/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_context.h | 46 struct hud_context *hud; member in struct:stw_context
|
/external/mesa3d/src/gallium/state_trackers/dri/ |
dri_context.h | 37 #include "hud/hud_context.h" 59 struct hud_context *hud; member in struct:dri_context
|
/external/replicaisland/src/com/replica/replicaisland/ |
TheSourceComponent.java | 120 HudSystem hud = sSystemRegistry.hudSystem; local 121 if (hud != null) { 122 hud.startFade(false, 1.5f); 123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex);
|
InventoryComponent.java | 44 HudSystem hud = sSystemRegistry.hudSystem; local 45 if (hud != null) { 46 hud.updateInventory(mInventory);
|
NPCComponent.java | 130 HudSystem hud = sSystemRegistry.hudSystem; local 132 if (hud != null) { 133 hud.startFade(false, 1.5f); 134 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); 289 HudSystem hud = sSystemRegistry.hudSystem; local 291 if (hud != null) { 292 hud.startFade(false, 1.5f); 293 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0);
|
Game.java | 167 HudSystem hud = new HudSystem(); local 168 hud.setFuelDrawable( 173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black)); 174 hud.setButtonDrawables( 218 hud.setDigitDrawables(digits, xDrawable); 219 hud.setCollectableDrawables( 225 BaseObject.sSystemRegistry.hudSystem = hud; 227 hud.setShowFPS(true); 229 gameRoot.add(hud); 344 HudSystem hud = BaseObject.sSystemRegistry.hudSystem local [all...] |
PlayerComponent.java | 318 final HudSystem hud = sSystemRegistry.hudSystem; local 320 if (hud != null) { 321 hud.setFuelPercent(mFuel / FUEL_AMOUNT); 465 HudSystem hud = sSystemRegistry.hudSystem; local 466 if (hud != null && !hud.isFading()) { 468 hud.startFade(false, 1.5f); 469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0); 491 HudSystem hud = sSystemRegistry.hudSystem; local 492 if (hud != null && !hud.isFading()) [all...] |
InputGameInterface.java | 248 // This doesn't seem like exactly the right place to write to the HUD, but on the other hand, 249 // putting this code elsewhere causes dependencies between exact HUD content and physics, which 251 final HudSystem hud = sSystemRegistry.hudSystem; local 252 if (hud != null) { 253 hud.setButtonState(mJumpButton.getPressed(), mAttackButton.getPressed(), mDirectionalPad.getPressed()); 254 hud.setMovementSliderOffset(sliderOffset);
|
/external/mesa3d/src/gallium/drivers/svga/ |
svga_screen.h | 84 /** HUD counters */ 89 } hud; member in struct:svga_screen
|
svga_context.h | 48 /** Non-GPU queries for gallium HUD */ 533 /** performance / info queries for HUD */ 565 } hud; member in struct:svga_context 720 * If the Gallium HUD is enabled, this will return the current time. 726 return svga->hud.uses_time ? os_time_get() : 0;
|
/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
xm_api.h | 310 struct hud_context *hud; member in struct:xmesa_context
|
/external/mesa3d/src/gallium/state_trackers/nine/ |
device9.h | 153 struct hud_context *hud; /* NULL if hud is disabled */ member in struct:NineDevice9
|
/external/mesa3d/src/gallium/auxiliary/hud/ |
hud_context.c | 32 * The HUD is controlled with the GALLIUM_HUD environment variable. 40 #include "hud/hud_context.h" 41 #include "hud/hud_private.h" 42 #include "hud/font.h" 57 /* Control the visibility of all HUD contexts */ 115 hud_draw_colored_prims(struct hud_context *hud, unsigned prim, 120 struct cso_context *cso = hud->cso; 123 hud->constants.color[0] = r; 124 hud->constants.color[1] = g; 125 hud->constants.color[2] = b 1454 struct hud_context *hud; local [all...] |