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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineVertexUtil.hpp 47 tcu::Vec4 texCoord;
vktPipelineReferenceRenderer.hpp 99 tcu::Vec4 texCoord;
106 readVertexAttrib(texCoord, inputs[1], packet->instanceNdx, packet->vertexNdx);
109 packet->outputs[1] = texCoord;
vktPipelineImageSamplingInstance.cpp 579 DE_OFFSET_OF(Vertex4Tex4, texCoord), // deUint32 offset;
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringAnisotropyTests.cpp 128 vector<float> texCoord;
130 computeQuadTexCoord2D(texCoord, Vec2(0.0f), Vec2(1.0f));
132 renderer.renderQuad(renderedFrame, position, 0, &texCoord[0], m_refParams, 1.0f);
133 renderer.renderQuad(renderedAnisotropyFrame, position, 0, &texCoord[0], m_refParams, m_refParams.maxAnisotropy);
vktTextureFilteringTests.cpp 204 vector<float> texCoord;
216 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
218 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], refParams);
236 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
247 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
432 vector<float> texCoord;
434 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
440 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], refParams);
458 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
469 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat)
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vktTextureShadowTests.cpp 132 const float* texCoord,
157 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
158 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
164 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
165 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
328 vector<float> texCoord;
343 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
345 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
361 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
372 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat)
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  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrFormatTests.cpp 263 spec.inputs.push_back(Symbol("texCoord", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
270 "result = texture(u_image, texCoord);\n";
398 vector<Vec2> texCoord;
404 generateLookupCoordinates(size, &texCoord);
406 result.resize(texCoord.size());
407 reference.resize(texCoord.size());
411 const void* inputs[] = { texCoord[0].getPtr() };
414 executor->execute((int)texCoord.size(), inputs, outputs, *descSet);
425 for (size_t ndx = 0; ndx < texCoord.size(); ++ndx)
427 const Vec2& coord = texCoord[ndx]
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  /external/deqp/modules/gles2/functional/
es2fTextureFormatTests.cpp 146 vector<float> texCoord;
160 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
188 m_renderer.renderQuad(0, &texCoord[0], renderParams);
193 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
322 vector<float> texCoord;
336 computeQuadTexCoordCube(texCoord, face);
356 m_renderer.renderQuad(0, &texCoord[0], renderParams);
361 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
456 vector<float> texCoord;
458 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f))
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es2fTextureSizeTests.cpp 130 vector<float> texCoord;
132 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
151 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
155 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter)));
273 vector<float> texCoord;
275 computeQuadTexCoordCube(texCoord, face);
293 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
299 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
es2fTextureWrapTests.cpp 171 vector<float> texCoord;
195 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f));
197 m_renderer.renderQuad(0, &texCoord[0], refParams);
201 m_texture->getRefTexture(), &texCoord[0], refParams);
208 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
210 m_renderer.renderQuad(0, &texCoord[0], refParams);
214 m_texture->getRefTexture(), &texCoord[0], refParams);
es2fTextureCompletenessTests.cpp 153 vector<float> texCoord;
159 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
164 renderer.renderQuad (0, &texCoord[0], glu::TextureTestUtil::TEXTURETYPE_2D);
206 vector<float> texCoord;
216 computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face);
220 renderer.renderQuad (0, &texCoord[0], glu::TextureTestUtil::TEXTURETYPE_CUBE);
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es2fTextureFilteringTests.cpp 272 vector<float> texCoord;
286 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
295 m_renderer.renderQuad(0, &texCoord[0], refParams);
313 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
570 vector<float> texCoord;
572 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
578 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
599 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
  /external/deqp/modules/gles3/functional/
es3fTextureSizeTests.cpp 131 vector<float> texCoord;
133 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
152 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
156 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter)));
274 vector<float> texCoord;
276 computeQuadTexCoordCube(texCoord, face);
294 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
300 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
es3fTextureSwizzleTests.cpp 153 vector<float> texCoord;
162 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
189 m_renderer.renderQuad(0, &texCoord[0], renderParams);
197 sampleTexture(tcu::SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams);
es3fASTCDecompressionCases.cpp 335 vector<float> texCoord;
336 computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f));
359 m_renderer.renderQuad(0, &texCoord[0], renderParams);
363 sampleTexture(tcu::SurfaceAccess(referenceDst, renderCtx.getRenderTarget().getPixelFormat()), texture.getRefTexture(), &texCoord[0], renderParams);
es3fTextureWrapTests.cpp 302 vector<float> texCoord;
327 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight);
328 m_renderer.renderQuad(0, &texCoord[0], refParams);
350 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
es3fTextureFormatTests.cpp 162 vector<float> texCoord;
176 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
204 m_renderer.renderQuad(0, &texCoord[0], renderParams);
209 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
352 vector<float> texCoord;
366 computeQuadTexCoordCube(texCoord, face);
386 m_renderer.renderQuad(0, &texCoord[0], renderParams);
391 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
514 vector<float> texCoord;
523 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f))
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  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 182 vector<float> texCoord;
195 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
217 m_renderer.renderQuad(0, &texCoord[0], renderParams);
221 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
330 vector<float> texCoord;
340 computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth()));
359 m_renderer.renderQuad(0, &texCoord[0], renderParams);
365 fetchTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias);
es31fStencilTexturingTests.cpp 229 const float texCoord[] =
239 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0])
294 const float texCoord[] =
304 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0])
329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height)
363 glu::va::Float("a_texCoord", 3, 4, 0, texCoord)
671 vector<float> texCoord;
689 glu::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f));
706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight);
731 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[0], sampleParams, lookupPrec, lodPrec, tcu::PixelFormat(8, 8, 8, 8))
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es31fTextureFilteringTests.cpp 73 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord)
75 const size_t numVerts = texCoord.size() / 4;
77 DE_ASSERT(texCoord.size() % 4 == 0);
83 const float u = texCoord[coordNdx + 0];
84 const float v = texCoord[coordNdx + 1];
85 const float w = texCoord[coordNdx + 2];
86 const float q = texCoord[coordNdx + 3];
358 vector<float> texCoord;
360 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange);
366 logCubeArrayTexCoords(log, texCoord);
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  /frameworks/base/libs/hwui/
Glop.h 107 const void* texCoord;
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 206 vector<float> texCoord;
241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
243 m_renderer.renderQuad(0, &texCoord[0], refParams);
245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
252 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
254 m_renderer.renderQuad(0, &texCoord[0], refParams);
256 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
281 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
283 m_renderer.renderQuad(0, &texCoord[0], refParams);
285 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams)
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es2aTextureMipmapTests.cpp 64 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
66 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
265 vector<float> texCoord;
329 // Compute texcoord.
334 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
335 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
347 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
353 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
542 vector<float> texCoord;
599 computeQuadTexCoordCube(texCoord, cubeFace)
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  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 196 vector<float> texCoord;
231 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
233 m_renderer.renderQuad(0, &texCoord[0], refParams);
235 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
242 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
244 m_renderer.renderQuad(0, &texCoord[0], refParams);
246 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
271 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
273 m_renderer.renderQuad(0, &texCoord[0], refParams);
275 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams)
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es3aTextureMipmapTests.cpp 60 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
62 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
256 vector<float> texCoord;
321 // Compute texcoord.
326 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
327 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
339 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
345 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
530 vector<float> texCoord;
587 computeQuadTexCoordCube(texCoord, cubeFace)
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