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      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 #include "pipe/p_state.h"
     30 #include "util/u_string.h"
     31 #include "util/u_memory.h"
     32 #include "util/u_inlines.h"
     33 
     34 #include "freedreno_texture.h"
     35 #include "freedreno_context.h"
     36 #include "freedreno_util.h"
     37 
     38 static void
     39 fd_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
     40 {
     41 	FREE(hwcso);
     42 }
     43 
     44 static void
     45 fd_sampler_view_destroy(struct pipe_context *pctx,
     46 		struct pipe_sampler_view *view)
     47 {
     48 	pipe_resource_reference(&view->texture, NULL);
     49 	FREE(view);
     50 }
     51 
     52 static void bind_sampler_states(struct fd_texture_stateobj *tex,
     53 		unsigned start, unsigned nr, void **hwcso)
     54 {
     55 	unsigned i;
     56 
     57 	for (i = 0; i < nr; i++) {
     58 		unsigned p = i + start;
     59 		tex->samplers[p] = hwcso[i];
     60 		if (tex->samplers[p])
     61 			tex->valid_samplers |= (1 << p);
     62 		else
     63 			tex->valid_samplers &= ~(1 << p);
     64 	}
     65 
     66 	tex->num_samplers = util_last_bit(tex->valid_samplers);
     67 }
     68 
     69 static void set_sampler_views(struct fd_texture_stateobj *tex,
     70 		unsigned start, unsigned nr, struct pipe_sampler_view **views)
     71 {
     72 	unsigned i;
     73 
     74 	for (i = 0; i < nr; i++) {
     75 		struct pipe_sampler_view *view = views ? views[i] : NULL;
     76 		unsigned p = i + start;
     77 		pipe_sampler_view_reference(&tex->textures[p], view);
     78 		if (tex->textures[p])
     79 			tex->valid_textures |= (1 << p);
     80 		else
     81 			tex->valid_textures &= ~(1 << p);
     82 	}
     83 
     84 	tex->num_textures = util_last_bit(tex->valid_textures);
     85 }
     86 
     87 void
     88 fd_sampler_states_bind(struct pipe_context *pctx,
     89 		enum pipe_shader_type shader, unsigned start,
     90 		unsigned nr, void **hwcso)
     91 {
     92 	struct fd_context *ctx = fd_context(pctx);
     93 
     94 	if (shader == PIPE_SHADER_FRAGMENT) {
     95 		bind_sampler_states(&ctx->fragtex, start, nr, hwcso);
     96 		ctx->dirty |= FD_DIRTY_FRAGTEX;
     97 	}
     98 	else if (shader == PIPE_SHADER_VERTEX) {
     99 		bind_sampler_states(&ctx->verttex, start, nr, hwcso);
    100 		ctx->dirty |= FD_DIRTY_VERTTEX;
    101 	}
    102 }
    103 
    104 void
    105 fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
    106 		unsigned start, unsigned nr,
    107 		struct pipe_sampler_view **views)
    108 {
    109 	struct fd_context *ctx = fd_context(pctx);
    110 
    111 	switch (shader) {
    112 	case PIPE_SHADER_FRAGMENT:
    113 		/* on a2xx, since there is a flat address space for textures/samplers,
    114 		 * a change in # of fragment textures/samplers will trigger patching
    115 		 * and re-emitting the vertex shader:
    116 		 *
    117 		 * (note: later gen's ignore FD_DIRTY_TEXSTATE so fine to set it)
    118 		 */
    119 		if (nr != ctx->fragtex.num_textures)
    120 			ctx->dirty |= FD_DIRTY_TEXSTATE;
    121 
    122 		set_sampler_views(&ctx->fragtex, start, nr, views);
    123 		ctx->dirty |= FD_DIRTY_FRAGTEX;
    124 		break;
    125 	case PIPE_SHADER_VERTEX:
    126 		set_sampler_views(&ctx->verttex, start, nr, views);
    127 		ctx->dirty |= FD_DIRTY_VERTTEX;
    128 		break;
    129 	default:
    130 		break;
    131 	}
    132 }
    133 
    134 void
    135 fd_texture_init(struct pipe_context *pctx)
    136 {
    137 	pctx->delete_sampler_state = fd_sampler_state_delete;
    138 
    139 	pctx->sampler_view_destroy = fd_sampler_view_destroy;
    140 }
    141 
    142 /* helper for setting up border-color buffer for a3xx/a4xx: */
    143 void
    144 fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
    145 		unsigned offset)
    146 {
    147 	unsigned i, j;
    148 
    149 	for (i = 0; i < tex->num_samplers; i++) {
    150 		struct pipe_sampler_state *sampler = tex->samplers[i];
    151 		uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr +
    152 				(BORDERCOLOR_SIZE * offset) +
    153 				(BORDERCOLOR_SIZE * i));
    154 		uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
    155 
    156 		if (!sampler)
    157 			continue;
    158 
    159 		/*
    160 		 * XXX HACK ALERT XXX
    161 		 *
    162 		 * The border colors need to be swizzled in a particular
    163 		 * format-dependent order. Even though samplers don't know about
    164 		 * formats, we can assume that with a GL state tracker, there's a
    165 		 * 1:1 correspondence between sampler and texture. Take advantage
    166 		 * of that knowledge.
    167 		 */
    168 		if (i < tex->num_textures && tex->textures[i]) {
    169 			const struct util_format_description *desc =
    170 					util_format_description(tex->textures[i]->format);
    171 			for (j = 0; j < 4; j++) {
    172 				if (desc->swizzle[j] >= 4)
    173 					continue;
    174 
    175 				const struct util_format_channel_description *chan =
    176 					&desc->channel[desc->swizzle[j]];
    177 				if (chan->pure_integer) {
    178 					bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
    179 					bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
    180 				} else {
    181 					bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
    182 					bcolor[desc->swizzle[j]] =
    183 						util_float_to_half(sampler->border_color.f[j]);
    184 				}
    185 			}
    186 		}
    187 	}
    188 }
    189