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      1 /*
      2 * Copyright 2017 Google Inc.
      3 *
      4 * Use of this source code is governed by a BSD-style license that can be
      5 * found in the LICENSE file.
      6 */
      7 
      8 #include "SkHighContrastFilter.h"
      9 #include "SkPM4f.h"
     10 #include "SkArenaAlloc.h"
     11 #include "SkRasterPipeline.h"
     12 #include "SkReadBuffer.h"
     13 #include "SkString.h"
     14 #include "SkWriteBuffer.h"
     15 #include "../jumper/SkJumper.h"
     16 
     17 #if SK_SUPPORT_GPU
     18 #include "GrContext.h"
     19 #include "glsl/GrGLSLFragmentProcessor.h"
     20 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     21 #endif
     22 
     23 using InvertStyle = SkHighContrastConfig::InvertStyle;
     24 
     25 class SkHighContrast_Filter : public SkColorFilter {
     26 public:
     27     SkHighContrast_Filter(const SkHighContrastConfig& config) {
     28         fConfig = config;
     29         // Clamp contrast to just inside -1 to 1 to avoid division by zero.
     30         fConfig.fContrast = SkScalarPin(fConfig.fContrast,
     31                                         -1.0f + FLT_EPSILON,
     32                                         1.0f - FLT_EPSILON);
     33     }
     34 
     35     ~SkHighContrast_Filter() override {}
     36 
     37 #if SK_SUPPORT_GPU
     38     sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, SkColorSpace*) const override;
     39  #endif
     40 
     41     void onAppendStages(SkRasterPipeline* p,
     42                         SkColorSpace* dst,
     43                         SkArenaAlloc* scratch,
     44                         bool shaderIsOpaque) const override;
     45 
     46     SK_TO_STRING_OVERRIDE()
     47 
     48     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkHighContrast_Filter)
     49 
     50 protected:
     51     void flatten(SkWriteBuffer&) const override;
     52 
     53 private:
     54     SkHighContrastConfig fConfig;
     55 
     56     friend class SkHighContrastFilter;
     57 
     58     typedef SkColorFilter INHERITED;
     59 };
     60 
     61 void SkHighContrast_Filter::onAppendStages(SkRasterPipeline* p,
     62                                            SkColorSpace* dstCS,
     63                                            SkArenaAlloc* alloc,
     64                                            bool shaderIsOpaque) const {
     65     if (!shaderIsOpaque) {
     66         p->append(SkRasterPipeline::unpremul);
     67     }
     68 
     69     if (!dstCS) {
     70         // In legacy draws this effect approximately linearizes by squaring.
     71         // When non-legacy, we're already (better) linearized.
     72         auto square = alloc->make<SkJumper_ParametricTransferFunction>();
     73         square->G = 2.0f; square->A = 1.0f;
     74         square->B = square->C = square->D = square->E = square->F = 0;
     75 
     76         p->append(SkRasterPipeline::parametric_r, square);
     77         p->append(SkRasterPipeline::parametric_g, square);
     78         p->append(SkRasterPipeline::parametric_b, square);
     79     }
     80 
     81     if (fConfig.fGrayscale) {
     82         float r = SK_LUM_COEFF_R;
     83         float g = SK_LUM_COEFF_G;
     84         float b = SK_LUM_COEFF_B;
     85         float* matrix = alloc->makeArray<float>(12);
     86         matrix[0] = matrix[1] = matrix[2] = r;
     87         matrix[3] = matrix[4] = matrix[5] = g;
     88         matrix[6] = matrix[7] = matrix[8] = b;
     89         p->append(SkRasterPipeline::matrix_3x4, matrix);
     90     }
     91 
     92     if (fConfig.fInvertStyle == InvertStyle::kInvertBrightness) {
     93         float* matrix = alloc->makeArray<float>(12);
     94         matrix[0] = matrix[4] = matrix[8] = -1;
     95         matrix[9] = matrix[10] = matrix[11] = 1;
     96         p->append(SkRasterPipeline::matrix_3x4, matrix);
     97     } else if (fConfig.fInvertStyle == InvertStyle::kInvertLightness) {
     98         p->append(SkRasterPipeline::rgb_to_hsl);
     99         float* matrix = alloc->makeArray<float>(12);
    100         matrix[0] = matrix[4] = matrix[11] = 1;
    101         matrix[8] = -1;
    102         p->append(SkRasterPipeline::matrix_3x4, matrix);
    103         p->append(SkRasterPipeline::hsl_to_rgb);
    104     }
    105 
    106     if (fConfig.fContrast != 0.0) {
    107         float* matrix = alloc->makeArray<float>(12);
    108         float c = fConfig.fContrast;
    109         float m = (1 + c) / (1 - c);
    110         float b = (-0.5f * m + 0.5f);
    111         matrix[0] = matrix[4] = matrix[8] = m;
    112         matrix[9] = matrix[10] = matrix[11] = b;
    113         p->append(SkRasterPipeline::matrix_3x4, matrix);
    114     }
    115 
    116     p->append(SkRasterPipeline::clamp_0);
    117     p->append(SkRasterPipeline::clamp_1);
    118 
    119     if (!dstCS) {
    120         // See the previous if(!dstCS) { ... }
    121         auto sqrt = alloc->make<SkJumper_ParametricTransferFunction>();
    122         sqrt->G = 0.5f; sqrt->A = 1.0f;
    123         sqrt->B = sqrt->C = sqrt->D = sqrt->E = sqrt->F = 0;
    124 
    125         p->append(SkRasterPipeline::parametric_r, sqrt);
    126         p->append(SkRasterPipeline::parametric_g, sqrt);
    127         p->append(SkRasterPipeline::parametric_b, sqrt);
    128     }
    129 
    130     if (!shaderIsOpaque) {
    131         p->append(SkRasterPipeline::premul);
    132     }
    133 }
    134 
    135 void SkHighContrast_Filter::flatten(SkWriteBuffer& buffer) const {
    136     buffer.writeBool(fConfig.fGrayscale);
    137     buffer.writeInt(static_cast<int>(fConfig.fInvertStyle));
    138     buffer.writeScalar(fConfig.fContrast);
    139 }
    140 
    141 sk_sp<SkFlattenable> SkHighContrast_Filter::CreateProc(SkReadBuffer& buffer) {
    142     SkHighContrastConfig config;
    143     config.fGrayscale = buffer.readBool();
    144     config.fInvertStyle = static_cast<InvertStyle>(buffer.readInt());
    145     config.fContrast = buffer.readScalar();
    146     return SkHighContrastFilter::Make(config);
    147 }
    148 
    149 sk_sp<SkColorFilter> SkHighContrastFilter::Make(
    150     const SkHighContrastConfig& config) {
    151     if (!config.isValid())
    152         return nullptr;
    153     return sk_make_sp<SkHighContrast_Filter>(config);
    154 }
    155 
    156 #ifndef SK_IGNORE_TO_STRING
    157 void SkHighContrast_Filter::toString(SkString* str) const {
    158     str->append("SkHighContrastColorFilter ");
    159 }
    160 #endif
    161 
    162 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkHighContrastFilter)
    163     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkHighContrast_Filter)
    164 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
    165 
    166 #if SK_SUPPORT_GPU
    167 class HighContrastFilterEffect : public GrFragmentProcessor {
    168 public:
    169     static sk_sp<GrFragmentProcessor> Make(const SkHighContrastConfig& config) {
    170         return sk_sp<GrFragmentProcessor>(new HighContrastFilterEffect(config));
    171     }
    172 
    173     const char* name() const override { return "HighContrastFilter"; }
    174 
    175     const SkHighContrastConfig& config() const { return fConfig; }
    176 
    177 private:
    178     HighContrastFilterEffect(const SkHighContrastConfig& config)
    179         : INHERITED(kNone_OptimizationFlags)
    180         , fConfig(config) {
    181         this->initClassID<HighContrastFilterEffect>();
    182     }
    183 
    184     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
    185 
    186     virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
    187                                        GrProcessorKeyBuilder* b) const override;
    188 
    189     bool onIsEqual(const GrFragmentProcessor& other) const override {
    190         const HighContrastFilterEffect& that = other.cast<HighContrastFilterEffect>();
    191         return fConfig.fGrayscale == that.fConfig.fGrayscale &&
    192             fConfig.fInvertStyle == that.fConfig.fInvertStyle &&
    193             fConfig.fContrast == that.fConfig.fContrast;
    194     }
    195 
    196     SkHighContrastConfig fConfig;
    197 
    198     typedef GrFragmentProcessor INHERITED;
    199 };
    200 
    201 class GLHighContrastFilterEffect : public GrGLSLFragmentProcessor {
    202 public:
    203     static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*);
    204 
    205     GLHighContrastFilterEffect(const SkHighContrastConfig& config);
    206 
    207 protected:
    208     void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
    209     void emitCode(EmitArgs& args) override;
    210 
    211 private:
    212     UniformHandle fContrastUni;
    213     SkHighContrastConfig fConfig;
    214 
    215     typedef GrGLSLFragmentProcessor INHERITED;
    216 };
    217 
    218 GrGLSLFragmentProcessor* HighContrastFilterEffect::onCreateGLSLInstance() const {
    219     return new GLHighContrastFilterEffect(fConfig);
    220 }
    221 
    222 void HighContrastFilterEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
    223                                                      GrProcessorKeyBuilder* b) const {
    224     GLHighContrastFilterEffect::GenKey(*this, caps, b);
    225 }
    226 
    227 void GLHighContrastFilterEffect::onSetData(const GrGLSLProgramDataManager& pdm,
    228                                            const GrFragmentProcessor& proc) {
    229     const HighContrastFilterEffect& hcfe = proc.cast<HighContrastFilterEffect>();
    230     pdm.set1f(fContrastUni, hcfe.config().fContrast);
    231 }
    232 
    233 GLHighContrastFilterEffect::GLHighContrastFilterEffect(const SkHighContrastConfig& config)
    234     : INHERITED()
    235     , fConfig(config) {
    236 }
    237 
    238 void GLHighContrastFilterEffect::GenKey(
    239     const GrProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
    240   const HighContrastFilterEffect& hcfe = proc.cast<HighContrastFilterEffect>();
    241   b->add32(static_cast<uint32_t>(hcfe.config().fGrayscale));
    242   b->add32(static_cast<uint32_t>(hcfe.config().fInvertStyle));
    243 }
    244 
    245 void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
    246     const char* contrast;
    247     fContrastUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
    248                                                     kFloat_GrSLType, kDefault_GrSLPrecision,
    249                                                     "contrast", &contrast);
    250 
    251     if (nullptr == args.fInputColor) {
    252         args.fInputColor = "vec4(1)";
    253     }
    254 
    255     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
    256 
    257     fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
    258 
    259     // Unpremultiply. The max() is to guard against 0 / 0.
    260     fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
    261     fragBuilder->codeAppendf("color = vec4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
    262 
    263     // Grayscale.
    264     if (fConfig.fGrayscale) {
    265         fragBuilder->codeAppendf("float luma = dot(color, vec4(%f, %f, %f, 0));",
    266                                  SK_LUM_COEFF_R, SK_LUM_COEFF_G, SK_LUM_COEFF_B);
    267         fragBuilder->codeAppendf("color = vec4(luma, luma, luma, 0);");
    268     }
    269 
    270     if (fConfig.fInvertStyle == InvertStyle::kInvertBrightness) {
    271         fragBuilder->codeAppendf("color = vec4(1, 1, 1, 1) - color;");
    272     }
    273 
    274     if (fConfig.fInvertStyle == InvertStyle::kInvertLightness) {
    275         // Convert from RGB to HSL.
    276         fragBuilder->codeAppendf("float fmax = max(color.r, max(color.g, color.b));");
    277         fragBuilder->codeAppendf("float fmin = min(color.r, min(color.g, color.b));");
    278         fragBuilder->codeAppendf("float l = (fmax + fmin) / 2;");
    279 
    280         fragBuilder->codeAppendf("float h;");
    281         fragBuilder->codeAppendf("float s;");
    282 
    283         fragBuilder->codeAppendf("if (fmax == fmin) {");
    284         fragBuilder->codeAppendf("  h = 0;");
    285         fragBuilder->codeAppendf("  s = 0;");
    286         fragBuilder->codeAppendf("} else {");
    287         fragBuilder->codeAppendf("  float d = fmax - fmin;");
    288         fragBuilder->codeAppendf("  s = l > 0.5 ?");
    289         fragBuilder->codeAppendf("      d / (2 - fmax - fmin) :");
    290         fragBuilder->codeAppendf("      d / (fmax + fmin);");
    291         fragBuilder->codeAppendf("  if (fmax == color.r) {");
    292         fragBuilder->codeAppendf("    h = (color.g - color.b) / d + ");
    293         fragBuilder->codeAppendf("        (color.g < color.b ? 6 : 0);");
    294         fragBuilder->codeAppendf("  } else if (fmax == color.g) {");
    295         fragBuilder->codeAppendf("    h = (color.b - color.r) / d + 2;");
    296         fragBuilder->codeAppendf("  } else {");
    297         fragBuilder->codeAppendf("    h = (color.r - color.g) / d + 4;");
    298         fragBuilder->codeAppendf("  }");
    299         fragBuilder->codeAppendf("}");
    300         fragBuilder->codeAppendf("h /= 6;");
    301         fragBuilder->codeAppendf("l = 1.0 - l;");
    302         // Convert back from HSL to RGB.
    303         SkString hue2rgbFuncName;
    304         static const GrShaderVar gHue2rgbArgs[] = {
    305             GrShaderVar("p", kFloat_GrSLType),
    306             GrShaderVar("q", kFloat_GrSLType),
    307             GrShaderVar("t", kFloat_GrSLType),
    308         };
    309         fragBuilder->emitFunction(kFloat_GrSLType,
    310                                   "hue2rgb",
    311                                   SK_ARRAY_COUNT(gHue2rgbArgs),
    312                                   gHue2rgbArgs,
    313                                   "if (t < 0)"
    314                                   "  t += 1;"
    315                                   "if (t > 1)"
    316                                   "  t -= 1;"
    317                                   "if (t < 1/6.)"
    318                                   "  return p + (q - p) * 6 * t;"
    319                                   "if (t < 1/2.)"
    320                                   "  return q;"
    321                                   "if (t < 2/3.)"
    322                                   "  return p + (q - p) * (2/3. - t) * 6;"
    323                                   "return p;",
    324                                   &hue2rgbFuncName);
    325         fragBuilder->codeAppendf("if (s == 0) {");
    326         fragBuilder->codeAppendf("  color = vec4(l, l, l, 0);");
    327         fragBuilder->codeAppendf("} else {");
    328         fragBuilder->codeAppendf("  float q = l < 0.5 ? l * (1 + s) : l + s - l * s;");
    329         fragBuilder->codeAppendf("  float p = 2 * l - q;");
    330         fragBuilder->codeAppendf("  color.r = %s(p, q, h + 1/3.);", hue2rgbFuncName.c_str());
    331         fragBuilder->codeAppendf("  color.g = %s(p, q, h);", hue2rgbFuncName.c_str());
    332         fragBuilder->codeAppendf("  color.b = %s(p, q, h - 1/3.);", hue2rgbFuncName.c_str());
    333         fragBuilder->codeAppendf("}");
    334     }
    335 
    336     // Contrast.
    337     fragBuilder->codeAppendf("if (%s != 0) {", contrast);
    338     fragBuilder->codeAppendf("  float m = (1 + %s) / (1 - %s);", contrast, contrast);
    339     fragBuilder->codeAppendf("  float off = (-0.5 * m + 0.5);");
    340     fragBuilder->codeAppendf("  color = m * color + off;");
    341     fragBuilder->codeAppendf("}");
    342 
    343     // Clamp.
    344     fragBuilder->codeAppendf("color = clamp(color, 0, 1);");
    345 
    346     // Restore the original alpha and premultiply.
    347     fragBuilder->codeAppendf("color.a = %s.a;", args.fInputColor);
    348     fragBuilder->codeAppendf("color.rgb *= color.a;");
    349 
    350     // Copy to the output color.
    351     fragBuilder->codeAppendf("%s = color;", args.fOutputColor);
    352 }
    353 
    354 sk_sp<GrFragmentProcessor> SkHighContrast_Filter::asFragmentProcessor(GrContext*, SkColorSpace*) const {
    355     return HighContrastFilterEffect::Make(fConfig);
    356 }
    357 #endif
    358