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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_PIXEL_BUFFER_H
     18 #define ANDROID_HWUI_PIXEL_BUFFER_H
     19 
     20 #include <GLES3/gl3.h>
     21 
     22 #include <log/log.h>
     23 
     24 namespace android {
     25 namespace uirenderer {
     26 
     27 /**
     28  * Represents a pixel buffer. A pixel buffer will be backed either by a
     29  * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
     30  * versions. If the buffer is backed by a PBO it will of type
     31  * GL_PIXEL_UNPACK_BUFFER.
     32  *
     33  * To read from or write into a PixelBuffer you must first map the
     34  * buffer using the map(AccessMode) method. This method returns a
     35  * pointer to the beginning of the buffer.
     36  *
     37  * Before the buffer can be used by the GPU, for instance to upload
     38  * a texture, you must first unmap the buffer. To do so, call the
     39  * unmap() method.
     40  *
     41  * Mapping and unmapping a PixelBuffer can have the side effect of
     42  * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
     43  * therefore recommended to call Caches::unbindPixelbuffer() after
     44  * using a PixelBuffer to upload to a texture.
     45  */
     46 class PixelBuffer {
     47 public:
     48     enum BufferType {
     49         kBufferType_Auto,
     50         kBufferType_CPU
     51     };
     52 
     53     enum AccessMode {
     54         kAccessMode_None = 0,
     55         kAccessMode_Read = GL_MAP_READ_BIT,
     56         kAccessMode_Write = GL_MAP_WRITE_BIT,
     57         kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
     58     };
     59 
     60     /**
     61      * Creates a new PixelBuffer object with the specified format and
     62      * dimensions. The buffer is immediately allocated.
     63      *
     64      * The buffer type specifies how the buffer should be allocated.
     65      * By default this method will automatically choose whether to allocate
     66      * a CPU or GPU buffer.
     67      */
     68     static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
     69             BufferType type = kBufferType_Auto);
     70 
     71     virtual ~PixelBuffer() {
     72     }
     73 
     74     /**
     75      * Returns the format of this render buffer.
     76      */
     77     GLenum getFormat() const {
     78         return mFormat;
     79     }
     80 
     81     /**
     82      * Maps this before with the specified access mode. This method
     83      * returns a pointer to the region of memory where the buffer was
     84      * mapped.
     85      *
     86      * If the buffer is already mapped when this method is invoked,
     87      * this method will return the previously mapped pointer. The
     88      * access mode can only be changed by calling unmap() first.
     89      *
     90      * The specified access mode cannot be kAccessMode_None.
     91      */
     92     virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
     93 
     94     /**
     95      * Returns the current access mode for this buffer. If the buffer
     96      * is not mapped, this method returns kAccessMode_None.
     97      */
     98     AccessMode getAccessMode() const {
     99         return mAccessMode;
    100     }
    101 
    102     /**
    103      * Upload the specified rectangle of this pixel buffer as a
    104      * GL_TEXTURE_2D texture. Calling this method will trigger
    105      * an unmap() if necessary.
    106      */
    107     virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
    108 
    109     /**
    110      * Upload the specified rectangle of this pixel buffer as a
    111      * GL_TEXTURE_2D texture. Calling this method will trigger
    112      * an unmap() if necessary.
    113      *
    114      * This is a convenience function provided to save callers the
    115      * trouble of computing the offset parameter.
    116      */
    117     void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
    118         upload(x, y, width, height, getOffset(x, y));
    119     }
    120 
    121     /**
    122      * Returns the width of the render buffer in pixels.
    123      */
    124     uint32_t getWidth() const {
    125         return mWidth;
    126     }
    127 
    128     /**
    129      * Returns the height of the render buffer in pixels.
    130      */
    131     uint32_t getHeight() const {
    132         return mHeight;
    133     }
    134 
    135     /**
    136      * Returns the size of this pixel buffer in bytes.
    137      */
    138     uint32_t getSize() const {
    139         return mWidth * mHeight * formatSize(mFormat);
    140     }
    141 
    142     /**
    143      * Returns the offset of a pixel in this pixel buffer, in bytes.
    144      */
    145     uint32_t getOffset(uint32_t x, uint32_t y) const {
    146         return (y * mWidth + x) * formatSize(mFormat);
    147     }
    148 
    149     /**
    150      * Returns the number of bytes per pixel in the specified format.
    151      *
    152      * Supported formats:
    153      *      GL_ALPHA
    154      *      GL_RGBA
    155      */
    156     static uint32_t formatSize(GLenum format) {
    157         switch (format) {
    158             case GL_ALPHA:
    159                 return 1;
    160             case GL_RGBA:
    161                 return 4;
    162         }
    163         return 0;
    164     }
    165 
    166     /**
    167      * Returns the alpha channel offset in the specified format.
    168      *
    169      * Supported formats:
    170      *      GL_ALPHA
    171      *      GL_RGBA
    172      */
    173     static uint32_t formatAlphaOffset(GLenum format) {
    174         switch (format) {
    175             case GL_ALPHA:
    176                 return 0;
    177             case GL_RGBA:
    178                 return 3;
    179         }
    180 
    181         ALOGE("unsupported format: %d",format);
    182         return 0;
    183     }
    184 
    185 protected:
    186     /**
    187      * Creates a new render buffer in the specified format and dimensions.
    188      * The format must be GL_ALPHA or GL_RGBA.
    189      */
    190     PixelBuffer(GLenum format, uint32_t width, uint32_t height):
    191             mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {
    192     }
    193 
    194     /**
    195      * Unmaps this buffer, if needed. After the buffer is unmapped,
    196      * the pointer previously returned by map() becomes invalid and
    197      * should not be used.
    198      */
    199     virtual void unmap() = 0;
    200 
    201     GLenum mFormat;
    202 
    203     uint32_t mWidth;
    204     uint32_t mHeight;
    205 
    206     AccessMode mAccessMode;
    207 
    208 }; // class PixelBuffer
    209 
    210 }; // namespace uirenderer
    211 }; // namespace android
    212 
    213 #endif // ANDROID_HWUI_PIXEL_BUFFER_H
    214