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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "RenderNode.h"
     18 
     19 #include "BakedOpRenderer.h"
     20 #include "DamageAccumulator.h"
     21 #include "Debug.h"
     22 #include "RecordedOp.h"
     23 #include "TreeInfo.h"
     24 #include "utils/FatVector.h"
     25 #include "utils/MathUtils.h"
     26 #include "utils/StringUtils.h"
     27 #include "utils/TraceUtils.h"
     28 #include "VectorDrawable.h"
     29 #include "renderstate/RenderState.h"
     30 #include "renderthread/CanvasContext.h"
     31 
     32 #include "protos/hwui.pb.h"
     33 #include "protos/ProtoHelpers.h"
     34 
     35 #include <algorithm>
     36 #include <sstream>
     37 #include <string>
     38 
     39 namespace android {
     40 namespace uirenderer {
     41 
     42 // Used for tree mutations that are purely destructive.
     43 // Generic tree mutations should use MarkAndSweepObserver instead
     44 class ImmediateRemoved : public TreeObserver {
     45 public:
     46     explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {}
     47 
     48     void onMaybeRemovedFromTree(RenderNode* node) override {
     49         node->onRemovedFromTree(mTreeInfo);
     50     }
     51 
     52 private:
     53     TreeInfo* mTreeInfo;
     54 };
     55 
     56 RenderNode::RenderNode()
     57         : mDirtyPropertyFields(0)
     58         , mNeedsDisplayListSync(false)
     59         , mDisplayList(nullptr)
     60         , mStagingDisplayList(nullptr)
     61         , mAnimatorManager(*this)
     62         , mParentCount(0) {
     63 }
     64 
     65 RenderNode::~RenderNode() {
     66     ImmediateRemoved observer(nullptr);
     67     deleteDisplayList(observer);
     68     delete mStagingDisplayList;
     69     LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!");
     70 }
     71 
     72 void RenderNode::setStagingDisplayList(DisplayList* displayList) {
     73     mValid = (displayList != nullptr);
     74     mNeedsDisplayListSync = true;
     75     delete mStagingDisplayList;
     76     mStagingDisplayList = displayList;
     77 }
     78 
     79 /**
     80  * This function is a simplified version of replay(), where we simply retrieve and log the
     81  * display list. This function should remain in sync with the replay() function.
     82  */
     83 void RenderNode::output() {
     84     LogcatStream strout;
     85     strout << "Root";
     86     output(strout, 0);
     87 }
     88 
     89 void RenderNode::output(std::ostream& output, uint32_t level) {
     90     output << "  (" << getName() << " " << this
     91             << (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "")
     92             << (properties().hasShadow() ? ", casting shadow" : "")
     93             << (isRenderable() ? "" : ", empty")
     94             << (properties().getProjectBackwards() ? ", projected" : "")
     95             << (hasLayer() ? ", on HW Layer" : "")
     96             << ")" << std::endl;
     97 
     98     properties().debugOutputProperties(output, level + 1);
     99 
    100     if (mDisplayList) {
    101         mDisplayList->output(output, level);
    102     }
    103     output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")";
    104     output << std::endl;
    105 }
    106 
    107 void RenderNode::copyTo(proto::RenderNode *pnode) {
    108     pnode->set_id(static_cast<uint64_t>(
    109             reinterpret_cast<uintptr_t>(this)));
    110     pnode->set_name(mName.string(), mName.length());
    111 
    112     proto::RenderProperties* pprops = pnode->mutable_properties();
    113     pprops->set_left(properties().getLeft());
    114     pprops->set_top(properties().getTop());
    115     pprops->set_right(properties().getRight());
    116     pprops->set_bottom(properties().getBottom());
    117     pprops->set_clip_flags(properties().getClippingFlags());
    118     pprops->set_alpha(properties().getAlpha());
    119     pprops->set_translation_x(properties().getTranslationX());
    120     pprops->set_translation_y(properties().getTranslationY());
    121     pprops->set_translation_z(properties().getTranslationZ());
    122     pprops->set_elevation(properties().getElevation());
    123     pprops->set_rotation(properties().getRotation());
    124     pprops->set_rotation_x(properties().getRotationX());
    125     pprops->set_rotation_y(properties().getRotationY());
    126     pprops->set_scale_x(properties().getScaleX());
    127     pprops->set_scale_y(properties().getScaleY());
    128     pprops->set_pivot_x(properties().getPivotX());
    129     pprops->set_pivot_y(properties().getPivotY());
    130     pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering());
    131     pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet());
    132     pprops->set_project_backwards(properties().getProjectBackwards());
    133     pprops->set_projection_receiver(properties().isProjectionReceiver());
    134     set(pprops->mutable_clip_bounds(), properties().getClipBounds());
    135 
    136     const Outline& outline = properties().getOutline();
    137     if (outline.getType() != Outline::Type::None) {
    138         proto::Outline* poutline = pprops->mutable_outline();
    139         poutline->clear_path();
    140         if (outline.getType() == Outline::Type::Empty) {
    141             poutline->set_type(proto::Outline_Type_Empty);
    142         } else if (outline.getType() == Outline::Type::ConvexPath) {
    143             poutline->set_type(proto::Outline_Type_ConvexPath);
    144             if (const SkPath* path = outline.getPath()) {
    145                 set(poutline->mutable_path(), *path);
    146             }
    147         } else if (outline.getType() == Outline::Type::RoundRect) {
    148             poutline->set_type(proto::Outline_Type_RoundRect);
    149         } else {
    150             ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType()));
    151             poutline->set_type(proto::Outline_Type_None);
    152         }
    153         poutline->set_should_clip(outline.getShouldClip());
    154         poutline->set_alpha(outline.getAlpha());
    155         poutline->set_radius(outline.getRadius());
    156         set(poutline->mutable_bounds(), outline.getBounds());
    157     } else {
    158         pprops->clear_outline();
    159     }
    160 
    161     const RevealClip& revealClip = properties().getRevealClip();
    162     if (revealClip.willClip()) {
    163         proto::RevealClip* prevealClip = pprops->mutable_reveal_clip();
    164         prevealClip->set_x(revealClip.getX());
    165         prevealClip->set_y(revealClip.getY());
    166         prevealClip->set_radius(revealClip.getRadius());
    167     } else {
    168         pprops->clear_reveal_clip();
    169     }
    170 
    171     pnode->clear_children();
    172     if (mDisplayList) {
    173         for (auto&& child : mDisplayList->getChildren()) {
    174             child->renderNode->copyTo(pnode->add_children());
    175         }
    176     }
    177 }
    178 
    179 int RenderNode::getDebugSize() {
    180     int size = sizeof(RenderNode);
    181     if (mStagingDisplayList) {
    182         size += mStagingDisplayList->getUsedSize();
    183     }
    184     if (mDisplayList && mDisplayList != mStagingDisplayList) {
    185         size += mDisplayList->getUsedSize();
    186     }
    187     return size;
    188 }
    189 
    190 void RenderNode::prepareTree(TreeInfo& info) {
    191     ATRACE_CALL();
    192     LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
    193     MarkAndSweepRemoved observer(&info);
    194 
    195     // The OpenGL renderer reserves the stencil buffer for overdraw debugging.  Functors
    196     // will need to be drawn in a layer.
    197     bool functorsNeedLayer = Properties::debugOverdraw && !Properties::isSkiaEnabled();
    198 
    199     prepareTreeImpl(observer, info, functorsNeedLayer);
    200 }
    201 
    202 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
    203     mAnimatorManager.addAnimator(animator);
    204 }
    205 
    206 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
    207     mAnimatorManager.removeAnimator(animator);
    208 }
    209 
    210 void RenderNode::damageSelf(TreeInfo& info) {
    211     if (isRenderable()) {
    212         if (properties().getClipDamageToBounds()) {
    213             info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
    214         } else {
    215             // Hope this is big enough?
    216             // TODO: Get this from the display list ops or something
    217             info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
    218         }
    219     }
    220 }
    221 
    222 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
    223     LayerType layerType = properties().effectiveLayerType();
    224     if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
    225         // Damage applied so far needs to affect our parent, but does not require
    226         // the layer to be updated. So we pop/push here to clear out the current
    227         // damage and get a clean state for display list or children updates to
    228         // affect, which will require the layer to be updated
    229         info.damageAccumulator->popTransform();
    230         info.damageAccumulator->pushTransform(this);
    231         if (dirtyMask & DISPLAY_LIST) {
    232             damageSelf(info);
    233         }
    234     }
    235 }
    236 
    237 void RenderNode::pushLayerUpdate(TreeInfo& info) {
    238     LayerType layerType = properties().effectiveLayerType();
    239     // If we are not a layer OR we cannot be rendered (eg, view was detached)
    240     // we need to destroy any Layers we may have had previously
    241     if (CC_LIKELY(layerType != LayerType::RenderLayer)
    242             || CC_UNLIKELY(!isRenderable())
    243             || CC_UNLIKELY(properties().getWidth() == 0)
    244             || CC_UNLIKELY(properties().getHeight() == 0)
    245             || CC_UNLIKELY(!properties().fitsOnLayer())) {
    246         if (CC_UNLIKELY(hasLayer())) {
    247             renderthread::CanvasContext::destroyLayer(this);
    248         }
    249         return;
    250     }
    251 
    252     if(info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) {
    253         damageSelf(info);
    254     }
    255 
    256     if (!hasLayer()) {
    257         Caches::getInstance().dumpMemoryUsage();
    258         if (info.errorHandler) {
    259             std::ostringstream err;
    260             err << "Unable to create layer for " << getName();
    261             const int maxTextureSize = Caches::getInstance().maxTextureSize;
    262             if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) {
    263                 err << ", size " << getWidth() << "x" << getHeight()
    264                         << " exceeds max size " << maxTextureSize;
    265             } else {
    266                 err << ", see logcat for more info";
    267             }
    268             info.errorHandler->onError(err.str());
    269         }
    270         return;
    271     }
    272 
    273     SkRect dirty;
    274     info.damageAccumulator->peekAtDirty(&dirty);
    275     info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
    276 
    277     // There might be prefetched layers that need to be accounted for.
    278     // That might be us, so tell CanvasContext that this layer is in the
    279     // tree and should not be destroyed.
    280     info.canvasContext.markLayerInUse(this);
    281 }
    282 
    283 /**
    284  * Traverse down the the draw tree to prepare for a frame.
    285  *
    286  * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
    287  *
    288  * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
    289  * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
    290  */
    291 void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
    292     info.damageAccumulator->pushTransform(this);
    293 
    294     if (info.mode == TreeInfo::MODE_FULL) {
    295         pushStagingPropertiesChanges(info);
    296     }
    297     uint32_t animatorDirtyMask = 0;
    298     if (CC_LIKELY(info.runAnimations)) {
    299         animatorDirtyMask = mAnimatorManager.animate(info);
    300     }
    301 
    302     bool willHaveFunctor = false;
    303     if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
    304         willHaveFunctor = mStagingDisplayList->hasFunctor();
    305     } else if (mDisplayList) {
    306         willHaveFunctor = mDisplayList->hasFunctor();
    307     }
    308     bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
    309             willHaveFunctor, functorsNeedLayer);
    310 
    311     if (CC_UNLIKELY(mPositionListener.get())) {
    312         mPositionListener->onPositionUpdated(*this, info);
    313     }
    314 
    315     prepareLayer(info, animatorDirtyMask);
    316     if (info.mode == TreeInfo::MODE_FULL) {
    317         pushStagingDisplayListChanges(observer, info);
    318     }
    319 
    320     if (mDisplayList) {
    321         info.out.hasFunctors |= mDisplayList->hasFunctor();
    322         bool isDirty = mDisplayList->prepareListAndChildren(observer, info, childFunctorsNeedLayer,
    323                 [](RenderNode* child, TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
    324             child->prepareTreeImpl(observer, info, functorsNeedLayer);
    325         });
    326         if (isDirty) {
    327             damageSelf(info);
    328         }
    329     }
    330     pushLayerUpdate(info);
    331 
    332     info.damageAccumulator->popTransform();
    333 }
    334 
    335 void RenderNode::syncProperties() {
    336     mProperties = mStagingProperties;
    337 }
    338 
    339 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
    340     // Push the animators first so that setupStartValueIfNecessary() is called
    341     // before properties() is trampled by stagingProperties(), as they are
    342     // required by some animators.
    343     if (CC_LIKELY(info.runAnimations)) {
    344         mAnimatorManager.pushStaging();
    345     }
    346     if (mDirtyPropertyFields) {
    347         mDirtyPropertyFields = 0;
    348         damageSelf(info);
    349         info.damageAccumulator->popTransform();
    350         syncProperties();
    351         // We could try to be clever and only re-damage if the matrix changed.
    352         // However, we don't need to worry about that. The cost of over-damaging
    353         // here is only going to be a single additional map rect of this node
    354         // plus a rect join(). The parent's transform (and up) will only be
    355         // performed once.
    356         info.damageAccumulator->pushTransform(this);
    357         damageSelf(info);
    358     }
    359 }
    360 
    361 void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) {
    362     // Make sure we inc first so that we don't fluctuate between 0 and 1,
    363     // which would thrash the layer cache
    364     if (mStagingDisplayList) {
    365         mStagingDisplayList->updateChildren([](RenderNode* child) {
    366             child->incParentRefCount();
    367         });
    368     }
    369     deleteDisplayList(observer, info);
    370     mDisplayList = mStagingDisplayList;
    371     mStagingDisplayList = nullptr;
    372     if (mDisplayList) {
    373         mDisplayList->syncContents();
    374     }
    375 }
    376 
    377 void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {
    378     if (mNeedsDisplayListSync) {
    379         mNeedsDisplayListSync = false;
    380         // Damage with the old display list first then the new one to catch any
    381         // changes in isRenderable or, in the future, bounds
    382         damageSelf(info);
    383         syncDisplayList(observer, &info);
    384         damageSelf(info);
    385     }
    386 }
    387 
    388 void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) {
    389     if (mDisplayList) {
    390         mDisplayList->updateChildren([&observer, info](RenderNode* child) {
    391             child->decParentRefCount(observer, info);
    392         });
    393         if (!mDisplayList->reuseDisplayList(this, info ? &info->canvasContext : nullptr)) {
    394             delete mDisplayList;
    395         }
    396     }
    397     mDisplayList = nullptr;
    398 }
    399 
    400 void RenderNode::destroyHardwareResources(TreeInfo* info) {
    401     if (hasLayer()) {
    402         renderthread::CanvasContext::destroyLayer(this);
    403     }
    404     setStagingDisplayList(nullptr);
    405 
    406     ImmediateRemoved observer(info);
    407     deleteDisplayList(observer, info);
    408 }
    409 
    410 void RenderNode::destroyLayers() {
    411     if (hasLayer()) {
    412         renderthread::CanvasContext::destroyLayer(this);
    413     }
    414     if (mDisplayList) {
    415         mDisplayList->updateChildren([](RenderNode* child) {
    416             child->destroyLayers();
    417         });
    418     }
    419 }
    420 
    421 void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) {
    422     LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
    423     mParentCount--;
    424     if (!mParentCount) {
    425         observer.onMaybeRemovedFromTree(this);
    426         if (CC_UNLIKELY(mPositionListener.get())) {
    427             mPositionListener->onPositionLost(*this, info);
    428         }
    429     }
    430 }
    431 
    432 void RenderNode::onRemovedFromTree(TreeInfo* info) {
    433     destroyHardwareResources(info);
    434 }
    435 
    436 void RenderNode::clearRoot() {
    437     ImmediateRemoved observer(nullptr);
    438     decParentRefCount(observer);
    439 }
    440 
    441 /**
    442  * Apply property-based transformations to input matrix
    443  *
    444  * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
    445  * matrix computation instead of the Skia 3x3 matrix + camera hackery.
    446  */
    447 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
    448     if (properties().getLeft() != 0 || properties().getTop() != 0) {
    449         matrix.translate(properties().getLeft(), properties().getTop());
    450     }
    451     if (properties().getStaticMatrix()) {
    452         mat4 stat(*properties().getStaticMatrix());
    453         matrix.multiply(stat);
    454     } else if (properties().getAnimationMatrix()) {
    455         mat4 anim(*properties().getAnimationMatrix());
    456         matrix.multiply(anim);
    457     }
    458 
    459     bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
    460     if (properties().hasTransformMatrix() || applyTranslationZ) {
    461         if (properties().isTransformTranslateOnly()) {
    462             matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
    463                     true3dTransform ? properties().getZ() : 0.0f);
    464         } else {
    465             if (!true3dTransform) {
    466                 matrix.multiply(*properties().getTransformMatrix());
    467             } else {
    468                 mat4 true3dMat;
    469                 true3dMat.loadTranslate(
    470                         properties().getPivotX() + properties().getTranslationX(),
    471                         properties().getPivotY() + properties().getTranslationY(),
    472                         properties().getZ());
    473                 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
    474                 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
    475                 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
    476                 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
    477                 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
    478 
    479                 matrix.multiply(true3dMat);
    480             }
    481         }
    482     }
    483 }
    484 
    485 /**
    486  * Organizes the DisplayList hierarchy to prepare for background projection reordering.
    487  *
    488  * This should be called before a call to defer() or drawDisplayList()
    489  *
    490  * Each DisplayList that serves as a 3d root builds its list of composited children,
    491  * which are flagged to not draw in the standard draw loop.
    492  */
    493 void RenderNode::computeOrdering() {
    494     ATRACE_CALL();
    495     mProjectedNodes.clear();
    496 
    497     // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
    498     // transform properties are applied correctly to top level children
    499     if (mDisplayList == nullptr) return;
    500     for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
    501         RenderNodeOp* childOp = mDisplayList->getChildren()[i];
    502         childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
    503     }
    504 }
    505 
    506 void RenderNode::computeOrderingImpl(
    507         RenderNodeOp* opState,
    508         std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
    509         const mat4* transformFromProjectionSurface) {
    510     mProjectedNodes.clear();
    511     if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
    512 
    513     // TODO: should avoid this calculation in most cases
    514     // TODO: just calculate single matrix, down to all leaf composited elements
    515     Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
    516     localTransformFromProjectionSurface.multiply(opState->localMatrix);
    517 
    518     if (properties().getProjectBackwards()) {
    519         // composited projectee, flag for out of order draw, save matrix, and store in proj surface
    520         opState->skipInOrderDraw = true;
    521         opState->transformFromCompositingAncestor = localTransformFromProjectionSurface;
    522         compositedChildrenOfProjectionSurface->push_back(opState);
    523     } else {
    524         // standard in order draw
    525         opState->skipInOrderDraw = false;
    526     }
    527 
    528     if (mDisplayList->getChildren().size() > 0) {
    529         const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
    530         bool haveAppliedPropertiesToProjection = false;
    531         for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
    532             RenderNodeOp* childOp = mDisplayList->getChildren()[i];
    533             RenderNode* child = childOp->renderNode;
    534 
    535             std::vector<RenderNodeOp*>* projectionChildren = nullptr;
    536             const mat4* projectionTransform = nullptr;
    537             if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
    538                 // if receiving projections, collect projecting descendant
    539 
    540                 // Note that if a direct descendant is projecting backwards, we pass its
    541                 // grandparent projection collection, since it shouldn't project onto its
    542                 // parent, where it will already be drawing.
    543                 projectionChildren = &mProjectedNodes;
    544                 projectionTransform = &mat4::identity();
    545             } else {
    546                 if (!haveAppliedPropertiesToProjection) {
    547                     applyViewPropertyTransforms(localTransformFromProjectionSurface);
    548                     haveAppliedPropertiesToProjection = true;
    549                 }
    550                 projectionChildren = compositedChildrenOfProjectionSurface;
    551                 projectionTransform = &localTransformFromProjectionSurface;
    552             }
    553             child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
    554         }
    555     }
    556 }
    557 
    558 } /* namespace uirenderer */
    559 } /* namespace android */
    560