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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Shader precision tests.
     22  *
     23  * \note Floating-point case uses R32UI render target and uses
     24  *		 floatBitsToUint() in shader to write out floating-point value bits.
     25  *		 This is done since ES3 core doesn't support FP render targets.
     26  *//*--------------------------------------------------------------------*/
     27 
     28 #include "es3fShaderPrecisionTests.hpp"
     29 #include "tcuVector.hpp"
     30 #include "tcuTestLog.hpp"
     31 #include "tcuVectorUtil.hpp"
     32 #include "tcuFloat.hpp"
     33 #include "tcuFormatUtil.hpp"
     34 #include "gluRenderContext.hpp"
     35 #include "gluShaderProgram.hpp"
     36 #include "gluShaderUtil.hpp"
     37 #include "gluDrawUtil.hpp"
     38 #include "deRandom.hpp"
     39 #include "deString.h"
     40 
     41 #include "glwEnums.hpp"
     42 #include "glwFunctions.hpp"
     43 
     44 #include <algorithm>
     45 
     46 namespace deqp
     47 {
     48 namespace gles3
     49 {
     50 namespace Functional
     51 {
     52 
     53 using std::string;
     54 using std::vector;
     55 using std::ostringstream;
     56 using tcu::TestLog;
     57 
     58 enum
     59 {
     60 	FRAMEBUFFER_WIDTH	= 32,
     61 	FRAMEBUFFER_HEIGHT	= 32
     62 };
     63 
     64 static glu::ShaderProgram* createFloatPrecisionEvalProgram (const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase)
     65 {
     66 	glu::DataType	type		= glu::TYPE_FLOAT;
     67 	glu::DataType	outType		= glu::TYPE_UINT;
     68 	const char*		typeName	= glu::getDataTypeName(type);
     69 	const char*		outTypeName	= glu::getDataTypeName(outType);
     70 	const char*		precName	= glu::getPrecisionName(precision);
     71 	ostringstream	vtx;
     72 	ostringstream	frag;
     73 	ostringstream&	op			= isVertexCase ? vtx : frag;
     74 
     75 	vtx << "#version 300 es\n"
     76 		<< "in highp vec4 a_position;\n"
     77 		<< "in " << precName << " " << typeName << " a_in0;\n"
     78 		<< "in " << precName << " " << typeName << " a_in1;\n";
     79 	frag << "#version 300 es\n"
     80 		 << "layout(location = 0) out highp " << outTypeName << " o_out;\n";
     81 
     82 	if (isVertexCase)
     83 	{
     84 		vtx << "flat out " << precName << " " << typeName << " v_out;\n";
     85 		frag << "flat in " << precName << " " << typeName << " v_out;\n";
     86 	}
     87 	else
     88 	{
     89 		vtx << "flat out " << precName << " " << typeName << " v_in0;\n"
     90 			<< "flat out " << precName << " " << typeName << " v_in1;\n";
     91 		frag << "flat in " << precName << " " << typeName << " v_in0;\n"
     92 			 << "flat in " << precName << " " << typeName << " v_in1;\n";
     93 	}
     94 
     95 	vtx << "\nvoid main (void)\n{\n"
     96 		<< "	gl_Position = a_position;\n";
     97 	frag << "\nvoid main (void)\n{\n";
     98 
     99 	op << "\t" << precName << " " << typeName << " in0 = " << (isVertexCase ? "a_" : "v_") << "in0;\n"
    100 	   << "\t" << precName << " " << typeName << " in1 = " << (isVertexCase ? "a_" : "v_") << "in1;\n";
    101 
    102 	if (!isVertexCase)
    103 		op << "\t" << precName << " " << typeName << " res;\n";
    104 
    105 	op << "\t" << (isVertexCase ? "v_out" : "res") << " = " << evalOp << ";\n";
    106 
    107 	if (isVertexCase)
    108 	{
    109 		frag << "	o_out = floatBitsToUint(v_out);\n";
    110 	}
    111 	else
    112 	{
    113 		vtx << "	v_in0 = a_in0;\n"
    114 			<< "	v_in1 = a_in1;\n";
    115 		frag << "	o_out = floatBitsToUint(res);\n";
    116 	}
    117 
    118 	vtx << "}\n";
    119 	frag << "}\n";
    120 
    121 	return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str()));
    122 }
    123 
    124 static glu::ShaderProgram* createIntUintPrecisionEvalProgram (const glu::RenderContext& context, glu::DataType type, glu::Precision precision, const char* evalOp, bool isVertexCase)
    125 {
    126 	const char*		typeName	= glu::getDataTypeName(type);
    127 	const char*		precName	= glu::getPrecisionName(precision);
    128 	ostringstream	vtx;
    129 	ostringstream	frag;
    130 	ostringstream&	op			= isVertexCase ? vtx : frag;
    131 
    132 	vtx << "#version 300 es\n"
    133 		<< "in highp vec4 a_position;\n"
    134 		<< "in " << precName << " " << typeName << " a_in0;\n"
    135 		<< "in " << precName << " " << typeName << " a_in1;\n";
    136 	frag << "#version 300 es\n"
    137 		 << "layout(location = 0) out " << precName << " " << typeName << " o_out;\n";
    138 
    139 	if (isVertexCase)
    140 	{
    141 		vtx << "flat out " << precName << " " << typeName << " v_out;\n";
    142 		frag << "flat in " << precName << " " << typeName << " v_out;\n";
    143 	}
    144 	else
    145 	{
    146 		vtx << "flat out " << precName << " " << typeName << " v_in0;\n"
    147 			<< "flat out " << precName << " " << typeName << " v_in1;\n";
    148 		frag << "flat in " << precName << " " << typeName << " v_in0;\n"
    149 			 << "flat in " << precName << " " << typeName << " v_in1;\n";
    150 	}
    151 
    152 	vtx << "\nvoid main (void)\n{\n"
    153 		<< "	gl_Position = a_position;\n";
    154 	frag << "\nvoid main (void)\n{\n";
    155 
    156 	op << "\t" << precName << " " << typeName << " in0 = " << (isVertexCase ? "a_" : "v_") << "in0;\n"
    157 	   << "\t" << precName << " " << typeName << " in1 = " << (isVertexCase ? "a_" : "v_") << "in1;\n";
    158 
    159 	op << "\t" << (isVertexCase ? "v_" : "o_") << "out = " << evalOp << ";\n";
    160 
    161 	if (isVertexCase)
    162 	{
    163 		frag << "	o_out = v_out;\n";
    164 	}
    165 	else
    166 	{
    167 		vtx << "	v_in0 = a_in0;\n"
    168 			<< "	v_in1 = a_in1;\n";
    169 	}
    170 
    171 	vtx << "}\n";
    172 	frag << "}\n";
    173 
    174 	return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str()));
    175 }
    176 
    177 class ShaderFloatPrecisionCase : public TestCase
    178 {
    179 public:
    180 	typedef double (*EvalFunc) (double in0, double in1);
    181 
    182 								ShaderFloatPrecisionCase	(Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase);
    183 								~ShaderFloatPrecisionCase	(void);
    184 
    185 	void						init						(void);
    186 	void						deinit						(void);
    187 	IterateResult				iterate						(void);
    188 
    189 protected:
    190 	bool						compare						(float in0, float in1, double reference, float result);
    191 
    192 private:
    193 								ShaderFloatPrecisionCase	(const ShaderFloatPrecisionCase& other);
    194 	ShaderFloatPrecisionCase&	operator=					(const ShaderFloatPrecisionCase& other);
    195 
    196 	// Case parameters.
    197 	std::string					m_op;
    198 	EvalFunc					m_evalFunc;
    199 	glu::Precision				m_precision;
    200 	tcu::Vec2					m_rangeA;
    201 	tcu::Vec2					m_rangeB;
    202 	bool						m_isVertexCase;
    203 
    204 	int							m_numTestsPerIter;
    205 	int							m_numIters;
    206 	de::Random					m_rnd;
    207 
    208 	// Iteration state.
    209 	glu::ShaderProgram*			m_program;
    210 	deUint32					m_framebuffer;
    211 	deUint32					m_renderbuffer;
    212 	int							m_iterNdx;
    213 };
    214 
    215 ShaderFloatPrecisionCase::ShaderFloatPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase)
    216 	: TestCase			(context, name, desc)
    217 	, m_op				(op)
    218 	, m_evalFunc		(evalFunc)
    219 	, m_precision		(precision)
    220 	, m_rangeA			(rangeA)
    221 	, m_rangeB			(rangeB)
    222 	, m_isVertexCase	(isVertexCase)
    223 	, m_numTestsPerIter	(32)
    224 	, m_numIters		(4)
    225 	, m_rnd				(deStringHash(name))
    226 	, m_program			(DE_NULL)
    227 	, m_framebuffer		(0)
    228 	, m_renderbuffer	(0)
    229 	, m_iterNdx			(0)
    230 {
    231 }
    232 
    233 ShaderFloatPrecisionCase::~ShaderFloatPrecisionCase (void)
    234 {
    235 	ShaderFloatPrecisionCase::deinit();
    236 }
    237 
    238 void ShaderFloatPrecisionCase::init (void)
    239 {
    240 	const glw::Functions&	gl	= m_context.getRenderContext().getFunctions();
    241 	TestLog&				log	= m_testCtx.getLog();
    242 
    243 	DE_ASSERT(!m_program && !m_framebuffer && !m_renderbuffer);
    244 
    245 	// Create program.
    246 	m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase);
    247 	log << *m_program;
    248 
    249 	TCU_CHECK(m_program->isOk());
    250 
    251 	// Create framebuffer.
    252 	gl.genFramebuffers(1, &m_framebuffer);
    253 	gl.genRenderbuffers(1, &m_renderbuffer);
    254 
    255 	gl.bindRenderbuffer(GL_RENDERBUFFER, m_renderbuffer);
    256 	gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
    257 
    258 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
    259 	gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer);
    260 
    261 	GLU_EXPECT_NO_ERROR(gl.getError(), "Post framebuffer setup");
    262 	TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
    263 
    264 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
    265 
    266 	// Initialize test result to pass.
    267 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
    268 	m_iterNdx = 0;
    269 }
    270 
    271 void ShaderFloatPrecisionCase::deinit (void)
    272 {
    273 	delete m_program;
    274 
    275 	if (m_framebuffer)
    276 		m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_framebuffer);
    277 
    278 	if (m_renderbuffer)
    279 		m_context.getRenderContext().getFunctions().deleteRenderbuffers(1, &m_renderbuffer);
    280 
    281 	m_program		= DE_NULL;
    282 	m_framebuffer	= 0;
    283 	m_renderbuffer	= 0;
    284 }
    285 
    286 bool ShaderFloatPrecisionCase::compare (float in0, float in1, double reference, float result)
    287 {
    288 	// Comparison is done using 64-bit reference value to accurately evaluate rounding mode error.
    289 	// If 32-bit reference value is used, 2 bits of rounding error must be allowed.
    290 
    291 	// For mediump and lowp types the comparison currently allows 3 bits of rounding error:
    292 	// two bits from conversions and one from actual operation.
    293 
    294 	// \todo [2013-09-30 pyry] Make this more strict: determine if rounding can actually happen.
    295 
    296 	const int		mantissaBits		= m_precision == glu::PRECISION_HIGHP ? 23 : 10;
    297 	const int		numPrecBits			= 52 - mantissaBits;
    298 
    299 	const int		in0Exp				= tcu::Float32(in0).exponent();
    300 	const int		in1Exp				= tcu::Float32(in1).exponent();
    301 	const int		resExp				= tcu::Float32(result).exponent();
    302 	const int		numLostBits			= de::max(de::max(in0Exp-resExp, in1Exp-resExp), 0); // Lost due to mantissa shift.
    303 
    304 	const int		roundingUlpError	= m_precision == glu::PRECISION_HIGHP ? 1 : 3;
    305 	const int		maskBits			= numLostBits + numPrecBits;
    306 
    307 	m_testCtx.getLog() << TestLog::Message << "Assuming " << mantissaBits << " mantissa bits, " << numLostBits << " bits lost in operation, and " << roundingUlpError << " ULP rounding error."
    308 					   << TestLog::EndMessage;
    309 
    310 	{
    311 		const deUint64	refBits				= tcu::Float64(reference).bits();
    312 		const deUint64	resBits				= tcu::Float64(result).bits();
    313 		const deUint64	accurateRefBits		= maskBits < 64 ? refBits >> (deUint64)maskBits : 0u;
    314 		const deUint64	accurateResBits		= maskBits < 64 ? resBits >> (deUint64)maskBits : 0u;
    315 		const deUint64	ulpDiff				= (deUint64)de::abs((deInt64)accurateRefBits - (deInt64)accurateResBits);
    316 
    317 		if (ulpDiff > (deUint64)roundingUlpError)
    318 		{
    319 			m_testCtx.getLog() << TestLog::Message << "ERROR: comparison failed! ULP diff (ignoring lost/undefined bits) = " << ulpDiff << TestLog::EndMessage;
    320 			return false;
    321 		}
    322 		else
    323 			return true;
    324 	}
    325 }
    326 
    327 ShaderFloatPrecisionCase::IterateResult ShaderFloatPrecisionCase::iterate (void)
    328 {
    329 	// Constant data.
    330 	const float position[] =
    331 	{
    332 		-1.0f, -1.0f, 0.0f, 1.0f,
    333 		-1.0f,  1.0f, 0.0f, 1.0f,
    334 		 1.0f, -1.0f, 0.0f, 1.0f,
    335 		 1.0f,  1.0f, 0.0f, 1.0f
    336 	};
    337 	const deUint16					indices[]	= { 0, 1, 2, 2, 1, 3 };
    338 
    339 	const int						numVertices	= 4;
    340 	float							in0Arr[4]	= { 0.0f };
    341 	float							in1Arr[4]	= { 0.0f };
    342 
    343 	TestLog&						log			= m_testCtx.getLog();
    344 	const glw::Functions&			gl			= m_context.getRenderContext().getFunctions();
    345 	vector<glu::VertexArrayBinding>	vertexArrays;
    346 
    347 	// Image read from GL.
    348 	std::vector<float>	pixels		(FRAMEBUFFER_WIDTH*FRAMEBUFFER_HEIGHT*4);
    349 
    350 	// \todo [2012-05-03 pyry] Could be cached.
    351 	deUint32			prog		= m_program->getProgram();
    352 
    353 	gl.useProgram(prog);
    354 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
    355 
    356 	vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0]));
    357 	vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0]));
    358 	vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0]));
    359 
    360 	GLU_EXPECT_NO_ERROR(gl.getError(), "After program setup");
    361 
    362 	// Compute values and reference.
    363 	for (int testNdx = 0; testNdx < m_numTestsPerIter; testNdx++)
    364 	{
    365 		const float		in0		= m_rnd.getFloat(m_rangeA.x(), m_rangeA.y());
    366 		const float		in1		= m_rnd.getFloat(m_rangeB.x(), m_rangeB.y());
    367 		const double	refD	= m_evalFunc((double)in0, (double)in1);
    368 		const float		refF	= tcu::Float64(refD).asFloat(); // Uses RTE rounding mode.
    369 
    370 		log << TestLog::Message << "iter " << m_iterNdx << ", test " << testNdx << ": "
    371 								<< "in0 = " << in0 << " / " << tcu::toHex(tcu::Float32(in0).bits())
    372 								<< ", in1 = " << in1 << " / " << tcu::toHex(tcu::Float32(in1).bits())
    373 			<< TestLog::EndMessage
    374 			<< TestLog::Message << "  reference = " << refF << " / " << tcu::toHex(tcu::Float32(refF).bits()) << TestLog::EndMessage;
    375 
    376 		std::fill(&in0Arr[0], &in0Arr[0] + DE_LENGTH_OF_ARRAY(in0Arr), in0);
    377 		std::fill(&in1Arr[0], &in1Arr[0] + DE_LENGTH_OF_ARRAY(in1Arr), in1);
    378 
    379 		glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0],
    380 				  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
    381 		gl.readPixels(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
    382 		GLU_EXPECT_NO_ERROR(gl.getError(), "After render");
    383 
    384 		log << TestLog::Message << "  result = " << pixels[0] << " / " << tcu::toHex(tcu::Float32(pixels[0]).bits()) << TestLog::EndMessage;
    385 
    386 		// Verify results
    387 		{
    388 			const bool firstPixelOk = compare(in0, in1, refD, pixels[0]);
    389 
    390 			if (firstPixelOk)
    391 			{
    392 				// Check that rest of pixels match to first one.
    393 				const deUint32	firstPixelBits	= tcu::Float32(pixels[0]).bits();
    394 				bool			allPixelsOk		= true;
    395 
    396 				for (int y = 0; y < FRAMEBUFFER_HEIGHT; y++)
    397 				{
    398 					for (int x = 0; x < FRAMEBUFFER_WIDTH; x++)
    399 					{
    400 						const deUint32 pixelBits = tcu::Float32(pixels[(y*FRAMEBUFFER_WIDTH + x)*4]).bits();
    401 
    402 						if (pixelBits != firstPixelBits)
    403 						{
    404 							log << TestLog::Message << "ERROR: Inconsistent results, got " << tcu::toHex(pixelBits) << " at (" << x << ", " << y << ")" << TestLog::EndMessage;
    405 							allPixelsOk = false;
    406 						}
    407 					}
    408 
    409 					if (!allPixelsOk)
    410 						break;
    411 				}
    412 
    413 				if (!allPixelsOk)
    414 					m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Inconsistent values in framebuffer");
    415 			}
    416 			else
    417 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result comparison failed");
    418 		}
    419 
    420 		if (m_testCtx.getTestResult() != QP_TEST_RESULT_PASS)
    421 			break;
    422 	}
    423 
    424 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
    425 	GLU_EXPECT_NO_ERROR(gl.getError(), "After iteration");
    426 
    427 	m_iterNdx += 1;
    428 	return (m_iterNdx < m_numIters && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) ? CONTINUE : STOP;
    429 }
    430 
    431 class ShaderIntPrecisionCase : public TestCase
    432 {
    433 public:
    434 	typedef int					(*EvalFunc)					(int a, int b);
    435 
    436 								ShaderIntPrecisionCase		(Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase);
    437 								~ShaderIntPrecisionCase		(void);
    438 
    439 	void						init						(void);
    440 	void						deinit						(void);
    441 	IterateResult				iterate						(void);
    442 
    443 private:
    444 								ShaderIntPrecisionCase		(const ShaderIntPrecisionCase& other);
    445 	ShaderIntPrecisionCase&		operator=					(const ShaderIntPrecisionCase& other);
    446 
    447 	// Case parameters.
    448 	std::string					m_op;
    449 	EvalFunc					m_evalFunc;
    450 	glu::Precision				m_precision;
    451 	int							m_bits;
    452 	tcu::IVec2					m_rangeA;
    453 	tcu::IVec2					m_rangeB;
    454 	bool						m_isVertexCase;
    455 
    456 	int							m_numTestsPerIter;
    457 	int							m_numIters;
    458 	de::Random					m_rnd;
    459 
    460 	// Iteration state.
    461 	glu::ShaderProgram*			m_program;
    462 	deUint32					m_framebuffer;
    463 	deUint32					m_renderbuffer;
    464 	int							m_iterNdx;
    465 };
    466 
    467 ShaderIntPrecisionCase::ShaderIntPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase)
    468 	: TestCase			(context, name, desc)
    469 	, m_op				(op)
    470 	, m_evalFunc		(evalFunc)
    471 	, m_precision		(precision)
    472 	, m_bits			(bits)
    473 	, m_rangeA			(rangeA)
    474 	, m_rangeB			(rangeB)
    475 	, m_isVertexCase	(isVertexCase)
    476 	, m_numTestsPerIter	(32)
    477 	, m_numIters		(4)
    478 	, m_rnd				(deStringHash(name))
    479 	, m_program			(DE_NULL)
    480 	, m_framebuffer		(0)
    481 	, m_renderbuffer	(0)
    482 	, m_iterNdx			(0)
    483 {
    484 }
    485 
    486 ShaderIntPrecisionCase::~ShaderIntPrecisionCase (void)
    487 {
    488 	ShaderIntPrecisionCase::deinit();
    489 }
    490 
    491 void ShaderIntPrecisionCase::init (void)
    492 {
    493 	const glw::Functions&	gl	= m_context.getRenderContext().getFunctions();
    494 	TestLog&				log	= m_testCtx.getLog();
    495 
    496 	DE_ASSERT(!m_program && !m_framebuffer && !m_renderbuffer);
    497 
    498 	// Create program.
    499 	m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase);
    500 	log << *m_program;
    501 
    502 	TCU_CHECK(m_program->isOk());
    503 
    504 	// Create framebuffer.
    505 	gl.genFramebuffers(1, &m_framebuffer);
    506 	gl.genRenderbuffers(1, &m_renderbuffer);
    507 
    508 	gl.bindRenderbuffer(GL_RENDERBUFFER, m_renderbuffer);
    509 	gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32I, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
    510 
    511 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
    512 	gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer);
    513 
    514 	GLU_EXPECT_NO_ERROR(gl.getError(), "Post framebuffer setup");
    515 	TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
    516 
    517 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
    518 
    519 	// Initialize test result to pass.
    520 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
    521 	m_iterNdx = 0;
    522 
    523 	log << TestLog::Message << "Number of accurate bits assumed = " << m_bits << TestLog::EndMessage;
    524 }
    525 
    526 void ShaderIntPrecisionCase::deinit (void)
    527 {
    528 	delete m_program;
    529 
    530 	if (m_framebuffer)
    531 		m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_framebuffer);
    532 
    533 	if (m_renderbuffer)
    534 		m_context.getRenderContext().getFunctions().deleteRenderbuffers(1, &m_renderbuffer);
    535 
    536 	m_program		= DE_NULL;
    537 	m_framebuffer	= 0;
    538 	m_renderbuffer	= 0;
    539 }
    540 
    541 ShaderIntPrecisionCase::IterateResult ShaderIntPrecisionCase::iterate (void)
    542 {
    543 	// Constant data.
    544 	const float position[] =
    545 	{
    546 		-1.0f, -1.0f, 0.0f, 1.0f,
    547 		-1.0f,  1.0f, 0.0f, 1.0f,
    548 		 1.0f, -1.0f, 0.0f, 1.0f,
    549 		 1.0f,  1.0f, 0.0f, 1.0f
    550 	};
    551 	const deUint16					indices[]	= { 0, 1, 2, 2, 1, 3 };
    552 
    553 	const int						numVertices	= 4;
    554 	int								in0Arr[4]	= { 0 };
    555 	int								in1Arr[4]	= { 0 };
    556 
    557 	TestLog&						log			= m_testCtx.getLog();
    558 	const glw::Functions&			gl			= m_context.getRenderContext().getFunctions();
    559 	deUint32						mask		= m_bits == 32 ? 0xffffffffu : ((1u<<m_bits)-1);
    560 	vector<int>						pixels		(FRAMEBUFFER_WIDTH*FRAMEBUFFER_HEIGHT*4);
    561 	vector<glu::VertexArrayBinding>	vertexArrays;
    562 
    563 	deUint32						prog		= m_program->getProgram();
    564 
    565 	// \todo [2012-05-03 pyry] A bit hacky. getInt() should work fine with ranges like this.
    566 	bool							isMaxRangeA	= m_rangeA.x() == (int)0x80000000 && m_rangeA.y() == (int)0x7fffffff;
    567 	bool							isMaxRangeB	= m_rangeB.x() == (int)0x80000000 && m_rangeB.y() == (int)0x7fffffff;
    568 
    569 	gl.useProgram(prog);
    570 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
    571 
    572 	vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0]));
    573 	vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0]));
    574 	vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0]));
    575 
    576 	GLU_EXPECT_NO_ERROR(gl.getError(), "After program setup");
    577 
    578 	// Compute values and reference.
    579 	for (int testNdx = 0; testNdx < m_numTestsPerIter; testNdx++)
    580 	{
    581 		int		in0			= deSignExtendTo32(((isMaxRangeA ? (int)m_rnd.getUint32() : m_rnd.getInt(m_rangeA.x(), m_rangeA.y())) & mask), m_bits);
    582 		int		in1			= deSignExtendTo32(((isMaxRangeB ? (int)m_rnd.getUint32() : m_rnd.getInt(m_rangeB.x(), m_rangeB.y())) & mask), m_bits);
    583 		int		refMasked	= m_evalFunc(in0, in1) & mask;
    584 		int		refOut		= deSignExtendTo32(refMasked, m_bits);
    585 
    586 		log << TestLog::Message << "iter " << m_iterNdx << ", test " << testNdx << ": "
    587 								<< "in0 = " << in0 << ", in1 = " << in1 << ", ref out = " << refOut << " / " << tcu::toHex(refMasked)
    588 			<< TestLog::EndMessage;
    589 
    590 		std::fill(&in0Arr[0], &in0Arr[0] + DE_LENGTH_OF_ARRAY(in0Arr), in0);
    591 		std::fill(&in1Arr[0], &in1Arr[0] + DE_LENGTH_OF_ARRAY(in1Arr), in1);
    592 
    593 		glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0],
    594 				  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
    595 		gl.readPixels(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, GL_RGBA_INTEGER, GL_INT, &pixels[0]);
    596 		GLU_EXPECT_NO_ERROR(gl.getError(), "After render");
    597 
    598 		// Compare pixels.
    599 		for (int y = 0; y < FRAMEBUFFER_HEIGHT; y++)
    600 		{
    601 			for (int x = 0; x < FRAMEBUFFER_WIDTH; x++)
    602 			{
    603 				int			cmpOut		= pixels[(y*FRAMEBUFFER_WIDTH + x)*4];
    604 				int			cmpMasked	= cmpOut & mask;
    605 
    606 				if (cmpMasked != refMasked)
    607 				{
    608 					log << TestLog::Message << "Comparison failed (at " << x << ", " << y << "): "
    609 											<< "got " << cmpOut << " / " << tcu::toHex(cmpOut)
    610 						<< TestLog::EndMessage;
    611 					m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
    612 					return STOP;
    613 				}
    614 			}
    615 		}
    616 	}
    617 
    618 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
    619 	GLU_EXPECT_NO_ERROR(gl.getError(), "After iteration");
    620 
    621 	m_iterNdx += 1;
    622 	return (m_iterNdx < m_numIters) ? CONTINUE : STOP;
    623 }
    624 
    625 class ShaderUintPrecisionCase : public TestCase
    626 {
    627 public:
    628 	typedef deUint32			(*EvalFunc)					(deUint32 a, deUint32 b);
    629 
    630 								ShaderUintPrecisionCase		(Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase);
    631 								~ShaderUintPrecisionCase	(void);
    632 
    633 	void						init						(void);
    634 	void						deinit						(void);
    635 	IterateResult				iterate						(void);
    636 
    637 private:
    638 								ShaderUintPrecisionCase		(const ShaderUintPrecisionCase& other);
    639 	ShaderUintPrecisionCase&	operator=					(const ShaderUintPrecisionCase& other);
    640 
    641 	// Case parameters.
    642 	std::string					m_op;
    643 	EvalFunc					m_evalFunc;
    644 	glu::Precision				m_precision;
    645 	int							m_bits;
    646 	tcu::UVec2					m_rangeA;
    647 	tcu::UVec2					m_rangeB;
    648 	bool						m_isVertexCase;
    649 
    650 	int							m_numTestsPerIter;
    651 	int							m_numIters;
    652 	de::Random					m_rnd;
    653 
    654 	// Iteration state.
    655 	glu::ShaderProgram*			m_program;
    656 	deUint32					m_framebuffer;
    657 	deUint32					m_renderbuffer;
    658 	int							m_iterNdx;
    659 };
    660 
    661 ShaderUintPrecisionCase::ShaderUintPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase)
    662 	: TestCase			(context, name, desc)
    663 	, m_op				(op)
    664 	, m_evalFunc		(evalFunc)
    665 	, m_precision		(precision)
    666 	, m_bits			(bits)
    667 	, m_rangeA			(rangeA)
    668 	, m_rangeB			(rangeB)
    669 	, m_isVertexCase	(isVertexCase)
    670 	, m_numTestsPerIter	(32)
    671 	, m_numIters		(4)
    672 	, m_rnd				(deStringHash(name))
    673 	, m_program			(DE_NULL)
    674 	, m_framebuffer		(0)
    675 	, m_renderbuffer	(0)
    676 	, m_iterNdx			(0)
    677 {
    678 }
    679 
    680 ShaderUintPrecisionCase::~ShaderUintPrecisionCase (void)
    681 {
    682 	ShaderUintPrecisionCase::deinit();
    683 }
    684 
    685 void ShaderUintPrecisionCase::init (void)
    686 {
    687 	const glw::Functions&	gl	= m_context.getRenderContext().getFunctions();
    688 	TestLog&				log	= m_testCtx.getLog();
    689 
    690 	DE_ASSERT(!m_program && !m_framebuffer && !m_renderbuffer);
    691 
    692 	// Create program.
    693 	m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase);
    694 	log << *m_program;
    695 
    696 	TCU_CHECK(m_program->isOk());
    697 
    698 	// Create framebuffer.
    699 	gl.genFramebuffers(1, &m_framebuffer);
    700 	gl.genRenderbuffers(1, &m_renderbuffer);
    701 
    702 	gl.bindRenderbuffer(GL_RENDERBUFFER, m_renderbuffer);
    703 	gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
    704 
    705 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
    706 	gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer);
    707 
    708 	GLU_EXPECT_NO_ERROR(gl.getError(), "Post framebuffer setup");
    709 	TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
    710 
    711 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
    712 
    713 	// Initialize test result to pass.
    714 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
    715 	m_iterNdx = 0;
    716 
    717 	log << TestLog::Message << "Number of accurate bits assumed = " << m_bits << TestLog::EndMessage;
    718 }
    719 
    720 void ShaderUintPrecisionCase::deinit (void)
    721 {
    722 	delete m_program;
    723 
    724 	if (m_framebuffer)
    725 		m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_framebuffer);
    726 
    727 	if (m_renderbuffer)
    728 		m_context.getRenderContext().getFunctions().deleteRenderbuffers(1, &m_renderbuffer);
    729 
    730 	m_program		= DE_NULL;
    731 	m_framebuffer	= 0;
    732 	m_renderbuffer	= 0;
    733 }
    734 
    735 ShaderUintPrecisionCase::IterateResult ShaderUintPrecisionCase::iterate (void)
    736 {
    737 	// Constant data.
    738 	const float position[] =
    739 	{
    740 		-1.0f, -1.0f, 0.0f, 1.0f,
    741 		-1.0f,  1.0f, 0.0f, 1.0f,
    742 		 1.0f, -1.0f, 0.0f, 1.0f,
    743 		 1.0f,  1.0f, 0.0f, 1.0f
    744 	};
    745 	const deUint16					indices[]	= { 0, 1, 2, 2, 1, 3 };
    746 
    747 	const int						numVertices	= 4;
    748 	deUint32						in0Arr[4]	= { 0 };
    749 	deUint32						in1Arr[4]	= { 0 };
    750 
    751 	TestLog&						log			= m_testCtx.getLog();
    752 	const glw::Functions&			gl			= m_context.getRenderContext().getFunctions();
    753 	deUint32						mask		= m_bits == 32 ? 0xffffffffu : ((1u<<m_bits)-1);
    754 	vector<deUint32>				pixels		(FRAMEBUFFER_WIDTH*FRAMEBUFFER_HEIGHT*4);
    755 	vector<glu::VertexArrayBinding>	vertexArrays;
    756 
    757 	deUint32						prog		= m_program->getProgram();
    758 
    759 	// \todo [2012-05-03 pyry] A bit hacky.
    760 	bool							isMaxRangeA	= m_rangeA.x() == 0 && m_rangeA.y() == 0xffffffff;
    761 	bool							isMaxRangeB	= m_rangeB.x() == 0 && m_rangeB.y() == 0xffffffff;
    762 
    763 	gl.useProgram(prog);
    764 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
    765 
    766 	vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0]));
    767 	vertexArrays.push_back(glu::va::Uint32("a_in0", 1, numVertices, 0, &in0Arr[0]));
    768 	vertexArrays.push_back(glu::va::Uint32("a_in1", 1, numVertices, 0, &in1Arr[0]));
    769 
    770 	GLU_EXPECT_NO_ERROR(gl.getError(), "After program setup");
    771 
    772 	// Compute values and reference.
    773 	for (int testNdx = 0; testNdx < m_numTestsPerIter; testNdx++)
    774 	{
    775 		deUint32	in0		= (isMaxRangeA ? m_rnd.getUint32() : (m_rangeA.x() + m_rnd.getUint32()%(m_rangeA.y()-m_rangeA.x()+1))) & mask;
    776 		deUint32	in1		= (isMaxRangeB ? m_rnd.getUint32() : (m_rangeB.x() + m_rnd.getUint32()%(m_rangeB.y()-m_rangeB.x()+1))) & mask;
    777 		deUint32	refOut	= m_evalFunc(in0, in1) & mask;
    778 
    779 		log << TestLog::Message << "iter " << m_iterNdx << ", test " << testNdx << ": "
    780 								<< "in0 = " << tcu::toHex(in0) << ", in1 = " << tcu::toHex(in1) << ", ref out = " << tcu::toHex(refOut)
    781 			<< TestLog::EndMessage;
    782 
    783 		std::fill(&in0Arr[0], &in0Arr[0] + DE_LENGTH_OF_ARRAY(in0Arr), in0);
    784 		std::fill(&in1Arr[0], &in1Arr[0] + DE_LENGTH_OF_ARRAY(in1Arr), in1);
    785 
    786 		glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0],
    787 				  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
    788 		gl.readPixels(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
    789 		GLU_EXPECT_NO_ERROR(gl.getError(), "After render");
    790 
    791 		// Compare pixels.
    792 		for (int y = 0; y < FRAMEBUFFER_HEIGHT; y++)
    793 		{
    794 			for (int x = 0; x < FRAMEBUFFER_WIDTH; x++)
    795 			{
    796 				deUint32	cmpOut		= pixels[(y*FRAMEBUFFER_WIDTH + x)*4];
    797 				deUint32	cmpMasked	= cmpOut & mask;
    798 
    799 				if (cmpMasked != refOut)
    800 				{
    801 					log << TestLog::Message << "Comparison failed (at " << x << ", " << y << "): "
    802 											<< "got " << tcu::toHex(cmpOut)
    803 						<< TestLog::EndMessage;
    804 					m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
    805 					return STOP;
    806 				}
    807 			}
    808 		}
    809 	}
    810 
    811 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
    812 	GLU_EXPECT_NO_ERROR(gl.getError(), "After iteration");
    813 
    814 	m_iterNdx += 1;
    815 	return (m_iterNdx < m_numIters) ? CONTINUE : STOP;
    816 }
    817 
    818 ShaderPrecisionTests::ShaderPrecisionTests (Context& context)
    819 	: TestCaseGroup(context, "precision", "Shader precision requirements validation tests")
    820 {
    821 }
    822 
    823 ShaderPrecisionTests::~ShaderPrecisionTests (void)
    824 {
    825 }
    826 
    827 void ShaderPrecisionTests::init (void)
    828 {
    829 	using tcu::add;
    830 	using tcu::sub;
    831 	using tcu::mul;
    832 	using tcu::div;
    833 	using tcu::Vec2;
    834 	using tcu::IVec2;
    835 	using tcu::UVec2;
    836 
    837 	// Exp = Emax-2, Mantissa = 0
    838 	float		minF32			= tcu::Float32((1u<<31) | (0xfdu<<23) | 0x0u).asFloat();
    839 	float		maxF32			= tcu::Float32((0u<<31) | (0xfdu<<23) | 0x0u).asFloat();
    840 	float		minF16			= tcu::Float16((deUint16)((1u<<15) | (0x1du<<10) | 0x0u)).asFloat();
    841 	float		maxF16			= tcu::Float16((deUint16)((0u<<15) | (0x1du<<10) | 0x0u)).asFloat();
    842 	tcu::Vec2	fullRange32F	(minF32, maxF32);
    843 	tcu::Vec2	fullRange16F	(minF16, maxF16);
    844 	tcu::IVec2	fullRange32I	(0x80000000, 0x7fffffff);
    845 	tcu::IVec2	fullRange16I	(-(1<<15), (1<<15)-1);
    846 	tcu::IVec2	fullRange8I		(-(1<<7), (1<<7)-1);
    847 	tcu::UVec2	fullRange32U	(0u, 0xffffffffu);
    848 	tcu::UVec2	fullRange16U	(0u, 0xffffu);
    849 	tcu::UVec2	fullRange8U		(0u, 0xffu);
    850 
    851 	// \note Right now it is not programmatically verified that the results shouldn't end up being inf/nan but
    852 	//       actual values used are ok.
    853 
    854 	static const struct
    855 	{
    856 		const char*							name;
    857 		const char*							op;
    858 		ShaderFloatPrecisionCase::EvalFunc	evalFunc;
    859 		glu::Precision						precision;
    860 		tcu::Vec2							rangeA;
    861 		tcu::Vec2							rangeB;
    862 	} floatCases[] =
    863 	{
    864 		// Name				Op				Eval			Precision				RangeA				RangeB
    865 		{ "highp_add",		"in0 + in1",	add<double>,	glu::PRECISION_HIGHP,	fullRange32F,		fullRange32F		},
    866 		{ "highp_sub",		"in0 - in1",	sub<double>,	glu::PRECISION_HIGHP,	fullRange32F,		fullRange32F		},
    867 		{ "highp_mul",		"in0 * in1",	mul<double>,	glu::PRECISION_HIGHP,	Vec2(-1e5f, 1e5f),	Vec2(-1e5f, 1e5f)	},
    868 		{ "highp_div",		"in0 / in1",	div<double>,	glu::PRECISION_HIGHP,	Vec2(-1e5f, 1e5f),	Vec2(-1e5f, 1e5f)	},
    869 		{ "mediump_add",	"in0 + in1",	add<double>,	glu::PRECISION_MEDIUMP,	fullRange16F,		fullRange16F		},
    870 		{ "mediump_sub",	"in0 - in1",	sub<double>,	glu::PRECISION_MEDIUMP,	fullRange16F,		fullRange16F		},
    871 		{ "mediump_mul",	"in0 * in1",	mul<double>,	glu::PRECISION_MEDIUMP,	Vec2(-1e2f, 1e2f),	Vec2(-1e2f, 1e2f)	},
    872 		{ "mediump_div",	"in0 / in1",	div<double>,	glu::PRECISION_MEDIUMP,	Vec2(-1e2f, 1e2f),	Vec2(-1e2f, 1e2f)	}
    873 	};
    874 
    875 	static const struct
    876 	{
    877 		const char*							name;
    878 		const char*							op;
    879 		ShaderIntPrecisionCase::EvalFunc	evalFunc;
    880 		glu::Precision						precision;
    881 		int									bits;
    882 		tcu::IVec2							rangeA;
    883 		tcu::IVec2							rangeB;
    884 	} intCases[] =
    885 	{
    886 		// Name				Op				Eval				Precision				Bits	RangeA			RangeB
    887 		{ "highp_add",		"in0 + in1",	add<int>,			glu::PRECISION_HIGHP,	32,		fullRange32I,	fullRange32I },
    888 		{ "highp_sub",		"in0 - in1",	sub<int>,			glu::PRECISION_HIGHP,	32,		fullRange32I,	fullRange32I },
    889 		{ "highp_mul",		"in0 * in1",	mul<int>,			glu::PRECISION_HIGHP,	32,		fullRange32I,	fullRange32I },
    890 		{ "highp_div",		"in0 / in1",	div<int>,			glu::PRECISION_HIGHP,	32,		fullRange32I,	IVec2(-10000, -1) },
    891 		{ "mediump_add",	"in0 + in1",	add<int>,			glu::PRECISION_MEDIUMP,	16,		fullRange16I,	fullRange16I },
    892 		{ "mediump_sub",	"in0 - in1",	sub<int>,			glu::PRECISION_MEDIUMP,	16,		fullRange16I,	fullRange16I },
    893 		{ "mediump_mul",	"in0 * in1",	mul<int>,			glu::PRECISION_MEDIUMP,	16,		fullRange16I,	fullRange16I },
    894 		{ "mediump_div",	"in0 / in1",	div<int>,			glu::PRECISION_MEDIUMP,	16,		fullRange16I,	IVec2(1, 1000) },
    895 		{ "lowp_add",		"in0 + in1",	add<int>,			glu::PRECISION_LOWP,	8,		fullRange8I,	fullRange8I },
    896 		{ "lowp_sub",		"in0 - in1",	sub<int>,			glu::PRECISION_LOWP,	8,		fullRange8I,	fullRange8I },
    897 		{ "lowp_mul",		"in0 * in1",	mul<int>,			glu::PRECISION_LOWP,	8,		fullRange8I,	fullRange8I },
    898 		{ "lowp_div",		"in0 / in1",	div<int>,			glu::PRECISION_LOWP,	8,		fullRange8I,	IVec2(-50, -1) }
    899 	};
    900 
    901 	static const struct
    902 	{
    903 		const char*							name;
    904 		const char*							op;
    905 		ShaderUintPrecisionCase::EvalFunc	evalFunc;
    906 		glu::Precision						precision;
    907 		int									bits;
    908 		tcu::UVec2							rangeA;
    909 		tcu::UVec2							rangeB;
    910 	} uintCases[] =
    911 	{
    912 		// Name				Op				Eval				Precision				Bits	RangeA			RangeB
    913 		{ "highp_add",		"in0 + in1",	add<deUint32>,		glu::PRECISION_HIGHP,	32,		fullRange32U,	fullRange32U },
    914 		{ "highp_sub",		"in0 - in1",	sub<deUint32>,		glu::PRECISION_HIGHP,	32,		fullRange32U,	fullRange32U },
    915 		{ "highp_mul",		"in0 * in1",	mul<deUint32>,		glu::PRECISION_HIGHP,	32,		fullRange32U,	fullRange32U },
    916 		{ "highp_div",		"in0 / in1",	div<deUint32>,		glu::PRECISION_HIGHP,	32,		fullRange32U,	UVec2(1u, 10000u) },
    917 		{ "mediump_add",	"in0 + in1",	add<deUint32>,		glu::PRECISION_MEDIUMP,	16,		fullRange16U,	fullRange16U },
    918 		{ "mediump_sub",	"in0 - in1",	sub<deUint32>,		glu::PRECISION_MEDIUMP,	16,		fullRange16U,	fullRange16U },
    919 		{ "mediump_mul",	"in0 * in1",	mul<deUint32>,		glu::PRECISION_MEDIUMP,	16,		fullRange16U,	fullRange16U },
    920 		{ "mediump_div",	"in0 / in1",	div<deUint32>,		glu::PRECISION_MEDIUMP,	16,		fullRange16U,	UVec2(1, 1000u) },
    921 		{ "lowp_add",		"in0 + in1",	add<deUint32>,		glu::PRECISION_LOWP,	8,		fullRange8U,	fullRange8U },
    922 		{ "lowp_sub",		"in0 - in1",	sub<deUint32>,		glu::PRECISION_LOWP,	8,		fullRange8U,	fullRange8U },
    923 		{ "lowp_mul",		"in0 * in1",	mul<deUint32>,		glu::PRECISION_LOWP,	8,		fullRange8U,	fullRange8U },
    924 		{ "lowp_div",		"in0 / in1",	div<deUint32>,		glu::PRECISION_LOWP,	8,		fullRange8U,	UVec2(1, 50u) }
    925 	};
    926 
    927 	tcu::TestCaseGroup* floatGroup = new tcu::TestCaseGroup(m_testCtx, "float", "Floating-point precision tests");
    928 	addChild(floatGroup);
    929 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(floatCases); ndx++)
    930 	{
    931 		floatGroup->addChild(new ShaderFloatPrecisionCase(m_context,
    932 														  (string(floatCases[ndx].name) + "_vertex").c_str(), "",
    933 														  floatCases[ndx].op,
    934 														  floatCases[ndx].evalFunc,
    935 														  floatCases[ndx].precision,
    936 														  floatCases[ndx].rangeA,
    937 														  floatCases[ndx].rangeB,
    938 														  true));
    939 		floatGroup->addChild(new ShaderFloatPrecisionCase(m_context,
    940 														  (string(floatCases[ndx].name) + "_fragment").c_str(), "",
    941 														  floatCases[ndx].op,
    942 														  floatCases[ndx].evalFunc,
    943 														  floatCases[ndx].precision,
    944 														  floatCases[ndx].rangeA,
    945 														  floatCases[ndx].rangeB,
    946 														  false));
    947 	}
    948 
    949 	tcu::TestCaseGroup* intGroup = new tcu::TestCaseGroup(m_testCtx, "int", "Integer precision tests");
    950 	addChild(intGroup);
    951 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intCases); ndx++)
    952 	{
    953 		intGroup->addChild(new ShaderIntPrecisionCase(m_context,
    954 													  (string(intCases[ndx].name) + "_vertex").c_str(), "",
    955 													  intCases[ndx].op,
    956 													  intCases[ndx].evalFunc,
    957 													  intCases[ndx].precision,
    958 													  intCases[ndx].bits,
    959 													  intCases[ndx].rangeA,
    960 													  intCases[ndx].rangeB,
    961 													  true));
    962 		intGroup->addChild(new ShaderIntPrecisionCase(m_context,
    963 													  (string(intCases[ndx].name) + "_fragment").c_str(), "",
    964 													  intCases[ndx].op,
    965 													  intCases[ndx].evalFunc,
    966 													  intCases[ndx].precision,
    967 													  intCases[ndx].bits,
    968 													  intCases[ndx].rangeA,
    969 													  intCases[ndx].rangeB,
    970 													  false));
    971 	}
    972 
    973 	tcu::TestCaseGroup* uintGroup = new tcu::TestCaseGroup(m_testCtx, "uint", "Unsigned integer precision tests");
    974 	addChild(uintGroup);
    975 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(uintCases); ndx++)
    976 	{
    977 		uintGroup->addChild(new ShaderUintPrecisionCase(m_context,
    978 														(string(uintCases[ndx].name) + "_vertex").c_str(), "",
    979 														uintCases[ndx].op,
    980 														uintCases[ndx].evalFunc,
    981 														uintCases[ndx].precision,
    982 														uintCases[ndx].bits,
    983 														uintCases[ndx].rangeA,
    984 														uintCases[ndx].rangeB,
    985 														true));
    986 		uintGroup->addChild(new ShaderUintPrecisionCase(m_context,
    987 														(string(uintCases[ndx].name) + "_fragment").c_str(), "",
    988 														uintCases[ndx].op,
    989 														uintCases[ndx].evalFunc,
    990 														uintCases[ndx].precision,
    991 														uintCases[ndx].bits,
    992 														uintCases[ndx].rangeA,
    993 														uintCases[ndx].rangeB,
    994 														false));
    995 	}
    996 }
    997 
    998 } // Functional
    999 } // gles3
   1000 } // deqp
   1001