/external/mesa3d/src/gallium/auxiliary/hud/ |
hud_context.h | 40 hud_destroy(struct hud_context *hud); 43 hud_draw(struct hud_context *hud, struct pipe_resource *tex);
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hud_context.c | 32 * The HUD is controlled with the GALLIUM_HUD environment variable. 40 #include "hud/hud_context.h" 41 #include "hud/hud_private.h" 42 #include "hud/font.h" 57 /* Control the visibility of all HUD contexts */ 115 hud_draw_colored_prims(struct hud_context *hud, unsigned prim, 120 struct cso_context *cso = hud->cso; 123 hud->constants.color[0] = r; 124 hud->constants.color[1] = g; 125 hud->constants.color[2] = b 1454 struct hud_context *hud; local [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
InventoryComponent.java | 44 HudSystem hud = sSystemRegistry.hudSystem; local 45 if (hud != null) { 46 hud.updateInventory(mInventory);
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TheSourceComponent.java | 120 HudSystem hud = sSystemRegistry.hudSystem; local 121 if (hud != null) { 122 hud.startFade(false, 1.5f); 123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex);
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PlayerComponent.java | 318 final HudSystem hud = sSystemRegistry.hudSystem; local 320 if (hud != null) { 321 hud.setFuelPercent(mFuel / FUEL_AMOUNT); 465 HudSystem hud = sSystemRegistry.hudSystem; local 466 if (hud != null && !hud.isFading()) { 468 hud.startFade(false, 1.5f); 469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0); 491 HudSystem hud = sSystemRegistry.hudSystem; local 492 if (hud != null && !hud.isFading()) [all...] |
Game.java | 167 HudSystem hud = new HudSystem(); local 168 hud.setFuelDrawable( 173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black)); 174 hud.setButtonDrawables( 218 hud.setDigitDrawables(digits, xDrawable); 219 hud.setCollectableDrawables( 225 BaseObject.sSystemRegistry.hudSystem = hud; 227 hud.setShowFPS(true); 229 gameRoot.add(hud); 344 HudSystem hud = BaseObject.sSystemRegistry.hudSystem local [all...] |
NPCComponent.java | 130 HudSystem hud = sSystemRegistry.hudSystem; local 132 if (hud != null) { 133 hud.startFade(false, 1.5f); 134 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); 289 HudSystem hud = sSystemRegistry.hudSystem; local 291 if (hud != null) { 292 hud.startFade(false, 1.5f); 293 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0);
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InputGameInterface.java | 248 // This doesn't seem like exactly the right place to write to the HUD, but on the other hand, 249 // putting this code elsewhere causes dependencies between exact HUD content and physics, which 251 final HudSystem hud = sSystemRegistry.hudSystem; local 252 if (hud != null) { 253 hud.setButtonState(mJumpButton.getPressed(), mAttackButton.getPressed(), mDirectionalPad.getPressed()); 254 hud.setMovementSliderOffset(sliderOffset);
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_pipe_query.c | 754 svga->hud.uses_time = TRUE; 887 sq->begin_count = svga->hud.num_draw_calls; 890 sq->begin_count = svga->hud.num_fallbacks; 893 sq->begin_count = svga->hud.num_flushes; 896 sq->begin_count = svga->hud.num_validations; 899 sq->begin_count = svga->hud.map_buffer_time; 902 sq->begin_count = svga->hud.num_buffers_mapped; 905 sq->begin_count = svga->hud.num_textures_mapped; 908 sq->begin_count = svga->hud.num_bytes_uploaded; 911 sq->begin_count = svga->hud.command_buffer_size [all...] |
svga_screen.h | 84 /** HUD counters */ 89 } hud; member in struct:svga_screen
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svga_resource_buffer.c | 134 svga->hud.num_readbacks++; 277 svga->hud.map_buffer_time += (svga_get_time(svga) - begin); 373 ss->hud.total_resource_bytes -= sbuf->size; 374 assert(ss->hud.num_resources > 0); 375 if (ss->hud.num_resources > 0) 376 ss->hud.num_resources--; 455 ss->hud.total_resource_bytes += sbuf->size; 457 ss->hud.num_resources++; 501 ss->hud.num_resources++;
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svga_resource_texture.c | 241 ss->hud.total_resource_bytes -= tex->size; 248 assert(ss->hud.num_resources > 0); 249 if (ss->hud.num_resources > 0) 250 ss->hud.num_resources--; 428 svga->hud.num_readbacks++; 451 svga->hud.surface_write_flushes++; 483 svga->hud.surface_write_flushes++; 649 svga->hud.num_textures_mapped++; 651 /* record texture upload for HUD */ 652 svga->hud.num_bytes_uploaded + [all...] |
svga_pipe_sampler.c | 279 svga->hud.num_sampler_objects++; 347 svga->hud.num_sampler_objects--; 371 svga->hud.num_samplerview_objects++; 414 svga->hud.num_samplerview_objects--;
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svga_resource_buffer.h | 266 svga->hud.num_buffers_mapped++;
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svga_pipe_depthstencil.c | 207 svga->hud.num_depthstencil_objects++; 260 svga->hud.num_depthstencil_objects--;
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svga_pipe_draw.c | 191 svga->hud.num_draw_calls++; /* for SVGA_QUERY_NUM_DRAW_CALLS */ 227 svga->hud.num_fallbacks++; /* for SVGA_QUERY_NUM_FALLBACKS */
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svga_context.c | 334 svga->hud.command_buffer_size += 341 svga->hud.flush_time += (svga_get_time(svga) - t0); 343 svga->hud.num_flushes++;
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svga_state_constants.c | 305 svga->hud.num_const_updates++; 426 svga->hud.num_const_updates++; 696 svga->hud.num_const_buf_updates++; 767 svga->hud.num_const_buf_updates++;
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svga_pipe_rasterizer.c | 367 svga->hud.num_rasterizer_objects++; 416 svga->hud.num_rasterizer_objects--;
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svga_pipe_vertex.c | 278 svga->hud.num_vertexelement_objects++; 323 svga->hud.num_vertexelement_objects--;
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_context.h | 46 struct hud_context *hud; member in struct:stw_context
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stw_context.c | 41 #include "hud/hud_context.h" 250 ctx->hud = hud_create(ctx->st->pipe, ctx->st->cso_context); 262 if (old_ctx->hud) { 263 hud_destroy(old_ctx->hud); 287 if (ctx->hud) { 288 hud_destroy(ctx->hud); 319 if (ctx->hud) { 320 hud_destroy(ctx->hud);
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/external/mesa3d/src/gallium/state_trackers/dri/ |
dri_context.h | 37 #include "hud/hud_context.h" 59 struct hud_context *hud; member in struct:dri_context
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dri_context.c | 156 ctx->hud = hud_create(ctx->st->pipe, ctx->st->cso_context); 175 if (ctx->hud) { 176 hud_destroy(ctx->hud);
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
xm_api.h | 310 struct hud_context *hud; member in struct:xmesa_context
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