/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.h | 154 bool BindTexture() const;
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gl_frame.cpp | 157 if (BindTexture()) { 256 bool GLFrame::BindTexture() const { 277 if (!BindTexture())
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/external/skia/bench/ |
GLBench.cpp | 136 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); 153 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
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GLVec4ScalarBench.cpp | 282 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
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GLVertexAttributesBench.cpp | 250 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
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GLInstancedArraysBench.cpp | 373 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
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/external/skia/gm/ |
rectangletexture.cpp | 94 GR_GL_CALL(gl, BindTexture(TARGET, id));
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/external/skia/tests/ |
EGLImageTest.cpp | 117 GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
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/external/skia/tools/gpu/gl/ |
GLTestContext.cpp | 276 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
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/external/skia/tools/gpu/gl/angle/ |
GLTestContext_angle.cpp | 297 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
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/external/skia/src/gpu/gl/ |
GrGLGpu.cpp | 784 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); 834 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); [all...] |
GrGLAssembleInterface.cpp | 92 GET_PROC(BindTexture); 574 GET_PROC(BindTexture); [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
driverfuncs.c | 104 driver->BindTexture = NULL;
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/external/mesa3d/src/mesa/main/ |
texobj.c | [all...] |
dd.h | 359 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit, [all...] |
/external/mesa3d/docs/specs/ |
MESA_texture_array.spec | 386 void BindTexture(enum target, uint texture); 397 BindTexture may also be used to bind an existing texture object to 430 though BindTexture had been executed with the same target and texture [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
main.cpp | 158 void BindTexture(GLenum target, GLuint texture); 578 return es1::BindTexture(target, texture); [all...] |
libGLES_CM.cpp | 216 void BindTexture(GLenum target, GLuint texture) [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
main.cpp | 160 void BindTexture(GLenum target, GLuint texture); 405 return es2::BindTexture(target, texture); [all...] |
/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_icd.h | 357 void (GLAPIENTRY * BindTexture)(GLenum, GLuint);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_texture.c | 694 functions->BindTexture = nouveau_bind_texture;
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/external/mesa3d/src/mapi/glapi/tests/ |
check_table.cpp | 873 { "glBindTexture", _O(BindTexture) }, [all...] |
/external/libmojo/mojo/gpu/ |
mojo_gles2_impl_autogen.h | 42 void BindTexture(GLenum target, GLuint texture) override; [all...] |
mojo_gles2_impl_autogen.cc | 58 void MojoGLES2Impl::BindTexture(GLenum target, GLuint texture) { [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/ |
gl_mangle.h | 92 #define glBindTexture MANGLE(BindTexture) [all...] |