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Searched
defs:is_depth
(Results
1 - 10
of
10
) sorted by null
/external/mesa3d/src/gallium/drivers/virgl/
virgl_texture.c
140
bool
is_depth
= util_format_has_depth(util_format_description(resource->format));
local
168
if (
is_depth
&& resource->nr_samples > 1) {
/external/mesa3d/src/gallium/auxiliary/util/
u_blit.c
382
boolean is_stencil,
is_depth
, blit_depth, blit_stencil;
local
403
is_depth
= util_format_has_depth(src_desc);
406
blit_depth =
is_depth
&& (writemask & PIPE_MASK_Z);
409
if (
is_depth
|| is_stencil) {
433
is_depth
== blit_depth &&
u_blitter.c
1880
boolean
is_depth
;
local
[
all
...]
/external/vulkan-validation-layers/layers/
vk_layer_utils.cpp
258
bool
is_depth
= false;
local
264
is_depth
= true;
270
return
is_depth
;
[
all
...]
/prebuilts/ndk/r13/sources/third_party/vulkan/src/build-android/generated/common/
vk_layer_utils.cpp
250
bool
is_depth
= false;
local
256
is_depth
= true;
262
return
is_depth
;
[
all
...]
/prebuilts/ndk/r13/sources/third_party/vulkan/src/layers/
vk_layer_utils.cpp
250
bool
is_depth
= false;
local
256
is_depth
= true;
262
return
is_depth
;
[
all
...]
/external/mesa3d/src/amd/vulkan/
radv_image.c
59
bool
is_depth
, is_stencil, blendable;
local
61
is_depth
= vk_format_has_depth(desc);
101
if (
is_depth
) {
[
all
...]
/external/mesa3d/src/gallium/drivers/radeon/
r600_texture.c
68
if (rsrc->
is_depth
|| rdst->
is_depth
)
203
bool
is_depth
, is_stencil;
local
207
is_depth
= util_format_has_depth(desc);
221
if (!is_flushed_depth &&
is_depth
) {
479
assert(!rtex->
is_depth
);
505
(resource->nr_samples > 1 || rtex->
is_depth
))
1007
rtex->
is_depth
= util_format_has_depth(util_format_description(rtex->resource.b.b.format));
[
all
...]
r600_pipe_common.h
246
bool
is_depth
;
member in struct:r600_texture
[
all
...]
/external/vulkan-validation-layers/tests/
vkrenderframework.cpp
54
bool
is_depth
= false;
local
60
is_depth
= true;
66
return
is_depth
;
[
all
...]
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