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      1 /**************************************************************************
      2  *
      3  * Copyright 2008 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "util/u_memory.h"
     29 #include "draw/draw_context.h"
     30 #include "draw/draw_private.h"
     31 #include "draw/draw_vbuf.h"
     32 #include "draw/draw_vertex.h"
     33 #include "draw/draw_pt.h"
     34 #include "translate/translate.h"
     35 #include "translate/translate_cache.h"
     36 #include "util/u_prim.h"
     37 
     38 struct pt_emit {
     39    struct draw_context *draw;
     40 
     41    struct translate *translate;
     42 
     43    struct translate_cache *cache;
     44    unsigned prim;
     45 
     46    const struct vertex_info *vinfo;
     47 
     48    float zero4[4];
     49 
     50 };
     51 
     52 
     53 void
     54 draw_pt_emit_prepare(struct pt_emit *emit,
     55                      unsigned prim,
     56                      unsigned *max_vertices)
     57 {
     58    struct draw_context *draw = emit->draw;
     59    const struct vertex_info *vinfo;
     60    unsigned dst_offset;
     61    struct translate_key hw_key;
     62    unsigned i;
     63 
     64    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
     65     */
     66    draw_do_flush(draw, DRAW_FLUSH_BACKEND);
     67 
     68    /* XXX: may need to defensively reset this later on as clipping can
     69     * clobber this state in the render backend.
     70     */
     71    emit->prim = prim;
     72 
     73    draw->render->set_primitive(draw->render, emit->prim);
     74 
     75    /* Must do this after set_primitive() above:
     76     */
     77    emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
     78 
     79    /* Translate from pipeline vertices to hw vertices.
     80     */
     81    dst_offset = 0;
     82    for (i = 0; i < vinfo->num_attribs; i++) {
     83       unsigned emit_sz = 0;
     84       unsigned src_buffer = 0;
     85       unsigned output_format;
     86       unsigned src_offset = vinfo->attrib[i].src_index * 4 * sizeof(float);
     87 
     88       output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
     89       emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
     90 
     91       /* doesn't handle EMIT_OMIT */
     92       assert(emit_sz != 0);
     93 
     94       if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
     95          src_buffer = 1;
     96          src_offset = 0;
     97       }
     98       else if (vinfo->attrib[i].src_index == DRAW_ATTR_NONEXIST) {
     99          /* elements which don't exist will get assigned zeros */
    100          src_buffer = 2;
    101          src_offset = 0;
    102       }
    103 
    104       hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
    105       hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    106       hw_key.element[i].input_buffer = src_buffer;
    107       hw_key.element[i].input_offset = src_offset;
    108       hw_key.element[i].instance_divisor = 0;
    109       hw_key.element[i].output_format = output_format;
    110       hw_key.element[i].output_offset = dst_offset;
    111 
    112       dst_offset += emit_sz;
    113    }
    114 
    115    hw_key.nr_elements = vinfo->num_attribs;
    116    hw_key.output_stride = vinfo->size * 4;
    117 
    118    if (!emit->translate ||
    119        translate_key_compare(&emit->translate->key, &hw_key) != 0) {
    120       translate_key_sanitize(&hw_key);
    121       emit->translate = translate_cache_find(emit->cache, &hw_key);
    122 
    123       emit->translate->set_buffer(emit->translate, 2, &emit->zero4[0], 0, ~0);
    124    }
    125 
    126    if (!vinfo->size)
    127       *max_vertices = 0;
    128    else
    129       *max_vertices = (draw->render->max_vertex_buffer_bytes /
    130                        (vinfo->size * 4));
    131 }
    132 
    133 
    134 void
    135 draw_pt_emit(struct pt_emit *emit,
    136              const struct draw_vertex_info *vert_info,
    137              const struct draw_prim_info *prim_info)
    138 {
    139    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
    140    unsigned vertex_count = vert_info->count;
    141    unsigned stride = vert_info->stride;
    142    const ushort *elts = prim_info->elts;
    143    struct draw_context *draw = emit->draw;
    144    struct translate *translate = emit->translate;
    145    struct vbuf_render *render = draw->render;
    146    unsigned start, i;
    147    void *hw_verts;
    148 
    149    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
    150     */
    151    draw_do_flush(draw, DRAW_FLUSH_BACKEND);
    152 
    153    if (vertex_count == 0)
    154       return;
    155 
    156    /* XXX: and work out some way to coordinate the render primitive
    157     * between vbuf.c and here...
    158     */
    159    render->set_primitive(draw->render, prim_info->prim);
    160 
    161    render->allocate_vertices(render,
    162                              (ushort)translate->key.output_stride,
    163                              (ushort)vertex_count);
    164 
    165    hw_verts = render->map_vertices(render);
    166    if (!hw_verts) {
    167       debug_warn_once("map of vertex buffer failed (out of memory?)");
    168       return;
    169    }
    170 
    171    translate->set_buffer(translate,
    172                          0,
    173                          vertex_data,
    174                          stride,
    175                          ~0);
    176 
    177    translate->set_buffer(translate,
    178                          1,
    179                          &draw->rasterizer->point_size,
    180                          0,
    181                          ~0);
    182 
    183    /* fetch/translate vertex attribs to fill hw_verts[] */
    184    translate->run(translate,
    185                   0,
    186                   vertex_count,
    187                   0,
    188                   0,
    189                   hw_verts);
    190 
    191    render->unmap_vertices(render, 0, vertex_count - 1);
    192 
    193    for (start = i = 0;
    194         i < prim_info->primitive_count;
    195         start += prim_info->primitive_lengths[i], i++)
    196    {
    197       render->draw_elements(render,
    198                             elts + start,
    199                             prim_info->primitive_lengths[i]);
    200    }
    201 
    202    render->release_vertices(render);
    203 }
    204 
    205 
    206 void
    207 draw_pt_emit_linear(struct pt_emit *emit,
    208                     const struct draw_vertex_info *vert_info,
    209                     const struct draw_prim_info *prim_info)
    210 {
    211    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
    212    unsigned stride = vert_info->stride;
    213    unsigned count = vert_info->count;
    214    struct draw_context *draw = emit->draw;
    215    struct translate *translate = emit->translate;
    216    struct vbuf_render *render = draw->render;
    217    void *hw_verts;
    218    unsigned start, i;
    219 
    220 #if 0
    221    debug_printf("Linear emit\n");
    222 #endif
    223    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
    224     */
    225    draw_do_flush(draw, DRAW_FLUSH_BACKEND);
    226 
    227    /* XXX: and work out some way to coordinate the render primitive
    228     * between vbuf.c and here...
    229     */
    230    render->set_primitive(draw->render, prim_info->prim);
    231 
    232    if (!render->allocate_vertices(render,
    233                                   (ushort)translate->key.output_stride,
    234                                   (ushort)count))
    235       goto fail;
    236 
    237    hw_verts = render->map_vertices(render);
    238    if (!hw_verts)
    239       goto fail;
    240 
    241    translate->set_buffer(translate, 0,
    242                          vertex_data, stride, count - 1);
    243 
    244    translate->set_buffer(translate, 1,
    245                          &draw->rasterizer->point_size,
    246                          0, ~0);
    247 
    248    translate->run(translate,
    249                   0,
    250                   count,
    251                   0,
    252                   0,
    253                   hw_verts);
    254 
    255    if (0) {
    256       unsigned i;
    257       for (i = 0; i < count; i++) {
    258          debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
    259          draw_dump_emitted_vertex(emit->vinfo,
    260                                   (const uint8_t *)hw_verts +
    261                                   translate->key.output_stride * i);
    262       }
    263    }
    264 
    265    render->unmap_vertices(render, 0, count - 1);
    266 
    267    for (start = i = 0;
    268         i < prim_info->primitive_count;
    269         start += prim_info->primitive_lengths[i], i++)
    270    {
    271       render->draw_arrays(render,
    272                           start,
    273                           prim_info->primitive_lengths[i]);
    274    }
    275 
    276    render->release_vertices(render);
    277 
    278    return;
    279 
    280 fail:
    281    debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
    282    return;
    283 }
    284 
    285 
    286 struct pt_emit *
    287 draw_pt_emit_create(struct draw_context *draw)
    288 {
    289    struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
    290    if (!emit)
    291       return NULL;
    292 
    293    emit->draw = draw;
    294    emit->cache = translate_cache_create();
    295    if (!emit->cache) {
    296       FREE(emit);
    297       return NULL;
    298    }
    299 
    300    emit->zero4[0] = emit->zero4[1] = emit->zero4[2] = emit->zero4[3] = 0.0f;
    301 
    302    return emit;
    303 }
    304 
    305 
    306 void
    307 draw_pt_emit_destroy(struct pt_emit *emit)
    308 {
    309    if (emit->cache)
    310       translate_cache_destroy(emit->cache);
    311 
    312    FREE(emit);
    313 }
    314