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    Searched defs:is_depth (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/gallium/drivers/virgl/
virgl_texture.c 140 bool is_depth = util_format_has_depth(util_format_description(resource->format)); local
168 if (is_depth && resource->nr_samples > 1) {
  /external/mesa3d/src/gallium/auxiliary/util/
u_blit.c 382 boolean is_stencil, is_depth, blit_depth, blit_stencil; local
403 is_depth = util_format_has_depth(src_desc);
406 blit_depth = is_depth && (writemask & PIPE_MASK_Z);
409 if (is_depth || is_stencil) {
433 is_depth == blit_depth &&
u_blitter.c 1880 boolean is_depth; local
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  /external/vulkan-validation-layers/layers/
vk_layer_utils.cpp 258 bool is_depth = false; local
264 is_depth = true;
270 return is_depth;
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  /prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/generated/common/
vk_layer_utils.cpp 250 bool is_depth = false; local
256 is_depth = true;
262 return is_depth;
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  /prebuilts/ndk/r13/sources/third_party/vulkan/src/layers/
vk_layer_utils.cpp 250 bool is_depth = false; local
256 is_depth = true;
262 return is_depth;
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  /external/mesa3d/src/amd/vulkan/
radv_image.c 59 bool is_depth, is_stencil, blendable; local
61 is_depth = vk_format_has_depth(desc);
101 if (is_depth) {
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  /external/mesa3d/src/gallium/drivers/radeon/
r600_texture.c 68 if (rsrc->is_depth || rdst->is_depth)
203 bool is_depth, is_stencil; local
207 is_depth = util_format_has_depth(desc);
221 if (!is_flushed_depth && is_depth) {
479 assert(!rtex->is_depth);
505 (resource->nr_samples > 1 || rtex->is_depth))
1007 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
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r600_pipe_common.h 246 bool is_depth; member in struct:r600_texture
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  /external/vulkan-validation-layers/tests/
vkrenderframework.cpp 54 bool is_depth = false; local
60 is_depth = true;
66 return is_depth;
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