1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #ifndef SVGA_SCREEN_H 27 #define SVGA_SCREEN_H 28 29 30 #include "pipe/p_screen.h" 31 #include "os/os_thread.h" 32 33 #include "svga_screen_cache.h" 34 35 36 struct svga_winsys_screen; 37 struct svga_winsys_context; 38 struct SVGACmdMemory; 39 40 /** 41 * Subclass of pipe_screen 42 */ 43 struct svga_screen 44 { 45 struct pipe_screen screen; 46 struct svga_winsys_screen *sws; 47 48 SVGA3dHardwareVersion hw_version; 49 50 /** Device caps */ 51 boolean haveProvokingVertex; 52 boolean haveLineStipple, haveLineSmooth; 53 float maxLineWidth, maxLineWidthAA; 54 float maxPointSize; 55 unsigned max_color_buffers; 56 unsigned max_const_buffers; 57 unsigned ms_samples; 58 59 struct { 60 boolean force_level_surface_view; 61 boolean force_surface_view; 62 boolean no_surface_view; 63 boolean force_sampler_view; 64 boolean no_sampler_view; 65 boolean no_cache_index_buffers; 66 } debug; 67 68 unsigned texture_timestamp; 69 pipe_mutex tex_mutex; 70 71 pipe_mutex swc_mutex; /* Used for buffer uploads */ 72 73 /* which formats to translate depth formats into */ 74 struct { 75 enum SVGA3dSurfaceFormat z16; 76 77 /* note gallium order */ 78 enum SVGA3dSurfaceFormat x8z24; 79 enum SVGA3dSurfaceFormat s8z24; 80 } depth; 81 82 struct svga_host_surface_cache cache; 83 84 /** HUD counters */ 85 struct { 86 /** Memory used by all resources (buffers and surfaces) */ 87 uint64_t total_resource_bytes; 88 uint64_t num_resources; 89 } hud; 90 }; 91 92 #ifndef DEBUG 93 /** cast wrapper */ 94 static inline struct svga_screen * 95 svga_screen(struct pipe_screen *pscreen) 96 { 97 return (struct svga_screen *) pscreen; 98 } 99 #else 100 struct svga_screen * 101 svga_screen(struct pipe_screen *screen); 102 #endif 103 104 #endif /* SVGA_SCREEN_H */ 105