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    Searched refs:AAUDIO_DIRECTION_OUTPUT (Results 1 - 22 of 22) sorted by null

  /frameworks/av/media/libaaudio/src/client/
AudioStreamInternalPlay.h 50 return AAUDIO_DIRECTION_OUTPUT;
AudioEndpoint.cpp 162 int64_t *remoteCounter = (direction == AAUDIO_DIRECTION_OUTPUT)
AudioStreamInternal.cpp 481 if (getDirection() == AAUDIO_DIRECTION_OUTPUT) {
  /frameworks/av/media/libaaudio/tests/
test_timestamps.cpp 92 timestamp->appPosition = (direction == AAUDIO_DIRECTION_OUTPUT)
99 if (direction == AAUDIO_DIRECTION_OUTPUT) {
313 AAUDIO_DIRECTION_OUTPUT);
317 AAUDIO_DIRECTION_OUTPUT);
328 AAUDIO_DIRECTION_OUTPUT);
336 AAUDIO_DIRECTION_OUTPUT);
test_n_streams.cpp 91 printf("Test AAUDIO_DIRECTION_OUTPUT ---------\n");
92 aaudio_result_t result = testMaxStreams(AAUDIO_DIRECTION_OUTPUT);
test_open_params.cpp 136 aaudio_direction_t directions[] = {AAUDIO_DIRECTION_OUTPUT, AAUDIO_DIRECTION_INPUT};
  /frameworks/av/media/libaaudio/src/core/
AAudioStreamParameters.cpp 93 case AAUDIO_DIRECTION_OUTPUT:
AAudioStreamParameters.h 111 aaudio_direction_t mDirection = AAUDIO_DIRECTION_OUTPUT;
AudioStreamBuilder.cpp 80 case AAUDIO_DIRECTION_OUTPUT:
AudioStream.cpp 97 (getDirection() == AAUDIO_DIRECTION_OUTPUT) ? "OUTPUT" : "INPUT");
AudioStream.h 271 if (getDirection() == AAUDIO_DIRECTION_OUTPUT) {
  /frameworks/av/media/libaaudio/src/legacy/
AudioStreamTrack.h 68 return AAUDIO_DIRECTION_OUTPUT;
AudioStreamLegacy.cpp 66 && getDirection() == AAUDIO_DIRECTION_OUTPUT) {
  /cts/tests/tests/nativemedia/aaudio/src/
test_aaudio_misc.cpp 29 static_assert(0 == AAUDIO_DIRECTION_OUTPUT, ENUM_CANNOT_CHANGE);
utils.cpp 183 : StreamBuilderHelper{AAUDIO_DIRECTION_OUTPUT,
test_aaudio_stream_builder.cpp 223 return f == AAUDIO_DIRECTION_OUTPUT || f == AAUDIO_DIRECTION_INPUT;
238 AAUDIO_DIRECTION_OUTPUT, AAUDIO_DIRECTION_INPUT,
  /frameworks/av/services/oboeservice/
AAudioServiceEndpoint.cpp 56 result << " Direction: " << ((getDirection() == AAUDIO_DIRECTION_OUTPUT)
AAudioServiceEndpointMMAP.cpp 112 if (direction == AAUDIO_DIRECTION_OUTPUT) {
130 (direction == AAUDIO_DIRECTION_OUTPUT)
196 setSamplesPerFrame((direction == AAUDIO_DIRECTION_OUTPUT)
AAudioEndpointManager.cpp 196 case AAUDIO_DIRECTION_OUTPUT:
  /frameworks/av/media/libaaudio/examples/utils/
AAudioSimplePlayer.h 117 AAudioStreamBuilder_setDirection(builder, AAUDIO_DIRECTION_OUTPUT);
154 AAudioStreamBuilder_setDirection(builder, AAUDIO_DIRECTION_OUTPUT);
AAudioExampleUtils.h 72 case AAUDIO_DIRECTION_OUTPUT:
  /frameworks/av/media/libaaudio/include/aaudio/
AAudio.h 47 AAUDIO_DIRECTION_OUTPUT,
180 * The default direction is AAUDIO_DIRECTION_OUTPUT.
279 * The default, if you do not call this function, is AAUDIO_DIRECTION_OUTPUT.
282 * @param direction AAUDIO_DIRECTION_OUTPUT or AAUDIO_DIRECTION_INPUT

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