1 /************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #include "util/u_memory.h" 29 #include "draw/draw_context.h" 30 #include "draw/draw_private.h" 31 #include "draw/draw_vbuf.h" 32 #include "draw/draw_vertex.h" 33 #include "draw/draw_pt.h" 34 #include "translate/translate.h" 35 #include "translate/translate_cache.h" 36 #include "util/u_prim.h" 37 38 struct pt_emit { 39 struct draw_context *draw; 40 41 struct translate *translate; 42 43 struct translate_cache *cache; 44 unsigned prim; 45 46 const struct vertex_info *vinfo; 47 48 float zero4[4]; 49 50 }; 51 52 53 void 54 draw_pt_emit_prepare(struct pt_emit *emit, 55 unsigned prim, 56 unsigned *max_vertices) 57 { 58 struct draw_context *draw = emit->draw; 59 const struct vertex_info *vinfo; 60 unsigned dst_offset; 61 struct translate_key hw_key; 62 unsigned i; 63 64 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 65 */ 66 draw_do_flush(draw, DRAW_FLUSH_BACKEND); 67 68 /* XXX: may need to defensively reset this later on as clipping can 69 * clobber this state in the render backend. 70 */ 71 emit->prim = prim; 72 73 draw->render->set_primitive(draw->render, emit->prim); 74 75 /* Must do this after set_primitive() above: 76 */ 77 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render); 78 79 /* Translate from pipeline vertices to hw vertices. 80 */ 81 dst_offset = 0; 82 for (i = 0; i < vinfo->num_attribs; i++) { 83 unsigned emit_sz = 0; 84 unsigned src_buffer = 0; 85 unsigned output_format; 86 unsigned src_offset = vinfo->attrib[i].src_index * 4 * sizeof(float); 87 88 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit); 89 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit); 90 91 /* doesn't handle EMIT_OMIT */ 92 assert(emit_sz != 0); 93 94 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) { 95 src_buffer = 1; 96 src_offset = 0; 97 } 98 else if (vinfo->attrib[i].src_index == DRAW_ATTR_NONEXIST) { 99 /* elements which don't exist will get assigned zeros */ 100 src_buffer = 2; 101 src_offset = 0; 102 } 103 104 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL; 105 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 106 hw_key.element[i].input_buffer = src_buffer; 107 hw_key.element[i].input_offset = src_offset; 108 hw_key.element[i].instance_divisor = 0; 109 hw_key.element[i].output_format = output_format; 110 hw_key.element[i].output_offset = dst_offset; 111 112 dst_offset += emit_sz; 113 } 114 115 hw_key.nr_elements = vinfo->num_attribs; 116 hw_key.output_stride = vinfo->size * 4; 117 118 if (!emit->translate || 119 translate_key_compare(&emit->translate->key, &hw_key) != 0) { 120 translate_key_sanitize(&hw_key); 121 emit->translate = translate_cache_find(emit->cache, &hw_key); 122 123 emit->translate->set_buffer(emit->translate, 2, &emit->zero4[0], 0, ~0); 124 } 125 126 if (!vinfo->size) 127 *max_vertices = 0; 128 else 129 *max_vertices = (draw->render->max_vertex_buffer_bytes / 130 (vinfo->size * 4)); 131 } 132 133 134 void 135 draw_pt_emit(struct pt_emit *emit, 136 const struct draw_vertex_info *vert_info, 137 const struct draw_prim_info *prim_info) 138 { 139 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; 140 unsigned vertex_count = vert_info->count; 141 unsigned stride = vert_info->stride; 142 const ushort *elts = prim_info->elts; 143 struct draw_context *draw = emit->draw; 144 struct translate *translate = emit->translate; 145 struct vbuf_render *render = draw->render; 146 unsigned start, i; 147 void *hw_verts; 148 149 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 150 */ 151 draw_do_flush(draw, DRAW_FLUSH_BACKEND); 152 153 if (vertex_count == 0) 154 return; 155 156 /* XXX: and work out some way to coordinate the render primitive 157 * between vbuf.c and here... 158 */ 159 render->set_primitive(draw->render, prim_info->prim); 160 161 render->allocate_vertices(render, 162 (ushort)translate->key.output_stride, 163 (ushort)vertex_count); 164 165 hw_verts = render->map_vertices(render); 166 if (!hw_verts) { 167 debug_warn_once("map of vertex buffer failed (out of memory?)"); 168 return; 169 } 170 171 translate->set_buffer(translate, 172 0, 173 vertex_data, 174 stride, 175 ~0); 176 177 translate->set_buffer(translate, 178 1, 179 &draw->rasterizer->point_size, 180 0, 181 ~0); 182 183 /* fetch/translate vertex attribs to fill hw_verts[] */ 184 translate->run(translate, 185 0, 186 vertex_count, 187 0, 188 0, 189 hw_verts); 190 191 render->unmap_vertices(render, 0, vertex_count - 1); 192 193 for (start = i = 0; 194 i < prim_info->primitive_count; 195 start += prim_info->primitive_lengths[i], i++) 196 { 197 render->draw_elements(render, 198 elts + start, 199 prim_info->primitive_lengths[i]); 200 } 201 202 render->release_vertices(render); 203 } 204 205 206 void 207 draw_pt_emit_linear(struct pt_emit *emit, 208 const struct draw_vertex_info *vert_info, 209 const struct draw_prim_info *prim_info) 210 { 211 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data; 212 unsigned stride = vert_info->stride; 213 unsigned count = vert_info->count; 214 struct draw_context *draw = emit->draw; 215 struct translate *translate = emit->translate; 216 struct vbuf_render *render = draw->render; 217 void *hw_verts; 218 unsigned start, i; 219 220 #if 0 221 debug_printf("Linear emit\n"); 222 #endif 223 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 224 */ 225 draw_do_flush(draw, DRAW_FLUSH_BACKEND); 226 227 /* XXX: and work out some way to coordinate the render primitive 228 * between vbuf.c and here... 229 */ 230 render->set_primitive(draw->render, prim_info->prim); 231 232 if (!render->allocate_vertices(render, 233 (ushort)translate->key.output_stride, 234 (ushort)count)) 235 goto fail; 236 237 hw_verts = render->map_vertices(render); 238 if (!hw_verts) 239 goto fail; 240 241 translate->set_buffer(translate, 0, 242 vertex_data, stride, count - 1); 243 244 translate->set_buffer(translate, 1, 245 &draw->rasterizer->point_size, 246 0, ~0); 247 248 translate->run(translate, 249 0, 250 count, 251 0, 252 0, 253 hw_verts); 254 255 if (0) { 256 unsigned i; 257 for (i = 0; i < count; i++) { 258 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i); 259 draw_dump_emitted_vertex(emit->vinfo, 260 (const uint8_t *)hw_verts + 261 translate->key.output_stride * i); 262 } 263 } 264 265 render->unmap_vertices(render, 0, count - 1); 266 267 for (start = i = 0; 268 i < prim_info->primitive_count; 269 start += prim_info->primitive_lengths[i], i++) 270 { 271 render->draw_arrays(render, 272 start, 273 prim_info->primitive_lengths[i]); 274 } 275 276 render->release_vertices(render); 277 278 return; 279 280 fail: 281 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); 282 return; 283 } 284 285 286 struct pt_emit * 287 draw_pt_emit_create(struct draw_context *draw) 288 { 289 struct pt_emit *emit = CALLOC_STRUCT(pt_emit); 290 if (!emit) 291 return NULL; 292 293 emit->draw = draw; 294 emit->cache = translate_cache_create(); 295 if (!emit->cache) { 296 FREE(emit); 297 return NULL; 298 } 299 300 emit->zero4[0] = emit->zero4[1] = emit->zero4[2] = emit->zero4[3] = 0.0f; 301 302 return emit; 303 } 304 305 306 void 307 draw_pt_emit_destroy(struct pt_emit *emit) 308 { 309 if (emit->cache) 310 translate_cache_destroy(emit->cache); 311 312 FREE(emit); 313 } 314