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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrGLSLPrimitiveProcessor_DEFINED
      9 #define GrGLSLPrimitiveProcessor_DEFINED
     10 
     11 #include "GrFragmentProcessor.h"
     12 #include "GrPrimitiveProcessor.h"
     13 #include "glsl/GrGLSLProgramDataManager.h"
     14 #include "glsl/GrGLSLUniformHandler.h"
     15 
     16 class GrPrimitiveProcessor;
     17 class GrGLSLPPFragmentBuilder;
     18 class GrGLSLGeometryBuilder;
     19 class GrGLSLGPBuilder;
     20 class GrGLSLVaryingHandler;
     21 class GrGLSLVertexBuilder;
     22 class GrShaderCaps;
     23 
     24 class GrGLSLPrimitiveProcessor {
     25 public:
     26     using FPCoordTransformIter = GrFragmentProcessor::CoordTransformIter;
     27 
     28     virtual ~GrGLSLPrimitiveProcessor() {}
     29 
     30     using UniformHandle      = GrGLSLProgramDataManager::UniformHandle;
     31     using SamplerHandle      = GrGLSLUniformHandler::SamplerHandle;
     32     using TexelBufferHandle  = GrGLSLUniformHandler::TexelBufferHandle;
     33     using ImageStorageHandle = GrGLSLUniformHandler::ImageStorageHandle;
     34 
     35     /**
     36      * This class provides access to the GrCoordTransforms across all GrFragmentProcessors in a
     37      * GrPipeline. It is also used by the primitive processor to specify the fragment shader
     38      * variable that will hold the transformed coords for each GrCoordTransform. It is required that
     39      * the primitive processor iterate over each coord transform and insert a shader var result for
     40      * each. The GrGLSLFragmentProcessors will reference these variables in their fragment code.
     41      */
     42     class FPCoordTransformHandler : public SkNoncopyable {
     43     public:
     44         FPCoordTransformHandler(const GrPipeline& pipeline,
     45                                 SkTArray<GrShaderVar>* transformedCoordVars)
     46                 : fIter(pipeline)
     47                 , fTransformedCoordVars(transformedCoordVars) {}
     48 
     49         ~FPCoordTransformHandler() { SkASSERT(!this->nextCoordTransform());}
     50 
     51         const GrCoordTransform* nextCoordTransform();
     52 
     53         // 'args' are constructor params to GrShaderVar.
     54         template<typename... Args>
     55         void specifyCoordsForCurrCoordTransform(Args&&... args) {
     56             SkASSERT(!fAddedCoord);
     57             fTransformedCoordVars->emplace_back(std::forward<Args>(args)...);
     58             SkDEBUGCODE(fAddedCoord = true;)
     59         }
     60 
     61     private:
     62         GrFragmentProcessor::CoordTransformIter fIter;
     63         SkDEBUGCODE(bool                        fAddedCoord = false;)
     64         SkDEBUGCODE(const GrCoordTransform*     fCurr = nullptr;)
     65         SkTArray<GrShaderVar>*                  fTransformedCoordVars;
     66     };
     67 
     68     struct EmitArgs {
     69         EmitArgs(GrGLSLVertexBuilder* vertBuilder,
     70                  GrGLSLGeometryBuilder* geomBuilder,
     71                  GrGLSLPPFragmentBuilder* fragBuilder,
     72                  GrGLSLVaryingHandler* varyingHandler,
     73                  GrGLSLUniformHandler* uniformHandler,
     74                  const GrShaderCaps* caps,
     75                  const GrPrimitiveProcessor& gp,
     76                  const char* outputColor,
     77                  const char* outputCoverage,
     78                  const char* rtAdjustName,
     79                  const SamplerHandle* texSamplers,
     80                  const TexelBufferHandle* texelBuffers,
     81                  const ImageStorageHandle* imageStorages,
     82                  FPCoordTransformHandler* transformHandler)
     83             : fVertBuilder(vertBuilder)
     84             , fGeomBuilder(geomBuilder)
     85             , fFragBuilder(fragBuilder)
     86             , fVaryingHandler(varyingHandler)
     87             , fUniformHandler(uniformHandler)
     88             , fShaderCaps(caps)
     89             , fGP(gp)
     90             , fOutputColor(outputColor)
     91             , fOutputCoverage(outputCoverage)
     92             , fRTAdjustName(rtAdjustName)
     93             , fTexSamplers(texSamplers)
     94             , fTexelBuffers(texelBuffers)
     95             , fImageStorages(imageStorages)
     96             , fFPCoordTransformHandler(transformHandler) {}
     97         GrGLSLVertexBuilder* fVertBuilder;
     98         GrGLSLGeometryBuilder* fGeomBuilder;
     99         GrGLSLPPFragmentBuilder* fFragBuilder;
    100         GrGLSLVaryingHandler* fVaryingHandler;
    101         GrGLSLUniformHandler* fUniformHandler;
    102         const GrShaderCaps* fShaderCaps;
    103         const GrPrimitiveProcessor& fGP;
    104         const char* fOutputColor;
    105         const char* fOutputCoverage;
    106         const char* fRTAdjustName;
    107         const SamplerHandle* fTexSamplers;
    108         const TexelBufferHandle* fTexelBuffers;
    109         const ImageStorageHandle* fImageStorages;
    110         FPCoordTransformHandler* fFPCoordTransformHandler;
    111     };
    112 
    113     /**
    114      * This is similar to emitCode() in the base class, except it takes a full shader builder.
    115      * This allows the effect subclass to emit vertex code.
    116      */
    117     virtual void emitCode(EmitArgs&) = 0;
    118 
    119     /**
    120      * A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that
    121      * produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and
    122      * uploads any uniform variables required  by the shaders created in emitCode(). The
    123      * GrPrimitiveProcessor parameter is guaranteed to be of the same type and to have an
    124      * identical processor key as the GrPrimitiveProcessor that created this
    125      * GrGLSLPrimitiveProcessor.
    126      * The subclass may use the transform iterator to perform any setup required for the particular
    127      * set of fp transform matrices, such as uploading via uniforms. The iterator will iterate over
    128      * the transforms in the same order as the TransformHandler passed to emitCode.
    129      */
    130     virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&,
    131                          FPCoordTransformIter&&) = 0;
    132 
    133     static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
    134 
    135 protected:
    136     void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
    137                            GrGLSLUniformHandler* uniformHandler,
    138                            const char* outputName,
    139                            UniformHandle* colorUniform);
    140 };
    141 
    142 #endif
    143