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    Searched defs:m_shaderType (Results 1 - 22 of 22) sorted by null

  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinition.hpp 66 glu::ShaderType getType (void) const { return m_shaderType; }
80 const glu::ShaderType m_shaderType;
es31fShaderStateQueryTests.cpp 371 const glu::ShaderType m_shaderType;
376 , m_shaderType (shaderType)
384 switch (m_shaderType)
423 shader = gl.glCreateShader(glu::getGLShaderType(m_shaderType));
es31fShaderPackingFunctionTests.cpp 79 glu::ShaderType m_shaderType;
90 , m_shaderType (shaderType)
105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
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es31fOpaqueTypeIndexingTests.cpp 347 const glu::ShaderType m_shaderType;
354 , m_shaderType (shaderType)
368 if (m_shaderType == SHADERTYPE_GEOMETRY)
373 if (m_shaderType == SHADERTYPE_TESSELLATION_CONTROL || m_shaderType == SHADERTYPE_TESSELLATION_EVALUATION)
501 de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
528 ShaderExecutorPtr executor (createExecutor(m_context.getRenderContext(), m_shaderType, shaderSpec));
719 const ShaderType m_shaderType;
728 , m_shaderType (shaderType)
741 if (m_shaderType == SHADERTYPE_GEOMETRY
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es31fShaderCommonFunctionTests.cpp 254 glu::ShaderType m_shaderType;
266 , m_shaderType (shaderType)
283 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
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es31fShaderIntegerFunctionTests.cpp 179 glu::ShaderType m_shaderType;
191 , m_shaderType (shaderType)
207 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
374 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
419 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
420 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
428 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
470 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
513 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
514 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases))
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es31fLayoutBindingTests.cpp 331 const ShaderType m_shaderType;
365 , m_shaderType (shaderType)
410 switch (m_shaderType)
454 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) )
456 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) )
458 if ( (m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*2) )
704 const ShaderType m_shaderType;
740 , m_shaderType (shaderType
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  /external/deqp/modules/gles3/functional/
es3fShaderPackingFunctionTests.cpp 79 glu::ShaderType m_shaderType;
90 , m_shaderType (shaderType)
105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
es3fShaderBuiltinVarTests.cpp 99 const glu::ShaderType m_shaderType;
106 , m_shaderType (shaderType)
131 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), m_shaderType, m_varName));
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es3fShaderCommonFunctionTests.cpp 181 glu::ShaderType m_shaderType;
193 , m_shaderType (shaderType)
209 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
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es3fShaderApiTests.cpp 384 , m_shaderType (shaderType)
390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
398 const glu::ShaderType m_shaderType;
408 , m_shaderType (shaderType)
423 const char* shaderSource = getSimpleShaderSource(m_shaderType);
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
437 const glu::ShaderType m_shaderType;
586 , m_shaderType (shaderType)
592 return getSimpleShaderSource(m_shaderType);
602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT
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es3fShaderOperatorTests.cpp 572 , m_shaderType (shaderType)
594 m_evaluatedScale = m_scale.getValue(m_gl, m_shaderType);
595 m_evaluatedBias = m_bias.getValue(m_gl, m_shaderType);
606 ShaderType m_shaderType;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderPackingFunctionTests.cpp 107 generateSources(m_shaderType, m_spec, programCollection);
111 const glu::ShaderType m_shaderType;
121 , m_shaderType (shaderType)
137 , m_shaderType (shaderType)
140 , m_executor (createExecutor(context, m_shaderType, m_spec))
146 const glu::ShaderType m_shaderType;
269 return new PackSnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_precision, getName());
373 return new UnpackSnorm2x16CaseInstance(ctx, m_shaderType, m_spec, getName());
492 return new PackUnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_precision, getName());
597 return new UnpackUnorm2x16CaseInstance(ctx, m_shaderType, m_spec, getName())
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vktShaderIntegerFunctionTests.cpp 324 generateSources(m_shaderType, m_spec, programCollection);
333 const glu::ShaderType m_shaderType;
342 , m_shaderType (shaderType)
358 , m_shaderType (shaderType)
362 , m_executor (createExecutor(context, m_shaderType, m_spec))
371 const glu::ShaderType m_shaderType;
465 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
510 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
511 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
519 const int integerLength = getShaderUintBitCount(m_shaderType, precision)
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vktOpaqueTypeIndexingTests.cpp 183 generateSources(m_shaderType, m_shaderSpec, programCollection);
188 const glu::ShaderType m_shaderType;
200 , m_shaderType (shaderType)
226 const glu::ShaderType m_shaderType;
239 , m_shaderType (shaderType)
775 de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
958 UniquePtr<ShaderExecutor> executor (createExecutor(m_context, m_shaderType, m_shaderSpec, *extraResourcesLayout));
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vktShaderCommonFunctionTests.cpp 450 generateSources(m_shaderType, m_spec, programCollection);
459 const glu::ShaderType m_shaderType;
466 , m_shaderType (shaderType)
482 , m_shaderType (shaderType)
495 const glu::ShaderType m_shaderType;
667 return new AbsCaseInstance(ctx, m_shaderType, m_spec, m_numValues, getName());
776 return new SignCaseInstance(ctx, m_shaderType, m_spec, m_numValues, getName());
912 return new RoundEvenCaseInstance(ctx, m_shaderType, m_spec, m_numValues, getName());
992 return new ModfCaseInstance(ctx, m_shaderType, m_spec, m_numValues, getName());
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vktShaderExecutor.cpp 452 const glu::ShaderType m_shaderType;
497 , m_shaderType (shaderType)
744 const bool useGeometryShader = m_shaderType == glu::SHADERTYPE_GEOMETRY;
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  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 788 GLenum m_shaderType;
799 , m_shaderType (shaderType)
823 m_shader = m_gl.createShader(m_shaderType);
826 switch (m_shaderType)
852 switch (m_shaderType)
903 switch (m_shaderType)
933 switch (m_shaderType)
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teglRobustnessTests.cpp 235 const ShaderType& getShaderType (void) const { return m_shaderType; }
246 ShaderType m_shaderType;
293 , m_shaderType (shaderType)
308 , m_shaderType (shaderType)
595 ShaderType m_shaderType;
618 , m_shaderType (shaderType)
627 , m_shaderType (shaderType)
729 if (m_shaderType == SHADERTYPE_COMPUTE)
753 const bool isVertCase = m_shaderType == SHADERTYPE_VERT;
754 const bool isFragCase = m_shaderType == SHADERTYPE_FRAG
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  /external/deqp/modules/glshared/
glsLifetimeTests.hpp 368 ShaderType m_shaderType;
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 330 , m_shaderType (shaderType)
336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
344 const glu::ShaderType m_shaderType;
354 , m_shaderType (shaderType)
369 const char* shaderSource = getSimpleShaderSource(m_shaderType);
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
383 const glu::ShaderType m_shaderType;
532 , m_shaderType (shaderType)
538 return getSimpleShaderSource(m_shaderType);
552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringExplicitLodTests.cpp 662 const glu::ShaderType m_shaderType;
694 , m_shaderType (testCaseData.shaderType)
1018 m_executor = de::MovePtr<ShaderExecutor>(createExecutor(m_context, m_shaderType, m_shaderSpec, *m_extraResourcesLayout));
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