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      1 /**************************************************************************
      2  *
      3  * Copyright 2008 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
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     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /**
     29  * @file
     30  * Copy/blit pixel rect between surfaces
     31  *
     32  * @author Brian Paul
     33  */
     34 
     35 
     36 #include "pipe/p_context.h"
     37 #include "util/u_debug.h"
     38 #include "pipe/p_defines.h"
     39 #include "util/u_inlines.h"
     40 #include "pipe/p_shader_tokens.h"
     41 #include "pipe/p_state.h"
     42 
     43 #include "util/u_blit.h"
     44 #include "util/u_draw_quad.h"
     45 #include "util/u_format.h"
     46 #include "util/u_math.h"
     47 #include "util/u_memory.h"
     48 #include "util/u_sampler.h"
     49 #include "util/u_texture.h"
     50 #include "util/u_simple_shaders.h"
     51 
     52 #include "cso_cache/cso_context.h"
     53 
     54 
     55 struct blit_state
     56 {
     57    struct pipe_context *pipe;
     58    struct cso_context *cso;
     59 
     60    struct pipe_blend_state blend_write_color;
     61    struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil;
     62    struct pipe_rasterizer_state rasterizer;
     63    struct pipe_sampler_state sampler;
     64    struct pipe_viewport_state viewport;
     65    struct pipe_vertex_element velem[2];
     66 
     67    void *vs;
     68    void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
     69 
     70    struct pipe_resource *vbuf;  /**< quad vertices */
     71    unsigned vbuf_slot;
     72 
     73    float vertices[4][2][4];   /**< vertex/texcoords for quad */
     74 };
     75 
     76 
     77 /**
     78  * Create state object for blit.
     79  * Intended to be created once and re-used for many blit() calls.
     80  */
     81 struct blit_state *
     82 util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
     83 {
     84    struct blit_state *ctx;
     85    uint i;
     86 
     87    ctx = CALLOC_STRUCT(blit_state);
     88    if (!ctx)
     89       return NULL;
     90 
     91    ctx->pipe = pipe;
     92    ctx->cso = cso;
     93 
     94    /* disabled blending/masking */
     95    ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA;
     96 
     97    /* rasterizer */
     98    ctx->rasterizer.cull_face = PIPE_FACE_NONE;
     99    ctx->rasterizer.half_pixel_center = 1;
    100    ctx->rasterizer.bottom_edge_rule = 1;
    101    ctx->rasterizer.depth_clip = 1;
    102 
    103    /* samplers */
    104    ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    105    ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    106    ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    107    ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    108    ctx->sampler.min_img_filter = 0; /* set later */
    109    ctx->sampler.mag_img_filter = 0; /* set later */
    110 
    111    /* vertex elements state */
    112    for (i = 0; i < 2; i++) {
    113       ctx->velem[i].src_offset = i * 4 * sizeof(float);
    114       ctx->velem[i].instance_divisor = 0;
    115       ctx->velem[i].vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
    116       ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    117    }
    118 
    119    ctx->vbuf = NULL;
    120 
    121    /* init vertex data that doesn't change */
    122    for (i = 0; i < 4; i++) {
    123       ctx->vertices[i][0][3] = 1.0f; /* w */
    124       ctx->vertices[i][1][3] = 1.0f; /* q */
    125    }
    126 
    127    return ctx;
    128 }
    129 
    130 
    131 /**
    132  * Destroy a blit context
    133  */
    134 void
    135 util_destroy_blit(struct blit_state *ctx)
    136 {
    137    struct pipe_context *pipe = ctx->pipe;
    138    unsigned i, j, k;
    139 
    140    if (ctx->vs)
    141       pipe->delete_vs_state(pipe, ctx->vs);
    142 
    143    for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) {
    144       for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) {
    145          for (k = 0; k < ARRAY_SIZE(ctx->fs[i][j]); k++) {
    146             if (ctx->fs[i][j][k])
    147                pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
    148          }
    149       }
    150    }
    151 
    152    pipe_resource_reference(&ctx->vbuf, NULL);
    153 
    154    FREE(ctx);
    155 }
    156 
    157 
    158 /**
    159  * Helper function to set the fragment shaders.
    160  */
    161 static inline void
    162 set_fragment_shader(struct blit_state *ctx, uint writemask,
    163                     enum pipe_format format,
    164                     enum pipe_texture_target pipe_tex)
    165 {
    166    enum tgsi_return_type stype;
    167    unsigned idx;
    168 
    169    if (util_format_is_pure_uint(format)) {
    170       stype = TGSI_RETURN_TYPE_UINT;
    171       idx = 0;
    172    } else if (util_format_is_pure_sint(format)) {
    173       stype = TGSI_RETURN_TYPE_SINT;
    174       idx = 1;
    175    } else {
    176       stype = TGSI_RETURN_TYPE_FLOAT;
    177       idx = 2;
    178    }
    179 
    180    if (!ctx->fs[pipe_tex][writemask][idx]) {
    181       unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
    182 
    183       /* OpenGL does not allow blits from signed to unsigned integer
    184        * or vice versa. */
    185       ctx->fs[pipe_tex][writemask][idx] =
    186          util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
    187                                                  TGSI_INTERPOLATE_LINEAR,
    188                                                  writemask,
    189                                                  stype, stype);
    190    }
    191 
    192    cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);
    193 }
    194 
    195 
    196 /**
    197  * Helper function to set the vertex shader.
    198  */
    199 static inline void
    200 set_vertex_shader(struct blit_state *ctx)
    201 {
    202    /* vertex shader - still required to provide the linkage between
    203     * fragment shader input semantics and vertex_element/buffers.
    204     */
    205    if (!ctx->vs) {
    206       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
    207                                       TGSI_SEMANTIC_GENERIC };
    208       const uint semantic_indexes[] = { 0, 0 };
    209       ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2,
    210                                                     semantic_names,
    211                                                     semantic_indexes, FALSE);
    212    }
    213 
    214    cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
    215 }
    216 
    217 
    218 /**
    219  * Get offset of next free slot in vertex buffer for quad vertices.
    220  */
    221 static unsigned
    222 get_next_slot( struct blit_state *ctx )
    223 {
    224    const unsigned max_slots = 4096 / sizeof ctx->vertices;
    225 
    226    if (ctx->vbuf_slot >= max_slots) {
    227       pipe_resource_reference(&ctx->vbuf, NULL);
    228       ctx->vbuf_slot = 0;
    229    }
    230 
    231    if (!ctx->vbuf) {
    232       ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
    233                                      PIPE_BIND_VERTEX_BUFFER,
    234                                      PIPE_USAGE_STREAM,
    235                                      max_slots * sizeof ctx->vertices);
    236    }
    237 
    238    return ctx->vbuf_slot++ * sizeof ctx->vertices;
    239 }
    240 
    241 
    242 
    243 
    244 /**
    245  * Setup vertex data for the textured quad we'll draw.
    246  * Note: y=0=top
    247  *
    248  * FIXME: We should call util_map_texcoords2d_onto_cubemap
    249  * for cubemaps.
    250  */
    251 static unsigned
    252 setup_vertex_data_tex(struct blit_state *ctx,
    253                       unsigned src_target,
    254                       unsigned src_face,
    255                       float x0, float y0, float x1, float y1,
    256                       float s0, float t0, float s1, float t1,
    257                       float z)
    258 {
    259    unsigned offset;
    260 
    261    ctx->vertices[0][0][0] = x0;
    262    ctx->vertices[0][0][1] = y0;
    263    ctx->vertices[0][0][2] = z;
    264    ctx->vertices[0][1][0] = s0; /*s*/
    265    ctx->vertices[0][1][1] = t0; /*t*/
    266    ctx->vertices[0][1][2] = 0;  /*r*/
    267 
    268    ctx->vertices[1][0][0] = x1;
    269    ctx->vertices[1][0][1] = y0;
    270    ctx->vertices[1][0][2] = z;
    271    ctx->vertices[1][1][0] = s1; /*s*/
    272    ctx->vertices[1][1][1] = t0; /*t*/
    273    ctx->vertices[1][1][2] = 0;  /*r*/
    274 
    275    ctx->vertices[2][0][0] = x1;
    276    ctx->vertices[2][0][1] = y1;
    277    ctx->vertices[2][0][2] = z;
    278    ctx->vertices[2][1][0] = s1;
    279    ctx->vertices[2][1][1] = t1;
    280    ctx->vertices[3][1][2] = 0;
    281 
    282    ctx->vertices[3][0][0] = x0;
    283    ctx->vertices[3][0][1] = y1;
    284    ctx->vertices[3][0][2] = z;
    285    ctx->vertices[3][1][0] = s0;
    286    ctx->vertices[3][1][1] = t1;
    287    ctx->vertices[3][1][2] = 0;
    288 
    289    if (src_target == PIPE_TEXTURE_CUBE ||
    290        src_target == PIPE_TEXTURE_CUBE_ARRAY) {
    291       /* Map cubemap texture coordinates inplace. */
    292       const unsigned stride = sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0];
    293       util_map_texcoords2d_onto_cubemap(src_face,
    294                                         &ctx->vertices[0][1][0], stride,
    295                                         &ctx->vertices[0][1][0], stride,
    296                                         TRUE);
    297    }
    298 
    299    offset = get_next_slot( ctx );
    300 
    301    if (ctx->vbuf) {
    302       pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf,
    303                                   offset, sizeof(ctx->vertices), ctx->vertices);
    304    }
    305 
    306    return offset;
    307 }
    308 
    309 
    310 /**
    311  * \return TRUE if two regions overlap, FALSE otherwise
    312  */
    313 static boolean
    314 regions_overlap(int srcX0, int srcY0,
    315                 int srcX1, int srcY1,
    316                 int dstX0, int dstY0,
    317                 int dstX1, int dstY1)
    318 {
    319    if (MAX2(srcX0, srcX1) <= MIN2(dstX0, dstX1))
    320       return FALSE; /* src completely left of dst */
    321 
    322    if (MAX2(dstX0, dstX1) <= MIN2(srcX0, srcX1))
    323       return FALSE; /* dst completely left of src */
    324 
    325    if (MAX2(srcY0, srcY1) <= MIN2(dstY0, dstY1))
    326       return FALSE; /* src completely above dst */
    327 
    328    if (MAX2(dstY0, dstY1) <= MIN2(srcY0, srcY1))
    329       return FALSE; /* dst completely above src */
    330 
    331    return TRUE; /* some overlap */
    332 }
    333 
    334 
    335 /**
    336  * Can we blit from src format to dest format with a simple copy?
    337  */
    338 static boolean
    339 formats_compatible(enum pipe_format src_format,
    340                    enum pipe_format dst_format)
    341 {
    342    if (src_format == dst_format) {
    343       return TRUE;
    344    }
    345    else {
    346       const struct util_format_description *src_desc =
    347          util_format_description(src_format);
    348       const struct util_format_description *dst_desc =
    349          util_format_description(dst_format);
    350       return util_is_format_compatible(src_desc, dst_desc);
    351    }
    352 }
    353 
    354 
    355 /**
    356  * Copy pixel block from src surface to dst surface.
    357  * Overlapping regions are acceptable.
    358  * Flipping and stretching are supported.
    359  * \param filter  one of PIPE_TEX_FILTER_NEAREST/LINEAR
    360  * \param writemask  bitmask of PIPE_MASK_[RGBAZS].  Controls which channels
    361  *                   in the dest surface are sourced from the src surface.
    362  *                   Disabled color channels are sourced from (0,0,0,1).
    363  */
    364 void
    365 util_blit_pixels(struct blit_state *ctx,
    366                  struct pipe_resource *src_tex,
    367                  unsigned src_level,
    368                  int srcX0, int srcY0,
    369                  int srcX1, int srcY1,
    370                  int srcZ0,
    371                  struct pipe_surface *dst,
    372                  int dstX0, int dstY0,
    373                  int dstX1, int dstY1,
    374                  float z, uint filter,
    375                  uint writemask)
    376 {
    377    struct pipe_context *pipe = ctx->pipe;
    378    enum pipe_format src_format, dst_format;
    379    const int srcW = abs(srcX1 - srcX0);
    380    const int srcH = abs(srcY1 - srcY0);
    381    boolean overlap;
    382    boolean is_stencil, is_depth, blit_depth, blit_stencil;
    383    const struct util_format_description *src_desc =
    384          util_format_description(src_tex->format);
    385    struct pipe_blit_info info;
    386 
    387    assert(filter == PIPE_TEX_FILTER_NEAREST ||
    388           filter == PIPE_TEX_FILTER_LINEAR);
    389 
    390    assert(src_level <= src_tex->last_level);
    391 
    392    /* do the regions overlap? */
    393    overlap = src_tex == dst->texture &&
    394              dst->u.tex.level == src_level &&
    395              dst->u.tex.first_layer == srcZ0 &&
    396       regions_overlap(srcX0, srcY0, srcX1, srcY1,
    397                       dstX0, dstY0, dstX1, dstY1);
    398 
    399    src_format = util_format_linear(src_tex->format);
    400    dst_format = util_format_linear(dst->texture->format);
    401 
    402    /* See whether we will blit depth or stencil. */
    403    is_depth = util_format_has_depth(src_desc);
    404    is_stencil = util_format_has_stencil(src_desc);
    405 
    406    blit_depth = is_depth && (writemask & PIPE_MASK_Z);
    407    blit_stencil = is_stencil && (writemask & PIPE_MASK_S);
    408 
    409    if (is_depth || is_stencil) {
    410       assert((writemask & PIPE_MASK_RGBA) == 0);
    411       assert(blit_depth || blit_stencil);
    412    }
    413    else {
    414       assert((writemask & PIPE_MASK_ZS) == 0);
    415       assert(!blit_depth);
    416       assert(!blit_stencil);
    417    }
    418 
    419    /*
    420     * XXX: z parameter is deprecated. dst->u.tex.first_layer
    421     * specificies the destination layer.
    422     */
    423    assert(z == 0.0f);
    424 
    425    /*
    426     * Check for simple case:  no format conversion, no flipping, no stretching,
    427     * no overlapping, same number of samples.
    428     * Filter mode should not matter since there's no stretching.
    429     */
    430    if (formats_compatible(src_format, dst_format) &&
    431        src_tex->nr_samples == dst->texture->nr_samples &&
    432        is_stencil == blit_stencil &&
    433        is_depth == blit_depth &&
    434        srcX0 < srcX1 &&
    435        dstX0 < dstX1 &&
    436        srcY0 < srcY1 &&
    437        dstY0 < dstY1 &&
    438        (dstX1 - dstX0) == (srcX1 - srcX0) &&
    439        (dstY1 - dstY0) == (srcY1 - srcY0) &&
    440        !overlap) {
    441       struct pipe_box src_box;
    442       src_box.x = srcX0;
    443       src_box.y = srcY0;
    444       src_box.z = srcZ0;
    445       src_box.width = srcW;
    446       src_box.height = srcH;
    447       src_box.depth = 1;
    448       pipe->resource_copy_region(pipe,
    449                                  dst->texture, dst->u.tex.level,
    450                                  dstX0, dstY0, dst->u.tex.first_layer,/* dest */
    451                                  src_tex, src_level,
    452                                  &src_box);
    453       return;
    454    }
    455 
    456    memset(&info, 0, sizeof info);
    457    info.dst.resource = dst->texture;
    458    info.dst.level = dst->u.tex.level;
    459    info.dst.box.x = dstX0;
    460    info.dst.box.y = dstY0;
    461    info.dst.box.z = dst->u.tex.first_layer;
    462    info.dst.box.width = dstX1 - dstX0;
    463    info.dst.box.height = dstY1 - dstY0;
    464    assert(info.dst.box.width >= 0);
    465    assert(info.dst.box.height >= 0);
    466    info.dst.box.depth = 1;
    467    info.dst.format = dst_format;
    468    info.src.resource = src_tex;
    469    info.src.level = src_level;
    470    info.src.box.x = srcX0;
    471    info.src.box.y = srcY0;
    472    info.src.box.z = srcZ0;
    473    info.src.box.width = srcX1 - srcX0;
    474    info.src.box.height = srcY1 - srcY0;
    475    info.src.box.depth = 1;
    476    info.src.format = src_format;
    477    info.mask = writemask;
    478    info.filter = filter;
    479    info.scissor_enable = 0;
    480 
    481    pipe->blit(pipe, &info);
    482 }
    483 
    484 
    485 /**
    486  * Copy pixel block from src sampler view to dst surface.
    487  *
    488  * The sampler view's first_level field indicates the source
    489  * mipmap level to use.
    490  *
    491  * The sampler view's first_layer indicate the layer to use, but for
    492  * cube maps it must point to the first face.  Face is passed in src_face.
    493  *
    494  * The main advantage over util_blit_pixels is that it allows to specify swizzles in
    495  * pipe_sampler_view::swizzle_?.
    496  *
    497  * But there is no control over blitting Z and/or stencil.
    498  */
    499 void
    500 util_blit_pixels_tex(struct blit_state *ctx,
    501                      struct pipe_sampler_view *src_sampler_view,
    502                      int srcX0, int srcY0,
    503                      int srcX1, int srcY1,
    504                      unsigned src_face,
    505                      struct pipe_surface *dst,
    506                      int dstX0, int dstY0,
    507                      int dstX1, int dstY1,
    508                      float z, uint filter)
    509 {
    510    boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
    511    struct pipe_framebuffer_state fb;
    512    float s0, t0, s1, t1;
    513    unsigned offset;
    514    struct pipe_resource *tex = src_sampler_view->texture;
    515 
    516    assert(filter == PIPE_TEX_FILTER_NEAREST ||
    517           filter == PIPE_TEX_FILTER_LINEAR);
    518 
    519    assert(tex);
    520    assert(tex->width0 != 0);
    521    assert(tex->height0 != 0);
    522 
    523    s0 = (float) srcX0;
    524    s1 = (float) srcX1;
    525    t0 = (float) srcY0;
    526    t1 = (float) srcY1;
    527 
    528    if(normalized)
    529    {
    530       /* normalize according to the mipmap level's size */
    531       int level = src_sampler_view->u.tex.first_level;
    532       float w = (float) u_minify(tex->width0, level);
    533       float h = (float) u_minify(tex->height0, level);
    534       s0 /= w;
    535       s1 /= w;
    536       t0 /= h;
    537       t1 /= h;
    538    }
    539 
    540    assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
    541                                                  PIPE_TEXTURE_2D,
    542                                                  dst->texture->nr_samples,
    543                                                  PIPE_BIND_RENDER_TARGET));
    544 
    545    /* save state (restored below) */
    546    cso_save_state(ctx->cso, (CSO_BIT_BLEND |
    547                              CSO_BIT_DEPTH_STENCIL_ALPHA |
    548                              CSO_BIT_RASTERIZER |
    549                              CSO_BIT_SAMPLE_MASK |
    550                              CSO_BIT_MIN_SAMPLES |
    551                              CSO_BIT_FRAGMENT_SAMPLERS |
    552                              CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
    553                              CSO_BIT_STREAM_OUTPUTS |
    554                              CSO_BIT_VIEWPORT |
    555                              CSO_BIT_FRAMEBUFFER |
    556                              CSO_BIT_PAUSE_QUERIES |
    557                              CSO_BIT_FRAGMENT_SHADER |
    558                              CSO_BIT_VERTEX_SHADER |
    559                              CSO_BIT_TESSCTRL_SHADER |
    560                              CSO_BIT_TESSEVAL_SHADER |
    561                              CSO_BIT_GEOMETRY_SHADER |
    562                              CSO_BIT_VERTEX_ELEMENTS |
    563                              CSO_BIT_AUX_VERTEX_BUFFER_SLOT));
    564 
    565    /* set misc state we care about */
    566    cso_set_blend(ctx->cso, &ctx->blend_write_color);
    567    cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
    568    cso_set_sample_mask(ctx->cso, ~0);
    569    cso_set_min_samples(ctx->cso, 1);
    570    cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
    571    cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
    572    cso_set_stream_outputs(ctx->cso, 0, NULL, NULL);
    573 
    574    /* sampler */
    575    ctx->sampler.normalized_coords = normalized;
    576    ctx->sampler.min_img_filter = filter;
    577    ctx->sampler.mag_img_filter = filter;
    578    {
    579       const struct pipe_sampler_state *samplers[] = {&ctx->sampler};
    580       cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
    581    }
    582 
    583    /* viewport */
    584    ctx->viewport.scale[0] = 0.5f * dst->width;
    585    ctx->viewport.scale[1] = 0.5f * dst->height;
    586    ctx->viewport.scale[2] = 0.5f;
    587    ctx->viewport.translate[0] = 0.5f * dst->width;
    588    ctx->viewport.translate[1] = 0.5f * dst->height;
    589    ctx->viewport.translate[2] = 0.5f;
    590    cso_set_viewport(ctx->cso, &ctx->viewport);
    591 
    592    /* texture */
    593    cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view);
    594 
    595    /* shaders */
    596    set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
    597                        src_sampler_view->format,
    598                        src_sampler_view->texture->target);
    599    set_vertex_shader(ctx);
    600    cso_set_tessctrl_shader_handle(ctx->cso, NULL);
    601    cso_set_tesseval_shader_handle(ctx->cso, NULL);
    602    cso_set_geometry_shader_handle(ctx->cso, NULL);
    603 
    604    /* drawing dest */
    605    memset(&fb, 0, sizeof(fb));
    606    fb.width = dst->width;
    607    fb.height = dst->height;
    608    fb.nr_cbufs = 1;
    609    fb.cbufs[0] = dst;
    610    cso_set_framebuffer(ctx->cso, &fb);
    611 
    612    /* draw quad */
    613    offset = setup_vertex_data_tex(ctx,
    614                                   src_sampler_view->texture->target,
    615                                   src_face,
    616                                   (float) dstX0 / dst->width * 2.0f - 1.0f,
    617                                   (float) dstY0 / dst->height * 2.0f - 1.0f,
    618                                   (float) dstX1 / dst->width * 2.0f - 1.0f,
    619                                   (float) dstY1 / dst->height * 2.0f - 1.0f,
    620                                   s0, t0, s1, t1,
    621                                   z);
    622 
    623    util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf,
    624                            cso_get_aux_vertex_buffer_slot(ctx->cso),
    625                            offset,
    626                            PIPE_PRIM_TRIANGLE_FAN,
    627                            4,  /* verts */
    628                            2); /* attribs/vert */
    629 
    630    /* restore state we changed */
    631    cso_restore_state(ctx->cso);
    632 }
    633