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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkColorSpaceXformer.h"
      9 #include "SkRadialGradient.h"
     10 #include "SkNx.h"
     11 
     12 namespace {
     13 
     14 // GCC doesn't like using static functions as template arguments.  So force these to be non-static.
     15 inline SkFixed mirror_tileproc_nonstatic(SkFixed x) {
     16     return mirror_tileproc(x);
     17 }
     18 
     19 inline SkFixed repeat_tileproc_nonstatic(SkFixed x) {
     20     return repeat_tileproc(x);
     21 }
     22 
     23 SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
     24     SkScalar    inv = SkScalarInvert(radius);
     25 
     26     SkMatrix matrix;
     27     matrix.setTranslate(-center.fX, -center.fY);
     28     matrix.postScale(inv, inv);
     29     return matrix;
     30 }
     31 
     32 
     33 }  // namespace
     34 
     35 /////////////////////////////////////////////////////////////////////
     36 
     37 SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc)
     38     : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
     39     , fCenter(center)
     40     , fRadius(radius) {
     41 }
     42 
     43 SkShaderBase::Context* SkRadialGradient::onMakeContext(
     44     const ContextRec& rec, SkArenaAlloc* alloc) const
     45 {
     46     return CheckedMakeContext<RadialGradientContext>(alloc, *this, rec);
     47 }
     48 
     49 SkRadialGradient::RadialGradientContext::RadialGradientContext(
     50         const SkRadialGradient& shader, const ContextRec& rec)
     51     : INHERITED(shader, rec) {}
     52 
     53 SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const {
     54     if (info) {
     55         commonAsAGradient(info);
     56         info->fPoint[0] = fCenter;
     57         info->fRadius[0] = fRadius;
     58     }
     59     return kRadial_GradientType;
     60 }
     61 
     62 sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
     63     DescriptorScope desc;
     64     if (!desc.unflatten(buffer)) {
     65         return nullptr;
     66     }
     67     const SkPoint center = buffer.readPoint();
     68     const SkScalar radius = buffer.readScalar();
     69     return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace),
     70                                         desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags,
     71                                         desc.fLocalMatrix);
     72 }
     73 
     74 void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
     75     this->INHERITED::flatten(buffer);
     76     buffer.writePoint(fCenter);
     77     buffer.writeScalar(fRadius);
     78 }
     79 
     80 namespace {
     81 
     82 inline bool radial_completely_pinned(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy) {
     83     // fast, overly-conservative test: checks unit square instead of unit circle
     84     bool xClamped = (fx >= 1 && dx >= 0) || (fx <= -1 && dx <= 0);
     85     bool yClamped = (fy >= 1 && dy >= 0) || (fy <= -1 && dy <= 0);
     86     return xClamped || yClamped;
     87 }
     88 
     89 typedef void (* RadialShadeProc)(SkScalar sfx, SkScalar sdx,
     90         SkScalar sfy, SkScalar sdy,
     91         SkPMColor* dstC, const SkPMColor* cache,
     92         int count, int toggle);
     93 
     94 static inline Sk4f fast_sqrt(const Sk4f& R) {
     95     return R * R.rsqrt();
     96 }
     97 
     98 static inline Sk4f sum_squares(const Sk4f& a, const Sk4f& b) {
     99     return a * a + b * b;
    100 }
    101 
    102 void shadeSpan_radial_clamp2(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy,
    103                              SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
    104                              int count, int toggle) {
    105     if (radial_completely_pinned(sfx, sdx, sfy, sdy)) {
    106         unsigned fi = SkGradientShaderBase::kCache32Count - 1;
    107         sk_memset32_dither(dstC,
    108                            cache[toggle + fi],
    109                            cache[next_dither_toggle(toggle) + fi],
    110                            count);
    111     } else {
    112         const Sk4f min(SK_ScalarNearlyZero);
    113         const Sk4f max(255);
    114         const float scale = 255;
    115         sfx *= scale;
    116         sfy *= scale;
    117         sdx *= scale;
    118         sdy *= scale;
    119         const Sk4f fx4(sfx, sfx + sdx, sfx + 2*sdx, sfx + 3*sdx);
    120         const Sk4f fy4(sfy, sfy + sdy, sfy + 2*sdy, sfy + 3*sdy);
    121         const Sk4f dx4(sdx * 4);
    122         const Sk4f dy4(sdy * 4);
    123 
    124         Sk4f tmpxy = fx4 * dx4 + fy4 * dy4;
    125         Sk4f tmpdxdy = sum_squares(dx4, dy4);
    126         Sk4f R = Sk4f::Max(sum_squares(fx4, fy4), min);
    127         Sk4f dR = tmpxy + tmpxy + tmpdxdy;
    128         const Sk4f ddR = tmpdxdy + tmpdxdy;
    129 
    130         for (int i = 0; i < (count >> 2); ++i) {
    131             Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
    132             R = Sk4f::Max(R + dR, min);
    133             dR = dR + ddR;
    134 
    135             uint8_t fi[4];
    136             SkNx_cast<uint8_t>(dist).store(fi);
    137 
    138             for (int i = 0; i < 4; i++) {
    139                 *dstC++ = cache[toggle + fi[i]];
    140                 toggle = next_dither_toggle(toggle);
    141             }
    142         }
    143         count &= 3;
    144         if (count) {
    145             Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
    146 
    147             uint8_t fi[4];
    148             SkNx_cast<uint8_t>(dist).store(fi);
    149             for (int i = 0; i < count; i++) {
    150                 *dstC++ = cache[toggle + fi[i]];
    151                 toggle = next_dither_toggle(toggle);
    152             }
    153         }
    154     }
    155 }
    156 
    157 // Unrolling this loop doesn't seem to help (when float); we're stalling to
    158 // get the results of the sqrt (?), and don't have enough extra registers to
    159 // have many in flight.
    160 template <SkFixed (*TileProc)(SkFixed)>
    161 void shadeSpan_radial(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
    162                       SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
    163                       int count, int toggle) {
    164     do {
    165         const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy));
    166         const unsigned fi = TileProc(dist);
    167         SkASSERT(fi <= 0xFFFF);
    168         *dstC++ = cache[toggle + (fi >> SkGradientShaderBase::kCache32Shift)];
    169         toggle = next_dither_toggle(toggle);
    170         fx += dx;
    171         fy += dy;
    172     } while (--count != 0);
    173 }
    174 
    175 void shadeSpan_radial_mirror(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
    176                              SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
    177                              int count, int toggle) {
    178     shadeSpan_radial<mirror_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle);
    179 }
    180 
    181 void shadeSpan_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
    182                              SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
    183                              int count, int toggle) {
    184     shadeSpan_radial<repeat_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle);
    185 }
    186 
    187 }  // namespace
    188 
    189 void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y,
    190                                                         SkPMColor* SK_RESTRICT dstC, int count) {
    191     SkASSERT(count > 0);
    192 
    193     const SkRadialGradient& radialGradient = static_cast<const SkRadialGradient&>(fShader);
    194 
    195     SkPoint             srcPt;
    196     SkMatrix::MapXYProc dstProc = fDstToIndexProc;
    197     const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
    198     int toggle = init_dither_toggle(x, y);
    199 
    200     dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
    201                          SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
    202     SkScalar sdx = fDstToIndex.getScaleX();
    203     SkScalar sdy = fDstToIndex.getSkewY();
    204 
    205     RadialShadeProc shadeProc = shadeSpan_radial_repeat;
    206     if (SkShader::kClamp_TileMode == radialGradient.fTileMode) {
    207         shadeProc = shadeSpan_radial_clamp2;
    208     } else if (SkShader::kMirror_TileMode == radialGradient.fTileMode) {
    209         shadeProc = shadeSpan_radial_mirror;
    210     } else {
    211         SkASSERT(SkShader::kRepeat_TileMode == radialGradient.fTileMode);
    212     }
    213     (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle);
    214 }
    215 
    216 /////////////////////////////////////////////////////////////////////
    217 
    218 #if SK_SUPPORT_GPU
    219 
    220 #include "SkGr.h"
    221 #include "GrShaderCaps.h"
    222 #include "glsl/GrGLSLFragmentShaderBuilder.h"
    223 
    224 class GrRadialGradient : public GrGradientEffect {
    225 public:
    226     class GLSLRadialProcessor;
    227 
    228     static sk_sp<GrFragmentProcessor> Make(const CreateArgs& args) {
    229         auto processor = sk_sp<GrRadialGradient>(new GrRadialGradient(args));
    230         return processor->isValid() ? std::move(processor) : nullptr;
    231     }
    232 
    233     ~GrRadialGradient() override {}
    234 
    235     const char* name() const override { return "Radial Gradient"; }
    236 
    237 private:
    238     GrRadialGradient(const CreateArgs& args) : INHERITED(args, args.fShader->colorsAreOpaque()) {
    239         this->initClassID<GrRadialGradient>();
    240     }
    241 
    242     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
    243 
    244     virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
    245                                        GrProcessorKeyBuilder* b) const override;
    246 
    247     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
    248 
    249     typedef GrGradientEffect INHERITED;
    250 };
    251 
    252 /////////////////////////////////////////////////////////////////////
    253 
    254 class GrRadialGradient::GLSLRadialProcessor : public GrGradientEffect::GLSLProcessor {
    255 public:
    256     GLSLRadialProcessor(const GrProcessor&) {}
    257     ~GLSLRadialProcessor() override {}
    258 
    259     virtual void emitCode(EmitArgs&) override;
    260 
    261     static void GenKey(const GrProcessor& processor, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
    262         b->add32(GenBaseGradientKey(processor));
    263     }
    264 
    265 private:
    266     typedef GrGradientEffect::GLSLProcessor INHERITED;
    267 
    268 };
    269 
    270 /////////////////////////////////////////////////////////////////////
    271 
    272 GrGLSLFragmentProcessor* GrRadialGradient::onCreateGLSLInstance() const {
    273     return new GrRadialGradient::GLSLRadialProcessor(*this);
    274 }
    275 
    276 void GrRadialGradient::onGetGLSLProcessorKey(const GrShaderCaps& caps,
    277                                              GrProcessorKeyBuilder* b) const {
    278     GrRadialGradient::GLSLRadialProcessor::GenKey(*this, caps, b);
    279 }
    280 
    281 /////////////////////////////////////////////////////////////////////
    282 
    283 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRadialGradient);
    284 
    285 #if GR_TEST_UTILS
    286 sk_sp<GrFragmentProcessor> GrRadialGradient::TestCreate(GrProcessorTestData* d) {
    287     sk_sp<SkShader> shader;
    288     do {
    289         RandomGradientParams params(d->fRandom);
    290         SkPoint center = {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()};
    291         SkScalar radius = d->fRandom->nextUScalar1();
    292         shader = params.fUseColors4f
    293                          ? SkGradientShader::MakeRadial(center, radius, params.fColors4f,
    294                                                         params.fColorSpace, params.fStops,
    295                                                         params.fColorCount, params.fTileMode)
    296                          : SkGradientShader::MakeRadial(center, radius, params.fColors,
    297                                                         params.fStops, params.fColorCount,
    298                                                         params.fTileMode);
    299     } while (!shader);
    300     GrTest::TestAsFPArgs asFPArgs(d);
    301     sk_sp<GrFragmentProcessor> fp = as_SB(shader)->asFragmentProcessor(asFPArgs.args());
    302     GrAlwaysAssert(fp);
    303     return fp;
    304 }
    305 #endif
    306 
    307 /////////////////////////////////////////////////////////////////////
    308 
    309 void GrRadialGradient::GLSLRadialProcessor::emitCode(EmitArgs& args) {
    310     const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>();
    311     this->emitUniforms(args.fUniformHandler, ge);
    312     SkString t("length(");
    313     t.append(args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]));
    314     t.append(")");
    315     this->emitColor(args.fFragBuilder,
    316                     args.fUniformHandler,
    317                     args.fShaderCaps,
    318                     ge, t.c_str(),
    319                     args.fOutputColor,
    320                     args.fInputColor,
    321                     args.fTexSamplers);
    322 }
    323 
    324 /////////////////////////////////////////////////////////////////////
    325 
    326 sk_sp<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(const AsFPArgs& args) const {
    327     SkASSERT(args.fContext);
    328 
    329     SkMatrix matrix;
    330     if (!this->getLocalMatrix().invert(&matrix)) {
    331         return nullptr;
    332     }
    333     if (args.fLocalMatrix) {
    334         SkMatrix inv;
    335         if (!args.fLocalMatrix->invert(&inv)) {
    336             return nullptr;
    337         }
    338         matrix.postConcat(inv);
    339     }
    340     matrix.postConcat(fPtsToUnit);
    341     sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(fColorSpace.get(),
    342                                                                        args.fDstColorSpace);
    343     sk_sp<GrFragmentProcessor> inner(GrRadialGradient::Make(
    344         GrGradientEffect::CreateArgs(args.fContext, this, &matrix, fTileMode,
    345                                      std::move(colorSpaceXform), SkToBool(args.fDstColorSpace))));
    346     if (!inner) {
    347         return nullptr;
    348     }
    349     return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
    350 }
    351 
    352 #endif
    353 
    354 sk_sp<SkShader> SkRadialGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
    355     SkSTArray<8, SkColor> xformedColors(fColorCount);
    356     xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
    357     return SkGradientShader::MakeRadial(fCenter, fRadius, xformedColors.begin(), fOrigPos,
    358                                         fColorCount, fTileMode, fGradFlags,
    359                                         &this->getLocalMatrix());
    360 }
    361 
    362 bool SkRadialGradient::adjustMatrixAndAppendStages(SkArenaAlloc* alloc,
    363                                  SkMatrix* matrix,
    364                                  SkRasterPipeline* p,
    365                                  SkRasterPipeline*) const {
    366     matrix->postTranslate(-fCenter.fX, -fCenter.fY);
    367     matrix->postScale(1/fRadius, 1/fRadius);
    368 
    369     p->append(SkRasterPipeline::xy_to_radius);
    370     return true;
    371 }
    372 
    373 #ifndef SK_IGNORE_TO_STRING
    374 void SkRadialGradient::toString(SkString* str) const {
    375     str->append("SkRadialGradient: (");
    376 
    377     str->append("center: (");
    378     str->appendScalar(fCenter.fX);
    379     str->append(", ");
    380     str->appendScalar(fCenter.fY);
    381     str->append(") radius: ");
    382     str->appendScalar(fRadius);
    383     str->append(" ");
    384 
    385     this->INHERITED::toString(str);
    386 
    387     str->append(")");
    388 }
    389 #endif
    390