgInc);
86 fragBuilder->codeAppendf("coord /= %s;", imgInc);
87 fragBuilder->codeAppend("vec2 f = fract(coord);");
88 fragBuilder->codeAppendf("coord = (coord - f + vec2(0.5)) * %s;", imgInc);
89 fragBuilder->codeAppend("vec4 wx = kMitchellCoefficients * vec4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);");
90 fragBuilder->codeAppend("vec4 wy = kMitchellCoefficients * vec4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);");
91 fragBuilder->codeAppend("vec4 rowColors[4];")
    [all...]
GrNonlinearColorSpaceXformEffect.cpp 20 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
67 fragBuilder->emitFunction(kFloat_GrSLType, fnName, SK_ARRAY_COUNT(gTransferFnFuncArgs),
74 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
77 fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
78 fragBuilder->codeAppendf("color = vec4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
82 fragBuilder->codeAppendf("color.r = %s(color.r);", tfFuncNames[0].c_str());
83 fragBuilder->codeAppendf("color.g = %s(color.g);", tfFuncNames[0].c_str());
84 fragBuilder->codeAppendf("color.b = %s(color.b);", tfFuncNames[0].c_str());
90 fragBuilder->codeAppendf(
96 fragBuilder->codeAppendf("color.r = %s(color.r);", tfFuncNames[1].c_str())
    [all...]
GrBlurredEdgeFragmentProcessor.cpp 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
27 fragBuilder->codeAppendf(
GrGaussianConvolutionFragmentProcessor.cpp 59 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
60 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
62 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor);
67 fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
68 fragBuilder->codeAppend("vec2 coordSampled = vec2(0, 0);");
79 fragBuilder->codeAppend("coordSampled = coord;");
89 fragBuilder->codeAppendf("coordSampled.%s = clamp(coord.%s, %s.x, %s.y);\n",
94 fragBuilder->codeAppendf("coordSampled.%s = "
100 fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
109 fragBuilder->codeAppendf("%s += ", args.fOutputColor)
    [all...]
GrSimpleTextureEffect.cpp 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
28 fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
29 fragBuilder->codeAppendf(
33 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
35 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
GrMatrixConvolutionEffect.cpp 71 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
72 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
73 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
74 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
75 fragBuilder->codeAppend("vec4 c;");
80 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
83 fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4,
87 fDomain.sampleTexture(fragBuilder,
95 fragBuilder->codeAppend("c.rgb /= c.a;");
96 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);")
    [all...]
GrConstColorProcessor.cpp 19 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
31 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, colorUni);
34 fragBuilder->codeAppendf("%s = %s * %s;", args.fOutputColor, args.fInputColor,
38 fragBuilder->codeAppendf("%s = %s.a * %s;", args.fOutputColor, args.fInputColor,
GrBitmapTextGeoProc.cpp 42 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
47 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
64 fragBuilder->codeAppendf("%s = ", args.fOutputColor);
65 fragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
69 fragBuilder->codeAppend(";");
70 fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
72 fragBuilder->codeAppendf("%s = ", args.fOutputCoverage);
73 fragBuilder->appendTextureLookup(args.fTexSamplers[0], v.fsIn(), kVec2f_GrSLType);
74 fragBuilder->codeAppend(";");
  /external/skia/src/core/
SkNormalMapSource.cpp 38 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
48 fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5));",
52 fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {");
53 fragBuilder->codeAppendf(" %s = normalize(vec4(0.0, 0.0, normal.z, 0.0));",
60 fragBuilder->codeAppend( "} else {");
61 fragBuilder->codeAppendf(" vec2 transformed = %s * normal.xy;",
63 fragBuilder->codeAppend( " float scalingFactorSquared = "
67 fragBuilder->codeAppendf(" %s = vec4(transformed*inversesqrt(scalingFactorSquared),"
70 fragBuilder->codeAppend( "}");

Completed in 198 milliseconds

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