1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "BenchmarkHelpers.h" 18 19 #include "android-base/stringprintf.h" 20 #include "androidfw/AssetManager.h" 21 22 namespace android { 23 24 void GetResourceBenchmarkOld(const std::vector<std::string>& paths, const ResTable_config* config, 25 uint32_t resid, benchmark::State& state) { 26 AssetManager assetmanager; 27 for (const std::string& path : paths) { 28 if (!assetmanager.addAssetPath(String8(path.c_str()), nullptr /* cookie */, 29 false /* appAsLib */, false /* isSystemAssets */)) { 30 state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str()); 31 return; 32 } 33 } 34 35 if (config != nullptr) { 36 assetmanager.setConfiguration(*config); 37 } 38 39 const ResTable& table = assetmanager.getResources(true); 40 41 Res_value value; 42 ResTable_config selected_config; 43 uint32_t flags; 44 45 while (state.KeepRunning()) { 46 table.getResource(resid, &value, false /*may_be_bag*/, 0u /*density*/, &flags, 47 &selected_config); 48 } 49 } 50 51 } // namespace android 52