1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright 2013 Gregory Hainaut <gregory.hainaut (at) gmail.com> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23 * IN THE SOFTWARE. 24 */ 25 26 /** 27 * \file pipelineobj.c 28 * \author Hainaut Gregory <gregory.hainaut (at) gmail.com> 29 * 30 * Implementation of pipeline object related API functions. Based on 31 * GL_ARB_separate_shader_objects extension. 32 */ 33 34 #include <stdbool.h> 35 #include "main/glheader.h" 36 #include "main/context.h" 37 #include "main/dispatch.h" 38 #include "main/enums.h" 39 #include "main/hash.h" 40 #include "main/mtypes.h" 41 #include "main/pipelineobj.h" 42 #include "main/shaderapi.h" 43 #include "main/shaderobj.h" 44 #include "main/transformfeedback.h" 45 #include "main/uniforms.h" 46 #include "compiler/glsl/glsl_parser_extras.h" 47 #include "compiler/glsl/ir_uniform.h" 48 #include "program/program.h" 49 #include "program/prog_parameter.h" 50 #include "util/ralloc.h" 51 52 /** 53 * Delete a pipeline object. 54 */ 55 void 56 _mesa_delete_pipeline_object(struct gl_context *ctx, 57 struct gl_pipeline_object *obj) 58 { 59 unsigned i; 60 61 _mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL); 62 63 for (i = 0; i < MESA_SHADER_STAGES; i++) 64 _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL); 65 66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); 67 mtx_destroy(&obj->Mutex); 68 free(obj->Label); 69 ralloc_free(obj); 70 } 71 72 /** 73 * Allocate and initialize a new pipeline object. 74 */ 75 static struct gl_pipeline_object * 76 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name) 77 { 78 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object); 79 if (obj) { 80 obj->Name = name; 81 mtx_init(&obj->Mutex, mtx_plain); 82 obj->RefCount = 1; 83 obj->Flags = _mesa_get_shader_flags(); 84 obj->InfoLog = NULL; 85 } 86 87 return obj; 88 } 89 90 /** 91 * Initialize pipeline object state for given context. 92 */ 93 void 94 _mesa_init_pipeline(struct gl_context *ctx) 95 { 96 ctx->Pipeline.Objects = _mesa_NewHashTable(); 97 98 ctx->Pipeline.Current = NULL; 99 100 /* Install a default Pipeline */ 101 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0); 102 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default); 103 } 104 105 106 /** 107 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll(). 108 */ 109 static void 110 delete_pipelineobj_cb(UNUSED GLuint id, void *data, void *userData) 111 { 112 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data; 113 struct gl_context *ctx = (struct gl_context *) userData; 114 _mesa_delete_pipeline_object(ctx, obj); 115 } 116 117 118 /** 119 * Free pipeline state for given context. 120 */ 121 void 122 _mesa_free_pipeline_data(struct gl_context *ctx) 123 { 124 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL); 125 126 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx); 127 _mesa_DeleteHashTable(ctx->Pipeline.Objects); 128 129 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default); 130 } 131 132 /** 133 * Look up the pipeline object for the given ID. 134 * 135 * \returns 136 * Either a pointer to the pipeline object with the specified ID or \c NULL for 137 * a non-existent ID. The spec defines ID 0 as being technically 138 * non-existent. 139 */ 140 struct gl_pipeline_object * 141 _mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id) 142 { 143 if (id == 0) 144 return NULL; 145 else 146 return (struct gl_pipeline_object *) 147 _mesa_HashLookup(ctx->Pipeline.Objects, id); 148 } 149 150 /** 151 * Add the given pipeline object to the pipeline object pool. 152 */ 153 static void 154 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) 155 { 156 if (obj->Name > 0) { 157 _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj); 158 } 159 } 160 161 /** 162 * Remove the given pipeline object from the pipeline object pool. 163 * Do not deallocate the pipeline object though. 164 */ 165 static void 166 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) 167 { 168 if (obj->Name > 0) { 169 _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name); 170 } 171 } 172 173 /** 174 * Set ptr to obj w/ reference counting. 175 * Note: this should only be called from the _mesa_reference_pipeline_object() 176 * inline function. 177 */ 178 void 179 _mesa_reference_pipeline_object_(struct gl_context *ctx, 180 struct gl_pipeline_object **ptr, 181 struct gl_pipeline_object *obj) 182 { 183 assert(*ptr != obj); 184 185 if (*ptr) { 186 /* Unreference the old pipeline object */ 187 GLboolean deleteFlag = GL_FALSE; 188 struct gl_pipeline_object *oldObj = *ptr; 189 190 mtx_lock(&oldObj->Mutex); 191 assert(oldObj->RefCount > 0); 192 oldObj->RefCount--; 193 deleteFlag = (oldObj->RefCount == 0); 194 mtx_unlock(&oldObj->Mutex); 195 196 if (deleteFlag) { 197 _mesa_delete_pipeline_object(ctx, oldObj); 198 } 199 200 *ptr = NULL; 201 } 202 assert(!*ptr); 203 204 if (obj) { 205 /* reference new pipeline object */ 206 mtx_lock(&obj->Mutex); 207 if (obj->RefCount == 0) { 208 /* this pipeline's being deleted (look just above) */ 209 /* Not sure this can ever really happen. Warn if it does. */ 210 _mesa_problem(NULL, "referencing deleted pipeline object"); 211 *ptr = NULL; 212 } 213 else { 214 obj->RefCount++; 215 *ptr = obj; 216 } 217 mtx_unlock(&obj->Mutex); 218 } 219 } 220 221 /** 222 * Bound program to severals stages of the pipeline 223 */ 224 void GLAPIENTRY 225 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) 226 { 227 GET_CURRENT_CONTEXT(ctx); 228 229 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); 230 struct gl_shader_program *shProg = NULL; 231 GLbitfield any_valid_stages; 232 233 if (MESA_VERBOSE & VERBOSE_API) 234 _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n", 235 pipeline, stages, program); 236 237 if (!pipe) { 238 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)"); 239 return; 240 } 241 242 /* Object is created by any Pipeline call but glGenProgramPipelines, 243 * glIsProgramPipeline and GetProgramPipelineInfoLog 244 */ 245 pipe->EverBound = GL_TRUE; 246 247 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says: 248 * 249 * "If stages is not the special value ALL_SHADER_BITS, and has a bit 250 * set that is not recognized, the error INVALID_VALUE is generated." 251 */ 252 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; 253 if (_mesa_has_geometry_shaders(ctx)) 254 any_valid_stages |= GL_GEOMETRY_SHADER_BIT; 255 if (_mesa_has_tessellation(ctx)) 256 any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT | 257 GL_TESS_EVALUATION_SHADER_BIT; 258 if (_mesa_has_compute_shaders(ctx)) 259 any_valid_stages |= GL_COMPUTE_SHADER_BIT; 260 261 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) { 262 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)"); 263 return; 264 } 265 266 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1 267 * spec says: 268 * 269 * "The error INVALID_OPERATION is generated: 270 * 271 * ... 272 * 273 * - by UseProgramStages if the program pipeline object it refers 274 * to is current and the current transform feedback object is 275 * active and not paused; 276 */ 277 if (ctx->_Shader == pipe) { 278 if (_mesa_is_xfb_active_and_unpaused(ctx)) { 279 _mesa_error(ctx, GL_INVALID_OPERATION, 280 "glUseProgramStages(transform feedback active)"); 281 return; 282 } 283 } 284 285 if (program) { 286 shProg = _mesa_lookup_shader_program_err(ctx, program, 287 "glUseProgramStages"); 288 if (shProg == NULL) 289 return; 290 291 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec 292 * says: 293 * 294 * "If the program object named by program was linked without the 295 * PROGRAM_SEPARABLE parameter set, or was not linked successfully, 296 * the error INVALID_OPERATION is generated and the corresponding 297 * shader stages in the pipeline program pipeline object are not 298 * modified." 299 */ 300 if (!shProg->data->LinkStatus) { 301 _mesa_error(ctx, GL_INVALID_OPERATION, 302 "glUseProgramStages(program not linked)"); 303 return; 304 } 305 306 if (!shProg->SeparateShader) { 307 _mesa_error(ctx, GL_INVALID_OPERATION, 308 "glUseProgramStages(program wasn't linked with the " 309 "PROGRAM_SEPARABLE flag)"); 310 return; 311 } 312 } 313 314 /* Enable individual stages from the program as requested by the 315 * application. If there is no shader for a requested stage in the 316 * program, _mesa_use_shader_program will enable fixed-function processing 317 * as dictated by the spec. 318 * 319 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec 320 * says: 321 * 322 * "If UseProgramStages is called with program set to zero or with a 323 * program object that contains no executable code for the given 324 * stages, it is as if the pipeline object has no programmable stage 325 * configured for the indicated shader stages." 326 */ 327 if ((stages & GL_VERTEX_SHADER_BIT) != 0) 328 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe); 329 330 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0) 331 _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe); 332 333 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0) 334 _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe); 335 336 if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0) 337 _mesa_use_shader_program(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe); 338 339 if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0) 340 _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe); 341 342 if ((stages & GL_COMPUTE_SHADER_BIT) != 0) 343 _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe); 344 345 pipe->Validated = false; 346 } 347 348 /** 349 * Use the named shader program for subsequent glUniform calls (if pipeline 350 * bound) 351 */ 352 void GLAPIENTRY 353 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) 354 { 355 GET_CURRENT_CONTEXT(ctx); 356 struct gl_shader_program *shProg = NULL; 357 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); 358 359 if (MESA_VERBOSE & VERBOSE_API) 360 _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program); 361 362 if (program != 0) { 363 shProg = _mesa_lookup_shader_program_err(ctx, program, 364 "glActiveShaderProgram(program)"); 365 if (shProg == NULL) 366 return; 367 } 368 369 if (!pipe) { 370 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)"); 371 return; 372 } 373 374 /* Object is created by any Pipeline call but glGenProgramPipelines, 375 * glIsProgramPipeline and GetProgramPipelineInfoLog 376 */ 377 pipe->EverBound = GL_TRUE; 378 379 if ((shProg != NULL) && !shProg->data->LinkStatus) { 380 _mesa_error(ctx, GL_INVALID_OPERATION, 381 "glActiveShaderProgram(program %u not linked)", shProg->Name); 382 return; 383 } 384 385 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg); 386 } 387 388 /** 389 * Make program of the pipeline current 390 */ 391 void GLAPIENTRY 392 _mesa_BindProgramPipeline(GLuint pipeline) 393 { 394 GET_CURRENT_CONTEXT(ctx); 395 struct gl_pipeline_object *newObj = NULL; 396 397 if (MESA_VERBOSE & VERBOSE_API) 398 _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline); 399 400 /* Rebinding the same pipeline object: no change. 401 */ 402 if (ctx->_Shader->Name == pipeline) 403 return; 404 405 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1 406 * spec says: 407 * 408 * "The error INVALID_OPERATION is generated: 409 * 410 * ... 411 * 412 * - by BindProgramPipeline if the current transform feedback 413 * object is active and not paused; 414 */ 415 if (_mesa_is_xfb_active_and_unpaused(ctx)) { 416 _mesa_error(ctx, GL_INVALID_OPERATION, 417 "glBindProgramPipeline(transform feedback active)"); 418 return; 419 } 420 421 /* Get pointer to new pipeline object (newObj) 422 */ 423 if (pipeline) { 424 /* non-default pipeline object */ 425 newObj = _mesa_lookup_pipeline_object(ctx, pipeline); 426 if (!newObj) { 427 _mesa_error(ctx, GL_INVALID_OPERATION, 428 "glBindProgramPipeline(non-gen name)"); 429 return; 430 } 431 432 /* Object is created by any Pipeline call but glGenProgramPipelines, 433 * glIsProgramPipeline and GetProgramPipelineInfoLog 434 */ 435 newObj->EverBound = GL_TRUE; 436 } 437 438 _mesa_bind_pipeline(ctx, newObj); 439 } 440 441 void 442 _mesa_bind_pipeline(struct gl_context *ctx, 443 struct gl_pipeline_object *pipe) 444 { 445 int i; 446 /* First bind the Pipeline to pipeline binding point */ 447 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe); 448 449 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says: 450 * 451 * "If there is a current program object established by UseProgram, 452 * that program is considered current for all stages. Otherwise, if 453 * there is a bound program pipeline object (see section 2.11.4), the 454 * program bound to the appropriate stage of the pipeline object is 455 * considered current." 456 */ 457 if (&ctx->Shader != ctx->_Shader) { 458 if (pipe != NULL) { 459 /* Bound the pipeline to the current program and 460 * restore the pipeline state 461 */ 462 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe); 463 } else { 464 /* Unbind the pipeline */ 465 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, 466 ctx->Pipeline.Default); 467 } 468 469 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); 470 471 for (i = 0; i < MESA_SHADER_STAGES; i++) 472 _mesa_shader_program_init_subroutine_defaults(ctx, ctx->_Shader->CurrentProgram[i]); 473 } 474 } 475 476 /** 477 * Delete a set of pipeline objects. 478 * 479 * \param n Number of pipeline objects to delete. 480 * \param ids pipeline of \c n pipeline object IDs. 481 */ 482 void GLAPIENTRY 483 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) 484 { 485 GET_CURRENT_CONTEXT(ctx); 486 GLsizei i; 487 488 if (MESA_VERBOSE & VERBOSE_API) 489 _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines); 490 491 if (n < 0) { 492 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)"); 493 return; 494 } 495 496 for (i = 0; i < n; i++) { 497 struct gl_pipeline_object *obj = 498 _mesa_lookup_pipeline_object(ctx, pipelines[i]); 499 500 if (obj) { 501 assert(obj->Name == pipelines[i]); 502 503 /* If the pipeline object is currently bound, the spec says "If an 504 * object that is currently bound is deleted, the binding for that 505 * object reverts to zero and no program pipeline object becomes 506 * current." 507 */ 508 if (obj == ctx->Pipeline.Current) { 509 _mesa_BindProgramPipeline(0); 510 } 511 512 /* The ID is immediately freed for re-use */ 513 remove_pipeline_object(ctx, obj); 514 515 /* Unreference the pipeline object. 516 * If refcount hits zero, the object will be deleted. 517 */ 518 _mesa_reference_pipeline_object(ctx, &obj, NULL); 519 } 520 } 521 } 522 523 /** 524 * Generate a set of unique pipeline object IDs and store them in \c pipelines. 525 * \param n Number of IDs to generate. 526 * \param pipelines pipeline of \c n locations to store the IDs. 527 */ 528 static void 529 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines, 530 bool dsa) 531 { 532 const char *func; 533 GLuint first; 534 GLint i; 535 536 func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines"; 537 538 if (n < 0) { 539 _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func); 540 return; 541 } 542 543 if (!pipelines) { 544 return; 545 } 546 547 first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n); 548 549 for (i = 0; i < n; i++) { 550 struct gl_pipeline_object *obj; 551 GLuint name = first + i; 552 553 obj = _mesa_new_pipeline_object(ctx, name); 554 if (!obj) { 555 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 556 return; 557 } 558 559 if (dsa) { 560 /* make dsa-allocated objects behave like program objects */ 561 obj->EverBound = GL_TRUE; 562 } 563 564 save_pipeline_object(ctx, obj); 565 pipelines[i] = first + i; 566 } 567 568 } 569 570 void GLAPIENTRY 571 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines) 572 { 573 GET_CURRENT_CONTEXT(ctx); 574 575 if (MESA_VERBOSE & VERBOSE_API) 576 _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines); 577 578 create_program_pipelines(ctx, n, pipelines, false); 579 } 580 581 void GLAPIENTRY 582 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines) 583 { 584 GET_CURRENT_CONTEXT(ctx); 585 586 if (MESA_VERBOSE & VERBOSE_API) 587 _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines); 588 589 create_program_pipelines(ctx, n, pipelines, true); 590 } 591 592 /** 593 * Determine if ID is the name of an pipeline object. 594 * 595 * \param id ID of the potential pipeline object. 596 * \return \c GL_TRUE if \c id is the name of a pipeline object, 597 * \c GL_FALSE otherwise. 598 */ 599 GLboolean GLAPIENTRY 600 _mesa_IsProgramPipeline(GLuint pipeline) 601 { 602 GET_CURRENT_CONTEXT(ctx); 603 604 if (MESA_VERBOSE & VERBOSE_API) 605 _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline); 606 607 struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline); 608 if (obj == NULL) 609 return GL_FALSE; 610 611 return obj->EverBound; 612 } 613 614 /** 615 * glGetProgramPipelineiv() - get pipeline shader state. 616 */ 617 void GLAPIENTRY 618 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) 619 { 620 GET_CURRENT_CONTEXT(ctx); 621 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); 622 623 if (MESA_VERBOSE & VERBOSE_API) 624 _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n", 625 pipeline, pname, params); 626 627 /* Are geometry shaders available in this context? 628 */ 629 const bool has_gs = _mesa_has_geometry_shaders(ctx); 630 const bool has_tess = _mesa_has_tessellation(ctx); 631 632 if (!pipe) { 633 _mesa_error(ctx, GL_INVALID_OPERATION, 634 "glGetProgramPipelineiv(pipeline)"); 635 return; 636 } 637 638 /* Object is created by any Pipeline call but glGenProgramPipelines, 639 * glIsProgramPipeline and GetProgramPipelineInfoLog 640 */ 641 pipe->EverBound = GL_TRUE; 642 643 switch (pname) { 644 case GL_ACTIVE_PROGRAM: 645 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; 646 return; 647 case GL_INFO_LOG_LENGTH: 648 *params = (pipe->InfoLog && pipe->InfoLog[0] != '\0') ? 649 strlen(pipe->InfoLog) + 1 : 0; 650 return; 651 case GL_VALIDATE_STATUS: 652 *params = pipe->Validated; 653 return; 654 case GL_VERTEX_SHADER: 655 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX] 656 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0; 657 return; 658 case GL_TESS_EVALUATION_SHADER: 659 if (!has_tess) 660 break; 661 *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL] 662 ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Name : 0; 663 return; 664 case GL_TESS_CONTROL_SHADER: 665 if (!has_tess) 666 break; 667 *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] 668 ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Name : 0; 669 return; 670 case GL_GEOMETRY_SHADER: 671 if (!has_gs) 672 break; 673 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY] 674 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0; 675 return; 676 case GL_FRAGMENT_SHADER: 677 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT] 678 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0; 679 return; 680 case GL_COMPUTE_SHADER: 681 if (!_mesa_has_compute_shaders(ctx)) 682 break; 683 *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE] 684 ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0; 685 return; 686 default: 687 break; 688 } 689 690 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)", 691 _mesa_enum_to_string(pname)); 692 } 693 694 /** 695 * Determines whether every stage in a linked program is active in the 696 * specified pipeline. 697 */ 698 static bool 699 program_stages_all_active(struct gl_pipeline_object *pipe, 700 const struct gl_shader_program *prog) 701 { 702 unsigned i; 703 bool status = true; 704 705 if (!prog) 706 return true; 707 708 for (i = 0; i < MESA_SHADER_STAGES; i++) { 709 if (prog->_LinkedShaders[i]) { 710 if (pipe->CurrentProgram[i]) { 711 if (prog->Name != pipe->CurrentProgram[i]->Name) { 712 status = false; 713 } 714 } else { 715 status = false; 716 } 717 } 718 } 719 720 if (!status) { 721 pipe->InfoLog = ralloc_asprintf(pipe, 722 "Program %d is not active for all " 723 "shaders that was linked", 724 prog->Name); 725 } 726 727 return status; 728 } 729 730 static bool 731 program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe) 732 { 733 unsigned prev_linked_stages = 0; 734 735 /* Look for programs bound to stages: A -> B -> A, with any intervening 736 * sequence of unrelated programs or empty stages. 737 */ 738 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { 739 struct gl_shader_program *cur = pipe->CurrentProgram[i]; 740 741 /* Empty stages anywhere in the pipe are OK. Also we can be confident 742 * that if the linked_stages mask matches we are looking at the same 743 * linked program because a previous validation call to 744 * program_stages_all_active() will have already failed if two different 745 * programs with the sames stages linked are not active for all linked 746 * stages. 747 */ 748 if (!cur || cur->data->linked_stages == prev_linked_stages) 749 continue; 750 751 if (prev_linked_stages) { 752 /* We've seen an A -> B transition; look at the rest of the pipe 753 * to see if we ever see A again. 754 */ 755 if (prev_linked_stages >> (i + 1)) 756 return true; 757 } 758 759 prev_linked_stages = cur->data->linked_stages; 760 } 761 762 return false; 763 } 764 765 extern GLboolean 766 _mesa_validate_program_pipeline(struct gl_context* ctx, 767 struct gl_pipeline_object *pipe) 768 { 769 unsigned i; 770 bool program_empty = true; 771 772 pipe->Validated = GL_FALSE; 773 774 /* Release and reset the info log. 775 */ 776 if (pipe->InfoLog != NULL) 777 ralloc_free(pipe->InfoLog); 778 779 pipe->InfoLog = NULL; 780 781 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the 782 * OpenGL 4.1 spec says: 783 * 784 * "[INVALID_OPERATION] is generated by any command that transfers 785 * vertices to the GL if: 786 * 787 * - A program object is active for at least one, but not all of 788 * the shader stages that were present when the program was 789 * linked." 790 * 791 * For each possible program stage, verify that the program bound to that 792 * stage has all of its stages active. In other words, if the program 793 * bound to the vertex stage also has a fragment shader, the fragment 794 * shader must also be bound to the fragment stage. 795 */ 796 for (i = 0; i < MESA_SHADER_STAGES; i++) { 797 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) { 798 return GL_FALSE; 799 } 800 } 801 802 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the 803 * OpenGL 4.1 spec says: 804 * 805 * "[INVALID_OPERATION] is generated by any command that transfers 806 * vertices to the GL if: 807 * 808 * ... 809 * 810 * - One program object is active for at least two shader stages 811 * and a second program is active for a shader stage between two 812 * stages for which the first program was active." 813 */ 814 if (program_stages_interleaved_illegally(pipe)) { 815 pipe->InfoLog = 816 ralloc_strdup(pipe, 817 "Program is active for multiple shader stages with an " 818 "intervening stage provided by another program"); 819 return GL_FALSE; 820 } 821 822 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the 823 * OpenGL 4.1 spec says: 824 * 825 * "[INVALID_OPERATION] is generated by any command that transfers 826 * vertices to the GL if: 827 * 828 * ... 829 * 830 * - There is an active program for tessellation control, 831 * tessellation evaluation, or geometry stages with corresponding 832 * executable shader, but there is no active program with 833 * executable vertex shader." 834 */ 835 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX] 836 && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] || 837 pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] || 838 pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) { 839 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader"); 840 return GL_FALSE; 841 } 842 843 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the 844 * OpenGL 4.1 spec says: 845 * 846 * "[INVALID_OPERATION] is generated by any command that transfers 847 * vertices to the GL if: 848 * 849 * ... 850 * 851 * - There is no current program object specified by UseProgram, 852 * there is a current program pipeline object, and the current 853 * program for any shader stage has been relinked since being 854 * applied to the pipeline object via UseProgramStages with the 855 * PROGRAM_SEPARABLE parameter set to FALSE. 856 */ 857 for (i = 0; i < MESA_SHADER_STAGES; i++) { 858 if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) { 859 pipe->InfoLog = ralloc_asprintf(pipe, 860 "Program %d was relinked without " 861 "PROGRAM_SEPARABLE state", 862 pipe->CurrentProgram[i]->Name); 863 return GL_FALSE; 864 } 865 } 866 867 /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says: 868 * 869 * "An INVALID_OPERATION error is generated by any command that trans- 870 * fers vertices to the GL or launches compute work if the current set 871 * of active program objects cannot be executed, for reasons including: 872 * 873 * ... 874 * 875 * - There is no current program object specified by UseProgram, 876 * there is a current program pipeline object, and that object is 877 * empty (no executable code is installed for any stage). 878 */ 879 for (i = 0; i < MESA_SHADER_STAGES; i++) { 880 if (pipe->CurrentProgram[i]) { 881 program_empty = false; 882 break; 883 } 884 } 885 886 if (program_empty) { 887 return GL_FALSE; 888 } 889 890 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the 891 * OpenGL 4.1 spec says: 892 * 893 * "[INVALID_OPERATION] is generated by any command that transfers 894 * vertices to the GL if: 895 * 896 * ... 897 * 898 * - Any two active samplers in the current program object are of 899 * different types, but refer to the same texture image unit. 900 * 901 * - The number of active samplers in the program exceeds the 902 * maximum number of texture image units allowed." 903 */ 904 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe)) 905 return GL_FALSE; 906 907 /* Validate inputs against outputs, this cannot be done during linking 908 * since programs have been linked separately from each other. 909 * 910 * Section 11.1.3.11 (Validation) of the OpenGL 4.5 Core Profile spec says: 911 * 912 * "Separable program objects may have validation failures that cannot be 913 * detected without the complete program pipeline. Mismatched interfaces, 914 * improper usage of program objects together, and the same 915 * state-dependent failures can result in validation errors for such 916 * program objects." 917 * 918 * OpenGL ES 3.1 specification has the same text. 919 * 920 * Section 11.1.3.11 (Validation) of the OpenGL ES spec also says: 921 * 922 * An INVALID_OPERATION error is generated by any command that transfers 923 * vertices to the GL or launches compute work if the current set of 924 * active program objects cannot be executed, for reasons including: 925 * 926 * * The current program pipeline object contains a shader interface 927 * that doesn't have an exact match (see section 7.4.1) 928 * 929 * Based on this, only perform the most-strict checking on ES or when the 930 * application has created a debug context. 931 */ 932 if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) && 933 !_mesa_validate_pipeline_io(pipe)) { 934 if (_mesa_is_gles(ctx)) 935 return GL_FALSE; 936 937 static GLuint msg_id = 0; 938 939 _mesa_gl_debug(ctx, &msg_id, 940 MESA_DEBUG_SOURCE_API, 941 MESA_DEBUG_TYPE_PORTABILITY, 942 MESA_DEBUG_SEVERITY_MEDIUM, 943 "glValidateProgramPipeline: pipeline %u does not meet " 944 "strict OpenGL ES 3.1 requirements and may not be " 945 "portable across desktop hardware\n", 946 pipe->Name); 947 } 948 949 pipe->Validated = GL_TRUE; 950 return GL_TRUE; 951 } 952 953 /** 954 * Check compatibility of pipeline's program 955 */ 956 void GLAPIENTRY 957 _mesa_ValidateProgramPipeline(GLuint pipeline) 958 { 959 GET_CURRENT_CONTEXT(ctx); 960 961 if (MESA_VERBOSE & VERBOSE_API) 962 _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline); 963 964 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); 965 966 if (!pipe) { 967 _mesa_error(ctx, GL_INVALID_OPERATION, 968 "glValidateProgramPipeline(pipeline)"); 969 return; 970 } 971 972 _mesa_validate_program_pipeline(ctx, pipe); 973 } 974 975 void GLAPIENTRY 976 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, 977 GLsizei *length, GLchar *infoLog) 978 { 979 GET_CURRENT_CONTEXT(ctx); 980 981 if (MESA_VERBOSE & VERBOSE_API) 982 _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n", 983 pipeline, bufSize, length, infoLog); 984 985 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline); 986 987 if (!pipe) { 988 _mesa_error(ctx, GL_INVALID_VALUE, 989 "glGetProgramPipelineInfoLog(pipeline)"); 990 return; 991 } 992 993 if (bufSize < 0) { 994 _mesa_error(ctx, GL_INVALID_VALUE, 995 "glGetProgramPipelineInfoLog(bufSize)"); 996 return; 997 } 998 999 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog); 1000 } 1001