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  /external/mesa3d/src/gallium/auxiliary/hud/
hud_context.h 40 hud_destroy(struct hud_context *hud);
43 hud_draw(struct hud_context *hud, struct pipe_resource *tex);
hud_context.c 32 * The HUD is controlled with the GALLIUM_HUD environment variable.
40 #include "hud/hud_context.h"
41 #include "hud/hud_private.h"
42 #include "hud/font.h"
57 /* Control the visibility of all HUD contexts */
115 hud_draw_colored_prims(struct hud_context *hud, unsigned prim,
120 struct cso_context *cso = hud->cso;
123 hud->constants.color[0] = r;
124 hud->constants.color[1] = g;
125 hud->constants.color[2] = b
1454 struct hud_context *hud; local
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
InventoryComponent.java 44 HudSystem hud = sSystemRegistry.hudSystem; local
45 if (hud != null) {
46 hud.updateInventory(mInventory);
TheSourceComponent.java 120 HudSystem hud = sSystemRegistry.hudSystem; local
121 if (hud != null) {
122 hud.startFade(false, 1.5f);
123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex);
PlayerComponent.java 318 final HudSystem hud = sSystemRegistry.hudSystem; local
320 if (hud != null) {
321 hud.setFuelPercent(mFuel / FUEL_AMOUNT);
465 HudSystem hud = sSystemRegistry.hudSystem; local
466 if (hud != null && !hud.isFading()) {
468 hud.startFade(false, 1.5f);
469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0);
491 HudSystem hud = sSystemRegistry.hudSystem; local
492 if (hud != null && !hud.isFading())
    [all...]
Game.java 167 HudSystem hud = new HudSystem(); local
168 hud.setFuelDrawable(
173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black));
174 hud.setButtonDrawables(
218 hud.setDigitDrawables(digits, xDrawable);
219 hud.setCollectableDrawables(
225 BaseObject.sSystemRegistry.hudSystem = hud;
227 hud.setShowFPS(true);
229 gameRoot.add(hud);
344 HudSystem hud = BaseObject.sSystemRegistry.hudSystem local
    [all...]
NPCComponent.java 130 HudSystem hud = sSystemRegistry.hudSystem; local
132 if (hud != null) {
133 hud.startFade(false, 1.5f);
134 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex);
289 HudSystem hud = sSystemRegistry.hudSystem; local
291 if (hud != null) {
292 hud.startFade(false, 1.5f);
293 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0);
InputGameInterface.java 248 // This doesn't seem like exactly the right place to write to the HUD, but on the other hand,
249 // putting this code elsewhere causes dependencies between exact HUD content and physics, which
251 final HudSystem hud = sSystemRegistry.hudSystem; local
252 if (hud != null) {
253 hud.setButtonState(mJumpButton.getPressed(), mAttackButton.getPressed(), mDirectionalPad.getPressed());
254 hud.setMovementSliderOffset(sliderOffset);
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_query.c 754 svga->hud.uses_time = TRUE;
887 sq->begin_count = svga->hud.num_draw_calls;
890 sq->begin_count = svga->hud.num_fallbacks;
893 sq->begin_count = svga->hud.num_flushes;
896 sq->begin_count = svga->hud.num_validations;
899 sq->begin_count = svga->hud.map_buffer_time;
902 sq->begin_count = svga->hud.num_buffers_mapped;
905 sq->begin_count = svga->hud.num_textures_mapped;
908 sq->begin_count = svga->hud.num_bytes_uploaded;
911 sq->begin_count = svga->hud.command_buffer_size
    [all...]
svga_screen.h 84 /** HUD counters */
89 } hud; member in struct:svga_screen
svga_resource_buffer.c 134 svga->hud.num_readbacks++;
277 svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
373 ss->hud.total_resource_bytes -= sbuf->size;
374 assert(ss->hud.num_resources > 0);
375 if (ss->hud.num_resources > 0)
376 ss->hud.num_resources--;
455 ss->hud.total_resource_bytes += sbuf->size;
457 ss->hud.num_resources++;
501 ss->hud.num_resources++;
svga_resource_texture.c 241 ss->hud.total_resource_bytes -= tex->size;
248 assert(ss->hud.num_resources > 0);
249 if (ss->hud.num_resources > 0)
250 ss->hud.num_resources--;
428 svga->hud.num_readbacks++;
451 svga->hud.surface_write_flushes++;
483 svga->hud.surface_write_flushes++;
649 svga->hud.num_textures_mapped++;
651 /* record texture upload for HUD */
652 svga->hud.num_bytes_uploaded +
    [all...]
svga_pipe_sampler.c 279 svga->hud.num_sampler_objects++;
347 svga->hud.num_sampler_objects--;
371 svga->hud.num_samplerview_objects++;
414 svga->hud.num_samplerview_objects--;
svga_resource_buffer.h 266 svga->hud.num_buffers_mapped++;
svga_pipe_depthstencil.c 207 svga->hud.num_depthstencil_objects++;
260 svga->hud.num_depthstencil_objects--;
svga_pipe_draw.c 191 svga->hud.num_draw_calls++; /* for SVGA_QUERY_NUM_DRAW_CALLS */
227 svga->hud.num_fallbacks++; /* for SVGA_QUERY_NUM_FALLBACKS */
svga_context.c 334 svga->hud.command_buffer_size +=
341 svga->hud.flush_time += (svga_get_time(svga) - t0);
343 svga->hud.num_flushes++;
svga_state_constants.c 305 svga->hud.num_const_updates++;
426 svga->hud.num_const_updates++;
696 svga->hud.num_const_buf_updates++;
767 svga->hud.num_const_buf_updates++;
svga_pipe_rasterizer.c 367 svga->hud.num_rasterizer_objects++;
416 svga->hud.num_rasterizer_objects--;
svga_pipe_vertex.c 278 svga->hud.num_vertexelement_objects++;
323 svga->hud.num_vertexelement_objects--;
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_context.h 46 struct hud_context *hud; member in struct:stw_context
stw_context.c 41 #include "hud/hud_context.h"
250 ctx->hud = hud_create(ctx->st->pipe, ctx->st->cso_context);
262 if (old_ctx->hud) {
263 hud_destroy(old_ctx->hud);
287 if (ctx->hud) {
288 hud_destroy(ctx->hud);
319 if (ctx->hud) {
320 hud_destroy(ctx->hud);
  /external/mesa3d/src/gallium/state_trackers/dri/
dri_context.h 37 #include "hud/hud_context.h"
59 struct hud_context *hud; member in struct:dri_context
dri_context.c 156 ctx->hud = hud_create(ctx->st->pipe, ctx->st->cso_context);
175 if (ctx->hud) {
176 hud_destroy(ctx->hud);
  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
xm_api.h 310 struct hud_context *hud; member in struct:xmesa_context

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