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      1 /**************************************************************************
      2  *
      3  * Copyright 2003 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef ST_CONTEXT_H
     29 #define ST_CONTEXT_H
     30 
     31 #include "main/mtypes.h"
     32 #include "pipe/p_state.h"
     33 #include "state_tracker/st_api.h"
     34 #include "main/fbobject.h"
     35 #include "state_tracker/st_atom.h"
     36 
     37 
     38 #ifdef __cplusplus
     39 extern "C" {
     40 #endif
     41 
     42 
     43 struct bitmap_cache;
     44 struct dd_function_table;
     45 struct draw_context;
     46 struct draw_stage;
     47 struct gen_mipmap_state;
     48 struct st_context;
     49 struct st_fragment_program;
     50 struct st_perf_monitor_group;
     51 struct u_upload_mgr;
     52 
     53 
     54 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
     55 struct st_util_vertex
     56 {
     57    float x, y, z;
     58    float r, g, b, a;
     59    float s, t;
     60 };
     61 
     62 
     63 struct st_context
     64 {
     65    struct st_context_iface iface;
     66 
     67    struct gl_context *ctx;
     68 
     69    struct pipe_context *pipe;
     70 
     71    struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
     72 
     73    struct draw_context *draw;  /**< For selection/feedback/rastpos only */
     74    struct draw_stage *feedback_stage;  /**< For GL_FEEDBACK rendermode */
     75    struct draw_stage *selection_stage;  /**< For GL_SELECT rendermode */
     76    struct draw_stage *rastpos_stage;  /**< For glRasterPos */
     77    GLboolean clamp_frag_color_in_shader;
     78    GLboolean clamp_vert_color_in_shader;
     79    boolean has_stencil_export; /**< can do shader stencil export? */
     80    boolean has_time_elapsed;
     81    boolean has_shader_model3;
     82    boolean has_etc1;
     83    boolean has_etc2;
     84    boolean prefer_blit_based_texture_transfer;
     85    boolean force_persample_in_shader;
     86    boolean has_shareable_shaders;
     87    boolean has_half_float_packing;
     88    boolean has_multi_draw_indirect;
     89 
     90    /**
     91     * If a shader can be created when we get its source.
     92     * This means it has only 1 variant, not counting glBitmap and
     93     * glDrawPixels.
     94     */
     95    boolean shader_has_one_variant[MESA_SHADER_STAGES];
     96 
     97    boolean needs_texcoord_semantic;
     98    boolean apply_texture_swizzle_to_border_color;
     99 
    100    /* On old libGL's for linux we need to invalidate the drawables
    101     * on glViewpport calls, this is set via a option.
    102     */
    103    boolean invalidate_on_gl_viewport;
    104 
    105    boolean vertex_array_out_of_memory;
    106 
    107    /* Some state is contained in constant objects.
    108     * Other state is just parameter values.
    109     */
    110    struct {
    111       struct pipe_blend_state               blend;
    112       struct pipe_depth_stencil_alpha_state depth_stencil;
    113       struct pipe_rasterizer_state          rasterizer;
    114       struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
    115       GLuint num_samplers[PIPE_SHADER_TYPES];
    116       struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
    117       GLuint num_sampler_views[PIPE_SHADER_TYPES];
    118       struct pipe_clip_state clip;
    119       struct {
    120          void *ptr;
    121          unsigned size;
    122       } constants[PIPE_SHADER_TYPES];
    123       struct pipe_framebuffer_state framebuffer;
    124       struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
    125       struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
    126       struct {
    127          unsigned num;
    128          boolean include;
    129          struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
    130       } window_rects;
    131       unsigned sample_mask;
    132 
    133       GLuint poly_stipple[32];  /**< In OpenGL's bottom-to-top order */
    134 
    135       GLuint fb_orientation;
    136    } state;
    137 
    138    char vendor[100];
    139    char renderer[100];
    140 
    141    uint64_t dirty; /**< dirty states */
    142 
    143    /** This masks out unused shader resources. Only valid in draw calls. */
    144    uint64_t active_states;
    145 
    146    /* If true, further analysis of states is required to know if something
    147     * has changed. Used mainly for shaders.
    148     */
    149    bool gfx_shaders_may_be_dirty;
    150    bool compute_shader_may_be_dirty;
    151 
    152    GLboolean vertdata_edgeflags;
    153    GLboolean edgeflag_culls_prims;
    154 
    155    /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
    156    const GLuint *vertex_result_to_slot;
    157 
    158    struct st_vertex_program *vp;    /**< Currently bound vertex program */
    159    struct st_fragment_program *fp;  /**< Currently bound fragment program */
    160    struct st_geometry_program *gp;  /**< Currently bound geometry program */
    161    struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
    162    struct st_tesseval_program *tep; /**< Currently bound tess eval program */
    163    struct st_compute_program *cp;   /**< Currently bound compute program */
    164 
    165    struct st_vp_variant *vp_variant;
    166    struct st_fp_variant *fp_variant;
    167    struct st_basic_variant *gp_variant;
    168    struct st_basic_variant *tcp_variant;
    169    struct st_basic_variant *tep_variant;
    170    struct st_basic_variant *cp_variant;
    171 
    172    struct {
    173       struct pipe_resource *pixelmap_texture;
    174       struct pipe_sampler_view *pixelmap_sampler_view;
    175    } pixel_xfer;
    176 
    177    /** for glBitmap */
    178    struct {
    179       struct pipe_rasterizer_state rasterizer;
    180       struct pipe_sampler_state sampler;
    181       struct pipe_sampler_state atlas_sampler;
    182       enum pipe_format tex_format;
    183       void *vs;
    184       struct bitmap_cache *cache;
    185    } bitmap;
    186 
    187    /** for glDraw/CopyPixels */
    188    struct {
    189       void *zs_shaders[4];
    190       void *vert_shaders[2];   /**< ureg shaders */
    191    } drawpix;
    192 
    193    struct {
    194       GLsizei width, height;
    195       GLenum format, type;
    196       const void *user_pointer;  /**< Last user 'pixels' pointer */
    197       void *image;               /**< Copy of the glDrawPixels image data */
    198       struct pipe_resource *texture;
    199    } drawpix_cache;
    200 
    201    /** for glReadPixels */
    202    struct {
    203       struct pipe_resource *src;
    204       struct pipe_resource *cache;
    205       enum pipe_format dst_format;
    206       unsigned level;
    207       unsigned layer;
    208       unsigned hits;
    209    } readpix_cache;
    210 
    211    /** for glClear */
    212    struct {
    213       struct pipe_rasterizer_state raster;
    214       struct pipe_viewport_state viewport;
    215       void *vs;
    216       void *fs;
    217       void *vs_layered;
    218       void *gs_layered;
    219    } clear;
    220 
    221    /* For gl(Compressed)Tex(Sub)Image */
    222    struct {
    223       struct pipe_rasterizer_state raster;
    224       struct pipe_blend_state upload_blend;
    225       void *vs;
    226       void *gs;
    227       void *upload_fs[3];
    228       void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
    229       bool upload_enabled;
    230       bool download_enabled;
    231       bool rgba_only;
    232       bool layers;
    233       bool use_gs;
    234    } pbo;
    235 
    236    /** for drawing with st_util_vertex */
    237    struct pipe_vertex_element util_velems[3];
    238 
    239    void *passthrough_fs;  /**< simple pass-through frag shader */
    240 
    241    enum pipe_texture_target internal_target;
    242 
    243    struct cso_context *cso_context;
    244 
    245    void *winsys_drawable_handle;
    246 
    247    /* The number of vertex buffers from the last call of validate_arrays. */
    248    unsigned last_num_vbuffers;
    249 
    250    int32_t draw_stamp;
    251    int32_t read_stamp;
    252 
    253    struct st_config_options options;
    254 
    255    struct st_perf_monitor_group *perfmon;
    256 
    257    enum pipe_reset_status reset_status;
    258 };
    259 
    260 
    261 /* Need this so that we can implement Mesa callbacks in this module.
    262  */
    263 static inline struct st_context *st_context(struct gl_context *ctx)
    264 {
    265    return ctx->st;
    266 }
    267 
    268 
    269 /**
    270  * Wrapper for struct gl_framebuffer.
    271  * This is an opaque type to the outside world.
    272  */
    273 struct st_framebuffer
    274 {
    275    struct gl_framebuffer Base;
    276    void *Private;
    277 
    278    struct st_framebuffer_iface *iface;
    279    enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
    280    unsigned num_statts;
    281    int32_t stamp;
    282    int32_t iface_stamp;
    283 };
    284 
    285 
    286 extern void st_init_driver_functions(struct pipe_screen *screen,
    287                                      struct dd_function_table *functions);
    288 
    289 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
    290 
    291 void st_invalidate_readpix_cache(struct st_context *st);
    292 
    293 
    294 #define Y_0_TOP 1
    295 #define Y_0_BOTTOM 2
    296 
    297 static inline GLuint
    298 st_fb_orientation(const struct gl_framebuffer *fb)
    299 {
    300    if (fb && _mesa_is_winsys_fbo(fb)) {
    301       /* Drawing into a window (on-screen buffer).
    302        *
    303        * Negate Y scale to flip image vertically.
    304        * The NDC Y coords prior to viewport transformation are in the range
    305        * [y=-1=bottom, y=1=top]
    306        * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
    307        * H is the window height.
    308        * Use the viewport transformation to invert Y.
    309        */
    310       return Y_0_TOP;
    311    }
    312    else {
    313       /* Drawing into user-created FBO (very likely a texture).
    314        *
    315        * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
    316        */
    317       return Y_0_BOTTOM;
    318    }
    319 }
    320 
    321 
    322 static inline enum pipe_shader_type
    323 st_shader_stage_to_ptarget(gl_shader_stage stage)
    324 {
    325    switch (stage) {
    326    case MESA_SHADER_VERTEX:
    327       return PIPE_SHADER_VERTEX;
    328    case MESA_SHADER_FRAGMENT:
    329       return PIPE_SHADER_FRAGMENT;
    330    case MESA_SHADER_GEOMETRY:
    331       return PIPE_SHADER_GEOMETRY;
    332    case MESA_SHADER_TESS_CTRL:
    333       return PIPE_SHADER_TESS_CTRL;
    334    case MESA_SHADER_TESS_EVAL:
    335       return PIPE_SHADER_TESS_EVAL;
    336    case MESA_SHADER_COMPUTE:
    337       return PIPE_SHADER_COMPUTE;
    338    }
    339 
    340    assert(!"should not be reached");
    341    return PIPE_SHADER_VERTEX;
    342 }
    343 
    344 static inline bool
    345 st_user_clip_planes_enabled(struct gl_context *ctx)
    346 {
    347    return (ctx->API == API_OPENGL_COMPAT ||
    348            ctx->API == API_OPENGLES) && /* only ES 1.x */
    349           ctx->Transform.ClipPlanesEnabled;
    350 }
    351 
    352 /** clear-alloc a struct-sized object, with casting */
    353 #define ST_CALLOC_STRUCT(T)   (struct T *) calloc(1, sizeof(struct T))
    354 
    355 
    356 extern struct st_context *
    357 st_create_context(gl_api api, struct pipe_context *pipe,
    358                   const struct gl_config *visual,
    359                   struct st_context *share,
    360                   const struct st_config_options *options);
    361 
    362 extern void
    363 st_destroy_context(struct st_context *st);
    364 
    365 uint64_t
    366 st_get_active_states(struct gl_context *ctx);
    367 
    368 
    369 #ifdef __cplusplus
    370 }
    371 #endif
    372 
    373 #endif
    374